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Lv4s 100-150mil/h+: Breakdown

First post
Author
Chainsaw Plankton
FaDoyToy
#281 - 2015-11-30 20:25:52 UTC
Anize Oramara wrote:
Anize Oramara wrote:
Does anyone know why, if Mission LP is such a huge problem, SOE modules and ships are rising in price? This is exactly the opposite problem we would be seeing if missions was paying out too much. If you reduce the LP or speed LP can be gained, the market will react to reduced supply and you'd end up with the same wealth generated, just more expensive modules and incursion runners making more isk.

Ooh dodged this one for 2 pages now, lets see if we can make a 3rd!

if I had to guess I'd say **** tier mission runners who cant afford 1.2bil isk plex got squeezed out so less LP based items are being produced driving up prices. Other more savvy players move in and pick up the slack but at a higher price? Or maybe I'll just blame incursion LP again X

Changes in volume are hard to eyeball. Pretty easy to see most of the prices bumping up in early October, but on volume I mostly only see a spike on the Stratios.

@ChainsawPlankto on twitter

Estella Osoka
Cranky Bitches Who PMS
#282 - 2015-11-30 21:21:41 UTC
Wait, isn't the 90mil isk in nullsec coming directly from the bounties?

The isk quoted in this article is bounties + salvage + LP. Are you salvaging your anoms in nullsec?
Arthur Aihaken
CODE.d
#283 - 2015-11-30 22:02:05 UTC
I have a question. If high-sec income is such an issue, why do so many low-sec and null-sec players run mission alts in high-sec? Is it possible that they in fact depend on high-sec mission income and ganking to some extent to fund their PvP activities?

I am currently away, traveling through time and will be returning last week.

Hasikan Miallok
Republic University
Minmatar Republic
#284 - 2015-11-30 22:35:12 UTC
Arthur Aihaken wrote:
I have a question. If high-sec income is such an issue, why do so many low-sec and null-sec players run mission alts in high-sec? Is it possible that they in fact depend on high-sec mission income and ganking to some extent to fund their PvP activities?



it's a matter of faith. A bit like being a Apple fan versus a Windows fan or Ford versus Chevy or following a football team. Reason and logic, if relevant at all, is relevant only be coincidence.

The handful of people that can blitz incursions at 200 mill an hour, or the slightly larger but still small number that run incursions for similar money, actually need to be actively logged in to make that ISK so their overalll influence on the EVE economy compared to passive/multibox AFK income streams cannot be that significant however it is the principle of the matter - hisec EVE is evil.
Estella Osoka
Cranky Bitches Who PMS
#285 - 2015-11-30 22:37:35 UTC
Arthur Aihaken wrote:
I have a question. If high-sec income is such an issue, why do so many low-sec and null-sec players run mission alts in high-sec? Is it possible that they in fact depend on high-sec mission income and ganking to some extent to fund their PvP activities?


Lemme break it down. Nullie logs on, sees baddies in their area, nullie logs off and logs on hisec alt; because, killing baddies is actual work.
Arthur Aihaken
CODE.d
#286 - 2015-11-30 23:01:11 UTC  |  Edited by: Arthur Aihaken
Estella Osoka wrote:
Lemme break it down. Nullie logs on, sees baddies in their area, nullie logs off and logs on hisec alt; because, killing baddies is actual work.

This was intended as a legitimate question... I'm not sure nerfing high-sec income would force low-sec or null-sec players to focus more on their respective regions, nor do I think simply buffing low-sec or null-sec income would entice players to remain there either. I think the majority of players live in high-sec not because it's necessarily more interesting, but because it's somewhat stable and predictable. While there is an element of risk in being ganked, it's something that can also be mitigated to some extent.

If you removed L4 missions from high-sec it's highly unlikely you'd see anyone 'take the plunge' and relocate to low-sec to continue to blitz L4s or Burners (especially with some of the 'shinier' fits required to solo some). It's more likely that you'd see players come up with unique and creative ways to attempt to replace that income with L3s.

