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Elite Dangerous lacks depth

Author
Robert Sawyer
Deep Core Mining Inc.
Caldari State
#1 - 2015-12-01 07:01:54 UTC  |  Edited by: Robert Sawyer
So, I bought Elite Dangerous on Steam for 12 euros while it was on sale. For those who don't know, it's a spaceship sim that's really immersive. However, I have found a few problems with the game.
I'll be addressing these in a FAQ style:

So, what is the problem with the game?

Elite Dangerous is about a mile wide and an inch deep. It lacks depth, and depth means content. Every mission is generic, such as mine in XX or mine in YY, kill this NPC, smuggle this space weed into a station etc. The game is an ungodly grind for a new ship, and it's not even exciting since you do the same things over and over and over again, even if you've reached "endgame" (which is inexistent).

Well if you don't like the game, why did you buy it?

I never said that I don't like the game. As a matter of fact, I do, and I'm addicted to it, I won't lie. However, there are just a lot of aspects that make the game unappealing: lack of depth, boring grind, almost zero player interaction etc.

Would you recommend the game to me?

If you really like spaceships, you could buy it... But for the moment, I'd say no. When the game was backed on kickstarter, you had to pay $75 for the game. Asking that amount of money for a game that feels like it's unfinished is cheeky. Asking for another $40 for a DLC that's practically the same, only with glorified planetary landings is impertinent. And asking for a lifetime expansion pass for $200 is downright insulting.

You're saying that the devs mistreat their customers?

Well, you couldn't put it like that, really. The devs are really just greedy gluttons that completely ignore the pleas of the community. We wanted social interaction like guilds and clubs, they only gave us a 4-player co-op mode. It could've been nice to walk around the station or through your ship, or more content would've been welcome, but nooooo, the money-hungry devs want more of my money for the same f*cking thing, only with space cars.

How do we know that this is actually true and not opiniated b*tching?

Believe what you will. A lot of fanboys will tell you that the game is what you make of it. I wish it were that way. With 20 hours in the game I know that pretty well. You will find out after this time that the game is practically making you do the same missions over and over and over and over again for ships that you will do the same thing in.
If you really want to buy this game, I'm not stopping you, but please just sit back for a year, and see how the game evolves, and consider looking into Star Citizen.

And you know, it's a shame! If only this game would have more stuff to do, it would be just amazing, the type of 10/10 game. The devs need to stop making DLCs and actually add a purpose to the game.

"And when, at last, the moment is yours, that agony will become your greatest triumph."

Aldous Wraith
Imperial Academy
Amarr Empire
#2 - 2015-12-01 11:03:20 UTC
Thanks for this, actually made me reconsider buying now that I know there are no guilds or whatsoever. The demanding minimum requirements were already making me not want the game so much but I think this was the last information I needed. Not like I'm surprised, all the other Elite games by Frontier are inherently for single player experience.
Orgah
Doomheim
#3 - 2015-12-01 21:41:04 UTC
It is called "an ocean thousand miles wide, inch deep" in reviews for a reason.

At its heart, Elite: Dangerous is a remake of a game that's 20 years old, which at its turn was a sequel of the game that's 30 years old. ED core gameplay replicates and improves upon the features that were there in 1984, and at that time it was a mind-boggling revolutionary hit.

If you seek easily accessible and pre-digested content, achievements, or even a mass-multiplayer persistent universe, it is not for you. It's as niche as eve -- but in a slightly different way.

To each their own.

William M Blazkowicz
State War Academy
Caldari State
#4 - 2015-12-02 06:45:40 UTC
At the moment, Elite Dangerous is really a sandbox of gargantuan proportions with little to no sand in it (EVE has plenty of it, though).
You're right, the game has potential - however, as you said, you have to go through a really boring grind to get the best ships out there (457 hours on Steam and I have the Anaconda - meanest, baddest ship in the game).
As if this wasn't enough, I'm one of those poor sods that backed the game up on Kickstarter for $75. I regret that.
Robert Sawyer
Deep Core Mining Inc.
Caldari State
#5 - 2015-12-02 08:24:06 UTC
Update: After struggling for another 5 hours to find a reason to play the game, I just said: "Hell, I want my money back" and requested a refund. Hopefully it'll get accepted and I can spend my hard-earned cash on a game that's actually fun (like EVE).

"And when, at last, the moment is yours, that agony will become your greatest triumph."

Bumblefck
Kerensky Initiatives
#6 - 2015-12-02 13:22:53 UTC
First Encounters - as buggy and as ancient as it is - is a thousand times better than Erectile Dysfunction

Perfection is a dish best served like wasabi .

