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The Office of the Chairman: A ~chill place~ for constituent issues

First post
Author
Max Kolonko
Caldari Provisions
Caldari State
#461 - 2011-12-21 20:59:53 UTC
Chribba wrote:
ahem Linkage + I get email notifications Lol



Hats off to You, mister :D
Cearain
Plus 10 NV
#462 - 2011-12-21 22:38:38 UTC  |  Edited by: Cearain
The Mittani wrote:
I'm kind of leading an invaison of Branch right now and setting things on fire, apologies for the delays in posting itt.



Thats good to hear. I was starting to think the only "great wars" eve would ever have were over when bob was disbanded.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nubs McIbis
State War Academy
Caldari State
#463 - 2011-12-22 07:41:01 UTC
Mr. Chairman,

Who was more smug, Boat after he killed four jump freighters, or Vee after bombing IRC?

Nubs McIbis, loyal patriot
Asuri Kinnes
Perkone
Caldari State
#464 - 2011-12-24 00:11:21 UTC
Any chance at all, in between invasions, to get CCP to take a look at the forum software? Sorry if it's already been said somewhere here, I haven't read every page/post.

Dam forum keeps eating posts, it's irritating to say the least.

Thanks.

Bob is the god of Wormholes.

That's all you need to know.

Aeron Sophus
Sebiestor Tribe
Minmatar Republic
#465 - 2011-12-24 01:34:56 UTC  |  Edited by: Aeron Sophus
What is your standpoint on the fact that bug hunters keep closing the bugs that report that EVEs sound engine doesn't uninitialize when closing EVE, which causes reproducible sound card hangs with every single Asus sound card?

(This isn't specifically about this bug, it just serves as an example; it's about the fact that 'the bug hunter issue' STILL exists, after years of volunteer bug hunters, they still close numerous perfectly valid bugs - repeatedly.)
Falin Whalen
Federal Navy Academy
Gallente Federation
#466 - 2011-12-25 17:10:35 UTC
Cearain wrote:
The Mittani wrote:
I'm kind of leading an invaison of Branch right now and setting things on fire, apologies for the delays in posting itt.



Thats good to hear. I was starting to think the only "great wars" eve would ever have were over when bob was disbanded.

Well, to be a "Great War" the other side has to put up a fight. Since WN is not puting up any meanigful fight, this is not a great war. If anything it is better to say that we are going to "go a viking", than anything else. Look up the etymology for viking here: http://en.wikipedia.org/wiki/Viking#Etymology

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

J Kunjeh
#467 - 2011-12-29 16:02:49 UTC
This thread is fail.

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Cearain
Plus 10 NV
#468 - 2011-12-29 16:35:34 UTC
Falin Whalen wrote:
Cearain wrote:
The Mittani wrote:
I'm kind of leading an invaison of Branch right now and setting things on fire, apologies for the delays in posting itt.



Thats good to hear. I was starting to think the only "great wars" eve would ever have were over when bob was disbanded.

Well, to be a "Great War" the other side has to put up a fight. Since WN is not puting up any meanigful fight, this is not a great war. If anything it is better to say that we are going to "go a viking", than anything else. Look up the etymology for viking here: http://en.wikipedia.org/wiki/Viking#Etymology



I can't blame Mittens for that. If I could I would.

I really don't know what the issue is with null sec being carebear central for pretty much the last year or 2 but it is pathetic. If its the case that there is no way you can hold onto your territory if you go warring then ccp needs to fix that. (I really am not sure how. Maybe randomly change what moons are worth so people are always fighting to get the best ones or something.)


I don't do null sec but even I used to like to hear about all the capitals getting blown up in null sec.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Dunkler Imperator
Imperial Academy
Amarr Empire
#469 - 2011-12-31 20:54:35 UTC
How do you feel about boosters right now?

Tried making them recently very hard to do. Nearly impossible to sell and only a few people understand how they work.


Are they a sucking chest wound Or Feature working as intended?


Also Could u get ccp to Redo the descriptions for boosters and their skill books. They are very confusing and are sometimes downright wrong.