And from an economics standpoint, there's one thing every proponent of nerfing high-sec continues to overlook - there is simply no need or reason to fit Faction or Deadspace modules for running L3s. And there is a less than zero chance that players will fit these to fly into low-sec to run L4s. Anyone who runs DED sites, farms belts or participates in FW depends on demand from the high-sec market for these modules, so nerfing high-sec will also have the unintended effect of nerfing low-sec and null income.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#287 - 2015-11-30 23:48:16 UTC
Arthur Aihaken wrote:
I have a question. If high-sec income is such an issue, why do so many low-sec and null-sec players run mission alts in high-sec? Is it possible that they in fact depend on high-sec mission income and ganking to some extent to fund their PvP activities?

that is the issue. it is better to run a high-sec income alt than try and make income in low/null. According to risk/reward it should be the other way around. In some ways the model works, in day to day individual income it breaks pretty hard. if you ask me if I want to run null anoms or highsec lv4s, I'm picking the lv4s every time. Players that live in null should be able to make isk in null and not feel cheated that highsec can earn more. Also null should make more to incentivize players to move out there.

probably should jump on the FW gravy train, get that dank t4 minmatar LP in a stealth bomber.

and personally I'm starting to like WH space. however it is designed to be difficult to live in and often you are at the mercy of bob, and god knows how many cloaky t3s Pirate

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#288 - 2015-12-01 00:08:08 UTC  |  Edited by: Arthur Aihaken
Chainsaw Plankton wrote:
that is the issue. it is better to run a high-sec income alt than try and make income in low/null. According to risk/reward it should be the other way around. In some ways the model works, in day to day individual income it breaks pretty hard. if you ask me if I want to run null anoms or highsec lv4s, I'm picking the lv4s every time. Players that live in null should be able to make isk in null and not feel cheated that highsec can earn more. Also null should make more to incentivize players to move out there.

probably should jump on the FW gravy train, get that dank t4 minmatar LP in a stealth bomber.

and personally I'm starting to like WH space. however it is designed to be difficult to live in and often you are at the mercy of bob, and god knows how many cloaky t3s Pirate

And that's a fair point. However...

Don't a lot of null-sec players earn ISK through their corporate overlords, ie: ISK distributed from moon mining, space rental, etc. If not directly then indirectly through ship replacement programs and subsidized ships and equipment? DED spawns are so rare as to be almost non-existant in high-sec, and belt ratting does not see any Officer spawns, Faction loot, BPC or implant drops. High-sec anomalies almost never lead to escalations, and even when they do it's almost exclusively low-sec.

We're referencing ISK/hour, and it seems more than a little convenient that the very real potential for exotic loot is conveniently overlooked (I'm fairly certain high-sec Burner ISK/hour blitzing does in fact reflect this, as my own non-Burner attempts to include implant drops in the totals).

I am currently away, traveling through time and will be returning last week.

Jenn aSide
Soul Machines
The Initiative.
#289 - 2015-12-01 00:32:51 UTC
Estella Osoka wrote:
Wait, isn't the 90mil isk in nullsec coming directly from the bounties?

The isk quoted in this article is bounties + salvage + LP. Are you salvaging your anoms in nullsec?


Salvaging lowers income. Like mission runners some do, most don't. 90 mil is excellent isk in null sec...

Until you join a high sec incursion fleet or follow the burner guide. A HQ site pays 31.5 mil isk and 7000 LP that (as of right now) sells at 1000 isk lp. So a SLOW incursion fleet that does 3 HQs just earned me 115.5 mil (isk + lp) for following tags and hitting f1, without so much as a backwards glance at local. And following the burner guide and set up properly, you can make more than that AND not need a 40 man fleet (somehow the people screaming at me that "incursions make more because they are group PVE!" don't seem to have an issue with 220 mil per hour blitzing burners.....hmmm double standards).

I prefer null pve despite the occasional loss, the lower income potential (except for the lucky DED drop, I did make 890 mil form a Fleet Staging Point 3 last night, 1st time in 2 months making over 200 mil though), and being hunted. Prior to 2009 that preference was rewarded by the highest individual character income potential. Now it's rewarded by that sinking feeling of "that was ok, but I probably I should have just run incursions/missions".

Jenn aSide
Soul Machines
The Initiative.
#290 - 2015-12-01 00:37:54 UTC
Arthur Aihaken wrote:

And that's a fair point. However...

