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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Mike Voidstar
Voidstar Free Flight Foundation
#3541 - 2015-11-30 06:49:26 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:


You cannot acquire assets with any degree of safety. You have to be out in space, easily found and able to be engaged at will by any who come along. That the PvE person won't stay in space with hostiles present is irrelevant. They were not safe, they just weren't under current threat. It's not the same thing.

The cloaked ship however is safe under direct threat.

You will never be able to make stations and POS equivalent to a trivial to fit module. They are not the same sort of mechanic, not the same sort of effort to aquire, and simply not the same magnitude of play.

Cloaks enable stealth gameplay. That does not have to mean utter immunity to detection and danger, and in fact should not.



Good thing cloaks do not convey utter immunity. Roll

That link right there disproves your claim.

Care to come back to reality?

Edit: Oh no!

Edit 2: Why this cannot be! Mike has told me a cloak conveys utter immunity.


Again... Cloaking ships being killed in circumstances where they can't cloak does not prove anything.

Any of those ships happen to get hunted down and die in a situation where they weren't humping something they should not?

Choosing to give up your 100% safety blanket does not mean it doesn't work, it just means they did something to drop it themselves.

I am sure we can pull up at least a few null sec ratter/miner kills as well... Even kills from ships that were not cov ops. Surely the existence of such a kill would invalidate the need for any kind of cloaked hunting at all, right?

Seriously, how many of those ships were camping over 100km from the nearest scannable object? How about just camping at all?

It's pretty dishonest to try and reformat my point into things I didn't actually say or claim. No one said a ship that happened to have a cloak fitted was immune to anything. A cloaked camper is utterly immune to pvp, anytime he chooses to be.

When you have to reach, twist words, corrupt intent, or otherwise be dishonest to make a point at all, maybe it's time to consider if you even have a point to make.
Teckos Pech
Hogyoku
Goonswarm Federation
#3542 - 2015-11-30 07:34:09 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:


Again... Cloaking ships being killed in circumstances where they can't cloak does not prove anything.


Sure it does, it proves your statement is pure unadulterated Bravo Sierra. You said utter immunity, but now we know that is just simply not true at all.

Care to wildly exaggerate anything else?

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3543 - 2015-11-30 12:05:36 UTC
Teckos Pech wrote:
I am going to pretend to misunderstand what you said to be something you didn't say and has no resemblance to anything that was said to somehow magically discount what you did say because that's how internet logic works
Roll


Effective. Truely an unassailable position. The "I refuse to be honest" defense coupled with a healthy dose of "I don't like it" with a thin veneer of "I don't get it"
Kaarous Aldurald
Black Hydra Consortium.
#3544 - 2015-11-30 13:15:08 UTC
Mike Voidstar wrote:
The "I refuse to be honest" defense coupled with a healthy dose of "I don't like it" with a thin veneer of "I don't get it"


You're talking about yourself, right? Rarely have I seen anyone on these forums as devoted to self delusion and dishonest as you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Maccian
Republic Military School
Minmatar Republic
#3545 - 2015-11-30 13:33:08 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
I am going to pretend to misunderstand what you said to be something you didn't say and has no resemblance to anything that was said to somehow magically discount what you did say because that's how internet logic works
Roll


Effective. Truely an unassailable position. The "I refuse to be honest" defense coupled with a healthy dose of "I don't like it" with a thin veneer of "I don't get it"



Christ, get a room, hard enough finding legit feedback sifting through your virtual tug of words.
Mike Voidstar
Voidstar Free Flight Foundation
#3546 - 2015-11-30 13:42:08 UTC
There is no feedback to be found because Fozzy is on record having said that afk cloaking is perfectly fine because it is disrupting null isk.
Kaarous Aldurald
Black Hydra Consortium.
#3547 - 2015-11-30 13:44:29 UTC
Mike Voidstar wrote:
There is no feedback to be found because Fozzy is on record having said that afk cloaking is perfectly fine because it is disrupting null isk.


Afk cloaking is fine for a number of reasons. Most of which were hashed out in the first six or seven pages.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#3548 - 2015-11-30 13:55:24 UTC  |  Edited by: Jenn aSide
I'm as null sec as it gets, and I am a PVE player. I hate afk cloakers and have been affected by them since the beginning (basically 2009 when CCP created the upgrades system that let us farm null sec).

