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[December] Command Destroyers

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Author
Rek Seven
University of Caille
Gallente Federation
#541 - 2015-11-26 21:03:44 UTC
Xequecal wrote:
The Pontifex easily does over 300 DPS with like 60km range on its weapons.


It doesn't really though Blink
Rowells
Blackwater USA Inc.
Pandemic Horde
#542 - 2015-11-26 22:30:31 UTC
Rek Seven wrote:
I'm struggling to come up with a good Pontifex fit that isn't left with empty highs and still requires CPU and power rigs. I'm aiming for around 15k ehp, 1 link and a MJFG.

As for the bonuses, the spool up bonus seems like a waste and a MJFG range bonus per level (10km at level 5) would be much more useful. I don't see why this ship doesn't have the 3% per level boost to links like the command ships. These two issues make me question if i should even bother training the CD skill past level 1.

After playing around on sisi for an hour, overall i'm left feeling that the Pontifex could do with a little more CPU to make sure it can fill both it's specialized roles without sacrificing too much.

If you're trying to move things quickly, either for rescue or offensively, less time spent in one place (presumably under fire) is better. Whereas changing the range may not be beneficial, especially if that range easily brings you in warp range and you have effectively gained little.
Rek Seven
University of Caille
Gallente Federation
#543 - 2015-11-26 22:47:59 UTC  |  Edited by: Rek Seven
With the CD skill at 5 i think you only save about 2 seconds spool up on a level 5 MJFG, which is practically insignificant.

Whether you have a 6.5km range or a 10km rang, you are still in, or on the edge of, scram range. I just feel that the current range leads to too large a margin for error, which is easily overcome by those with the ability to blob but not the smaller gangs.
Rowells
Blackwater USA Inc.
Pandemic Horde
#544 - 2015-11-26 23:18:13 UTC
Rek Seven wrote:
With the CD skill at 5 i think you only save about 2 seconds spool up on a level 5 MJFG, which is practically insignificant.

Whether you have a 6.5km range or a 10km rang, you are still in, or on the edge of, scram range. I just feel that the current range leads to too large a margin for error, which is easily overcome by those with the ability to blob but not the smaller gangs.

2sec is not really that insignificant when the counter to it is scramming. 2 sec practically removes any BS or BC from having a chance at turning it off.

And as for blob vs gang: not much changed. Only real difference is a slightly smaller fleet can use these as effectively to remove things like logi and other key ships. More chance to inflict damage than before.
Rek Seven
University of Caille
Gallente Federation
#545 - 2015-11-26 23:34:40 UTC  |  Edited by: Rek Seven
Well we will just have to agree to disagree...

For me that 2 seconds is not worth the training time. The time on grid can be completely mitigated by using 2 CDs in tandem and with good timing. Furthermore, when using them in a gang, there are several things you can do to stop these ship from being targeted and scrammed. The end result is that the spool up bonus will be unimportant to all but the solo player.

Even a MJFG reaction time bonus would be better than what we have currently.
FT Diomedes
The Graduates
#546 - 2015-11-27 00:34:05 UTC
Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sgt Ocker
What Corp is it
#547 - 2015-11-27 02:18:48 UTC
FT Diomedes wrote:
Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships.

When the biggest blob in the game starts promoting a coming change as being good, you know it is going to be abused and is far from balanced.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

RcTamiya
Magister Mortalis.
#548 - 2015-11-27 12:36:11 UTC
Sgt Ocker wrote:
FT Diomedes wrote:
Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships.

When the biggest blob in the game starts promoting a coming change as being good, you know it is going to be abused and is far from balanced.



imagine somebodys face if you mjd out all their logis 100k away and far out of reprange *_*
DrysonBennington
Eagle's Talon's
#549 - 2015-11-27 12:47:34 UTC
Ah look the STORK brought us this year....more little Squiddies...how cute.
marly cortez
Ministry of War
Amarr Empire
#550 - 2015-11-27 13:45:01 UTC
Looks the have very little value except to Lo-Sec Gankers to me.

