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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#3581 - 2015-12-01 19:33:02 UTC
Kaarous Aldurald wrote:
It's exactly like the Freighter rebalance thread.

They really do think they should get something for nothing. They are not capable of conceiving the fact that the game might be balanced, much less that it's already unabalanced in their favor. In their skewed minds, the game won't be balanced until they're perfectly bubble wrapped and no one can touch them.

They genuinely think they should just get blanket buffs without any thought towards game balance.

A more blind, selfish mindset I cannot imagine.


Exactly, it is quite clearly a buff to ratting. The litany goes as follows:

“AFK cloaking is horrible because it shuts down an entire system for exploitation and the player is not even at his keyboard. Remove it please.”

When it is pointed out that it is a player using local offensively vs. the ratter’s defensive use that is hand-waved away.

When it is pointed out that this will be a buff to ratting income, mining income, and so forth, it is outright denied.

It is also a buff to the safety of those ratting, mining, etc. in NS. As has been pointed out ad nauseam local provides advanced warning, is invulnerable, never wrong. The one sure fire way to not just subvert local, but use it against ratters, miners, etc. is to AFK cloak. This too is simply hand waved away, often with inconsistent arguments about Dev intent.

I agree that AFK cloaking is horrible game play because…well it is not really playing the game. Changing things so that people will play the game is good. But not to the extent that it makes one group benefit at the expense of another group. Yes, ships in space should be at risk. But it’s hilarious seeing the anti-cloak group pretty much come down on the side of less risk for them and more risk for others. They don’t even make a pretense of showing it is unbalanced, they merely claim it is unbalanced…because their ISK/hour. Ratting in a fleet? OMG NO! Moving over a system? OMG NO! That system has a lower true sec value and not as many good anomalies. Researching when that player gets his kills (i.e. trying to determine the TZ he is most active in)? OMG NO! All of these are counters to AFK cloaking, but ISK/hour. If that is not maintained why it is unbalanced.

All this blather about securing one’s space, but when it is suggested that intel systems be moved to in game structures that can be shot. OMG NO! Hey, guys, that is part of securing your space…you know, effort. And for talking a lot about securing space when the bad guy(s) do show up, the first thing they do is….wait for it….wait…… dock up. And stay docked. Wait till he leaves system.

Fortunately I think CCP is going to take a stab at changing this, and in doing so will change local put intel in space as structures we can shoot, and yes, even make cloaks detectable if you sit around too long.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3582 - 2015-12-01 21:19:15 UTC
Cidanel Afuran wrote:
Mike Voidstar wrote:

-I don't care about Intel. It can change or stay the same, but the affect on PvE vs PvP will be the same. People simply will not PvE in areas without Intel, as their only viable defense is proactive retreat. Remove Intel and it's just like removing tank modules from the game for combat ships. Without defense they die without effort. This has nothing to do with AFK cloaking


I PvE in areas with no local and no scouts for 10 jumps in every direction on a daily basis. I have for a long time now, and have never lost a PvE ship to a hunter, even in w-space. Because I pay attention and play the game. For the life of me I don't understand how PvE-ers lose ships in LS/null with the insane amount of intel they already have.

I don't want risk free ISK in the most valuable and dangerous parts of space like you do. Just because you are absurdly risk-averse doesn't mean everyone else is.

Make a few friends and fit a point to your PvE ship. Point and shoot people when they attack you, you ridiculous carebear.


Wormholes are very different in a number of ways..... In this case most notably in the lack of cynos.

Your Apple's to orangutans comparison is invalid.
Mike Voidstar
Voidstar Free Flight Foundation
#3583 - 2015-12-01 21:27:07 UTC  |  Edited by: Mike Voidstar
Brokk Witgenstein wrote:
Mike Voidstar wrote:
I don't care if Intel can be blown up, so long as it's robust enough to be useful. If it's so vulnerable it becomes a real problem to keep up then PvE will only take place in the most heavily defended areas and you will have even fewer targets as people are squeezed out of fun gameplay options. This has nothing to do with AFK cloaking.


I believe this is the point we're trying to make: you're SUPPOSED to rat in defended space. Yet, because pre-aligned + jump when neut enters local = safety, ratters get away with it in UNDEFENDED space. That's the key issue right there, and the only counter to said behaviour: cloaky camps.

The solution to your AFK cloak problem is the same: go rat in DEFENDED space.