But just like the nerf local idea, nerfing afk cloakers doesn't work unless and until you do other things 1st. Null anoms are AFK-able themselves (I know, because I sometimes afk them lol) and spew liquid isk into the economy. AFK cloakers are a counter to this (and a poor one that is very easily countered by making a ratting fleet that can fight a hot drop, or in other ways I've detailed earlier in this thread).

Basically, you have to fix how null pve works before you nerf afk cloaking, and , ironically, if you fix null pve (like making it based on mission running instead of anoms for example), you probably just 'fixed' afk cloaking anyways lol.

But fixing afk cloaking while leaving AFK isk making is totally wrong.
Mike Voidstar
Voidstar Free Flight Foundation
#3549 - 2015-11-30 14:58:52 UTC
That's why I contend the safety of cloaks is the problem, not the afk.

We aren't here to discuss bots that warp off automatically, that's already a banable offense.

Sure, some PvE content can be done AFK if everything goes perfect. What happens if you go afk and someone shows up to hunt you? You die. Deservedly so. Not being threatened is safety of a sort, but not something you can count on so long as you are in open space. You aren't safe just because no one is right there shooting you at that second.

What happens when someone shows up to hunt a cloaked camper who has gone AFK? Nothing. There is no counter, no consequence, no outside intervention... Nothing. It does not matter if you bring one hunter or an entire full fleet into the system to hunt him, he is safe so long as he chooses to be. Perfectly, 100% safe for as long as he chooses in the face of hundreds, if not thousands of people looking for him specifically.

Meanwhile, he threatens all activity not carried out under the protective umbrella of several other pilots. Remove dunks from them and it would be less of an issue as one ship=one enemy... But that really does kill the use of cloaks in an important way. Make them huntable in a ship of equivalent power, with a mechanic that takes time and some extended effort, which can be actively avoided... And finally you have balance.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#3550 - 2015-11-30 15:18:31 UTC
What you want is the equivalent of a naval destroyer, able to hunt submarines whilst unable to cloak itself, isn't it?
Mike Voidstar
Voidstar Free Flight Foundation
#3551 - 2015-11-30 16:00:34 UTC  |  Edited by: Mike Voidstar
Brokk Witgenstein wrote:
What you want is the equivalent of a naval destroyer, able to hunt submarines whilst unable to cloak itself, isn't it?


Or the capability to use the cloaking hulls we have now into a cloak hunter. A scan probe launcher that is incompatible with cloaks or cyno, but with substancial scan bonuses.

More important than the mechanism is the mechanic. Allowing a ship to not show in local while the gate cloak is active seems fair. So much as breathe on the controls and you pop up. After that active effort on either side should determine the winner.

It's important that the solution not be instant. The cloak in the hands of an active pilot should be effective.
Teckos Pech
Hogyoku
Goonswarm Federation
#3552 - 2015-11-30 16:39:39 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
I am going to pretend to misunderstand what you said to be something you didn't say and has no resemblance to anything that was said to somehow magically discount what you did say because that's how internet logic works
Roll


Effective. Truely an unassailable position. The "I refuse to be honest" defense coupled with a healthy dose of "I don't like it" with a thin veneer of "I don't get it"


What, you said utter immunity, that is clearly not the case. Now instead of saying, "Okay, yeah I exaggerated....etc." you want to make seem like my fault.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3553 - 2015-11-30 16:42:31 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
That's why I contend the safety of cloaks is the problem, not the afk.

We aren't here to discuss bots that warp off automatically, that's already a banable offense.

Sure, some PvE content can be done AFK if everything goes perfect. What happens if you go afk and someone shows up to hunt you? You die. Deservedly so. Not being threatened is safety of a sort, but not something you can count on so long as you are in open space. You aren't safe just because no one is right there shooting you at that second.

What happens when someone shows up to hunt a cloaked camper who has gone AFK? Nothing. There is no counter, no consequence, no outside intervention... Nothing. It does not matter if you bring one hunter or an entire full fleet into the system to hunt him, he is safe so long as he chooses to be. Perfectly, 100% safe for as long as he chooses in the face of hundreds, if not thousands of people looking for him specifically.

