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Making ISK with level 3 missions?

Author
Ragnar Gunn
Caldari Provisions
Caldari State
#1 - 2015-11-25 22:10:06 UTC
I'm currently running level 3 security missions in my Drake while I train up to do level 4 missions. My question is how to make a worthwhile amount of ISK while doing so. at like 400,000 ISK (reward included, bounty not included) and an average of 10 - 15mins per mission (longer for some), that's only in the 2 - 4 mil per hour range. Reading rookie chat there are people doing exploration claiming to make 30 - 40mil ISK an hour.

Now I know they are investing time into scanning stuff down, etc, etc but that's huge margin in terms of isk per hour.

Would towing around a few MTU's in level 3 missions and taking the extra time to go pick them all up be worth doing or what? I enjoy missions but am struggling to see any sort of decent return with them. I could hop on the exploration wagon and make more I suppose but I don't really care for that.

So is there something I can do to better my ISK per hour right now without changing "careers" or is it just a "not happy, then dont do it" situation?
Hasikan Miallok
Republic University
Minmatar Republic
#2 - 2015-11-25 22:24:42 UTC  |  Edited by: Hasikan Miallok
People getting big ISK/hour out of level III are generally not flying Drakes they are flying Machs and Ishtars.

I do not really run level IIIs but some thoughts:

1) It is absolutely essential you mission for a corp with good ISK/LP ratios. In other words ABSOLTUTELY NOT Caldari Navy, Emperors Family, Fed Navy etc. Something like SOE is good though they have very few level III agents. This will give you better ISK/hour in the IIIs and give you good corp standing for IVs with a solid missioning corp. Mission running is about LP.

2) High ISK/hr generally comes from blitzing which means declining long or slow missions and only accepting quickly completable ones. In the missions that you do accept you look up the mission and do the absolute minimum to complete and get out. No loot, no salvage and only shoot the minimum number of things to complete and get to next mission.

3) As level IIIs are short travel time is even more important than in level IVs. Consider warp speed rigs.

4) There are level IVs you can complete easily in basic ships. Cargo Delivery and Recon I are easily done in shuttles. Some of the low level IVs only have one or two Battleships. However do not fall into the trap of trying to run the bigger longer IVs in a Drake. You can do it but it takes forever and is not efficient.
Ragnar Gunn
Caldari Provisions
Caldari State
#3 - 2015-11-25 22:30:30 UTC
Why would people not use a Drake for level 3's? Surely they dont run level 2's in a Drake, too easy.
ergherhdfgh
Imperial Academy
Amarr Empire
#4 - 2015-11-25 22:40:00 UTC
As Hasikan already said the isk in missions is in the LP not the mission rewards. You have to figure LP in.

Before burner missions were introduced players typically were able to make more isk per hour doing level 3 than level 4's until they had really high Skills.

Null sec missions will pay out way more than high sec.

Running null sec anoms can get you 20+ million bounty ticks ( concord pays out bounties every 20 minutes each bounty payout is a "tick").

This is a game. You will hear people talk about fun per hour. In my opinion if you are chasing after what pays the most isk then you are playing eve wrong. You should be doing what is fun for you to do. You can make isk doing anything in this game.

However it's your game, don't let me tell you how to play it.

Want to talk? Join Cara's channel in game: House Forelli

Hasikan Miallok
Republic University
Minmatar Republic
#5 - 2015-11-25 22:42:14 UTC
Ragnar Gunn wrote:
Why would people not use a Drake for level 3's? Surely they dont run level 2's in a Drake, too easy.


I have run level IIIs in a Rattlesnake to pump standings. Generally I do not fire the missiles though as CN Cruise can be worth more than the mission rewards :D

The reward for level II is too low to bother but if you have to run them and a Drake gets through the gate why not use it. Just do not waste too many missiles or you will make a loss.

You fly what is optimal for the most ISK/hr. If people could get carriers into hisec they would mission with them.


Do Little
Bluenose Trading
#6 - 2015-11-25 22:42:33 UTC
Level 3 missions are great for standing, not so great for ISK. As mentioned, you can make more by using a fast ship and blitzing the missions.

Exploration is inconsistent - you may get a run of good sites where you make a lot of ISK and then nothing but carbon for a while. Sleeper cache can be found in highsec and is worthwhile but highsec data and relic sites are only for practice.

