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PI - Is it time for change?

Author
Amarisen Gream
The.Kin.of.Jupiter
#1 - 2015-11-26 09:43:43 UTC  |  Edited by: Amarisen Gream
***Edited - as I have a real keyboard and not my phone -

Ever since I started my career in EVE Online, I have asked and tried to advise the development of the game to enhance user friendly access while trying to maintain the true function of that aspect.

As CCP is making moves in radically changing the way many of the structures work in game as well as many major mechanics. I ask, is it time for PI to see an update?

A thread I read the other day spoke of adding more skills to make PI more productive. (Haha. So need to make sure I follow up on my thoughts) I don't think this is the direction we need.
I have also spoken in a number of threads in scraping the PI as we know it and giving us, the players, something more engaging. Not really sure how much more engaging we want PI.

Now as I once again ponder this area of the game, and wonder at how it can be done while incorporating the current CCP goals.

1: I have always felt it would be cool to have more of a colony approach for PI, but that feeling has pretty well dwindled in light of the way CCP is focused on Fitted Structures.

2: Using the Upwell Consortium - introduce 4 sizes of Command Centers - Small, Medium, Large, Extra Large

3: The Command Centers and their modules would be player built via BPOs, (possibly allow small, and basic modules to be seeded by the NPCs)

4: Have High-Mid-Low-Service Slots
--High Slots would focus on the yield of the extracted PI goods - Ether having massive yield by stripping the planet/area of all PI resources; having a balanced yield where the area/planet are sustainable; have a lower yield but higher quality of PI goods
--Mid slots would focus on the Command Centers ability to move around the planet or not, and the sensor strength in finding PI goods. The type of mobile platform would determine the speed at which the Command Center moved around the planet and extracted goods. While the sensor modules would allow the platform to seek out the highest quality.
-- Low slots would deal with the survival of the Command Center - It is what provides the defense of the Command Center from the hostile environments in which players will put it.

Service slots are used for different means of good transport - type of production - as well as other special features.

5: Quality of PI goods would be like the named versions of astroids. These would provide a 5-10% increase in yield.

6: Have modules services, that allow players to interact. Maybe your a player who likes to have the chance for higher quality goods, and you set your command center up to be immobile, so you have the ability to use a Space Elevator Service mod. If allowed you can let other players use your Space Elevator for a fee.

7: Different play methods let players pick and choice what style they want - Evil Environmental Terrorist, Carefree Joe, or Treebear. Each having their place and purpose in the greater universe of EVE Online.

8: The number of slots and PG/CPU would be dependent on the size of the structure. The investment required for larger Command Centers could be in the billions, but players who invested would see returns much greater than their investment

9: At some point - allow players to bomb and blow up planetary structures - as well as introduce ether A) Planetary Orbital Defense Systems, or B) Have Anti-Space Defense Systems, or C) Both. (I want more stuff to buy, build and blow up)

edit - LIST of possible Modules/Services

High slots - Extractor, Mining Crew, Habitat, (I'm bad at coming up with stuff)
Mid slots - Different types of platforms - free moving to stationary. Planetary Scanning Arrays - there would be basic general purpose as well as more specialized versions.
Low slot - Environment survival systems, storage,
Service slots - launch pad, factories, space elevator, Trans-Net Shipping,

** Maybe don't do high-mid-low. Just have one type of slot that covers all the different types of modules.
So Small CC would have say 5 slots. Medium would have 8. Large would have 10. XL would have 15.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Kaarous Aldurald
Black Hydra Consortium.
#2 - 2015-11-26 09:49:28 UTC
Planetary Interaction is ugly, boring, and outdated.

But it does what it's supposed to do. Generate those particular assets into the game world. Unlike a lot of things in EVE, what's more, it does this consistently and in accordance with risk vs reward.

Of all the things in EVE Online that need a facelift, this is pretty low on the list, in my opinion.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Amarisen Gream
The.Kin.of.Jupiter
#3 - 2015-11-26 09:53:06 UTC
Kaarous Aldurald wrote:
Planetary Interaction is ugly, boring, and outdated.

But it does what it's supposed to do. Generate those particular assets into the game world. Unlike a lot of things in EVE, what's more, it does this consistently and in accordance with risk vs reward.

Of all the things in EVE Online that need a facelift, this is pretty low on the list, in my opinion.