... and that's when we get the "backup fleet cuts my profits below highsec income", which leads to "then hire an NPC backup fleet (aka 'CONCORD') to protect your solo ratting activities", which leads to "you can't tell me to go to highsec! It's a sandbox!" ..... yet in a sandbox, you're as much entitled to ratting solo in deep null as the other guy who's logged in solo in deep null. That's all the cloaky camper is: logged in.

It all hinges on protected space, because in a Multiplayer game you have to work together to get anything done.

See how any fix you come up with eventually leads to the same spot? One might make cloaks probe-able, but then you'd face the issue "you can't expect me to engage this PvP ship solo because when I attack him to evict him from space, he'll light a cyno and his 20 friends *rekt* me" ..... your issue is, was, and always will be that the hostiles bring 20 guys whereas you are alone. They work together. You don't. Get buddies to defend your space and the issue simply vanishes. Seriously! No troll, just plain good advice. Now you can whine about how unfair that is -- same as I could whine about "I wanted 1v1 at the sun and then they brought neutral logi! CCP GIVE ME SOLO ARENA DUNGEONS!!" -- or you can start to deal with it and maybe take my advice for once: defend your space. Yesterday you said tomorrow so JUST DO IT! Just. Do. It.


Actually, I did cover that.

The issue becomes that while null sec is valuable, it's not so valuable that it pays for 5 guys to accomplish the same goal that one guy can accomplish solo in high sec, or even really just 2 guys. If you are one of the larger entities that has a defense fleet on standby that will deter hotdrop attempts, then sure, you are fine, and camps never really affected you. If not then you just had the value of space divided by the number of people it takes to operate in it, with no option to make it a combat op to deal with the present threat.


In the latter case of making him huntable and he lights up and wrecks me... He wasn't afk. He is no longer forcing a defensive action 23/7 through passive means. He will most likely not stay in space as his player goes to work or goes to sleep. Active effort trumps passive effort. Getting wrecked checking out a cloaked Sig would not just be a step in the right direction, but a feature of the destination itself.

I don't campaign on a platform of safety. I believe in reasonable risk. I don't find it reasonable that an afk ship should need to be treated like an active enemy fleet at all times because it cannot be proactively dealt with. As with other areas of the game I should be able to send a scout, poke it, and explode it or be exploded if I don't like it.
Teckos Pech
Hogyoku
Goonswarm Federation
#3584 - 2015-12-01 21:36:55 UTC
Mike Voidstar wrote:
Brokk Witgenstein wrote:
Mike Voidstar wrote:
I don't care if Intel can be blown up, so long as it's robust enough to be useful. If it's so vulnerable it becomes a real problem to keep up then PvE will only take place in the most heavily defended areas and you will have even fewer targets as people are squeezed out of fun gameplay options. This has nothing to do with AFK cloaking.


I believe this is the point we're trying to make: you're SUPPOSED to rat in defended space. Yet, because pre-aligned + jump when neut enters local = safety, ratters get away with it in UNDEFENDED space. That's the key issue right there, and the only counter to said behaviour: cloaky camps.

The solution to your AFK cloak problem is the same: go rat in DEFENDED space.


... and that's when we get the "backup fleet cuts my profits below highsec income", which leads to "then hire an NPC backup fleet (aka 'CONCORD') to protect your solo ratting activities", which leads to "you can't tell me to go to highsec! It's a sandbox!" ..... yet in a sandbox, you're as much entitled to ratting solo in deep null as the other guy who's logged in solo in deep null. That's all the cloaky camper is: logged in.

It all hinges on protected space, because in a Multiplayer game you have to work together to get anything done.

See how any fix you come up with eventually leads to the same spot? One might make cloaks probe-able, but then you'd face the issue "you can't expect me to engage this PvP ship solo because when I attack him to evict him from space, he'll light a cyno and his 20 friends *rekt* me" ..... your issue is, was, and always will be that the hostiles bring 20 guys whereas you are alone. They work together. You don't. Get buddies to defend your space and the issue simply vanishes. Seriously! No troll, just plain good advice. Now you can whine about how unfair that is -- same as I could whine about "I wanted 1v1 at the sun and then they brought neutral logi! CCP GIVE ME SOLO ARENA DUNGEONS!!" -- or you can start to deal with it and maybe take my advice for once: defend your space. Yesterday you said tomorrow so JUST DO IT! Just. Do. It.


Actually, I did cover that.