Meanwhile, he threatens all activity not carried out under the protective umbrella of several other pilots. Remove dunks from them and it would be less of an issue as one ship=one enemy... But that really does kill the use of cloaks in an important way. Make them huntable in a ship of equivalent power, with a mechanic that takes time and some extended effort, which can be actively avoided... And finally you have balance.


So let me get this straight. Jenn aSide makes a point about an ISK faucet and you blame it on cloaks? Am I following your argument correctly? The amount of ISK flowing into the New Eden economy from anomalies is due to...cloaks?

Edit:And anomalies can be done semi-AFK if not AFK outright for periods of time.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3554 - 2015-11-30 17:00:07 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
That's why I contend the safety of cloaks is the problem, not the afk.

We aren't here to discuss bots that warp off automatically, that's already a banable offense.

Sure, some PvE content can be done AFK if everything goes perfect. What happens if you go afk and someone shows up to hunt you? You die. Deservedly so. Not being threatened is safety of a sort, but not something you can count on so long as you are in open space. You aren't safe just because no one is right there shooting you at that second.

What happens when someone shows up to hunt a cloaked camper who has gone AFK? Nothing. There is no counter, no consequence, no outside intervention... Nothing. It does not matter if you bring one hunter or an entire full fleet into the system to hunt him, he is safe so long as he chooses to be. Perfectly, 100% safe for as long as he chooses in the face of hundreds, if not thousands of people looking for him specifically.

Meanwhile, he threatens all activity not carried out under the protective umbrella of several other pilots. Remove dunks from them and it would be less of an issue as one ship=one enemy... But that really does kill the use of cloaks in an important way. Make them huntable in a ship of equivalent power, with a mechanic that takes time and some extended effort, which can be actively avoided... And finally you have balance.


So let me get this straight. Jenn aSide makes a point about an ISK faucet and you blame it on cloaks? Am I following your argument correctly? The amount of ISK flowing into the New Eden economy from anomalies is due to...cloaks?

Edit:And anomalies can be done semi-AFK if not AFK outright for periods of time.


No.

I pointed out that being able to afk anomolies isn't the same situation as being able to afk camp under a cloak.

It's that equivance thing you seem to have such a hard time with.

I fully agree that afk behaviors are bad. However... Afk some PvE and a hunter shows up, PvE guy dies because he wasn't safe, unlike your very tired claim. Local protects nothing, but it us used to enable you to protect yourself.

Afk under a cloak, a hunter shows up...camper continues to camp without a care in the world, because the cloak makes that pilot utterly immune to any outside action (/sigh while it's in use, terms and conditions apply... For the thinking impaired...)

How you got the rest of your knickers twisting out of my post I don't understand, except you are desperate for something that won't make you sound desperate in your rebuttal.
Teckos Pech
Hogyoku
Goonswarm Federation
#3555 - 2015-11-30 17:32:10 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:
That's why I contend the safety of cloaks is the problem, not the afk.

We aren't here to discuss bots that warp off automatically, that's already a banable offense.

Sure, some PvE content can be done AFK if everything goes perfect. What happens if you go afk and someone shows up to hunt you? You die. Deservedly so. Not being threatened is safety of a sort, but not something you can count on so long as you are in open space. You aren't safe just because no one is right there shooting you at that second.

What happens when someone shows up to hunt a cloaked camper who has gone AFK? Nothing. There is no counter, no consequence, no outside intervention... Nothing. It does not matter if you bring one hunter or an entire full fleet into the system to hunt him, he is safe so long as he chooses to be. Perfectly, 100% safe for as long as he chooses in the face of hundreds, if not thousands of people looking for him specifically.

Meanwhile, he threatens all activity not carried out under the protective umbrella of several other pilots. Remove dunks from them and it would be less of an issue as one ship=one enemy... But that really does kill the use of cloaks in an important way. Make them huntable in a ship of equivalent power, with a mechanic that takes time and some extended effort, which can be actively avoided... And finally you have balance.


So let me get this straight. Jenn aSide makes a point about an ISK faucet and you blame it on cloaks? Am I following your argument correctly? The amount of ISK flowing into the New Eden economy from anomalies is due to...cloaks?

