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What's the least used module/module type in EVE at the moment?

Author
Valacus
Streets of Fire
#1 - 2015-11-26 01:38:53 UTC
What do you imagine is the least used module or module type in the game right now and why?. I have a few theories, but I want to know what everyone else thinks. Also, what do you think can be done to make said module not so useless?
Paranoid Loyd
#2 - 2015-11-26 02:34:39 UTC  |  Edited by: Paranoid Loyd
Light Defender Missile I, I know, I know it's not a module.
If rigs count, it's probably any Capital Scanning Rig
As far as actual modules, Shield Flux Coil? Then there is the auto targeting systems and the passive targeting systems, but those both have their niche uses. I suppose one could argue the same for the flux coils...
It's hard to imagine with all the niche things in the game and very little idea of how many people actually do them. For example I use a passive targeter on a daily basis, others may be using it once in a blue moon and PVEers have absolutely no use for it.

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Fix the Prospect!

Mephiztopheleze
Laphroaig Inc.
#3 - 2015-11-26 02:44:02 UTC
At a guess: Target Spectrum Breakers.

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Paranoid Loyd
#4 - 2015-11-26 02:47:46 UTC
Mephiztopheleze wrote:
At a guess: Target Spectrum Breakers.

You would be surprised how many people fit them. I see them more than you would think while scanning.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ace Lapointe
The Scope
Gallente Federation
#5 - 2015-11-26 04:07:43 UTC
Clone Vat Bays.
elitatwo
Zansha Expansion
#6 - 2015-11-26 06:43:02 UTC
Paranoid Loyd wrote:
Light Defender Missile I,...


What's that? Big smile

Oh and meta 1-3 cap boosters, long points, neuts, nos's, shield boosters, armor reps, armor hardeners, adaptive nano platings, tracking disruptors, target painters and some others.

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W0lf Crendraven
Federal Navy Academy
Gallente Federation
#7 - 2015-11-26 08:24:19 UTC
elitatwo wrote:
Paranoid Loyd wrote:
Light Defender Missile I,...


What's that? Big smile

Oh and meta 1-3 cap boosters, long points, neuts, nos's, shield boosters, armor reps, armor hardeners, adaptive nano platings, tracking disruptors, target painters and some others.


Some of that is wrong tbh, for fitting usage some of those mods see regular use.
Owen Levanth
Sagittarius Unlimited Exploration
#8 - 2015-11-26 16:10:19 UTC
W0lf Crendraven wrote:
elitatwo wrote:
Paranoid Loyd wrote:
Light Defender Missile I,...


What's that? Big smile

Oh and meta 1-3 cap boosters, long points, neuts, nos's, shield boosters, armor reps, armor hardeners, adaptive nano platings, tracking disruptors, target painters and some others.


Some of that is wrong tbh, for fitting usage some of those mods see regular use.


Also I think at least some of those got bulldozed over by tiericide already and others again (target painters and tracking disruptors, for example) are planned to be bulldozed over. So no 1-3 meta levels for those anymore, at least not in the sense of yesterday. P
Arla Sarain
#9 - 2015-11-26 17:18:16 UTC
passive targeters I bet
Bumblefck
Kerensky Initiatives
#10 - 2015-11-26 18:30:10 UTC
Arla Sarain wrote:
passive targeters I bet




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HeXxploiT
Doomheim
#11 - 2015-11-26 21:55:55 UTC
Shield flux coils & shield rechargers. These modules are dedicated to a specific type of tank but very few ships aside from the rattlesnake can utilize this tank effectively so the modules go largely unused aside from when one fits them merely because they "fit".
Ace Lapointe
The Scope
Gallente Federation
#12 - 2015-11-26 22:25:33 UTC  |  Edited by: Ace Lapointe
HeXxploiT wrote:
Shield flux coils & shield rechargers. These modules are dedicated to a specific type of tank but very few ships aside from the rattlesnake can utilize this tank effectively so the modules go largely unused aside from when one fits them merely because they "fit".


Drake, Gila, Moa, Typhoon, Typhoon Fleet Issue, Domi, Raven, Scorp and N. Scorp, N. Raven, Tempest, Ishtar, Vexor, N. Vexor.. Those are just a few, that have fits that work with these..
HeXxploiT
Doomheim
#13 - 2015-11-26 23:27:01 UTC
Ace Lapointe wrote:
HeXxploiT wrote:
Shield flux coils & shield rechargers. These modules are dedicated to a specific type of tank but very few ships aside from the rattlesnake can utilize this tank effectively so the modules go largely unused aside from when one fits them merely because they "fit".