The issue becomes that while null sec is valuable, it's not so valuable that it pays for 5 guys to accomplish the same goal that one guy can accomplish solo in high sec, or even really just 2 guys. If you are one of the larger entities that has a defense fleet on standby that will deter hotdrop attempts, then sure, you are fine, and camps never really affected you. If not then you just had the value of space divided by the number of people it takes to operate in it, with no option to make it a combat op to deal with the present threat.




Ahhh, the ISK/hour argument.

Of course, several people can actually exploit a system. And you can all fleet up, and run the anomalies together. Now you have a group, you’ll burn through the anomalies quicker as well, and since you’ll likely be spreading out the rat DPS you can probably fit much more of a PvP fit.

Yes, your ISK/hour might take a hit, but nobody said you are guaranteed a given ISK/hour.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3585 - 2015-12-01 21:37:45 UTC
Mike Voidstar wrote:
Cidanel Afuran wrote:
Mike Voidstar wrote:

-I don't care about Intel. It can change or stay the same, but the affect on PvE vs PvP will be the same. People simply will not PvE in areas without Intel, as their only viable defense is proactive retreat. Remove Intel and it's just like removing tank modules from the game for combat ships. Without defense they die without effort. This has nothing to do with AFK cloaking


I PvE in areas with no local and no scouts for 10 jumps in every direction on a daily basis. I have for a long time now, and have never lost a PvE ship to a hunter, even in w-space. Because I pay attention and play the game. For the life of me I don't understand how PvE-ers lose ships in LS/null with the insane amount of intel they already have.

I don't want risk free ISK in the most valuable and dangerous parts of space like you do. Just because you are absurdly risk-averse doesn't mean everyone else is.

Make a few friends and fit a point to your PvE ship. Point and shoot people when they attack you, you ridiculous carebear.


Wormholes are very different in a number of ways..... In this case most notably in the lack of cynos.

Your Apple's to orangutans comparison is invalid.



Cynos are much, much less of a thing with fatigue and jump range nerfs.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3586 - 2015-12-01 21:55:19 UTC
Teckos Pech wrote:
Kaarous Aldurald wrote:
It's exactly like the Freighter rebalance thread.

They really do think they should get something for nothing. They are not capable of conceiving the fact that the game might be balanced, much less that it's already unabalanced in their favor. In their skewed minds, the game won't be balanced until they're perfectly bubble wrapped and no one can touch them.

They genuinely think they should just get blanket buffs without any thought towards game balance.

A more blind, selfish mindset I cannot imagine.


Exactly, it is quite clearly a buff to ratting. The litany goes as follows:

“AFK cloaking is horrible because it shuts down an entire system for exploitation and the player is not even at his keyboard. Remove it please.”

When it is pointed out that it is a player using local offensively vs. the ratter’s defensive use that is hand-waved away.

When it is pointed out that this will be a buff to ratting income, mining income, and so forth, it is outright denied.

It is also a buff to the safety of those ratting, mining, etc. in NS. As has been pointed out ad nauseam local provides advanced warning, is invulnerable, never wrong. The one sure fire way to not just subvert local, but use it against ratters, miners, etc. is to AFK cloak. This too is simply hand waved away, often with inconsistent arguments about Dev intent.

I agree that AFK cloaking is horrible game play because…well it is not really playing the game. Changing things so that people will play the game is good. But not to the extent that it makes one group benefit at the expense of another group. Yes, ships in space should be at risk. But it’s hilarious seeing the anti-cloak group pretty much come down on the side of less risk for them and more risk for others. They don’t even make a pretense of showing it is unbalanced, they merely claim it is unbalanced…because their ISK/hour. Ratting in a fleet? OMG NO! Moving over a system? OMG NO! That system has a lower true sec value and not as many good anomalies. Researching when that player gets his kills (i.e. trying to determine the TZ he is most active in)? OMG NO! All of these are counters to AFK cloaking, but ISK/hour. If that is not maintained why it is unbalanced.

All this blather about securing one’s space, but when it is suggested that intel systems be moved to in game structures that can be shot. OMG NO! Hey, guys, that is part of securing your space…you know, effort. And for talking a lot about securing space when the bad guy(s) do show up, the first thing they do is….wait for it….wait…… dock up. And stay docked. Wait till he leaves system.

Fortunately I think CCP is going to take a stab at changing this, and in doing so will change local put intel in space as structures we can shoot, and yes, even make cloaks detectable if you sit around too long.


It's not about buffing anything. It's about reasonable gameplay options. As I said, if incomes and other unrelated things are an issue, deal with them, but that won't make cloaks more or less balanced.