Humanity is the thin veneer that remains after you remove the baffled chimp.

FT Diomedes
The Graduates
#551 - 2015-11-27 13:47:45 UTC
Sgt Ocker wrote:
FT Diomedes wrote:
Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships.

When the biggest blob in the game starts promoting a coming change as being good, you know it is going to be abused and is far from balanced.


I'm sorry, but I only weigh 175 pounds. I hardly think that qualifies me for the title "biggest blob in the game."

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

afkalt
Republic Military School
Minmatar Republic
#552 - 2015-11-27 14:05:27 UTC
FT Diomedes wrote:
Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships.


I've never been able to work out if MJDs work on ticks or if they are like weapons.
FT Diomedes
The Graduates
#553 - 2015-11-27 14:10:24 UTC
afkalt wrote:
FT Diomedes wrote:
Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships.


I've never been able to work out if MJDs work on ticks or if they are like weapons.


Either way, this is not sex, having it happen faster is always better.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rek Seven
University of Caille
Gallente Federation
#554 - 2015-11-27 14:19:27 UTC  |  Edited by: Rek Seven
FT Diomedes wrote:
afkalt wrote:
FT Diomedes wrote:
Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships.


I've never been able to work out if MJDs work on ticks or if they are like weapons.


Either way, this is not sex, having it happen faster is always better.


But not as useful as my suggested range or reactivation bonus in the majority of situations.

Any frig, destroyer or cruiser in range will still insta-lock you as soon as you activate the jump field and bloom your sig, making that 2 seconds irrelevant.

I'd be interested to hear how you envisage using the MJFG on these ships... Do you plan on getting a warp-in on a target using a cloaky scout or are you thinking about using them in conjunction with another CD?
FT Diomedes
The Graduates
#555 - 2015-11-27 15:27:35 UTC
Rek Seven wrote:
FT Diomedes wrote:
afkalt wrote:
FT Diomedes wrote:
Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships.


I've never been able to work out if MJDs work on ticks or if they are like weapons.


Either way, this is not sex, having it happen faster is always better.


But not as useful as my suggested range or reactivation bonus in the majority of situations.

Any frig, destroyer or cruiser in range will still insta-lock you as soon as you activate the jump field and bloom your sig, making that 2 seconds irrelevant.

I'd be interested to hear how you envisage using the MJFG on these ships... Do you plan on getting a warp-in on a target using a cloaky scout or are you thinking about using them in conjunction with another CD?


My Corp is looking to use them for small gang stuff in conjunction with Interdictors, T3D's, and other small stuff. So, I expect to get warp-ins from my T3D, bubble and point what we want to kill, scram what we don't, activate mjdf, split them up, kill, repeat. There are lots of other potential uses of course, but for the most part I expect to use these in small gang fights (less than ten pilots on our side). They will also be useful for gate and station huggers.

I rarely participate in large fleet fights except as a capital ship or Interdictor pilot, so have not put much thought into how to use them on that scale.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rek Seven
University of Caille
Gallente Federation
#556 - 2015-11-27 17:21:25 UTC
@ CCP what happens if you try to jump someone off the edge of a pos forcefield (e.g. a link alt orbiting)? Can the forcefield get in the way of you jumping if the CD is not between the target and the forcefield, pointing away from the forcefield?
Sexy Cakes
Have A Seat
#557 - 2015-11-27 22:26:38 UTC
These things look game breakingly OP

Not today spaghetti.

elitatwo
Zansha Expansion
#558 - 2015-11-27 23:58:03 UTC
Sexy Cakes wrote:
These things look game breakingly OP


Shhhh!!! I do want to fly them before they nerf them down again, look what you have done to the Stratios even before she even went live.

No more amputations on pirate ships, capiche?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Fourteen Maken
Karma and Causality
#559 - 2015-11-28 15:58:56 UTC
This is gonna suck.
Rain6637
GoonWaffe
Goonswarm Federation
#560 - 2015-11-28 16:30:41 UTC
Micro Jump Drive Generator should have a range indicator bubble in tactical overview.