You can make decent ISK in highsec running DED combat sites in a battlecruiser http://wiki.eveuniversity.org/An_advanced_guide_to_maximizing_isk_from_hi_sec_exploration
Ragnar Gunn
Caldari Provisions
Caldari State
#7 - 2015-11-25 22:42:48 UTC
ergherhdfgh wrote:
As Hasikan already said the isk in missions is in the LP not the mission rewards. You have to figure LP in.

Before burner missions were introduced players typically were able to make more isk per hour doing level 3 than level 4's until they had really high Skills.

Null sec missions will pay out way more than high sec.

Running null sec anoms can get you 20+ million bounty ticks ( concord pays out bounties every 20 minutes each bounty payout is a "tick").

This is a game. You will hear people talk about fun per hour. In my opinion if you are chasing after what pays the most isk then you are playing eve wrong. You should be doing what is fun for you to do. You can make isk doing anything in this game.

However it's your game, don't let me tell you how to play it.


Ah yes. I forgot about LP. I should probably figure out the best way to turn that into ISK.
ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2015-11-25 22:44:51 UTC
Ragnar Gunn wrote:
Why would people not use a Drake for level 3's? Surely they dont run level 2's in a Drake, too easy.

Once again making isk in missions is all about speed running. You want to turn in as many missions as you can in as short amount of time as possible, if making maximum isk is your goal that is.

Doing missions really fast usually involves laying down decent dps. The drake is known for a lot of things but high amounts of damage is not one of them.

I've run level 4's like AE and Worlds Collide in a drake before. It can be done. Granted it took me all night long to run the one mission but I did it. That was before all of the "re-balancing" so IDK if it is still possible.

Like I said already it's a game and it's all about the fun. If you like your Drake and enjoy running missions in it don't let anyone tell you not to. The Drake was my favorite ship for a long long time.

Want to talk? Join Cara's channel in game: House Forelli

Hasikan Miallok
Republic University
Minmatar Republic
#9 - 2015-11-25 22:46:31 UTC  |  Edited by: Hasikan Miallok
Ragnar Gunn wrote:



Ah yes. I forgot about LP. I should probably figure out the best way to turn that into ISK.


Use this Calculator

If the best your corp can do on that is less than 1000 ISK/LP change corps :D

ALSO a 0.5 mission agents offers substantially more LP than a 0.9 mission agent. The lower the sec status of the agent system the better.
Ragnar Gunn
Caldari Provisions
Caldari State
#10 - 2015-11-25 22:50:55 UTC
Hasikan Miallok wrote:
Ragnar Gunn wrote:



Ah yes. I forgot about LP. I should probably figure out the best way to turn that into ISK.


Use this Calculator

If the best your corp can do on that is less than 1000 ISK/LP change corps :D

ALSO a 0.5 mission agents offers substantially more LP than a 0.9 mission agent. The lower the sec status of the agent system the better.


Trying to understand that calculator. I plugged in Caldari Navy, then location was The Forge and I hit "Select Corporation Buy Prices"

So from that do I look for the item that has the best ISK/LP and go for that?
ergherhdfgh
Imperial Academy
Amarr Empire
#11 - 2015-11-25 22:51:29 UTC
Also skills can help a lot. If you are planning on running missions you should definitely train up the appropriate "Connections" skill. For combat missions that is "Security Connections". Just look through all the social skills there are others that will help with payouts some of them not so obvious.

Mission rewards are calculated in part by your standing so connections will increase payouts as well. Of course "negotiations" will help and "Social" will get your standing up faster thus helping indirectly.

Want to talk? Join Cara's channel in game: House Forelli

Hasikan Miallok
Republic University
Minmatar Republic
#12 - 2015-11-25 23:03:32 UTC  |  Edited by: Hasikan Miallok
Ragnar Gunn wrote:
Hasikan Miallok wrote:
Ragnar Gunn wrote:



Ah yes. I forgot about LP. I should probably figure out the best way to turn that into ISK.


Use this Calculator

If the best your corp can do on that is less than 1000 ISK/LP change corps :D

ALSO a 0.5 mission agents offers substantially more LP than a 0.9 mission agent. The lower the sec status of the agent system the better.


Trying to understand that calculator. I plugged in Caldari Navy, then location was The Forge and I hit "Select Corporation Buy Prices"

So from that do I look for the item that has the best ISK/LP and go for that?


Yep sort by the ISK/LP by clicking at the top of the column. ignore any stupidly high values (higher than say 10,000 ISK/LP) they are probably part of some scam and not genuine buy offers.

