These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

My EVE

 
  • Topic is locked indefinitely.
 

Metal Gear EVE - The ultimate null-sec infiltration guide

Author
Robert Sawyer
Deep Core Mining Inc.
Caldari State
#1 - 2015-11-22 20:44:55 UTC  |  Edited by: Robert Sawyer
Welcome, capsuleers of New Eden, to Metal Gear EVE, the best guide to null-sec infiltration in the entire realm of New Eden. When you've finished reading this short guide you will find yourself sneaking into hostile territory just like Solid Snake, only in a spaceship and not in a cardboard box!
First, we will start with the major nullsec entry regions:

  • Syndicate
  • Catch
  • Tribute
  • Vale of The Silent / Geminate
  • Great Wildlands
  • Delve


These are the main regions through which players enter the perilous null-security space. Getting in and out is the hard part: once you're inside, it's just the herds of miners you'll have to deal with, or the occasional Sabre patrol. Now, let's give a quick introduction and guide to each of the systems above. Each region has a short route inside, providing easy access. This is called a "gateway system", and it's often camped. We'll start with the most infamous region:

CATCH

Probably the most infamous system in the game is HED-GP. At a glance, this usual nullsec system is quick to turn into a graveyard for most capsuleers. This is the "gateway" system for the region, and it's heavily camped. As a matter of fact, a lot of juicy scam contracts are made with the destination here. Don't worry, you won't live to deliver the package, and you won't get your money back, either. As Boromir of Gondor said, "one does not simply jump into HED-GP".
Solution: Take the long way around through Querious - whatever you do, do not tread into this fell system.


Vale / Geminate

The home of the Garden Gnomes (officially "Get Off My Lawn"), this region is tranquil, but the gateway system is not. The system of BWF-ZZ is the main entrance into this sector. It is usually camped with Cruisers, Interceptors, Interdictors and the all-too-familiar Warp bubbles.
Solution: Instead of going here through Oijanen, take a short detour through Akkio and jump into EOA-ZC. Congratulations, you're in!


Tribute

This specific region belongs to CFC, the iconic alliance that is usually represented by the pudgy bee of the Goonswarm. The residents aren't so friendly, so beware! Once you go through Taisy, you will encounter the system of M-OEE8. This is a trap system as well, it is usually camped by a single player named G-Rod that utilizes a Sabre. Be careful, this little bastard is a real Shelob. Only that you, the passing little hobbit, gets eaten. And then digested. And then pooped out.
Solution: Go through Vale and enter the region. In extreme cases (if all the entrances are camped), resort to Wormholes or take the path that leads through Cobalt Edge or any other edgy system.



Syndicate

This is NPC-controlled nullsec. That means that you won't have to put up with annoying Goon patrols. However, be careful, as pirates still stalk this land.
Being next to the Gallente regions, you'll go through a lot of systems with funny French names. To get inside, many go through the system of MHC-R3. This is yet another camped system, usually held by an Interdictor or some Interceptors in warp bubbles.
Solution: Taking the long way around would be quite hard here. You could always use a Wormhole, but I'd recommend going in quickly through the system, or treading it when the campers are out for lunch or to bed.


Great Wildlands

Welcome to the Great Wildlands, also known as the Drone Regions. This is because there is a lot of drone-related content in that area (such as the notorious Ghost Sites which net you free Geckos). There are multiple camped entry systems here, because this is a big-ass place to live in.
Solution: Take a detour through Catch, or try your luck and force the entry into the gateway system.

"And when, at last, the moment is yours, that agony will become your greatest triumph."

Xanndros Yamato
State War Academy
Caldari State
#2 - 2015-11-23 00:16:44 UTC
...doctors hate him!
ugly angel
James Meeks Corporation LLC
#3 - 2015-11-25 11:05:54 UTC
Robert Sawyer wrote:


Syndicate

This is NPC-controlled nullsec. That means that you won't have to put up with annoying Goon patrols. However, be careful, as pirates still stalk this land.
Being next to the Gallente regions, you'll go through a lot of systems with funny French names. To get inside, many go through the system of MHC-R3. This is yet another camped system, usually held by an Interdictor or some Interceptors in warp bubbles.
Solution: Taking the long way around would be quite hard here. You could always use a Wormhole, but I'd recommend going in quickly through the system, or treading it when the campers are out for lunch or to bed.




Y9G-KS
D85-VD
TXW-EI
6-CZ49
PF-346

Also other ways to get into syndicate of which are hardly evercamped you're more likely to find camps in the next systems when the entrances are pipes -> like the PF-346 gate in FD-MLJ because its not a region gate :P

Furthermore Syndicate is Home TO SS/OSS/CAS/Unthinakbles/EVE-Uni to name a few - so its pretty busy :P.