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New Cider Version on Singularity - December Release

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Author
Keelath O'Scryers
The Whole Shebang
#21 - 2015-11-30 17:55:42 UTC
I am using a Mac Pro with 2 AMD FirePro D500 display adapters and the Anti-Aliasing setting still says "Disabled" and the Shader Quality only goes as high as "Medium".

When I open the Game Settings, it displays Version: 13.10.984095

I would love to enable anti-aliasing but can't. Is there something else I need to do?
Trevize Demerzel
#22 - 2015-12-03 01:06:48 UTC
It's December! :-)

How we doing on ETA for release?

-

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#23 - 2016-01-02 05:33:39 UTC
Trevize Demerzel wrote:
It's December! :-)
How we doing on ETA for release?

Well, the cloaking issue is fixed but if under a High Shader setting this effect (along with a few others) becomes bitmapped. Then there's the complete absence of all the new graphic effects except for engine exhausts and armor damage.

I am currently away, traveling through time and will be returning last week.

Xerxes Fehrnah
The Fallout Shelter
#24 - 2016-01-13 05:45:43 UTC
Arthur Aihaken wrote:
Trevize Demerzel wrote:
It's December! :-)
How we doing on ETA for release?

Well, the cloaking issue is fixed but if under a High Shader setting this effect (along with a few others) becomes bitmapped. Then there's the complete absence of all the new graphic effects except for engine exhausts and armor damage.


Doesn't work under Wine using the Windows client, either. There is no way to make Direct 3D 11 work on a Mac yet. We are limited to version 9, and I think CCP used version 11 to make some of their new updates, so we have ****** visuals on Macs.
Amarisen Gream
The.Kin.of.Jupiter
#25 - 2016-01-13 06:42:24 UTC  |  Edited by: Amarisen Gream
Xerxes Fehrnah wrote:
Arthur Aihaken wrote:
Trevize Demerzel wrote:
It's December! :-)
How we doing on ETA for release?

Well, the cloaking issue is fixed but if under a High Shader setting this effect (along with a few others) becomes bitmapped. Then there's the complete absence of all the new graphic effects except for engine exhausts and armor damage.


Doesn't work under Wine using the Windows client, either. There is no way to make Direct 3D 11 work on a Mac yet. We are limited to version 9, and I think CCP used version 11 to make some of their new updates, so we have ****** visuals on Macs.


If you go back to like page one or two, you will see that I spoke with CCP Sledgehammer about it. DX11 for Mac is being worked on.

From what I have read in other places (WineHQ I believe) we are looking at DX 11 for Mac by years end.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

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