Don't a lot of null-sec players earn ISK through their corporate overlords, ie: ISK distributed from moon mining, space rental, etc. If not directly then indirectly through ship replacement programs and subsidized ships and equipment? DED spawns are so rare as to be almost non-existant in high-sec, and belt ratting does not see any Officer spawns, Faction loot, BPC or implant drops. High-sec anomalies almost never lead to escalations, and even when they do it's almost exclusively low-sec.


System upgrades and maintenance don't pay for themselves. And SRP is what keeps you being able to defend your ratting space (something people in high sec never have to worry about, no matter how much CODE huffs, they can't "own" high sec).

Quote:

We're referencing ISK/hour, and it seems more than a little convenient that the very real potential for exotic loot is conveniently overlooked (I'm fairly certain high-sec Burner ISK/hour blitzing does in fact reflect this, as my own non-Burner attempts to include implant drops in the totals).


The potential is there, sometimes you hit the lottery.

These is not lottery involved with incursions, and the burner blitz guide doesn't rely on random number generator Gods smiling on you. That's why I'm training my alt to better execute the burner guide (instead of training it for a carrier to run low sec lvl 5s like I planned to, why accept risk when you don't have to?).
Arthur Aihaken
CODE.d
#291 - 2015-12-01 00:49:03 UTC
Jenn aSide wrote:
The potential is there, sometimes you hit the lottery.

These is not lottery involved with incursions, and the burner blitz guide doesn't rely on random number generator Gods smiling on you. That's why I'm training my alt to better execute the burner guide (instead of training it for a carrier to run low sec lvl 5s like I planned to, why accept risk when you don't have to?).

But we're not really discussing Incursions - they're kind of a separate item entirely and beyond most high-sec players, are they not?

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#292 - 2015-12-01 01:25:58 UTC
Estella Osoka wrote:
Arthur Aihaken wrote:
I have a question. If high-sec income is such an issue, why do so many low-sec and null-sec players run mission alts in high-sec? Is it possible that they in fact depend on high-sec mission income and ganking to some extent to fund their PvP activities?


Lemme break it down. Nullie logs on, sees baddies in their area, nullie logs off and logs on hisec alt; because, killing baddies is actual work.

imo that is a whole different problem.

Arthur Aihaken wrote:
This was intended as a legitimate question... I'm not sure nerfing high-sec income would force low-sec or null-sec players to focus more on their respective regions, nor do I think simply buffing low-sec or null-sec income would entice players to remain there either. I think the majority of players live in high-sec not because it's necessarily more interesting, but because it's somewhat stable and predictable. While there is an element of risk in being ganked, it's something that can also be mitigated to some extent.

If you removed L4 missions from high-sec it's highly unlikely you'd see anyone 'take the plunge' and relocate to low-sec to continue to blitz L4s or Burners (especially with some of the 'shinier' fits required to solo some). It's more likely that you'd see players come up with unique and creative ways to attempt to replace that income with L3s.

And from an economics standpoint, there's one thing every proponent of nerfing high-sec continues to overlook - there is simply no need or reason to fit Faction or Deadspace modules for running L3s. And there is a less than zero chance that players will fit these to fly into low-sec to run L4s. Anyone who runs DED sites, farms belts or participates in FW depends on demand from the high-sec market for these modules, so nerfing high-sec will also have the unintended effect of nerfing low-sec and null income.

there are a lot of people already based in low/null, and pretty good logistical networks to move stuff out there. I think if they made more out there they would spend more time out there. Although then the whole OMG a red/neutral dock up!!! issue pops up. As for the most of the people in highsec, absolutely, they aren't going to leave to run low/null pve. Although I'm pretty sure there is a portion that would, as there are always some people that will follow the isk wherever it goes.

as for the markets, that is where things get complicated. I'm sure Highsec pvers pull up prices on a lot of faction/deadspace mods, but pvpers do use a bunch of them. and if they were cheaper perhaps pvpers would start using more of them (or certain ones more often). Also there on caps they make more sense to fit, WH ops, or even low/null isk making boats.

Arthur Aihaken wrote:
And that's a fair point. However...