Edit:And anomalies can be done semi-AFK if not AFK outright for periods of time.


No.

I pointed out that being able to afk anomolies isn't the same situation as being able to afk camp under a cloak.

It's that equivance thing you seem to have such a hard time with.

I fully agree that afk behaviors are bad. However... Afk some PvE and a hunter shows up, PvE guy dies because he wasn't safe, unlike your very tired claim. Local protects nothing, but it us used to enable you to protect yourself.

Afk under a cloak, a hunter shows up...camper continues to camp without a care in the world, because the cloak makes that pilot utterly immune to any outside action (/sigh while it's in use, terms and conditions apply... For the thinking impaired...)

How you got the rest of your knickers twisting out of my post I don't understand, except you are desperate for something that won't make you sound desperate in your rebuttal.



I'll just chalk it up to your poor writing. P

AFKing in anomalies is probably less desirable from my standpoint as I think there is too much ISK flowing into the economy. Anything that limits that faucet is a good thing, IMO. Granted AFK cloaking may not limit it that much, but it is better than opening the spigot up wider. So in a sense that limited invulnerability is, to me, a good thing.

My personal view is things should change as follows:


  • Change local so it is no longer a source of intel
  • Create a new source of intel that players expend effort on (e.g. something they deploye) and has to be maintained and is vulnerable to attack.
  • The new intel should allow for PvE activities in null, ideally at the same level.
  • Cloaked ships are no longer "invulnerable" when at a safe and the cloak is activated, do this long enough in hostile space you will be found and killed.
  • Change NS incomes. It seems CCP wants higher player density in NS and also more groups out there, so find a way to do that. I think missions could be the way to go with ISK bounties being reduced and LP being given out instead.*


*Obviously, revamping the LP stores/systems would be necessary.

Edit: Note, the order is not necessarily the order in which things would change, some might occur simultaneously, such as the changes to local, new intel mechanic, and cloaks...or damn close to it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#3556 - 2015-12-01 03:52:15 UTC  |  Edited by: Mike Voidstar
Essentially your argument is that the cloaked camps are ok so long as they are hurting the other guy, becuse too much ISK.

I don't accept that as a valid way to balance the game. If the problem is too much ISK, then address that problem directly, there is no need to allow a different problem that is orders of magnitude more negative on enjoyment of the game for the largest demographic playing it. That's before we get into discussions of basic game concepts of risk and open space.

Intel is another seperate topic. One we have been over. I am fine with changing it, but it won't matter to cloaks and hunting if we do, because people simply won't go out in areas where the Intel goes down. You will still have the same issue that you can't get to your preferred prey because they won't stick around to be shot. You might get some more play out of people putting up and attacking Intel, but that won't be cloaks ambushing non-combat ships. It's amusing to see you scratch for a nerf to others even in this however- you want to add risk to Intel without compensation to those that rely on it to operate. As much as you have screamed about your own playstyle not receiving even the most insignificant quantum of additional risk or effort for any reason at all, it's ok if it's the other guy eating the nerf to resolve a problem you have. Yay compromise and stuff. Still, Intel and how it works is irrelevant to the discussion because in the end it will work or you will have even less in null sec.

The only relevant point to the discussion is the safety of cloaks. No one should be safe in open space. Active play should trump passive play. Cloaks as they are now make an absolute hypocrite of you and most other PvP pilots that ever cried about carebear risk avoidance, risk, reward or even the ever so smug EVE is a PVP game. If there are other issues ameliorated by cloaks in their broken state, then those issues need to be dealt with in a way that does not involve one-sided broken mechanics.

At the end of the day, your desired playstyle of ambushing non-combat or severely disadvantaged ships in one-sided buttsex fights isn't something the other guy is interested in, and he does not have to stick around for it-- and CCP should not make changes so that you can have an easier time of it. If near-helpless ships that won't run from a fight they can't win are what you want, the rats are all over the place. Stop expecting intelligent enemies to be unintelligent just for you.
Teckos Pech
Hogyoku
Goonswarm Federation
#3557 - 2015-12-01 04:38:29 UTC
Mike Voidstar wrote:
Essentially your argument is that the cloaked camps are ok so long as they are hurting the other guy, becuse too much ISK.

