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Player Features and Ideas Discussion

 
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Clone and biotech manufacturing

Author
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#1 - 2015-12-01 19:07:18 UTC
Clones are a prominent part of eve yet the players have little to no control over their clones and their clones provide little more than an immortal body which was the point of becoming a capsuleer. My point is that clones, cloning, and genetic modifications beyond cybernetics for things like implants should be an option for capsuleers.

Basically the idea would be to open the cloning business up to capsuleers by allowing them to research new genetic traits and other such things. Since the capsule is a physical link with their ship you can see how certain genetic modifications could allow for bonuses in a similar way as drugs currently do. For instance a clone that has been modified with extra perception would allow for a bonus to tracking speed, optimal and falloff ranges to weapons. A researched clone modified for greater strength could boost armor or hull ect.

Opening up the production to players just boosts the market and could allow more use for PI or even a set of new resources.

Another more controversial use for these clones could be burner clones. Clones produced with a set number of skill points and skills but without the ability to be replaced. These clones would have questionable legality in high sec space but would allow for perma death type characters.

These new clones will be assets, meaning they will be able to be transported, stolen, blown up just like anything else in eve.
Lugh Crow-Slave
#2 - 2015-12-01 20:40:48 UTC
some one needs to look up the Jove and learn there history so we do not repeat it.



also we finaly moved away from having our clones tied to anything i'm not sure we should go back down that road




I do however really wish CCP would go with the idea of perma death in some way it would be a great way to add risk back into a game for players who chose to take up a character like that
Xe'Cara'eos
A Big Enough Lever
#3 - 2015-12-01 22:23:56 UTC
why the hell would we want strength? unless you've been playing too many other class-based games

you can already make a clone that's got boosted perception - simply put a +5 Per implant on it and none other.

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Nevyn Auscent
Broke Sauce
#4 - 2015-12-02 00:42:33 UTC
Permadeath clones that start with x stat points = abuse. That's hopefully why they haven't gone anywhere with it. They would make for perfect ganker clones, never need training, and because they permadie you get to recycle a -10 alt legally at that point.

Clones that give bonuses would also just add to the isk wall for things like tournaments. And add to the min maxing that goes on. We already have enough min maxing between everything to generate silly fits, so we don't need any more.

Attributes in general just need to die in a fire, and then we can make proper use of all the implants that already exist.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#5 - 2015-12-02 00:52:47 UTC
Nevyn Auscent wrote:
Permadeath clones that start with x stat points = abuse. That's hopefully why they haven't gone anywhere with it. They would make for perfect ganker clones, never need training, and because they permadie you get to recycle a -10 alt legally at that point.

Clones that give bonuses would also just add to the isk wall for things like tournaments. And add to the min maxing that goes on. We already have enough min maxing between everything to generate silly fits, so we don't need any more.

Attributes in general just need to die in a fire, and then we can make proper use of all the implants that already exist.


I never mentioned this increasing attributes though i see how my wording could easily be construed that way, sorry. Basically these clones act more like an extra implant slot. Some bodies would be more geared towards tanking, some sig, some tracking or range. I would like to repeat, these would not affect attributes at all.

Of course these could likely add to the min maxing but with the soon removal of off grid links this might be one more thing to give an edge. Not to mention how interesting it could be to have a link with clones and Dust soldiers down the line. Further these clones could be made to boost not just small gang or solo pilots, but entire fleets if they were transported and given out like ships.

As for the perma death clones, they would be an illegal kind of clone in empire space. You would likely be marked as criminal as long as you were in high sec in an illegal clone. Further most production and distribution would have to happen in null low or wormhole space meaning these burner clones might not be super cheap to purchase due to logistics.
Xe'Cara'eos
A Big Enough Lever
#6 - 2015-12-02 11:14:08 UTC
so you're essentially talking about clones that get an extra 'slot x' where x is a number between 6&10?
if you include 1-5 you screw things up for anyone who can't afford a second set of implants.

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Lyra Gerie
Garoun Investment Bank
Gallente Federation
#7 - 2015-12-02 15:38:40 UTC
Depending on the clone it would act like an extra slot I suppose. These clones could be changed up to only have a certain number of slots that might be less (but not more) than a clone currently has. This might balance them out if need be.