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[Proposal] - Allow Warfare Links To Be Used By One Account Solo Players

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2012-01-03 12:50:04 UTC
Takara Mora wrote:
Jitacaldari wrote:
Andski wrote:
I hear one of the benefits of a "massively multiplayer online game" is that you can play with other people.

I think this guy has got it right.


It's also a huge DISADVANTAGE to MMO's .... playing with others can be severely overrated :)

Yeah, I can be anti-social at times ... and so can lot's of potential CCP customers ... CCP has already invested all the money to develop the system ... to maximize returns, they should cater to as wide a customer base as possible.

I'm not taking either side of the debate as to allowing solo fleet boosts ... just pointing out that it's a valid point to debate - why shouldn't an FC flying solo, get all the same benefits of his own skills first, even before fleeting up? It's never made sense to me that a solo FC wouldn't be able to get his own boosts ... just doesn't compute. It doesn't break the game or anything, sure, but just doesn't make any sense from a fluff perspective.




You're not an FC if you don't have an F to C. Doing this would mean you'd have to totally change the way bonuses are applied, as you currently need valid squads for them. It's just not worth the dev's time.
Rico Minali
Federal Navy Academy
Gallente Federation
#22 - 2012-01-03 17:56:36 UTC
They give bonuses to fleets, not individual ships. One player with two accounts is paying twice as much to play as a person with a single account, this clearly has benefits.

Trust me, I almost know what I'm doing.

X Gallentius
Black Eagle1
#23 - 2012-01-03 19:08:52 UTC  |  Edited by: X Gallentius
Gang links are the worst thing for solo players using their single account to roam around low sec space. But not having an alt scout is worse because sometimes the single solo player jumps into gate camps where the player with the scouting alt wouldn't. Part of the game.

However, I would like fleet boosters to show up on killmails since many times they contribute just as much as the firing ship in getting the kill.
Xorv
Questionable Acquisitions
#24 - 2012-01-03 20:38:52 UTC
Rico Minali wrote:
They give bonuses to fleets, not individual ships. One player with two accounts is paying twice as much to play as a person with a single account, this clearly has benefits.


If it's widely accepted by EVE's player community that paying more real money should result in big in game advantages, perhaps CCP should revisit the NeX store and put purchasable game breaking benefits for loads of $$$. ...No, I'm not actually advocating that, but it is the implication from what I hear some posters saying about this issue.

I don't support the OPers suggestion, but he's right that there is an issue. Gang Links and especially T3 ships using them off grid needs to be looked at.
Lykouleon
Noble Sentiments
Second Empire.
#25 - 2012-01-03 23:29:46 UTC
0/10, bad troll is bad.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Mashie Saldana
V0LTA
OnlyFleets.
#26 - 2012-01-04 01:12:33 UTC
A couple of years ago the gang system was a bit buggy (big surprise), however what the bug did was to let you create 1-man gangs where your gang mods and gang bonuses were applied to your own ship. It was actually a really nice feature to have the year it lasted.

Now solo pvp = main + cloaking T3 booster alt so if anything this would add some more variety back to the game.
Mars Theran
Foreign Interloper
#27 - 2012-01-08 01:18:55 UTC  |  Edited by: Mars Theran
Danika Princip wrote:
Takara Mora wrote:
Jitacaldari wrote:
Andski wrote:
I hear one of the benefits of a "massively multiplayer online game" is that you can play with other people.

I think this guy has got it right.


It's also a huge DISADVANTAGE to MMO's .... playing with others can be severely overrated :)

Yeah, I can be anti-social at times ... and so can lot's of potential CCP customers ... CCP has already invested all the money to develop the system ... to maximize returns, they should cater to as wide a customer base as possible.

I'm not taking either side of the debate as to allowing solo fleet boosts ... just pointing out that it's a valid point to debate - why shouldn't an FC flying solo, get all the same benefits of his own skills first, even before fleeting up? It's never made sense to me that a solo FC wouldn't be able to get his own boosts ... just doesn't compute. It doesn't break the game or anything, sure, but just doesn't make any sense from a fluff perspective.




You're not an FC if you don't have an F to C. Doing this would mean you'd have to totally change the way bonuses are applied, as you currently need valid squads for them. It's just not worth the dev's time.


Actually, all the Devs would have to do is make it so you are always a valid squad.

Seperated from fleet = valid squad = invalid fleet

Solo = valid squad = no fleet

In fleet formation on grid = valid squad = valid fleet

...and for the fix so many of you want:

In Fleet off grid, sperated from fleet formation and squad = valid squad = invalid fleet. i.e: If you're the gang booster; you don't boost.

Really though, there has to be a level where it is system wide, and where it is on grid. For example, a Cap ship with gang links should boost system wide as a Fleet Commander; but not as Wing Commander, or a Squad Commander.

Conversely, a Battle Cruiser acting as a Squad Commander, Wing Commander, or Fleet Commander; should only Boost on grid; while being unable to boost system wide due to limited onboard hardware and the like. Much smaller ship = Limited Projection.

Might be nice if they worked some of this into reworking fleet mechanics; such as they mentioned they were eventually going to do, some time ago.

edit: Technically speaking, a Sniper is always a valid squad. Whether he is entirely alone, or with a spotter; he is still a valid squad.
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