Thxs

Dunkler Imperator
thoth rothschild
Aliastra
Gallente Federation
#470 - 2012-01-01 13:03:05 UTC
I do play eve for some time and like most of the people around i also tried a nice number of different mmo's.
There is a hughe change in player time commitment lately in most online games, so my request which i like to push is.


a) Are there any plans on how to improve the "get online and get action without much time investment" in 0.0 space.
Out of observation this is a reason why 0.0 get's less and less popular. Empire offers a lot of these elements.

b) Modern warefare has some nasty "enemy knowledge" tactics. Eve has only avatar knowledge effecting tactics.
There is no module or gameplay feature influencing the knowledge of the enemy player. like decoys/illusions. Are there any designs heading into such directions or what do you think about getting such new ideas into the discussion.

c) DO you see any chance we get rid of the 1000 windows UI, is it possible or a task not able to be handled and there ccp is resignating?

that's all for now :)

greets
roth
Blawrf McTaggart
Imperial Academy
Amarr Empire
#471 - 2012-01-05 13:56:03 UTC
Nubs McIbis wrote:
Mr. Chairman,

Who was more smug, Boat after he killed four jump freighters, or Vee after bombing IRC?

Nubs McIbis, loyal patriot


I can probably answer this for the Mr. Chairman.

Boat.

it was Boat.
AMMARPARI
Viziam
Amarr Empire
#472 - 2012-01-06 21:23:38 UTC
Blawrf McTaggart wrote:
Nubs McIbis wrote:
Mr. Chairman,

Who was more smug, Boat after he killed four jump freighters, or Vee after bombing IRC?

Nubs McIbis, loyal patriot


I can probably answer this for the Mr. Chairman.

Boat.

it was Boat.


Boat gets :smug: over his own bowel movements. Roll

Killstealing
Brutor Tribe
Minmatar Republic
#473 - 2012-01-08 01:43:44 UTC
what and vee doesnt?
The Mittani
State War Academy
Caldari State
#474 - 2012-01-09 08:37:58 UTC
Holidays are winding down, time to post.

Camios wrote:
A question for the chairman about sov warfare.

For some people the holy grail of game design for sov warfare would be a system that encourages both military entities to split their forces over many objectives. This would mean that each one of current huge fights would be replaced by a number of concurrent, smaller fights that can be handled more fluidly by our hardware, are more interesting (because )and are more fun.

In conclusion, is CCP is researching along these lines for the future of sov warfare, and is CSM interested in this perspective?


There's been a number of proposals kicked around over the years to split up fights over 'capture mechanics'. There's yet to be a real silver bullet though. We discussed a number of possibilities in May. I don't have a particular fixation with one capture mechanic or another, but I'm leery of CCP experimenting on sov (a la Dominion) without field-testing capture mechanics in areas of the game with less risk of catastrophe (such as FW, perhaps).

Gilbaron wrote:
so, did you like what you saw at the csm december summit ?


Yep, it was quite civilized compared to the unpleasantness of June. Crucible was a great expansion so we had a great summit. Incarna was an awful expansion, so the emergency summit was similarly awful.

Sara XIII wrote:
What's a good first step a new player can take to break up/destroy a big corporation or alliance?

Keep up the good work!


Be useful, if not indispensable. Pick up the crappy jobs no one wants to do - pos fueling, production, whatever the organization needs that isn't being done. Then, be reliable. The most rare director is the reliable kind who gets jobs done that other people don't want to do.

Then, annihilate them.

Max Kolonko wrote:
Dear The Mittani,

Have You watched 2011 film "Tinker Tailor Soldier Spy"???

(http://www.imdb.com/title/tt1340800/)

I have to say, after reading some of Yours "Sins" at tentonshammer I envision You as "Karla" (spy master of CCCP) who managed to infiltrate MI6's Circus (lets call it board of directors) and place a Mole in their ranks (main plot of movie is the search for the mole).

Karla never actually appear in the movie. Its a background character. Someone people talk about in whispers, even by his British counterparts. All the time people try to find who work for Karla, What Karla knows, what we know of Karla. etc...

If You haven't watched it Yet I urge You to do it, if You like good spy movies :)


Oh wow, I had no idea they did another film version. I love the books - all of le Carre's stuff is grand.

Takara Mora wrote:

Yes! More Goons please! By all means, that's exactly the type of player that will ASSURE a great future for ALL of EVE ....

EVE Goonfleet Edition is just another small recruitment drive away :)

Naw, seriously, I may completely disagree with Bully / Be Bullied style of play, but indeed, it's a playstyle that is highly encouraged by not only the sandbox principle, but much more deeply than that, it actually feels like CCP PREFERS that style of play to all others ... queue the "Yes, you're playing in the wrong sandbox" posts now ...



Yes, you're in the wrong sandbox. EVE was made by a gaggle of Icelandic Ultima Online players. It's also about the only thing about EVE, besides the single-shard setup, that makes it unique in the modern MMO market.