I have to agree with you. This is pretty low on the facelift, but would still love to see changes at some point of time.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

FireusI
Garoun Investment Bank
Gallente Federation
#4 - 2015-11-26 11:59:03 UTC  |  Edited by: FireusI
I agree Pi is out dated

I like to see changes too just as many would love this too.Big smile

His my input to this put please tell me if i am wrong or suggest some thing else Idea

( Bear in mind if you have all the PI set up all ready with the links )


1) One big change i like to see is if u have a planet which is only using the basic,advance,High-tech processors
i love to be able to drag a area of effect box to high light them and then lets say right click one of them to change all to another type of prouction say from Rocket Fuel to Coolant.

2) Same with the lunchers too where you select an aera of effect where you can it sends it to the group of processors instead of to constand having to route or reroute all the time it save's time and then give's players more time to pvp,mine,mission's.

3 ) May be also inclued how much a launcher/storage hold or increase them like the porcessors the diffrant levels like 3 sizes small medium large at a diffrant cost and useage (i.e cpu,power) on them so it would mean less time having to keep refilling them up every other day or when we need to.

4) As for the extractor head do the same aera of effect so we could just extract to multi storages units instead of the one i know its just a case of changing the route to another storage unit. I know is just a few clicks but once again saves time.

5) As for the floating icons i like them to be smaller as whe u got it all set up and your trying to route all the time it just gets in the way and covers storage,processors.

6) i like to see better icons to it so u see like a factory,lanucher,links,storage. some thing like this Planet idea ShockedShocked


As i said from the start just my own thoughts plus it would be much nicer looking too P
Amarisen Gream
The.Kin.of.Jupiter
#5 - 2015-11-26 17:59:54 UTC  |  Edited by: Amarisen Gream
FireusI wrote:
I agree Pi is out dated

I like to see changes too just as many would love this too.Big smile

His my input to this put please tell me if i am wrong or suggest some thing else Idea

( Bear in mind if you have all the PI set up all ready with the links )


1) One big change i like to see is if u have a planet which is only using the basic,advance,High-tech processors
i love to be able to drag a area of effect box to high light them and then lets say right click one of them to change all to another type of prouction say from Rocket Fuel to Coolant.

2) Same with the lunchers too where you select an aera of effect where you can it sends it to the group of processors instead of to constand having to route or reroute all the time it save's time and then give's players more time to pvp,mine,mission's.

3 ) May be also inclued how much a launcher/storage hold or increase them like the porcessors the diffrant levels like 3 sizes small medium large at a diffrant cost and useage (i.e cpu,power) on them so it would mean less time having to keep refilling them up every other day or when we need to.

4) As for the extractor head do the same aera of effect so we could just extract to multi storages units instead of the one i know its just a case of changing the route to another storage unit. I know is just a few clicks but once again saves time.

5) As for the floating icons i like them to be smaller as whe u got it all set up and your trying to route all the time it just gets in the way and covers storage,processors.

6) i like to see better icons to it so u see like a factory,lanucher,links,storage. some thing like this Planet idea ShockedShocked


As i said from the start just my own thoughts plus it would be much nicer looking too P


If I understood you right, you idea is just a basic clean up of the current UI - making it easier and smarter to use. While my main post is a total change to how PI works.

Ether would work - Though, I would love to see 3-4 different sizes of Command Structures, specially if they would like crawl across the planets surface, and you could see while in planet view.

Another - I'll need to edit my main post - my thought would be that these new PI methods would A) strip a planet of resources, B) Have a balanced approach, or C) sort of terraform a plant so that the yield of the goods are just amazing.
Once a player has set this up, there would be very little to 0 interaction with the CC depending on your choice of PI. A player who faces on stripping might need to check it out every few days or weeks. While the other more sustainable types would mostly just check it out to move goods from the planet to the Customs office.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Vic Jefferson
Stimulus
Rote Kapelle
#6 - 2015-11-26 20:03:21 UTC
I'm gonna say that 'it hasn't had an update in a while' isn't suitable impetus to get it on the list of things to fix. If it is not broken, do not fix it.

Honestly, if moon mining worked the same way as PI, things would be for the better overall. I look forward to see how any changes to moon mining play out, and how successful the phasing out of POS really is.

