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Limit Ancillary Shield boosters to one per ship

Author
Chihiro Chugakusei
Fortune Hunters - Navy Operations
#1 - 2015-11-25 09:00:38 UTC  |  Edited by: Chihiro Chugakusei
Proposal: Limit Ancillary Shield boosters to one per ship

Why change this module?
1. Ancillary Armor repairs are already limited to one per ship.
2. Dual ancillary shield boosters are a very powerful (overpowered?) combo. [See Dual ancillary boosters, & svipul].
3. Dual Ancillaries give shield ships a second way (besides passive regen), to have capless tank, and with far fewer fitting limitations than passive regen.

Discussion:
I was on SiSi doing t3 destroyer duels, testing fits for the different destroyers. Svipul obviously stood out as the best. Yes the svipul is easy to fit, but the main reason it is so strong and so easy to fit is these dual ancillary mediums. Combined with Cap-less guns, Cap-less tank, the complete freedom to fit 2 neuts and leave them running forever just syngergizes monstrously. Compound this with a basicaly infinite tank since you can fit 287+ Cap Booster 50s in your cargo hold, and svipuls fits this way might as well be a t4 destroyer.

I imagine if dual ancillaries are broken as hell on this ship, then it is on other ships with high resists too. If the reason to keep the modules this way, (multiple ancillaries per ship) is intended and makes shield tanking unique, then fine. But otherwise, it should be limited in the same way as ancillary armor repairs. So one per ship, because the way the modules are configured now they are ripe for abuse.

PS: I will be abusing them too now that I know.

Keep it up, +1

Solarus Explorer
The Veterans' Lounge
#2 - 2015-11-25 09:16:02 UTC  |  Edited by: Solarus Explorer
I play a lot with d3s, especially svipuls, however i dont find the dual ancil fit very good at all, neither for the svipul nor the jackdaw. So i'll have to -1 this suggestion.

I guess its a difference in opinion, but i find the dual med ancil fit to be rather weak compared to the buffer fit on the svipul and the active pithum c-type booster fit on the jackdaw.
RcTamiya
Magister Mortalis.
#3 - 2015-11-25 09:17:04 UTC
Agreed ... however, some Vargurnerds would hate you :)
Mike Voidstar
Voidstar Free Flight Foundation
#4 - 2015-11-25 09:18:48 UTC
You aren't wrong. When the armor version was introduced they specifically cited the OP nature of tha ASB for both limiting the AAR to one per hull and not making it cap free.

Why, after acknowledging that the ASB was counter to current game design (immune to outside interference) they left them that way I will never understand.

So +1 from me.
Lugh Crow-Slave
#5 - 2015-11-25 12:46:03 UTC
-1 the duel asb fits aren't all that op and a module being over powered on one ship is not a reason to nerff the entire module


The fact that AAR can only be for one is irrelevant for one armor had more resistance and gain a larger benefit from reps. Secondly armor and shield tank do not need to be more similar is good that they fly differently and have access to different fitting modules.



(As for the svip it is far from op with duel ASBs)
Serendipity Lost
Repo Industries
#6 - 2015-11-25 13:03:43 UTC
Getting beat by a svipul is not a sound basis for removing all dual ASB fits from the game. T3 dessy are getting worked. Just unbunch your panties until after the december changes get played on TQ for a bit.

Lan Wang
Federal Navy Academy
Gallente Federation
#7 - 2015-11-25 14:53:21 UTC
triple asb vargurs are for winners

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Mike Voidstar
Voidstar Free Flight Foundation
#8 - 2015-11-25 14:53:39 UTC
Getting beat by a svipul may not, but the ASB is clearly an OP module, and has been so since its introduction.
Serendipity Lost
Repo Industries
#9 - 2015-11-25 15:02:47 UTC  |  Edited by: Serendipity Lost
Mike Voidstar wrote:
Getting beat by a svipul may not, but the ASB is clearly an OP module, and has been so since its introduction.



A few comments on this.

1. You're opinion on the ASB is wrong. I'll never be able to justify it to you, or convince you of it, but still in the end - it's wrong.
2. ASBs allow a lot of content to happen that wouldn't otherwise. Small gangs fighting above thier weight class is just one.
3. Before ASB local shield rep pvp didn't happen beyond the frigate level. Now it does.
4. Will some folks fall victim to ships sporting ASB? Yeah they will. They will also be open to loss from ships fitting a very large alternate array of modules. Drams were OP - everyone flew them. Ishtards - again everyone was flying them - OP. Everyone isn't running around w/ ASB - NOT OP. (again - your opinion is wrong and the vast population is proving it by not flying ASB only)

I don't like brussel sprouts, but they aren't OP.
Moac Tor
Cyber Core
Immediate Destruction
#10 - 2015-11-25 15:06:31 UTC  |  Edited by: Moac Tor
Dual ASBs are fine. They should also allow dual AAR also, but you'd have to increase the amount of nanite they consume to balance it.