I refuse to play politics with this sort of discussion. The idea of looping in unrelated issues like isk sinks and faucets, or your problems with local in an attempt to make a blatantly broken mechanic seem reasonable is an age old tactic for muddying the waters and pushing agendas.

Isk sinks and faucets are a whole different discussion. They clearly don't care much about it because rather than attempt that balance they introduced Aurum and attached every service people would actually pay for to it in a grab for microtransaction cash. Feel free to make that thread and I will be happy to discuss the matter and lend my agreement. It won't affect the balance of cloaks though.

Local, again, is a pointless area of discussion. I see even the idea of eliminating the actual gripe of being reacted to before you load does not really matter. Rather than accept or discuss not showing up under gate cloak we just go right back to 'remove local'. Yay compromise. Intel as a whole is just a separate discussion entirely, like Isk Sinks. One that really never happens because afk campers immediately troll it into lock by associating it with cloaks and trolling until all discussion ends.
Teckos Pech
Hogyoku
Goonswarm Federation
#3587 - 2015-12-01 22:15:51 UTC
There you go again. "It is broken." No proof, no argument, no nothing. There are existing counters.

Oh, and Mike....these things, they are all inter-related. Local, AFK cloaking, even to some degree ISK sinks and sources. You cannot change one part of a system and not expect other parts of that system to be effected.

And one last thing...putting 2 people into a NS system does not cut that system's value in half. Not at all. I'll leave it as an exercise for you to figure out why.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cidanel Afuran
Grant Village
#3588 - 2015-12-01 23:04:34 UTC
Mike Voidstar wrote:
Wormholes are very different in a number of ways..... In this case most notably in the lack of cynos.

Your Apple's to orangutans comparison is invalid.


With the immeasurably bigger threat of the fact that any fleet could be 2k away from you without the need for a cyno, so, more dangerous.

Care to address my point, or are you going to sidestep some more?

Kaarous Aldurald
Black Hydra Consortium.
#3589 - 2015-12-01 23:17:49 UTC
Teckos Pech wrote:
But it’s hilarious seeing the anti-cloak group pretty much come down on the side of less risk for them and more risk for others.


Of course, carebears are hypocrites and liars.

"More effort for thee but not for me."

~Every carebear.

And look, a bit lower down from yours we have Mike, who spent a whole page crying about how we need to stop talking about local because it's "off topic", and he immediately whines about cynos.

They are very literally not capable of honesty.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#3590 - 2015-12-01 23:22:08 UTC
Mike Voidstar wrote:

It's not about buffing anything. It's about reasonable gameplay options.


You lie. It's about trying to remove any tiny bit of uncertainty, so you can carebear away without any worry at all.


Quote:

I refuse to play politics with this sort of discussion.


LOL.

That's all you ever do.


Quote:

The idea of looping in unrelated issues like isk sinks and faucets, or your problems with local in an attempt to make a blatantly broken mechanic seem reasonable is an age old tactic for muddying the waters and pushing agendas.


And yet on this very page you are crying about cynos, by your definition an unrelated issue.

You are the biggest hypocrite I have ever heard of.

Cloaks are not "broken", blatantly or otherwise. They are in fact perfectly balanced.



Quote:
Intel as a whole is just a separate discussion entirely, like Isk Sinks.


And cynos, hypocrite.

Maybe if your side stopped lying between your teeth every single time this topic comes up, we might have a reasonable discussion.

But carebears always lie, so we can't.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3591 - 2015-12-02 00:50:47 UTC
Mike Voidstar wrote:

The issue becomes that while null sec is valuable, it's not so valuable that it pays for 5 guys to accomplish the same goal that one guy can accomplish solo in high sec, or even really just 2 guys. If you are one of the larger entities that has a defense fleet on standby that will deter hotdrop attempts, then sure, you are fine, and camps never really affected you. If not then you just had the value of space divided by the number of people it takes to operate in it, with no option to make it a combat op to deal with the present threat.


Okay! Now we're getting somewhere. So, if I manage to convince you that a fleet is a viable counter, then we can go back to looking for alternatives and not drag ISK or ratting into this? Alright, here we go:

imagine you have, say, 12 guys online and active. Not too much to ask for in sov null -- I shall tell you right off the bat that if you can't muster those numbers, you really should consider finding allies or relocating. After all, while skill does factor into the equation, you can't expect to keep holding on to that sov much longer if you're really grossly outnumbered.