Don't a lot of null-sec players earn ISK through their corporate overlords, ie: ISK distributed from moon mining, space rental, etc. If not directly then indirectly through ship replacement programs and subsidized ships and equipment? DED spawns are so rare as to be almost non-existant in high-sec, and belt ratting does not see any Officer spawns, Faction loot, BPC or implant drops. High-sec anomalies almost never lead to escalations, and even when they do it's almost exclusively low-sec.

We're referencing ISK/hour, and it seems more than a little convenient that the very real potential for exotic loot is conveniently overlooked (I'm fairly certain high-sec Burner ISK/hour blitzing does in fact reflect this, as my own non-Burner attempts to include implant drops in the totals).

More complications. I'm not in a null block so I can't speak for specifics, but it seems to me the primary way to get isk back is via SRP, cant say how much of that is for fleet ops only, or any pvp. I don't know that there are any that give their pilots a salary or profit share.

I've seen faction loot and pirate implants in highsec belts a few times. As for exploration, it seems too random and low value to really try and run anoms to get escalations, where in null you are running them anyways for income. however there are low end complexes that spawn rather often in high.

Personally I don't count my faction loot from burners it is just too random for my sample sizes. Maybe on a month long trial it would work, but I just don't have the energy to do that.

@ChainsawPlankto on twitter

Market McSelling Alt
Doomheim
#293 - 2015-12-01 03:28:54 UTC
Estella Osoka wrote:
Arthur Aihaken wrote:
I have a question. If high-sec income is such an issue, why do so many low-sec and null-sec players run mission alts in high-sec? Is it possible that they in fact depend on high-sec mission income and ganking to some extent to fund their PvP activities?


Lemme break it down. Nullie logs on, sees baddies in their area, nullie logs off and logs on hisec alt; because, killing baddies is actual work.



And that won't change no matter how much Jenn and Baltec gets CCP to nerf HS income.

So all we are really talking about here is nerfing HS just because some people think life should be fair.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Daniela Doran
Doomheim
#294 - 2015-12-01 03:39:43 UTC
baltec1 wrote:
Market McSelling Alt wrote:



I highlighted the part of your post where you lack any understanding of how players in this game work.


Hey if you don't want to leave the safety of highsec that's up to you but if you want those better rewards your ganna need to take that risk and put in that extra effort.


Your thinking process about what's good for Eve always results in a nerf to hi-sec. It would be bad for the Eve player base if such thoughts ever infest their way into the minds of the Devs. You've been playing Eve too long baltec to be able to view Eve from the perspective of new Eve players or casual players who wishes to play only in hi-sec.
Daniela Doran
Doomheim
#295 - 2015-12-01 03:43:39 UTC
baltec1 wrote:
Anize Oramara wrote:

You know better than anyone that's not how it works.


That's exactly how it should work. Highsec, lowest reward for the highest safety and least effort put in, lowsec, mid risk and effort for mid reward, nullsec, highest risk and effort for big rewards, WH, high risk and biggest effort for the biggest reward.


Um I hate to break this to you bittervet, but Low-Sec is more riskier than Null-sec.
Daniela Doran
Doomheim
#296 - 2015-12-01 04:09:58 UTC
Jenn aSide wrote:
King Aires wrote:
Jenn aSide wrote:

It pleases me to no end to know that (in your short-sightedness) you think you are defending high sec and lowly solo/casuals, when in reality you are actually defending a status quo that benefits null sec and it's already space-rich overlords (where a lot of the min/maxxed wealth ends up).


I will give you an answer to this with personal experience.

You can see what alliance I am in, you can see where we live.

Most of us with alts appear to run incursions or missions in high sec, most of us without alts or with specialized alts run Mordus missions for insane LP rewards, far greater than anything you can get in high sec.

But I really doubt my overlords are really benefiting from my alts running burner missions for soe and having our alliance live in NPC stations.

On a contrasting note, the CFC we are fighting tend to spend massive amounts of time ratting and running sites in their home systems. If their alts are also running missions in empire, so be it. But what I know for a fact is sov alliances tend to use their space. So I guess I have no idea what world you live in, but it must not be the same as mine.


A few months ago I was running incursions with TVP (The Valhalla Project) when a guy on comms started laughing and posted a killmail of a Sabre in fleet chat. He was a member of Get Off my Lawn (a CfC alliance), he was running 3 afk Ishtars while running incursions, not paying attention to the ishtars at all. Apparently a Sabre had warped in on one of his Ishtars, and the ishtar killed it without him even knowing it.