Vote Vic Jefferson for CSM X.....XI.....XII?

Amarisen Gream
The.Kin.of.Jupiter
#7 - 2015-11-27 04:39:59 UTC
Vic Jefferson wrote:
I'm gonna say that 'it hasn't had an update in a while' isn't suitable impetus to get it on the list of things to fix. If it is not broken, do not fix it.

Honestly, if moon mining worked the same way as PI, things would be for the better overall. I look forward to see how any changes to moon mining play out, and how successful the phasing out of POS really is.


Though I sort of agree with you - but I would say that only apply to good food/recipes.

Yes PI in its current state works.
So do many of the ship designs we have, yet, CCP seems set on updating mechanics and designs of things through out the whole game.

Computer games and technology are all about improving and innovating their world.

And yes, for now this isn't a high priority, and we do need to see how moon mining is changed up with the new structures.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Nevyn Auscent
Broke Sauce
#8 - 2015-11-27 07:20:02 UTC
Tie the fittings to the idea of districts from Dust, limited districts per planet.
And introduce an EVE side way to sensible fight over them which doesn't instantly cause grief play.

New source of conflict, PI is limited to player corps for war decs so PI is no longer risk free income, and it follows the same pattern as the rest of the game.
Amarisen Gream
The.Kin.of.Jupiter
#9 - 2015-11-27 13:33:26 UTC
Nevyn Auscent wrote:
Tie the fittings to the idea of districts from Dust, limited districts per planet.
And introduce an EVE side way to sensible fight over them which doesn't instantly cause grief play.

New source of conflict, PI is limited to player corps for war decs so PI is no longer risk free income, and it follows the same pattern as the rest of the game.


So this sounds like one of my original colony ideas - where each planet was divided up in to like 40x40 degree areas - high sec and low would have NPC occupation of some spots.

On the second part - are you saying we limit PI to players in player corps so that a method can be used to cause harm to those PI colonies during war?

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Rek Seven
University of Caille
Gallente Federation
#10 - 2015-11-27 13:37:21 UTC
You are wasting your breath. PI is practically a forgotten feature like mining.
Amarisen Gream
The.Kin.of.Jupiter
#11 - 2015-11-27 13:50:02 UTC
Rek Seven wrote:
You are wasting your breath. PI is practically a forgotten feature like mining.


They haven't forgotten mining - they keep giving us new ships and WHs to use those ships in.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Rek Seven
University of Caille
Gallente Federation
#12 - 2015-11-27 14:33:14 UTC
True but i was talking about game mechanics. Mining is still lack target > press button > wait
DrysonBennington
Eagle's Talon's
#13 - 2015-11-27 14:54:49 UTC
I think PI should be managed from the station on a different screen. From the PI screen you could order the various types of units to perform a certain action such as continue development of a certain item or end development of an item at a certain time, move the facilities to another location on the planet, move to a different planet, etc. which all would be based on a method similar to how ship and module production takes place. I also think random events that would arise that would hinder PI on a planet such as worker riots, equipment failure causing a large explosion that requires time to repair, terrorists sabotaging equipment, etc, would make for a more interesting PI structure.
Amarisen Gream
The.Kin.of.Jupiter
#14 - 2015-11-27 17:41:26 UTC
Rek Seven wrote:
True but i was talking about game mechanics. Mining is still lack target > press button > wait


Sorry. I knew what you meant, I was just trying to be silly.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Buzz Orti
State War Academy
Caldari State
#15 - 2015-11-30 19:45:39 UTC
Nice new thread.

I will try to read it (more) later when I have more time...



PI resources are used by POS, for fuel and other requirements.
There seemed to have been quite a few requirements which I didn't have the time to verify yet.


I also read that there is no small Citadel release planned for the first release set which would be medium, large and extra-large (alliance and coalition oriented).

I don't know if the mediums are the ones at 600m ISK as they very well may be 7b ISK instead.


I don't know about changing the PI (Planetary Interaction) UI (User-Interface).
Apparently, I could improve my PI production for sales since I managed to improve my lauching and pick-up times, as well as keep the tax to less than my costs.



However, you must realize that if there is no need for some of the PI production, to be used POS or other, then, what is it good for?

Builds ship in empty Quafe bottle.