So, you have 12 guys on. And you're not one for hunting or gatecamping, so you decide to go rat. Woohoo! You're in sovspace so you've got plenty of anoms and missions and belts to go around. Usually, each of you would grab a marauder and go run his own mission and get filthy rich. Or, as you would have us believe, one lonesome cowboy runs all them anoms while the 11 others sit on their hands waiting for Mr.AFK to come home from work, and when our cowboy is done for the day, he splits the loot in 12.

Did you consider a third option, where the 12 of you grab speedtanked Gila's and start chipping away those anoms as a fleet? You'd run approx. 9 missions in the time it would take you to run just the one on your own, and you split the loot twelveways. Everybody's still getting filthy rich, everybody had a blast. If/when the hunter decloaks, pod him. If he doesn't? \o/ (talk smack in local at his expense)

There is even a fourth option, where maybe some guys in your corp/alliance are avid PvPers that'll happily camp the gates and chokepoints; so chances are you could run your missions in peace and they'd happily come blow stuff up for you, even without asking for a monetary contribution! Because yes, PvP'ers are nice like that. They will consider you "the bait rattlesnake", and all they'd ask is that you fit some tackle. You'll be their hero! (*true story bro*)

So there you go. Instead of going bankrupt in the godforsaken void, you could have some good times with your friends and either (a) earn the same you do now (running missions fasters without gimping your fit) or (b) earn the same you do now (whilst capitalising on your perceived "vulnerability" and getting on killmails as hero bait).

Did you notice both options completely and utterly ignore the neut in local? Without soft targets, your system won't be worth camping and he'll leave eventually.

And Mike ..... I know I'm coming down a bit harsh on you. Slightly off-topic even. But I feel you need to reconsider why you play, and who you play with. Stop being so afraid man-- fleet up with your broskis. Your best bet to defeat the cloaky camper is to show some muscle and convince him it's Your bloody system and you ain't taking no crap from no-one!! If you keep docking up and whining about some big bad dude who's so horribly evil he can't even be bothered to come to his keyboard, well ..... it doesn't command respect now, does it? Give them a few counterdrops, start getting organised but for ****'s sake, get your act together man. Show them who's boss! EARN your right to claim YOUR system and reap its rewards. If you genuinely want your system to be secure, then get off your ass and secure it. Sometimes that means striking back. Sometimes that means striking first. And sometimes, that means letting them throw the first punch just to prove he's wasting his time. Hunters will hunt carebears. That's kind of the definition of a carebear. Solution: don't be one. Grow a pair and stick it to the man. If the Carebear disappears from system, so will the hunter camping him. Now you've got two options to make that carebear go away -- and I'm not prejudiced against either option: you can go to highsec, and be a proud and happy carebear. That's okay son. Or you learn how to defend your space, get some fleets in the air, show some guts. Then, too, the carebear will be gone and you'll wonder why you ever gave a rat's ass about one teenie weenie neut in local.

If this was uncalled for, I apologise. But please do consider what I said. You may actually find the game much more enjoyable when you start participating in the Multiplayer experience.
Teckos Pech
Hogyoku
Goonswarm Federation
#3592 - 2015-12-02 01:03:31 UTC
Brokk Witgenstein wrote:
Mike Voidstar wrote:

The issue becomes that while null sec is valuable, it's not so valuable that it pays for 5 guys to accomplish the same goal that one guy can accomplish solo in high sec, or even really just 2 guys. If you are one of the larger entities that has a defense fleet on standby that will deter hotdrop attempts, then sure, you are fine, and camps never really affected you. If not then you just had the value of space divided by the number of people it takes to operate in it, with no option to make it a combat op to deal with the present threat.


Okay! Now we're getting somewhere. So, if I manage to convince you that a fleet is a viable counter, then we can go back to looking for alternatives and not drag ISK or ratting into this? Alright, here we go:

imagine you have, say, 12 guys online and active. Not too much to ask for in sov null -- I shall tell you right off the bat that if you can't muster those numbers, you really should consider finding allies or relocating. After all, while skill does factor into the equation, you can't expect to keep holding on to that sov much longer if you're really grossly outnumbered.

So, you have 12 guys on. And you're not one for hunting or gatecamping, so you decide to go rat. Woohoo! You're in sovspace so you've got plenty of anoms and missions and belts to go around. Usually, each of you would grab a marauder and go run his own mission and get filthy rich. Or, as you would have us believe, one lonesome cowboy runs all them anoms while the 11 others sit on their hands waiting for Mr.AFK to come home from work, and when our cowboy is done for the day, he splits the loot in 12.