This is why the afk-ability of null anoms needs to die a firey death along with an incursion nerf , they spews isk into the economy for nothing (the mission blitzing loophoels are a seperate but related issue). This is why there needs to be an across the board review of PVE rewards and activities. Of course, the high sec partisans here thinks that needs to happen with an eye towards actually maintaining the imbalances they they benefit from (or that they think they do).


You're only thinking of yourself. I know this may shock you, but believe me when I say that not everyone thinks the way you do. How many others do you think would agree with you for wanting to get rid of afking anoms in null sec? Eve is all about adapting to the current meta and it seems you are having trouble with this part. So instead of YOU adapting to Eve, YOU want Eve to adapt to YOU. I suggest you grab a dictionary and look up the words selfishness and self-centered.
Chainsaw Plankton
FaDoyToy
#297 - 2015-12-01 04:59:10 UTC
Market McSelling Alt wrote:
And that won't change no matter how much Jenn and Baltec gets CCP to nerf HS income.

So all we are really talking about here is nerfing HS just because some people think life should be fair.

the whole point is that it's not supposed to be fair. Risk vs Reward is a basic fundamental of Eve design, and that the "unfairness" should put nullsec income as the best income. As long as I've played I've very rarely been enticed to move to 0.0 for the rewards, the biggest reward was ratting up my sec status.

Daniela Doran wrote:
Your thinking process about what's good for Eve always results in a nerf to hi-sec. It would be bad for the Eve player base if such thoughts ever infest their way into the minds of the Devs. You've been playing Eve too long baltec to be able to view Eve from the perspective of new Eve players or casual players who wishes to play only in hi-sec.


I mostly play in highsec and I want a plex every time I log in! for overall game balance when it comes to what I (or really any individual player) want the devs are typically better off not listening. There are a few examples where players have posted good requests with good ideas behind them and some of those the devs have listened to and eve is usually better for it. However if they listened to some of the "players" ganking would be gone, solo pown mobiles would have been introduced years ago, and probably hundreds of other ridiculous requests I can't think of off the top of my head.

the head of the highsec carebear is one of the easiest to understand, and probably the last one that should be used when it comes to game balance. insert Finding Nemo seagulls here: mine mine mine I'll even link the video https://www.youtube.com/watch?v=p-3e0EkvIEM

Daniela Doran wrote:
You're only thinking of yourself. I know this may shock you, but believe me when I say that not everyone thinks the way you do. How many others do you think would agree with you for wanting to get rid of afking anoms in null sec? Eve is all about adapting to the current meta and it seems you are having trouble with this part. So instead of YOU adapting to Eve, YOU want Eve to adapt to YOU. I suggest you grab a dictionary and look up the words selfishness and self-centered.

adaptation is easy, in this case it is way too easy and makes for an uninteresting game... I have trouble seeing how pointing that out is selfish. and games that can be afk'd don't really make for good games, might as well go for high score on a screensaver

looks like Jenn hit a nerve Lol <- The laughing one, stupid non-gif emoticons.

@ChainsawPlankto on twitter

Jenn aSide
Soul Machines
The Initiative.
#298 - 2015-12-01 05:24:04 UTC
Chainsaw Plankton wrote:


So all we are really talking about here is nerfing HS just because some people think life should be fair.

the whole point is that it's not supposed to be fair. Risk vs Reward is a basic fundamental of Eve design, and that the "unfairness" should put nullsec income as the best income. As long as I've played I've very rarely been enticed to move to 0.0 for the rewards, the biggest reward was ratting up my sec status. [/quote]

2nd best, wormholes exist now. But yea, nothing one can say will convince certain folk of the rightness of good game design if that game design doesn't serve high sec. The fact that the status quo actually serves something other than high sec is lost on them.


