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Making ISK with level 3 missions?

Author
Solonius Rex
Federal Navy Academy
Gallente Federation
#41 - 2015-12-01 01:45:02 UTC
Ginnie wrote:
This is a very interesting discussion. There are so many ways to make ISK in this game. I particularly liked the comment towards the top about FUN! That is the most critical aspect. If you aren't having fun, then you are soooooo doing it wrong. Lol

I read the threads about how to maximize the ISK per hour running missions and I remain skeptical. I really don't see how blitzing all of the missions as quick as I can could maximize the ISK per hour. I really need to try to track my own ISK per hour performance running 4s.


The only ones that are worth looting are the racial opponent missions, i.e. the ones with no bounties, and collect the tags they drop(for SoE, this would be Amarr navy as the targets). You can probably get around 20-30 mill from the tags alone, which is somewhat decent.

Otherwise, everything being equal, you will get more ISK from LP and mission rewards than with looting.

80% of the time, you wont run into a mission where the enemy will drop tags, so getting a measely 1-2 million isk from large wrecks and trying to salvage/collect them is a waste of time.
Quote:


I do a full clear every time, then loot and salvage everything. Even on the longest of missions (e.g. Angel Extravaganza) I can run the mission (5 pockets), the bonus room, loot and salvage everything in 1.5 to 2 hours. I ran it a couple of days ago and, I think, I started about 830p and logged off shortly after 1030p. Like I said, I should track my performance for a few weeks and post it online. If I recall correctly, just the bounties for the NPCs in that mission total to 40 or 45M (about 30M without the bonus room).


Sorry to say this, but this is pretty bad. Depending on the mission, you can easily clear it in 15-20 minutes if you use bltizing tactics, that net you about 3-4 mill in rewards and about 15 mill in LP(for SoE atleast), plus the bounties from the triggers you dropped, netting you around 20-25 mill every 20 minutes or so.

If youre having fun, then okay, but still, id say that i usually have more fun when im making tons of isk.

Quote:

I also think Dread Pirate Scarlet is very profitable if I do a full clear. I ran it about a week ago and the second pocket was Blood Raiders with 2 or 3 BS worth almost 2M. Although, I see how blitzing that one could be very efficient since the target is worth 5M and if I rush through the rooms I can get it done in easily 10 mins; multiple that out for an hourly rate and it looks really good!


Generally, i only kill everything if i a) need to, or b) am up against tag dropping enemies. The main source of Income for Missions has always been LP, especially at level 4 and especially with SoE. With decent skills, most missions will net you 6-8k Lp, which is about half to a quarter of what you need to go and buy a SoE core/expanded probe scanner that you sell for a 30 million profit.
Hasikan Miallok
Republic University
Minmatar Republic
#42 - 2015-12-01 03:44:20 UTC
It is worth pointing out that loot and salvage:

- are a major part of low level mission income for newer players but always faded away by level IV
- have been seriously nerfed over a series of patches in the last 2 years to the point of being nearly pointless. Less loot is dropped and the reprocessing nerf and module tiericide means the low level loot is worth less.

You can always contract the wrecks to a salvaging corp and get them to do the work for you if you really hate seeing them "wasted".
Donnachadh
United Allegiance of Undesirables
#43 - 2015-12-01 15:32:32 UTC
Hasikan Miallok wrote:
The numerous threads around about whether running IIIs in a Mach is better ISK per hour than IVs and what is the optimal fit to do a burner mission in 1 minute 45 seconds instead of 1 minute 55 seconds (and spending 300 mill on officer mods to save that 10 seconds) are about solving logical puzzles and the challenge. The actual ISK you make is a useful side effect not the point of the exercise.

I actually disagree with you on this and the ISK per hour posts.
If the fitting puzzle and the posts were about completion times why are they always posted as comparisons of ISK per hour when a far better comparison would be actual completion times for each specific mission?

I am blessed with an unstable internet connection, one that drops out 4 or 5 times a week and is out for 20-30 minutes every time it goes out. For me the fitting puzzle is how to maintain enough tank and capacitor to survive a dropout at the worst possible moment in any mission yet still maintain as much DPS as possible. I am going to pick on Chainsaw Plankton here just as an example. If he was in it for the fitting challenge only then trying to find an optimum fit for someone with needs like mine holds just as challenge as finding the max ISL per hour fit and yet he dismisses my fitting puzzle as worthless and irrelevant.

If they only want a fitting puzzle and do not care about the ISK per hour then why not compare completion times for level 3 missions using any number of the smaller ships in the game. Minimizing your completion times on a level 3 mission using say a Fed Navy Comet is just as challenging a fittings puzzle as maximizing ISK per hour running the same missions in a Machariel, yet they never look at those fitting puzzles. And when they do look at these smaller ships again it is all about max ISK per hour running burner missions.