Did you consider a third option, where the 12 of you grab speedtanked Gila's and start chipping away those anoms as a fleet? You'd run approx. 9 missions in the time it would take you to run just the one on your own, and you split the loot twelveways. Everybody's still getting filthy rich, everybody had a blast. If/when the hunter decloaks, pod him. If he doesn't? \o/ (talk smack in local at his expense)

There is even a fourth option, where maybe some guys in your corp/alliance are avid PvPers that'll happily camp the gates and chokepoints; so chances are you could run your missions in peace and they'd happily come blow stuff up for you, even without asking for a monetary contribution! Because yes, PvP'ers are nice like that. They will consider you "the bait rattlesnake", and all they'd ask is that you fit some tackle. You'll be their hero! (*true story bro*)

So there you go. Instead of going bankrupt in the godforsaken void, you could have some good times with your friends and either (a) earn the same you do now (running missions fasters without gimping your fit) or (b) earn the same you do now (whilst capitalising on your perceived "vulnerability" and getting on killmails as hero bait).

Did you notice both options completely and utterly ignore the neut in local? Without soft targets, your system won't be worth camping and he'll leave eventually.

And Mike ..... I know I'm coming down a bit harsh on you. Slightly off-topic even. But I feel you need to reconsider why you play, and who you play with. Stop being so afraid man-- fleet up with your broskis. Your best bet to defeat the cloaky camper is to show some muscle and convince him it's Your bloody system and you ain't taking no crap from no-one!! If you keep docking up and whining about some big bad dude who's so horribly evil he can't even be bothered to come to his keyboard, well ..... it doesn't command respect now, does it? Give them a few counterdrops, start getting organised but for ****'s sake, get your act together man. Show them who's boss! EARN your right to claim YOUR system and reap its rewards. If you genuinely want your system to be secure, then get off your ass and secure it. Sometimes that means striking back. Sometimes that means striking first. And sometimes, that means letting them throw the first punch just to prove he's wasting his time. Hunters will hunt carebears. That's kind of the definition of a carebear. Solution: don't be one. Grow a pair and stick it to the man. If the Carebear disappears from system, so will the hunter camping him. Now you've got two options to make that carebear go away -- and I'm not prejudiced against either option: you can go to highsec, and be a proud and happy carebear. That's okay son. Or you learn how to defend your space, get some fleets in the air, show some guts. Then, too, the carebear will be gone and you'll wonder why you ever gave a rat's ass about one teenie weenie neut in local.

If this was uncalled for, I apologise. But please do consider what I said. You may actually find the game much more enjoyable when you start participating in the Multiplayer experience.


A good system can have 5 even 10 guys if not more running anomalies. 10 guys sitting in PvP ships wiping out anoms quickly and efficiently are not going to be bothered by a single guy in a cloaky. Even 2 guys in cloaking ships. Heck being hot dropped by BLOPs guys....probably not going to happen, at least not without running into trouble. Your ISK/hour may not be as good (would 10 guys burn a sanctum in 1/10th the time a single guy could, IDK...you might also make more as being on comms and chatting you'll likely be less likely to get distracted and have your ISK/hour go down), but you'll still be bringing in the ISK and sticking a middle finger in the face of the cloaking camper...if he is there at his keyboard.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3593 - 2015-12-02 03:22:47 UTC  |  Edited by: Mike Voidstar
Wonderful as that all is, it still does not counter the camper, it just makes him decide not to attack for a little while.

Let's say I do have 12 guys, and we decide we don't want to put up with him being there. In any other instance in EVE, we could hunt him down and express our displeasure in a rainbow of ways. But because he is cloaked at a safe, he is immune to our efforts.

Then, many hours later, someone gets on and tries to sneak in some ratting when all of his buddies are not available. So happens that the afk cloaker had a fight with his girlfriend and is also up all night. Since my options are to fly suicidal or not at all, I randomly explode because hunting my aggressor was never an option. Not at all in this instance includes moving systems and such. We are talking about a particular system, for whatever reason up to and including I happen to like the color better than the next jump over.

Moving, Fielding multiple ships, etc... are all actions forced on me by the hostile. If he was present and at risk himself that is appropriate. If he is afk and just projecting threat it is not.
Teckos Pech
Hogyoku
Goonswarm Federation
#3594 - 2015-12-02 04:39:04 UTC
Mike Voidstar wrote:
Wonderful as that all is, it still does not counter the camper, it just makes him decide not to attack for a little while.

Let's say I do have 12 guys, and we decide we don't want to put up with him being there. In any other instance in EVE, we could hunt him down and express our displeasure in a rainbow of ways. But because he is cloaked at a safe, he is immune to our efforts.