~hi~

The Mittani
State War Academy
Caldari State
#475 - 2012-01-09 08:51:22 UTC
Temba Ronin wrote:
Dear CSM Chairman since it is an indisputable fact that highsec ganking of players negatively impacts player retention, which in turns threatens the survival of EVE as a game we all can continue to play, I was curious as to if you would support a change in the killmail mechanics that would discourage highsec ganking of players whenever Concord action is triggered.


Nope. And judging by your spergout in this thread, you're a great advocate for your anti-griefing ideology - ie, an unconvincing, embarrassing train-wreck.

If a poster like you didn't exist, I'd have to invent you.

Forum Fighter wrote:
Dear Goons,

Where will you head to after WN and Raiden spank you?

Freeport IRC space!


Hi, I own Branch.

Cearain wrote:

I think CCP assumes people who play EVE are socially defunct. They are constantly assuming we need to "socialize" more and therefore mechanics that force even the most basic utterances are seen as superior to those that don't.

Why does ccp assume its subscribers are looking to a computer game to be their social network?


The statistics contradict your argument - players are much more likely to continue playing EVE if they join a corporation and engage in multiplayer activities.

That said, EVE players /are/ often socially defunct. If you've ever been to Fanfest, the autism level is statistically significant~

Nicolo da'Vicenza wrote:
ban forum alts from assembly hall


AH and Jita Park should probably have the same corp requirement as CAOD, yep. I'll poke the mods about it if I don't forget about it in the next 15 minutes (highly likely)


Nubs McIbis wrote:
Mr. Chairman,

Who was more smug, Boat after he killed four jump freighters, or Vee after bombing IRC?

Nubs McIbis, loyal patriot



Boat, Vee doesn't really smug much, he's too much of a princess.

~hi~

The Mittani
State War Academy
Caldari State
#476 - 2012-01-09 09:00:20 UTC
Asuri Kinnes wrote:
Any chance at all, in between invasions, to get CCP to take a look at the forum software? Sorry if it's already been said somewhere here, I haven't read every page/post.

Dam forum keeps eating posts, it's irritating to say the least.

Thanks.


It's pretty awful, but CCP mostly vanishes during the holidays. They should be back now and hopefully fixing things (famous last words).

Aeron Sophus wrote:
What is your standpoint on the fact that bug hunters keep closing the bugs that report that EVEs sound engine doesn't uninitialize when closing EVE, which causes reproducible sound card hangs with every single Asus sound card?

(This isn't specifically about this bug, it just serves as an example; it's about the fact that 'the bug hunter issue' STILL exists, after years of volunteer bug hunters, they still close numerous perfectly valid bugs - repeatedly.)


Obligatory 'eve has sound' joke goes here. From what I understand the bug hunters are volunteers, but I haven't looked into this as your post is the first I've heard of it. It might also be a known issue - ie, they know it's broken so they close it, but it never gets fixed by CCP, since bug hunters can't fix bugs, only find them and dump them on an issue list.

Dunkler Imperator wrote:
How do you feel about boosters right now?

Tried making them recently very hard to do. Nearly impossible to sell and only a few people understand how they work.


Are they a sucking chest wound Or Feature working as intended?


Also Could u get ccp to Redo the descriptions for boosters and their skill books. They are very confusing and are sometimes downright wrong.


Thxs

Dunkler Imperator


They're a minor area that needs adjustment, not a sucking chest wound. They're too hard to make and they're not used often, and I think they're on the agenda for looking at (iirc they were being tweaked in Crucible).

thoth rothschild wrote:

a) Are there any plans on how to improve the "get online and get action without much time investment" in 0.0 space.
Out of observation this is a reason why 0.0 get's less and less popular. Empire offers a lot of these elements.

b) Modern warefare has some nasty "enemy knowledge" tactics. Eve has only avatar knowledge effecting tactics.
There is no module or gameplay feature influencing the knowledge of the enemy player. like decoys/illusions. Are there any designs heading into such directions or what do you think about getting such new ideas into the discussion.

c) DO you see any chance we get rid of the 1000 windows UI, is it possible or a task not able to be handled and there ccp is resignating?

that's all for now :)

greets
roth


A) I've banged this drum for a while now - EVE needs some quick action options, but they don't even need to be in nullsec. Running a mission isn't 'quick action', it's 'quick stab your eyeballs out from sheer boredom'. This is why I support some kind of arena/battleground/combat simulator/whatever - the details itself aren't something I'm wedded to, but I would like to be able to log into EVE, mash a button, and be able to play for half an hour and then log off.