Caldari Navy are not good to mission for once you have good enough standings for low Jita tax rates. The reason is the items they sell are also available in Faction War so the prices are a bit tanked.
Ragnar Gunn
Caldari Provisions
Caldari State
#13 - 2015-11-25 23:22:12 UTC  |  Edited by: Ragnar Gunn
Well for starters and learning the LP system I turned 38,000 Caldari Navy LP into 23 million ISK selling the faction ammo. Not sure if this is a good return or not, but that's what I got out of it.

Also I'm reading an article (not sure how old it is) but it says instead of Caldari Navy I might be better with running missions for the Lai Dai faction. Any truth to this? Should I look outside of Caldari all together?
Hasikan Miallok
Republic University
Minmatar Republic
#14 - 2015-11-25 23:45:34 UTC  |  Edited by: Hasikan Miallok
Ragnar Gunn wrote:
Well for starters and learning the LP system I turned 38,000 Caldari Navy LP into 23 million ISK selling the faction ammo. Not sure if this is a good return or not, but that's what I got out of it.

Also I'm reading an article (not sure how old it is) but it says instead of Caldari Navy I might be better with running missions for the Lai Dai faction. Any truth to this? Should I look outside of Caldari all together?


That is a 0.6 ratio 600 ISK per LP. That is about right for Caldari Navy.

Basically you can either:

1) select a Corp that has consistently reasonable ISK/LP. Generally SOE that comes in between 1400 and 2000 ISK per LP (more than double your CN returns)

2) or chase higher ratios and swap corps when necessary. You can often get 4000 or more ISK per lP for very short periods until the market gets saturated by picking the right corp. This is hard work and you need to be on top of the market.

I would suggest SOE as:

1) the demand for SOE stuff are so high the returns rarely fluctuate
2) the SOE items do not need you to muck about buying or collecting tags
3) the SOE derived standing hit to Caldari is very small and can be pretty much ignored
Ragnar Gunn
Caldari Provisions
Caldari State
#15 - 2015-11-25 23:49:32 UTC
Hasikan Miallok wrote:
Ragnar Gunn wrote:
Well for starters and learning the LP system I turned 38,000 Caldari Navy LP into 23 million ISK selling the faction ammo. Not sure if this is a good return or not, but that's what I got out of it.

Also I'm reading an article (not sure how old it is) but it says instead of Caldari Navy I might be better with running missions for the Lai Dai faction. Any truth to this? Should I look outside of Caldari all together?


That is a 0.6 ratio 600 ISK per LP. That is about right for Caldari Navy.

Basically you can either:

1) select a Corp that has consistently reasonable ISK/LP. Generally SOE that comes in between 1400 and 2000 ISK per LP (more than double your CN returns)

2) or chase higher ratios and swap corps when necessary. You can often get 4000 or more ISK per lP for very short periods until the market gets saturated by picking the right corp. This is hard work and you need to be on top of the market.

I would suggest SOE as:

1) the demand for SOE stuff are so high the returns rarely fluctuate
2) the SOE items do not need you to muck about buying or collecting tags
3) the SOE derived standing hit to Caldari is very small and can be pretty much ignored


So in short, running missions for SOE will be better than Caldari Navy in almost every way, correct?
ergherhdfgh
Imperial Academy
Amarr Empire
#16 - 2015-11-26 00:17:08 UTC
Ragnar Gunn wrote:


So in short, running missions for SOE will be better than Caldari Navy in almost every way, correct?

It's better in the ways that have been stated.

It has it's draw backs.

For starters the mission agents are few and far inbetween. There will be lots of mission intruders in those systems and especially if you are flying something with a huge sig radius like a passive shield tanked Drake or a Marauder you'll have lots of "friends" come visit you in your missions. Just to name a few.

Want to talk? Join Cara's channel in game: House Forelli

Cherri Minoa
Serendipity Technologies Inc
#17 - 2015-11-26 00:18:15 UTC
A few things to remember when you are comparing your earnings to what other people "claim" to be making.

1. People exaggerate.
2. Even when they don't exaggerate, they tend to quote the maximum ISK / hour and forget to factor in all the various downtime.
3. Even when they are giving totally accurate figures, they have probably optimized for that type of operation and are grinding it as fast as they can for as long as they can. This may or may not be your idea of fun.

As an example, I just did 4 hours of PVE with 4 toons in null-sec and made a total of 320 million ISK. That works out at 20 million ISK / character / hour, which many people would say was a bit rubbish. But I took some time off to do some PVP, enjoyed my dinner without getting indigestion and generally had a fun time.