I don't understand why there is such a vast cargo bay on T3 destroyers though, although that is nothing to do with needing to nerf dual ASBs.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#11 - 2015-11-25 15:14:12 UTC
Yeah! Dual XLASB ravens are so powerful, they get about the same tank as a dual armor rep phoon (1 AAR/1 LAR). This is too powerful. Nerf plz.

ASBs use an absurd amount of cpu. 2 XLASBs on a BS still normally need a cpu rig. AAR use the same fitting as t1 reps (less in some cases). They continue to rep (albeit at a reduced amount) when they run out of charges.

ASBs on the other hand stop repping and go into long reload. During this time you have 0 tank. Yes you can stagger them for a sustainable tank, but all it takes is enough dps to deplete them quickly and you can kill most ASB setups.

"But the Vargur!". The vargur is a marauder and has bastion and a shield boost bonus. To really make an XLASB setup work you need crystals and links. This not the fault of only the module, but a combination of bonuses. Same story for the sleip.

The svipul is similar because it has a "tank" mode and small sig. The small sig mitigates damage and so he doesnt have to cycle the ASBs as much. Again, this is not the fault of the module, but the ship its fitted on. This will probably change come december and the svipul will see either a speed nerf or sig increase (or both).
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#12 - 2015-11-25 16:05:52 UTC
dual asb ships are easy to deal with, just punch through to armor each hit.
Nyalnara
Marauder Initiative
#13 - 2015-11-25 16:11:46 UTC
Stitch Kaneland wrote:
They continue to rep (albeit at a reduced amount) when they run out of charges.

ASBs on the other hand stop repping and go into long reload.


It just mean that you're bad at managing your ship, as you forgot to reload a module. Don't worry, it may happen to everybody, no one is going to point at you for not being an elite PvPer.

French half-noob.

Non, je ne suis pas gentil.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#14 - 2015-11-25 16:40:57 UTC
Nyalnara wrote:
Stitch Kaneland wrote:
They continue to rep (albeit at a reduced amount) when they run out of charges.

ASBs on the other hand stop repping and go into long reload.


It just mean that you're bad at managing your ship, as you forgot to reload a module. Don't worry, it may happen to everybody, no one is going to point at you for not being an elite PvPer.


Or, and i know this is a wild idea, there is enough dps on field that you burn through both ASBs before the first one is done reloading. Dont let that get in the way of your holier than thou attitude though.

Tanking a couple frigates is far different than tanking 8 HACs and a couple frigates.
Moac Tor
Cyber Core
Immediate Destruction
#15 - 2015-11-25 16:45:18 UTC  |  Edited by: Moac Tor
Nyalnara wrote:
Stitch Kaneland wrote:
They continue to rep (albeit at a reduced amount) when they run out of charges.

ASBs on the other hand stop repping and go into long reload.


It just mean that you're bad at managing your ship, as you forgot to reload a module. Don't worry, it may happen to everybody, no one is going to point at you for not being an elite PvPer.

Actually it is far better to keep it repping at the reduced amount if you have cleared a lot of the DPS off the field than to go onto a long reload with no reps at all. So Stitch is correct it is a useful feature of AARs.

I am not sure what you are talking about to be honest.
FT Cold
FT Cold Corporation
#16 - 2015-11-25 17:07:38 UTC  |  Edited by: FT Cold
I think the ASB offers a fine set of trade-offs for it's strength. If anything, the relative weakness of the AAR is something that should be investigated. Personally, I think that the AAR should have more charges and a slightly shorter reload time to compensate for it's relative weakness.

Edit: I don't want to mischaracterize the AAR, I still think that they're good and use them often, they're just weak in comparison.
MicDeath Titan
No Mans Corp
#17 - 2015-11-25 19:32:40 UTC
Valacus
Streets of Fire
#18 - 2015-11-25 19:47:09 UTC
Or just make cap booster charges bigger so people can't carry as many of them.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#19 - 2015-11-25 21:08:12 UTC
Valacus wrote:
Or just make cap booster charges bigger so people can't carry as many of them.



Yea because affecting active tanking for both armor tanking and non ASB shield fits to fix a module that doesnt even need fixing is a good idea.
Orca Platypus
Pator Tech School
Minmatar Republic
#20 - 2015-11-25 23:02:27 UTC
While admittedly I've been only in 3 t3d fights so far, your reasoning sounds like "We should nerf svipul because it's better at killing t3ds than other t3ds". Doesn't sound like a good enough reason to me.

I also use dual ASBs in PvE and I don't like where you are going. PvE has taken enough needless nerfs on behalf of irrelevant combat PvP.
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