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Player Features and Ideas Discussion

 
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Getting real-time data for player location

First post
Author
Inotee Tahr
Feed Team 6
The Glory Holers
#1 - 2015-12-01 11:59:08 UTC
I'm wondering if there is a way to use the CREST or API to fetch real-time data about the location of a given player after authenticating with a web-service through the normal web browser instead of using IGB features?

What I've found is this article;
http://wiki.eve-id.net/APIv2_Corp_MemberTracking_XML

But it says the cache mechanism is "Modified short Cache", which basically means this information might be outdated at the time of fetching if I understand it correctly.

Lets compare to Siggy that use the IGB; This requires all players to have their IGB open in order to see their location which is a problem and wormhole chains don't map. What I want to do is not unlike Siggy but except for mapping wormholes I want to build an interface for corps in order to get real-time location of their members.

Would this be at all possible without using the IGB? I'm thinking the polling interval would be somewhere between 5-15 seconds for this to work.
CCP FoxFour
C C P
C C P Alliance
#2 - 2015-12-01 13:49:11 UTC
Inotee Tahr wrote:
I'm wondering if there is a way to use the CREST or API to fetch real-time data about the location of a given player after authenticating with a web-service through the normal web browser instead of using IGB features?

What I've found is this article;
http://wiki.eve-id.net/APIv2_Corp_MemberTracking_XML

But it says the cache mechanism is "Modified short Cache", which basically means this information might be outdated at the time of fetching if I understand it correctly.

Lets compare to Siggy that use the IGB; This requires all players to have their IGB open in order to see their location which is a problem and wormhole chains don't map. What I want to do is not unlike Siggy but except for mapping wormholes I want to build an interface for corps in order to get real-time location of their members.

Would this be at all possible without using the IGB? I'm thinking the polling interval would be somewhere between 5-15 seconds for this to work.


I am hoping we have something in CREST as early as end of January next year. Should be right around the 10 second mark.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Max Kolonko
Caldari Provisions
Caldari State
#3 - 2015-12-01 17:06:19 UTC
CCP FoxFour wrote:
Inotee Tahr wrote:
I'm wondering if there is a way to use the CREST or API to fetch real-time data about the location of a given player after authenticating with a web-service through the normal web browser instead of using IGB features?

What I've found is this article;
http://wiki.eve-id.net/APIv2_Corp_MemberTracking_XML

But it says the cache mechanism is "Modified short Cache", which basically means this information might be outdated at the time of fetching if I understand it correctly.

Lets compare to Siggy that use the IGB; This requires all players to have their IGB open in order to see their location which is a problem and wormhole chains don't map. What I want to do is not unlike Siggy but except for mapping wormholes I want to build an interface for corps in order to get real-time location of their members.

Would this be at all possible without using the IGB? I'm thinking the polling interval would be somewhere between 5-15 seconds for this to work.


I am hoping we have something in CREST as early as end of January next year. Should be right around the 10 second mark.


can we get nearest celestial like we did in the old days trough IGB? (the field in headers is still there but its no longer populated by server)
Inotee Tahr
Feed Team 6
The Glory Holers
#4 - 2015-12-01 17:07:25 UTC
Thank you for your reply. That sounds awesome!
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#5 - 2015-12-02 03:17:23 UTC
Please tell me this is for corp members only, right? Because otherwise this data would be very heavily abused. I mean, think about it, you could set up a system that automatically polled every character online, so you could see real time about where fleets were, what systems to avoid, where nobody had gone in hours and would have lots of anomalies and sites and stuff, etc.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Rowells
Pator Tech School
Minmatar Republic
#6 - 2015-12-02 05:44:39 UTC
Bobb Bobbington wrote:
Please tell me this is for corp members only, right? Because otherwise this data would be very heavily abused. I mean, think about it, you could set up a system that automatically polled every character online, so you could see real time about where fleets were, what systems to avoid, where nobody had gone in hours and would have lots of anomalies and sites and stuff, etc.

I'll bet you need authentication just like you do now.
CCP FoxFour
C C P
C C P Alliance
#7 - 2015-12-02 10:08:54 UTC
Bobb Bobbington wrote:
Please tell me this is for corp members only, right? Because otherwise this data would be very heavily abused. I mean, think about it, you could set up a system that automatically polled every character online, so you could see real time about where fleets were, what systems to avoid, where nobody had gone in hours and would have lots of anomalies and sites and stuff, etc.


O_o It's not even going to be available to corp members. Only to the applications you give access to the information. You can then revoke that access any time you want.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Inotee Tahr
Feed Team 6
The Glory Holers
#8 - 2015-12-02 11:25:47 UTC  |  Edited by: Inotee Tahr
Bobb Bobbington wrote:
Please tell me this is for corp members only, right? Because otherwise this data would be very heavily abused. I mean, think about it, you could set up a system that automatically polled every character online, so you could see real time about where fleets were, what systems to avoid, where nobody had gone in hours and would have lots of anomalies and sites and stuff, etc.