The best thing to do is not compete against some "claimed" earning figure, but decide just how much is a decent amount to suit your playstyle, and optimise for that.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Chainsaw Plankton
FaDoyToy
#18 - 2015-11-26 05:45:46 UTC
Ragnar Gunn wrote:
Why would people not use a Drake for level 3's? Surely they dont run level 2's in a Drake, too easy.

the drake works for lv3s but isn't an optimal ship. When I was a newb I used a drake for a pretty long time. These days I prefer turret ships, and if I use a missile ship it is usually a mordus legion ship because the missile velocity bonus makes them feel almost like turret ships. instant damage at range is a huge advantage, also you can pick off frigs at range as they approach you with a turret ship. That said many of the frigs in lv3s have very low HP so you can often volley them with the drake's missiles, but if you were using a ferox instead maybe that would only require 2 or 3 gun shots. and then you can use the rest of your guns on another target.

As said earlier speed is key. Many bounties are low in lv3s so skipping those and moving on to another missions to get more LP and rewards is often better than sitting around killing ships.

Caldari navy is good to grind some standings with for trading in Jita, but past that I wouldn't bother. sometimes you can get a decent price for it but the window is usually small as FW players have the same LP store with bonus stuff.

if you want to stick to caldari I'd pick someone with Caldari Navy Ballistic Control System Blueprint in the LP store. Between those and the co-proc bpc you should be able to trade at a decent rate with decent volume. there are a few other trades that can be good but any competition pretty much destroys the margin. Or go outside caldari and there are a bunch of other corps with decent trades. Just make sure you look at the volume, and/or understand the item you are trading in. For example a Zainou 'Beancounter' Science SC-801 is not worth 4399isk/lp. out of all the implants that end in x01 the volume is typically very low, and there are some other implants that have different rates. For example the WS-605 is similar to a 1% implant and it goes up to 618 instead of a 6% implant.

SoE is nice as it is typically a fast consistent trade, and you don't have to buy millions in tags for each trade. plus they have some of the best agents. Although the lv3 one is really far away from the storyline agent.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#19 - 2015-11-26 06:10:07 UTC
Cherri Minoa wrote:
A few things to remember when you are comparing your earnings to what other people "claim" to be making.

1. People exaggerate.
2. Even when they don't exaggerate, they tend to quote the maximum ISK / hour and forget to factor in all the various downtime.
3. Even when they are giving totally accurate figures, they have probably optimized for that type of operation and are grinding it as fast as they can for as long as they can. This may or may not be your idea of fun.

As an example, I just did 4 hours of PVE with 4 toons in null-sec and made a total of 320 million ISK. That works out at 20 million ISK / character / hour, which many people would say was a bit rubbish. But I took some time off to do some PVP, enjoyed my dinner without getting indigestion and generally had a fun time.

The best thing to do is not compete against some "claimed" earning figure, but decide just how much is a decent amount to suit your playstyle, and optimise for that.

isk/hour claims are only as good as the documentation.

Generally when people say isk/hour they mean how much isk+lp they generated actively doing an activity. So I log in and ship spin or chat most of the time, and I don't count that against my isk/hour because that wasn't time spend actively trying to make isk. But if I log in and rat I'll take my isk/time and get an isk/hour number. Or in missions get an (isk + lp* conversion rate)/time and get an isk/hour number. obviously this doesn't include trading time, but I'm okay with that because I know LP has a value that is pretty damn constant over time. However these numbers can be lumpy as they can be inconsistent, how do I count that 100mil isk drop I just got. what about a ship loss, or a streak of good/bad missions? Overall there is a pretty good average figure, but that takes more work than most people are willing to put in to get at.

In Cherri's case they made 320m over 4 hours with 4 characters, but imo it doesn't make sense to include a dinner break and a pvp break in that calculation. it only makes sense to track one activity at a time. If I tracked all my assets generated over all my time of playing eve and then divided by my time spent playing the result would be pretty horrible compared to the isk/hour claims floated by most people. and that makes a lot of sense because I spend a lot of time not even thinking about my isk/hour and instead fly around doing other stuff, also CCP has made a bunch of changes and my play style has changed a few times over the years. Also it leads to things like eating before I ever log on to "game" that number. which is something that imo doesn't really make sense to track. I can separate out my time specifically used for making isk out and track that to compare with other people which is the whole point of tracking isk/hour.

@ChainsawPlankto on twitter

Shallanna Yassavi
qwertz corp
#20 - 2015-11-26 06:42:46 UTC
SoE mission hubs, especially the high-level ones, tend to have gankers in them. They can make your life interesting.

A signature :o

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