Then, many hours later, someone gets on and tries to sneak in some ratting when all of his buddies are not available. So happens that the afk cloaker had a fight with his girlfriend and is also up all night. Since my options are to fly suicidal or not at all, I randomly explode because hunting my aggressor was never an option. Not at all in this instance includes moving systems and such. We are talking about a particular system, for whatever reason up to and including I happen to like the color better than the next jump over.

Moving, Fielding multiple ships, etc... are all actions forced on me by the hostile. If he was present and at risk himself that is appropriate. If he is afk and just projecting threat it is not.



If the camper cannot kill you...yes it does. Especially if you keep bringing in ISK. There are 2 reasons why people use a cloak to camp:


  1. Deny resource acquisition
  2. Lull the residents in to a false sense of complacency to get kills.


If you can accomplish 1 and deny him 2....you "win". If on top of that you can somehow bait and kill him...even better.

If there are ways to "counter" AFK cloak camping, then it is Not™ a problem and is at least reasonable well balanced. Now that doesn't mean I think it is good game play, but c'mon Mike you have to admit if you are going to "get something" you should be willing to "give up something" in return. I am not saying you should give up ratting in NS forever and ever, but if I come out to your neck of the woods and take out your intel that should be allowed.

You talk about secured space...but CCP should not be helping you secure your space...or mine (or more accurately my alliance's space) for that matter. That should be vulnerable too, IMO. I have told you I think local and AFK cloak camping are inextricably linked. Others share this view (e.g. Nikk, Mag's, Daichi, probably Kaarous, et. al.). Waving the aside the issue of local and AFK cloaking has been seen not to work...so make the argument. Tell us why were are wrong and not use hand waving (e.g. say it another topic) for as Mag's says..."How do you know the AFK cloaking pilot is there?" If not local...how do you know?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3595 - 2015-12-02 06:57:14 UTC
Ccp should not be securing space for me, but neither should they provide invulnerable tools for you to deny that security indefinitely.

I will say it again. PvE playstyles have nothing left to give up. Cloaks as they are leave no "win" scenario for PvE. In order to do anything at all you have to gut your income below high sec levels, or give up on PvE completely, for as long as the cloaker remains. Or else be the big blue doughnut.

All that is being asked is that if PvE gives up their own playstyle to join yours, that there be a way to target the ship forcing that gameplay on them. PvE already gave it all up at this point. There is nothing else to give. It's fight, leave the area, or simply don't play. Fight isn't actually an option as the ship in question is immune to that until it decides not to be. So leave or don't play, with no counter or recourse.

You talk a lot about risk, yet the cloaked ship has none. Before the other guy can pay anything, there has to be something on that side of the table.
Kaarous Aldurald
Black Hydra Consortium.
#3596 - 2015-12-02 12:34:41 UTC
Mike Voidstar wrote:
Ccp should not be securing space for me, but neither should they provide invulnerable tools for you to deny that security indefinitely.


An afk cloaked player does not deny you anything. He cannot hurt you, by definition. Not only can he activate exactly zero modules, he isn't even at his keyboard.

Make excuses all you want, what you want is an unbalanced buff to your safety via the removal of any uncertainty.

Quote:

I will say it again. PvE playstyles have nothing left to give up.


You say it again, and you lie again.

PvE playstyles have been getting buffed non stop for a straight decade, and it is long past time you learned what a nerf feels like.

Cloaks are not going anywhere until local goes bye bye. You do not get to have certainty in null security space, and you are wrong for wanting it.

Deal with it.


Quote:

In order to do anything at all you have to gut your income below high sec levels


Roll

And despite his denials, it all comes down to "my isk/hr, waah!"

What he wants, no matter what he tries to claim, is to be able to farm without any care or risk or uncertainty of any kind.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Morrigan LeSante
Perkone
Caldari State
#3597 - 2015-12-02 12:43:10 UTC
Teckos Pech wrote:
Mike Voidstar wrote:


Again... Cloaking ships being killed in circumstances where they can't cloak does not prove anything.


Sure it does, it proves your statement is pure unadulterated Bravo Sierra. You said utter immunity, but now we know that is just simply not true at all.

Care to wildly exaggerate anything else?

Roll



I've killed my fair share of actually cloaked ships too.