Do you even use the in-game map?

On a serious note; Of course every user has to grant privileges to their data and it would only be available to the corp. The corp might set up a requirement for their members to register with the service to know exactly where they are. This can be useful in many ways but for one its response route and response tactics if one (or more) member find targets or need assistance.
Querns
Science and Trade Institute
Caldari State
#9 - 2015-12-02 13:11:15 UTC
CCP FoxFour wrote:
Inotee Tahr wrote:
I'm wondering if there is a way to use the CREST or API to fetch real-time data about the location of a given player after authenticating with a web-service through the normal web browser instead of using IGB features?

What I've found is this article;
http://wiki.eve-id.net/APIv2_Corp_MemberTracking_XML

But it says the cache mechanism is "Modified short Cache", which basically means this information might be outdated at the time of fetching if I understand it correctly.

Lets compare to Siggy that use the IGB; This requires all players to have their IGB open in order to see their location which is a problem and wormhole chains don't map. What I want to do is not unlike Siggy but except for mapping wormholes I want to build an interface for corps in order to get real-time location of their members.

Would this be at all possible without using the IGB? I'm thinking the polling interval would be somewhere between 5-15 seconds for this to work.


I am hoping we have something in CREST as early as end of January next year. Should be right around the 10 second mark.

Very cool. This assuages one of my concerns about the death of the in-game browser. Glad to hear this consideration is being made.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

elitatwo
Zansha Expansion
#10 - 2015-12-02 13:14:22 UTC
CCP FoxFour wrote:
I am hoping we have something in CREST as early as end of January next year. Should be right around the 10 second mark.


Would that mean that we have to use firefox or chrome all the time then?

Eve Minions is recruiting.

This is the law of ship progression!

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Inotee Tahr
Feed Team 6
The Glory Holers
#11 - 2015-12-02 14:13:24 UTC
elitatwo wrote:
CCP FoxFour wrote:
I am hoping we have something in CREST as early as end of January next year. Should be right around the 10 second mark.


Would that mean that we have to use firefox or chrome all the time then?

Would that be a problem? I can't see why that would be bad. IMHO thats much more viable than IGB since it's really outdated and slow.
CCP FoxFour
C C P
C C P Alliance
#12 - 2015-12-02 17:57:50 UTC
elitatwo wrote:
CCP FoxFour wrote:
I am hoping we have something in CREST as early as end of January next year. Should be right around the 10 second mark.


Would that mean that we have to use firefox or chrome all the time then?


No.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#13 - 2015-12-02 21:08:59 UTC  |  Edited by: Bobb Bobbington
ooohhh, okay, thanks. I missed that part in the OP about only applications with permissions.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Arya Regnar
Darwins Right Hand
#14 - 2015-12-03 03:58:21 UTC
TFW api leak is soon going to be as bad as password leak.
Ugh

EvE-Mail me if you need anything.

Inotee Tahr
Feed Team 6
The Glory Holers
#15 - 2015-12-03 11:21:55 UTC
Arya Regnar wrote:
TFW api leak is soon going to be as bad as password leak.
Ugh

If you don't trust a service, dont use it. Just like in real-life, dont buy stuff from russian websites or visit that local money launderer.
Inotee Tahr
Feed Team 6
The Glory Holers
#16 - 2016-01-07 13:20:45 UTC
I'm really hyped about the new CREST update as described in the developer blog! Good job and thank you!

I have one follow-up question; What application permission is needed for the CharacterLocation call (is it publicData?), and what would be the API access mask?

Yet again, awesome work! I'm really hyped about getting started with my application.
CCP FoxFour
C C P
C C P Alliance
#17 - 2016-01-07 14:33:36 UTC
Inotee Tahr wrote:
I'm really hyped about the new CREST update as described in the developer blog! Good job and thank you!

I have one follow-up question; What application permission is needed for the CharacterLocation call (is it publicData?), and what would be the API access mask?

Yet again, awesome work! I'm really hyped about getting started with my application.


Sorry I thought I included that in the dev blog. It will be characterLocationRead as the required scope. There is no API access mask, that is a concept of the XML API not CREST. :)

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Inotee Tahr
Feed Team 6
The Glory Holers
#18 - 2016-01-08 08:04:10 UTC
CCP FoxFour wrote:
Inotee Tahr wrote:
I'm really hyped about the new CREST update as described in the developer blog! Good job and thank you!

I have one follow-up question; What application permission is needed for the CharacterLocation call (is it publicData?), and what would be the API access mask?

Yet again, awesome work! I'm really hyped about getting started with my application.


Sorry I thought I included that in the dev blog. It will be characterLocationRead as the required scope. There is no API access mask, that is a concept of the XML API not CREST. :)


Thank you!