B) I think that a revamped intel tools/local proposal could include this sort of mechanic, such as sensor nets installed in Ihubs. Ideas involving that had been discussed back in May, not in such exact terms, but I think it'd be a cool mechanic that deserves some focus.

C) The UI is getting better with time, thank god, and the UI team really seems to know their ****. The problem is that the UI team is relatively new in the scheme of things (last year? two years, tops?) and EVE's UI is awful and ancient, requiring lots of overhauling. The concept art we saw at the December summit looked great, though.

~hi~

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#477 - 2012-01-09 15:57:26 UTC
Welcome back!

Since it's an idea thrown around quite a lot recently, what do you / the CSM / CCP think about redistributing moon resources, and potentially an ongoing dynamic redistribution and/or depletion?

I don't think it's appropriate for 0.0, as it would give less incentive to conquer regions and moons - as you would be forced to just grab as much as you can hoping you get a good random spawn. But I think it could work in lowsec, to give smaller corps/alliances an extra income boost before they get discovered and blown up by the big boys.

Feel free to disagree.
Hans Jagerblitzen
Ice Fire Warriors
#478 - 2012-01-09 16:54:47 UTC  |  Edited by: Hans Jagerblitzen
The Mittani wrote:

They're a minor area that needs adjustment, not a sucking chest wound. They're too hard to make and they're not used often, and I think they're on the agenda for looking at (iirc they were being tweaked in Crucible).


I can elaborate about this one, since I followed it closely when it was proposed. The booster “tweak” that was to be implemented in Crucible was to remove all side effects and lower the boost amount, changing all the skills to give back the boost that was nerfed rather than mitigating side effects as they do now.

This proposal was highly controversial, since it would have effectively sparked a market rush on boosters (many DON’T use them currently because of the side effect risk alone) without doing anything to compensate on the supply end of things. The bottleneck would have caused them to become exorbitantly expensive, which many of us felt would result in less people using boosters, not more as CCP was trying to accomplish. They would have become another pay-to-win luxury PvP element not unlike Officer mods. Others objected to the change because they felt that the side effects and risk were manageable what made boosters exciting and fun, and in the spirit of EvE…instead of making them potions that you’d be a fool not to have in your cargo, assuming you could afford them in the first place.

Some booster manufacturers supported the change and would have loved to have made a killing under these circumstances, but CCP agreed that overall a better set of adjustments could be made to make boosters more accessible and usable, and that more time should be spent coming up with a better solution, so the changes were postponed for now.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#479 - 2012-01-09 18:01:04 UTC
The Mittani wrote:

Cearain wrote:

I think CCP assumes people who play EVE are socially defunct. They are constantly assuming we need to "socialize" more and therefore mechanics that force even the most basic utterances are seen as superior to those that don't.

Why does ccp assume its subscribers are looking to a computer game to be their social network?


The statistics contradict your argument - players are much more likely to continue playing EVE if they join a corporation and engage in multiplayer activities.



The statistic proves my argument. Eve is losing allot of players who don't want EVE to be their social media platform. Only players that do use it a some sort of social media stay because it is forced down our throats so if you don't like it you tend to leave.

Your reading this sort of like a study the Catholic Church did where they found that most priests don't find the celibacy requirement to be too onerous. Of course, they don't because if they did find it to be too onerous they wouldn't be priests.





Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#480 - 2012-01-09 19:25:46 UTC
Cearain wrote:

The statistic proves my argument. Eve is losing allot of players who don't want EVE to be their social media platform. Only players that do use it a some sort of social media stay because it is forced down our throats so if you don't like it you tend to leave.


(Ok Cearain - lets see if we can do this without bringing up plexes Blink )

I was hoping if you could clarify what you meant here? I've always seen plugging one's self in socially as the key to long-term success and happiness in a game like EvE. I don't really understand why someone would try to "go it alone" in an MMO when there are a host of great single players games offering better solo gameplay.

If you're speaking about more "casual" gameplay being integrated into the game, such as content that can be accessed within the hour, whether its shorter-length PvE, or shorter length PvP such as (DOH!!! I did it, I mentioned plexing again....) In that case I agree, EvE needs more variety in that department.

But perhaps I'm misunderstanding what you mean exactly by "players that don't want to use EvE as social media" - are you saying those that want to log in and not interact with other players at all? Or just those that want to log in and use a matchmaking type service to grab partners for content, rather than being forced to pick a corp, make friends, etc?

Sorry if I missed an earlier post of yours explaining, I'm suffering a bit of "thread fatigue" and haven't scoured this one 100%.

CPM0 Chairman / CSM7 Vice Secretary