Bumble's Space Log

Indahmawar Fazmarai
#7 - 2015-12-02 13:57:32 UTC
In a way, E:D still isn't finished. And it won't be finished until planetary landings and avatar content are fully implemented.

I just compare it to EVE's timeline. How was EVE in 2004...?
LordOdysseus
HIgh Sec Care Bears
Brothers of Tangra
#8 - 2015-12-02 16:17:41 UTC
Indahmawar Fazmarai wrote:
In a way, E:D still isn't finished. And it won't be finished until planetary landings and avatar content are fully implemented.

I just compare it to EVE's timeline. How was EVE in 2004...?


No planetary landings and no Avatar titan. P
Bellanea Rajanir
Obolka Kin
#9 - 2015-12-02 16:22:29 UTC
Bumblefck wrote:
First Encounters - as buggy and as ancient as it is - is a thousand times better than Erectile Dysfunction

SPACE DOG

per glass:

6 ice-cubes
1 pinch sodium chloride IGP
1 part Anarchal Gin
2. 5 parts BitterFruit juice

Dampen glass, dip rim in crushed NaCl

Add ice, Anarchal Gin and Bitter Fruit Juice

Swirl gently

It was a day when the forum post became sentient

Fiona Osferth
State War Academy
Caldari State
#10 - 2015-12-03 14:25:55 UTC  |  Edited by: Fiona Osferth
I played the game for a week and couldnt stand it. I wanted to love the game so much so I forced myself to play it. Its not me either, I love space sims and I loooooove dog fighting and all that junk. The PVP dog fighting in the game is VERY VERY good. But regardless I play games like X3 Albion prelude, and well... Obviously eve. This game it just... It looks nice, SOUNDS amazing! But there is no content

The Devs seem to refuse to listen to their fans and anything that the fans want they lock behind a paywall. Whereas CCP listens to their fans for the most part and takes their say. Elite Devs havent even implemented a corp/guild/player faction system when this is the kind of game PERFECT for that building own stations. having fleets, all sorts of stuff. theres only like... 12-15 ships and most of them go up to the 40-60 mil, which in Elite bucks is alot of money unless you grind grind grind.


The main turn off like I said was lack of player created content that this game has such a huge possibility to implement but the devs refuse to do. I wouldn't say I wasted my money when i bought the mercenary edition before release. but I wish it had been cheaper.


I also dont understand the hype alot of elite fanboys have about the New Horizons expansion. it literally adds:

Planetary Landings
More grindy missions just on buggies
Buggies (woopty freaking doo? I didnt know this was Dirt 3)
Multi Crew ship
1 new ship

half of this **** shouldn't even have to be paid for.

Where is my fleet with like 5 wings attached to it and a capital ship to dock and stage from?

**** Frontier honestly. they messed up a game that could have been great.
Indahmawar Fazmarai
#11 - 2015-12-03 14:40:15 UTC
LordOdysseus wrote:
Indahmawar Fazmarai wrote:
In a way, E:D still isn't finished. And it won't be finished until planetary landings and avatar content are fully implemented.

I just compare it to EVE's timeline. How was EVE in 2004...?


No planetary landings and no Avatar titan. P


And Battleships with 6 guns which took 2 months to mine for since there was no trade hubs to sell/buy minerals in any meaningful quantity...

Also 8,000 players online.
William M Blazkowicz
State War Academy
Caldari State
#12 - 2015-12-05 00:20:04 UTC  |  Edited by: William M Blazkowicz
OP forgot to post several more reasons to why the game is in need of more content:

There is a sh*tload of stuff to do in Elite Dangerous, but there's only one goal, really: get the Anaconda. And to get there, you are forced into doing either trading or bounty hunting (exploration, mining and salvaging have sh*t pays).
In EVE, you can have countless goals: build yourself a tiny corp with your real-life friends, steal a system from Goonswarm, build a Titan with the same friends, amass a huge wealth from trading and buy anything you please and the list goes on. These goals can be achieved via exploration, mission-running, ratting, incursion-running, group mining, station / inter-regional trading etc.

Elite Dangerous has about 30 ships or so, where EVE has well over 200 vessels to choose from.
When buying a new ship in EVE, you feel fulfilled and happy about your work and results (like when I purchased a Tengu), because each ship brings new combat capabilities and opens new doorways.
In E:D, buying a new space vessel brings nothing new to the table as you do the SAME things as before (bounty hunting/trading), and it will make you wonder why you didn't slit your wrists earlier.

Personally, the first 40 hours of E:D were fantastic. I started getting a bit worried at 50, I was struggling to find reasons to play at 100 and at the 200 hour mark I just stumbled through the game.
After 457 hours I realised that I'm just wasting my time and I decided to spend my time in EVE.