Apparently they don't convey immunity, rather the belief thereof. A good set of smartbombs tends to bring them and their oft expensive pod right back down to earth.
afkalt
Republic Military School
Minmatar Republic
#3598 - 2015-12-02 12:57:42 UTC  |  Edited by: afkalt
So just for some perspective on the whole isk facuet thing.

I've casually ratted recently, almost exclusively afk. I have lost 3 ishtars in that time, afk is risky what can I say.

Last 2 months, to the day, I have however recouped (and this is a copy paste from a reporting tool) 8,165,367,582.22isk in bounty prizes. Two months, over EIGHT BILLION being afk. Now, that's ishtars, imagine them boys in their carriers.....

I've done this almost entirely and without exception being afk.

Heck this morning, I've built a pair of DBs, configured the hosts, fixed a production performance problem whilst making a quarter billion, only active long enough to warp to the next anom and drop drones.



Let's not be crazy now and suggest that maybe that needs some manner of check and balance.



Edit: And that's with a two weeks lost to fallout. Lol

And doesnt include drops or escalates I farm out to friends.
Jerghoul
Science and Trade Institute
Caldari State
#3599 - 2015-12-02 13:16:50 UTC
The core problem with cloak+cyno in nullsec remains that it lowers player activity levels.

Which is ultimately an undesirable game mechanic.

Fuel consuming cloaks is a good fix as it fundamentally impacts on AFK loitering time (currently measured in days if not weeks or months without the need to return to a base) and is inherently tweakable (which gives Devs direct control over loiter times).

Cloaked ships are at least nominally vulnerable at gates (and yay navy maulus).

For shooting local in null sec (since linking the two topics seems unavoidable for some reason). The game has introduced entosis links. I would think using entosis to activate/deactivate local in null sec a good content generator without much in the way of a downside (it would need to be very clear that local was down however).
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3600 - 2015-12-02 14:37:22 UTC
Mike Voidstar wrote:
Wonderful as that all is, it still does not counter the camper, it just makes him decide not to attack for a little while.

Let's say I do have 12 guys, and we decide we don't want to put up with him being there. In any other instance in EVE, we could hunt him down and express our displeasure in a rainbow of ways. But because he is cloaked at a safe, he is immune to our efforts.


"In any other instance in EVE, we could hunt him down and express our displeasure in a rainbow of ways." ?? Not true.

Exhibit A: In NPC null, where everyone can freely dock, there's always multiple guys sitting in station doing bob-knows-what; trading, planetary, research, or maybe undocking a Sabre to shoot you in the face.

Exhibit B: In lowsec, anyone can freely dock too, and being easy to maintain and refuel, many groups have a POS up as well. In between all the POS trash, it can be hard to tell which of the ships on DScan is manned and which ones are not.

Exhibit C: in highsec, chances are you've got a wardec on your hands. People are bringing neutral eyes, logistics and/or wing boosters with them ... sadly, they're out of corp. So despite the fact you can see the guys camping you in, they too are "immune" to your efforts since attacking them will get You concorded!

Exhibit D: You're flying something obscenely efficient in highsec. But you're in an NPC corp. There is no counter to your activities except suiciding your own ship, for you cannot be wardec'ed. Despite the fact you too are out in open space.

Exhibit E: your traditional station hugging Proteus. For all intends and purposes, he too is immune to your efforts: he can decide to attack on a whim, yet if you bring enough to blow him up he'll dock immediately. How is the station hugger any different than the cloaky camper?

Exhibit F: somebody's bumping your slow-aligning ship, presumably in highsec. How exactly do you express your displeasure?

In all of the above scenarios though, the answer is something a little more creative than merely firing zhe gunz.



"He is immune to our efforts"

I would agree there is no "traditional" counter to a stationary camper. You have to catch him while he's moving. YET, and this needs emphasis, you'd be okay with not being able to counter the cloaky if he was actively playing and at his keyboard. Agreed?



So here's what I think bothers you most: it's the fact that he's out there somewhere and that he's not putting in any kind of effort to do it. The audacity of sitting safe and laughing at you. If he were not AFK, you wouldn't mind, would you? His non-effort opposes your sovereign rights to that space; and frankly, if one guy can do without any kind of effort, then you do not own that space to begin with. You really should start thinking "out-of-the-box" and broaden your array of "a counter".

For example: is expelling the neut a counter, even when you don't make a kill? Is rendering the neut unable to harm you a counter? Is making it impossible to find you without probes a counter? Is catching him at the gate a counter? (fun fact: I shot a Falcon piloted by Brock Hugh this morning ... "Only Buy Original Brokk - accept no substitutes!" hahaha)