Amarisen Gream
The.Kin.of.Jupiter
#16 - 2015-12-02 10:46:20 UTC
Buzz Orti wrote:
Nice new thread.

I will try to read it (more) later when I have more time...



PI resources are used by POS, for fuel and other requirements.
There seemed to have been quite a few requirements which I didn't have the time to verify yet.


I also read that there is no small Citadel release planned for the first release set which would be medium, large and extra-large (alliance and coalition oriented).

I don't know if the mediums are the ones at 600m ISK as they very well may be 7b ISK instead.


I don't know about changing the PI (Planetary Interaction) UI (User-Interface).
Apparently, I could improve my PI production for sales since I managed to improve my lauching and pick-up times, as well as keep the tax to less than my costs.



However, you must realize that if there is no need for some of the PI production, to be used POS or other, then, what is it good for?


Thank you for your response.
Not to be rude, I had a hard time following your train of thought - but I know mine is even harder to follow.

--I am not speaking of citadels at all, but suggesting that we have 3 to 4 sizes of PI Command Ceneter.
--Players would be able to fit their Commabd Centers in different ways that focus on the differing aspects of PI. Extraction, Production, and a third point being Nurturing.
--PI materials would be looked over and see if they still have a purpose in the game, if yes they are kept. If not, ether find a purpose or scrap.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

elitatwo
Zansha Expansion
#17 - 2015-12-02 10:54:10 UTC
Sure honey, why not create new ways to make everything even more expensive as it is?

And why wouldn't want to be pinned to your planets all day long when you are going on a roam to cause some involuntary disassemblies?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Amarisen Gream
The.Kin.of.Jupiter
#18 - 2015-12-02 12:55:24 UTC
elitatwo wrote:
Sure honey, why not create new ways to make everything even more expensive as it is?

And why wouldn't want to be pinned to your planets all day long when you are going on a roam to cause some involuntary disassemblies?


I have the feeling your being sarcastic, and I will remain in check or clueless.

I don't think it would make things more expensive, a small would be as good as any players PI right now if they had like 3-4 planets and all their skills where level 4

And what part pins you to the planet??? You set it up, put it on the planet you want and let it do its thing. Just like PI now.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

elitatwo
Zansha Expansion
#19 - 2015-12-02 13:25:49 UTC
Amarisen Gream wrote:
elitatwo wrote:
Sure honey, why not create new ways to make everything even more expensive as it is?

And why wouldn't want to be pinned to your planets all day long when you are going on a roam to cause some involuntary disassemblies?


I have the feeling your being sarcastic, and I will remain in check or clueless.

I don't think it would make things more expensive, a small would be as good as any players PI right now if they had like 3-4 planets and all their skills where level 4

And what part pins you to the planet??? You set it up, put it on the planet you want and let it do its thing. Just like PI now.


I was referring to the combat part. In that case you would constantly "guard" your PI so that not some dude blows your PI up for zee giggles.

That would increase the pricetag on everything that requires planetary stuff. Tech 2 ships, ammo, some modules and so on.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Amarisen Gream
The.Kin.of.Jupiter
#20 - 2015-12-02 13:32:27 UTC
elitatwo wrote:
Amarisen Gream wrote:
elitatwo wrote:
Sure honey, why not create new ways to make everything even more expensive as it is?

And why wouldn't want to be pinned to your planets all day long when you are going on a roam to cause some involuntary disassemblies?


I have the feeling your being sarcastic, and I will remain in check or clueless.

I don't think it would make things more expensive, a small would be as good as any players PI right now if they had like 3-4 planets and all their skills where level 4

And what part pins you to the planet??? You set it up, put it on the planet you want and let it do its thing. Just like PI now.


I was referring to the combat part. In that case you would constantly "guard" your PI so that not some dude blows your PI up for zee giggles.

That would increase the pricetag on everything that requires planetary stuff. Tech 2 ships, ammo, some modules and so on.


Okay. Thank you. It is late for me so my brain isn't connecting all the dots.

The current state of EVE - isn't ready for PI that can support a combat situation.
Someday, yeah, it would be cool to have. Plus, that would allow for players/Allainces to lay claim to planets to provide structures and other things that blow up or blow stuff up. Which drives a chaos market like what we have.
Fifth Element comes to mind. If everything that was made never blew up, there would come a point to never make anything new.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

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