Quote:

I mostly play in highsec and I want a plex every time I log in! for overall game balance when it comes to what I (or really any individual player) want the devs are typically better off not listening. There are a few examples where players have posted good requests with good ideas behind them and some of those the devs have listened to and eve is usually better for it. However if they listened to some of the "players" ganking would be gone, solo pown mobiles would have been introduced years ago, and probably hundreds of other ridiculous requests I can't think of off the top of my head.

the head of the highsec carebear is one of the easiest to understand, and probably the last one that should be used when it comes to game balance. insert Finding Nemo seagulls here: mine mine mine I'll even link the video https://www.youtube.com/watch?v=p-3e0EkvIEM


There ar eplenty of good players in high sec. The most vocal ones do fit your description though. Do notice how they can't fathom my personal critiques =of null sec, the idea of criticizing something one favors and benefits from (because it's less optimal for the overall game than it could be) is completely foreign to some.


Quote:

looks like Jenn hit a nerve Lol <- The laughing one, stupid non-gif emoticons.


I always do. I believe in radical "screw your panzy little feelings" truth (not just on forums either). NOTHING makes enemies more than observable and verifiable truth. And I mean nothing.
Chainsaw Plankton
FaDoyToy
#299 - 2015-12-01 05:34:47 UTC
Jenn aSide wrote:
2nd best, wormholes exist now. But yea, nothing one can say will convince certain folk of the rightness of good game design if that game design doesn't serve high sec. The fact that the status quo actually serves something other than high sec is lost on them.


Should have added an "in high/low/null" bit. wasn't really counting WH space. It seems to either fit in very well or completely break risk/reward. I don't have much experience in WH space and can't properly think about it. But over all it seems pretty awesome. I guess my main questions with whs are how often does content respawn, and/or how effective is it to jump into a static and clear that content. and then there is always the day-trip option. But that starts getting off topic.

@ChainsawPlankto on twitter

Daniela Doran
Doomheim
#300 - 2015-12-01 08:46:28 UTC  |  Edited by: Daniela Doran
Chainsaw Plankton wrote:

adaptation is easy, in this case it is way too easy and makes for an uninteresting game... I have trouble seeing how pointing that out is selfish. and games that can be afk'd don't really make for good games, might as well go for high score on a screensaver

looks like Jenn hit a nerve Lol <- The laughing one, stupid non-gif emoticons.


Maybe the ratting afking Ishtars in null was a bad point to defend. The point I was trying to make was that Jenn seems to lack the ability (or is not even trying) to view from other players perspective. Everyone plays Eve from their own perspective and it differs from one player to another. Before I make any opinion on questionable game design mechanics, I always put my self in the shoes of the people who uses the game mechanics in question. This way I'd have a pretty good affinity with the players who uses the questionable mechanics and will be able to implement an improve feature without losing their interest in the game altogether.

Baltec and Jenn (mostly baltec) have made remarks about their improvisions on how to change the PVE landscape that will have the greatest impact on hi-sec players ability to produce isk with total disregard to the players. In their eyes these changes should be made whether they like it or not which I believe would only lead into a decrease in player base. I get extremely irritated when reading their post for this reason because it reveals that deep down, they are either highly conceited, very selfish or severely lacking in foresight.

Baltec wants to remove faction missions from hi-sec to low-sec without another form of compensation for producing that level of income in hi-sec. Lack of foresight in full display here. Most players play in hi-sec today because they are relatively new to the experience of Eve and are not ready to take on the challenge of low sec or players who prefer casual gameplay due to lack of dedicated time. The only activity there is to do in hi-sec is mostly PVE, BUT do you think even this activity would be conducted if all you could make was a lousy 30 mill an hour? Hi-Sec players doing lev 4 missions should be capable of making 50-80 mill an hour per char. Anything less than this then it would start to feel like a 2nd part time job that doesn't pay enough. These players would either try low sec, join the blue box gang in null or quit eve altogether. Either way the player base would definitely shrink as hi-sec would become a poor mans land only inhabited by total noobs.

Jenn wants to eliminate the ability to blitz missions which I'm in agreement with. Missions weren't intended to be blitzed and I for one wish CCP redesign them so that they are no longer blitzable and only completed by killing all the mission rats or by defeating a powerful rat boss (also would make blitzing guides worthless which would make me very happy)Twisted

As for burners I don't want their LP payout reduce because they would no longer be worth running. Instead I'd rather CCP buff the stats of the burners themselves so that they'd be no longer possible to solo. They should require at least 2 ships to run them or you get "BURNED",lol.