I don't accept that as a valid way to balance the game. If the problem is too much ISK, then address that problem directly, there is no need to allow a different problem that is orders of magnitude more negative on enjoyment of the game for the largest demographic playing it. That's before we get into discussions of basic game concepts of risk and open space.


I really don't care. My background is in economics and I know what can happen if the money supply grows too fast or even shrinks. Until you can make a valid argument that we need such a substantial growth rate in the money supply I'm going to say bullshit.

Further I see this as a basic game balance issue. If the money supply is growing too fast, too slow or even shrinking it can be Bad™.

Quote:
Intel is another seperate topic. One we have been over. I am fine with changing it, but it won't matter to cloaks and hunting if we do, because people simply won't go out in areas where the Intel goes down. You will still have the same issue that you can't get to your preferred prey because they won't stick around to be shot. You might get some more play out of people putting up and attacking Intel, but that won't be cloaks ambushing non-combat ships. It's amusing to see you scratch for a nerf to others even in this however- you want to add risk to Intel without compensation to those that rely on it to operate. As much as you have screamed about your own playstyle not receiving even the most insignificant quantum of additional risk or effort for any reason at all, it's ok if it's the other guy eating the nerf to resolve a problem you have. Yay compromise and stuff. Still, Intel and how it works is irrelevant to the discussion because in the end it will work or you will have even less in null sec.


Intel should never ever be invulnerable, IMO. You post out of both sides of your keyboard on this. On one hand you blather on about how local has been there all along and was intended...then you reverse course regarding cloaks saying that all of the various uses of cloaks were not intended. It is a completely intellectually dishonest position, IMO. Here is my thinking:


  • Devs never intended local to be an intel tool
  • Devs never intended player created channels and local to be intel tools.
  • That is has happened is an example of emergent game play.


But the very same thing can be said of cloaks,


  • Devs never intended for cloaks to provide such safety at safe spots.
  • Devs never intended for players to cloak at safes and deprive players of resources.
  • That it has happened is an example of emergent game play.


With regards to local you are totally willing to give it a pass, cloaks...NOPE, they need to be nerfed. It is intellectually dishonest tripe and you know it.

Quote:
The only relevant point to the discussion is the safety of cloaks. Blah, blah, blah.


Your ability to gather intel and stay safe should not be invulnerable to any and all player interaction.

Quote:
At the end of the day, your desired playstyle of ambushing non-combat or severely disadvantaged ships in one-sided buttsex fights isn't something the other guy is interested in, and he does not have to stick around for it-- and CCP should not make changes so that you can have an easier time of it. If near-helpless ships that won't run from a fight they can't win are what you want, the rats are all over the place. Stop expecting intelligent enemies to be unintelligent just for you.


I don't give a **** what the other guy is interested in. You should not have an asset that is beyond attack, just as a player in space should not be beyond attack.

Do you not get it? I am granting you your Goddamned mother ****ing ****headed point. Okay! So cloaked ships should not be safe. Fine! Neither should your source of intel be similarly safe. You cannot have your cake and eat it too. Your posts all boil down to: Me! Me! Me! Me! Me! Me!

You would not comprehend game balance if it literally hit you on the forehead.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#3558 - 2015-12-01 04:40:23 UTC
What I am saying Mike, if you can wrap your head around it....is the following...

If you want to be able to hunt a cloaked ship...YOU MOTHER ****ING HAVE TO GIVE UP SOMETHING IN RETURN YOUR GREEDY SON OF A *****.

It is just that simple.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#3559 - 2015-12-01 04:42:33 UTC
Teckos Pech wrote:
You cannot have your cake and eat it too. Your posts all boil down to: Me! Me! Me! Me! Me! Me!

You would not comprehend game balance if it literally hit you on the forehead.


Quoting for posterity, and because it made me smile.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#3560 - 2015-12-01 04:52:23 UTC
It's exactly like the Freighter rebalance thread.

They really do think they should get something for nothing. They are not capable of conceiving the fact that the game might be balanced, much less that it's already unabalanced in their favor. In their skewed minds, the game won't be balanced until they're perfectly bubble wrapped and no one can touch them.

They genuinely think they should just get blanket buffs without any thought towards game balance.

A more blind, selfish mindset I cannot imagine.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.