All that to say that you are partially incorrect in your assessment of why they do these things.
They do see them as a puzzle to be solved, but they are not in it for the puzzle they are in it for the ISK and it is only the ISK that really matters.
Chainsaw Plankton
FaDoyToy
#44 - 2015-12-01 20:13:24 UTC
Donnachadh wrote:
I am blessed with an unstable internet connection, one that drops out 4 or 5 times a week and is out for 20-30 minutes every time it goes out. For me the fitting puzzle is how to maintain enough tank and capacitor to survive a dropout at the worst possible moment in any mission yet still maintain as much DPS as possible. I am going to pick on Chainsaw Plankton here just as an example. If he was in it for the fitting challenge only then trying to find an optimum fit for someone with needs like mine holds just as challenge as finding the max ISL per hour fit and yet he dismisses my fitting puzzle as worthless and irrelevant.

If they only want a fitting puzzle and do not care about the ISK per hour then why not compare completion times for level 3 missions using any number of the smaller ships in the game. Minimizing your completion times on a level 3 mission using say a Fed Navy Comet is just as challenging a fittings puzzle as maximizing ISK per hour running the same missions in a Machariel, yet they never look at those fitting puzzles. And when they do look at these smaller ships again it is all about max ISK per hour running burner missions.

All that to say that you are partially incorrect in your assessment of why they do these things.
They do see them as a puzzle to be solved, but they are not in it for the puzzle they are in it for the ISK and it is only the ISK that really matters.


I know that problem all too well, and doubt that I would have dismissed it point blank. I think overall blitzing is the best choice in that scenario as you minimize the time your ship is in combat. Killing frigates first especially the elite ones as they tend to point is typically a good idea. DCing used to suck as your drones would just sit there and die, and it still really sucks in the middle of a burner mission Sad

and yes I mostly do care about the isk. lv3 navy comet just doesn't seem interesting to me, I did it once (I think with a harpy but minor difference) and got bored. and almost more of a flying puzzle than fitting puzzle. Either way solving it doesn't really do much for me. it was kinda cool to fight a BS in an AF when I was a few months in game, now I'd much rather use the big guns. When you know you have solved it but sit around waiting for your tiny guns to chew through a massive amount of hp, just waiting... yea that just makes me want to try finding a faster solution.

to many people pve means one thing, the grind they have to do so they can go pvp (or buy a plex). Most of my forum posts are using that as an assumption. And thus I try to point out the most efficient route. If people want something else they are free to ask for it.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#45 - 2015-12-01 20:33:53 UTC
Donnachadh wrote:
I actually disagree with you on this and the ISK per hour posts.
If the fitting puzzle and the posts were about completion times why are they always posted as comparisons of ISK per hour when a far better comparison would be actual completion times for each specific mission?

I apparently deleted that part out but it is pretty interesting. Overall yes specific mission times are important and should be tracked, however that is more work, and it doesn't always lead to a nice overall picture. Also there are variations on what spawns you get, number of jumps, or warp distance. The Blockade for instance has a number of different possible spawns, you can get pretty good at picking out the trigger but I don't think you can ever be perfect at it. Saying I make xxx mil/hour running mission aaa doesn't really mean anything as I can't just sit there and chain that mission over and over. I like the way Anize Oramara does it with the 3 hour blocks.

Also that tends to lead to individual ships/fits for each mission and that either requires more isk investment, or time spent swapping fits, where you could just instead stick with one ship/fit and do it good enough. I have an arty and ac mach and for the most part they share most modules, is it really worth having an extra ship hull and rigs to save a few seconds swapping fits? Hell according to jEveAssets I have 7.2bil in machs+fits, to most people I can only assume that is considered excessive. I have multiple versions of the "unified daredevil" again I cba to swap mods. I should probably specialize those fits but hey they work.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#46 - 2015-12-01 22:12:44 UTC
Chainsaw Plankton wrote:


Also that tends to lead to individual ships/fits for each mission and that either requires more isk investment, or time spent swapping fits, where you could just instead stick with one ship/fit and do it good enough. I have an arty and ac mach and for the most part they share most modules, is it really worth having an extra ship hull and rigs to save a few seconds swapping fits? Hell according to jEveAssets I have 7.2bil in machs+fits, to most people I can only assume that is considered excessive. I have multiple versions of the "unified daredevil" again I cba to swap mods. I should probably specialize those fits but hey they work.


The other advantage of multiple hulls with different fits is, providing they are named in some really obvious fashion, it makes it a lot harder to forget and enter a mission with the wrong hardeners, ECM and ammunition loaded.
Chainsaw Plankton
FaDoyToy
#47 - 2015-12-02 00:28:49 UTC
Hasikan Miallok wrote:
The other advantage of multiple hulls with different fits is, providing they are named in some really obvious fashion, it makes it a lot harder to forget and enter a mission with the wrong hardeners, ECM and ammunition loaded.

Luckily every time I've made a mistake like that I've noticed on the undock. For the most part the reason has been I moved hubs and got new ships with different names so I messed that up a few times. Although typically it is usually pretty easy to see when you've picked the wrong ship. My ac mach has 3 groups of guns, where my arty mach will have 1 group or 7 ungrouped guns. Also the propmods are different. oh and lately I've been runing armor tank on the AC version with a shield tank on the arty version. And then with the burner ships the setups are very different, so it is very quick to see.

although if you are just going to swap 2 hardeners around it is probably a lot easier to just swap the hardeners than have a different ship. And at that level of difference you might not notice if you undock the wrong ship.

@ChainsawPlankto on twitter

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