Drake, Gila, Moa, Typhoon, Typhoon Fleet Issue, Domi, Raven, Scorp and N. Scorp, N. Raven, Tempest, Ishtar, Vexor, N. Vexor.. Those are just a few, that have fits that work with these..


Most of which are better served using a superior tank form.
Ace Lapointe
The Scope
Gallente Federation
#14 - 2015-11-26 23:36:17 UTC
HeXxploiT wrote:
Ace Lapointe wrote:
HeXxploiT wrote:
Shield flux coils & shield rechargers. These modules are dedicated to a specific type of tank but very few ships aside from the rattlesnake can utilize this tank effectively so the modules go largely unused aside from when one fits them merely because they "fit".


Drake, Gila, Moa, Typhoon, Typhoon Fleet Issue, Domi, Raven, Scorp and N. Scorp, N. Raven, Tempest, Ishtar, Vexor, N. Vexor.. Those are just a few, that have fits that work with these..


Most of which are better served using a superior tank form.


Superior tank for? Passive shields are generally pretty powerful for 1v1 and PvE, a Rattle can push 1.4k EHP per/s, and still be DPS effective due to it's bonus's, I have seen some people PvP with fits like that, and they smash small gangs and Solo pilots, Gila Passives are hard as nails to snap Solo, as is the Moa and N. Scorp, got to remember, a superior tank only exists so long as the right scenario for it, for example, I have a Armour Rattlesnake, not it's superior tank for by default, it has double the EHP of an Shield Rattle, and full Mids for EWAR, on that note, Hull Drakes will wreak and tear the crap out of small gangs, so your superior tank doesn't exist, it changes with scenarios and events, Active Tanks are the bomb for Missions I think, my Rattle can tank 4k DPS when I need it too (No heat, or Links), but wait till it gets hit by a Neut, then bam, you wish you had a Passive, everything depends on situation and scenario.
Gully Alex Foyle
The Scope
Gallente Federation
#15 - 2015-11-27 06:55:48 UTC
Hull repair / Remote hull repair?

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Ace Lapointe
The Scope
Gallente Federation
#16 - 2015-11-27 10:23:30 UTC
Gully Alex Foyle wrote:
Hull repair / Remote hull repair?


They actually get used a fair bit in WH Space
Kosetzu
The Black Crow Bandits
Northern Coalition.
#17 - 2015-11-27 14:39:50 UTC
Capacitor Batteries to some extent I would think. Sure they have their uses, but you mostly fit a cap booster.

Cap Flux coils (when you have power relays).

100mm Armor Plates, Small Shield Extenders.

Micro (maybe small too) Smartbombs.

Most of the capital rigs.
Valacus
Streets of Fire
#18 - 2015-11-27 18:52:27 UTC
Not that they're underused, but I hate the way ECCM modules work, namely in that they work only as a counter to ECM and otherwise nerf your ship with no benefit at all. Tracking computers, sensor boosters, capacitor boosters, and propulsion modules all provide a benefit to your fitting regardless of whether the enemy brings the associated EWAR to the field. ECCM does not.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#19 - 2015-11-27 18:54:33 UTC
Valacus wrote:
Not that they're underused, but I hate the way ECCM modules work, namely in that they work only as a counter to ECM and otherwise nerf your ship with no benefit at all. Tracking computers, sensor boosters, capacitor boosters, and propulsion modules all provide a benefit to your fitting regardless of whether the enemy brings the associated EWAR to the field. ECCM does not.

ECCM makes you harder to probe. Very much useful to make it difficult to find your OGB or prevent fleet warpins.
Valacus
Streets of Fire
#20 - 2015-11-27 19:17:56 UTC
Kosetzu wrote:
Valacus wrote:
Not that they're underused, but I hate the way ECCM modules work, namely in that they work only as a counter to ECM and otherwise nerf your ship with no benefit at all. Tracking computers, sensor boosters, capacitor boosters, and propulsion modules all provide a benefit to your fitting regardless of whether the enemy brings the associated EWAR to the field. ECCM does not.

ECCM makes you harder to probe. Very much useful to make it difficult to find your OGB or prevent fleet warpins.


Well, the ECM/ECCM discussion is for another thread. Another module I don't see used often are the warp accelerators. Warp implants also go completely ignored because they suck balls.
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