And besides, Frontier (the dev company) is holding their d*ck in one hand and a sci-fi fantasy magazine in the other. What I'm trying to say is that they're swooning over an insane vision of what the game should be like. They do not listen to their fans and they are not even lifting a finger to fix the "mile wide, inch deep" issue that has plagued the game ever since launch. At least CCP listens to us and is giving us quality content and a top-notch game.
Jill Xelitras
Xeltec services
#13 - 2015-12-06 15:24:09 UTC
Indahmawar Fazmarai wrote:
In a way, E:D still isn't finished. And it won't be finished until planetary landings and avatar content are fully implemented.

I just compare it to EVE's timeline. How was EVE in 2004...?


In 2004 EvE may have had much less "features" than it has now, but the core of what makes EvE fun to this day, namely player interaction aka sandbox was there. I started playing in october 2005 after I had read about the GHSC heist in a non-gaming magazine. By this time I already regretted not having found EvE a lot earlier. EvE had had a rich history of political turmoil, the roots of which can be traced to the very beginings.

Proof:
mOo

Actually EvE in 2003 was (most likely) a bad game from a pure game mechanics perspective. But some people had fun back then ... and it's the same kind of people that enjoy EvE today. People who love developing fittings, doctrines and tactics. People who love organizing logistics, teaching new players and supporting leaders. People who enjoy commanding fleets, negotiating trade agreements, creating propaganda material or spying. Basically all the stuff which makes EvE different from the new batch of singleplayer with a touch of coop or multiplayer but only if consentual space arcade games.

SC or E:D may be better at simulating flight mechanics (even if they are just as fictitious as EvE's flight mechanics), but EvE is the better simulation in economics and politics.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Lateris
#14 - 2015-12-06 18:27:37 UTC
I play ED and have to agree that the depth is not there like Eve. One aspect that I do appreciate about ED is the planetary landings within a procedural generated landscape with no loading screens from space to the surface. That aspect for their game engine is very cool. But so is our warping tunnel with no loading bar.

I wish Eve had taken this route years ago with planetary landings like ED does but only with moons. I understand the programming issues involved and to be direct it would make the experience sweet like a cinnamon roll. But our game has come a long way. I think ED will eventually have more depth but within their scope not related to what we have in Eve Online.
Solecist Project
#15 - 2015-12-06 19:39:03 UTC
Quote:
Scientists found out!

In the night ...
... it's dark.


More news at 11. Back to you Jay!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Snagletooth Scott
The Scope
Gallente Federation
#16 - 2015-12-07 02:36:28 UTC
Indahmawar Fazmarai wrote:
LordOdysseus wrote:
Indahmawar Fazmarai wrote:
In a way, E:D still isn't finished. And it won't be finished until planetary landings and avatar content are fully implemented.

I just compare it to EVE's timeline. How was EVE in 2004...?


No planetary landings and no Avatar titan. P


And Battleships with 6 guns which took 2 months to mine for since there was no trade hubs to sell/buy minerals in any meaningful quantity...

Also 8,000 players online.


Still only 8,000 players online, the rest are alts.
Linna Excel
Center for Advanced Studies
Gallente Federation
#17 - 2015-12-09 04:46:41 UTC
ED is basically euro truck simulator with lasers. I played the last game in the series and enjoyed it a little.
Eurydia Vespasian
Storm Hunters
#18 - 2015-12-09 19:32:28 UTC
What depth is it that Eve supposedly has again? Did I miss that part?
DaReaper
Net 7
Cannon.Fodder
#19 - 2015-12-09 22:20:48 UTC
Indahmawar Fazmarai wrote:
In a way, E:D still isn't finished. And it won't be finished until planetary landings and avatar content are fully implemented.

I just compare it to EVE's timeline. How was EVE in 2004...?


in 04 eve was alot of fun with tons of stuff to do. some of the infrastructure stuff was not there in 04 but it was not dull

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Joia Crenca
Science and Trade Institute
Caldari State
#20 - 2015-12-10 23:30:33 UTC
Solecist Project wrote:
Quote:
Scientists found out!

In the night ...
... it's dark.


More news at 11. Back to you Jay!




I'm missing a bit here... someone posts a pretty good description of their experience with EVE's main competitor, giving the rest of the forum a chance to understand without burning so much time, and you're tearing the poster or the description down?

That said, it does seem like Elite's development is quite a bit more into 'mining' the playerbase's collective wallet. EVE was heading somewhat down that road with Incarna, and still gets thick-skulled with the players (hello Overview icons...), but we seem to be in a better relationship with our CCP folks than Elite players have with their devs.
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