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Countering Bumping ganks in highsec

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#581 - 2015-11-23 08:22:48 UTC
It is not a loophole.

It is not aggression no matter what you say.

You clearly do not want to engage in discussion as you keep ignoring my question of why imprudent behavior should be protected.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#582 - 2015-11-23 08:35:31 UTC
Teckos Pech wrote:
It is not a loophole.

It is not aggression no matter what you say.

You clearly do not want to engage in discussion as you keep ignoring my question of why imprudent behavior should be protected.


1. If you say so. I sincerely doubt the intent behind the physics engine had anything to do with keeping people from navigating at the whim of others. That's a purely emergent factor that has likely been left alone for the difficulty of changing it.

2. The 'nuh uh!' rebuttal is as time tested and effective as ever.

3. You are trying to reframe my argument into a strawman of your own design. I never said that imprudent behavior should be protected. In fact, my proposal based on the argument I did make was specifically designed to protect imprudent behavior as little as possible.

What I said was that bumping does not conform to the rules of high sec in a realistic or intuitive manner. Nothing there about protecting anybody.
Teckos Pech
Hogyoku
Goonswarm Federation
#583 - 2015-11-23 08:44:43 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
It is not a loophole.

It is not aggression no matter what you say.

You clearly do not want to engage in discussion as you keep ignoring my question of why imprudent behavior should be protected.


1. If you say so. I sincerely doubt the intent behind the physics engine had anything to do with keeping people from navigating at the whim of others. That's a purely emergent factor that has likely been left alone for the difficulty of changing it.

2. The 'nuh uh!' rebuttal is as time tested and effective as ever.

3. You are trying to reframe my argument into a strawman of your own design. I never said that imprudent behavior should be protected. In fact, my proposal based on the argument I did make was specifically designed to protect imprudent behavior as little as possible.

What I said was that bumping does not conform to the rules of high sec in a realistic or intuitive manner. Nothing there about protecting anybody.



1. Why not, as I noted it has been there for over a decade.

2. It is not the "nuh uh" response, it is a goddamn ******* fact. Currently bumping is not aggression.

3. No, that is a completely dishonest view in that to be bumped a player had to behave in a manner that is more consistent with risk seeking behavior than risk aversion/mitigation.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Hiasa Kite
Brutor Tribe
Minmatar Republic
#584 - 2015-11-23 08:44:47 UTC
Mike Voidstar wrote:
3. You are trying to reframe my argument into a strawman of your own design. I never said that imprudent behavior should be protected. In fact, my proposal based on the argument I did make was specifically designed to protect imprudent behavior as little as possible.

Claims his suggestion won't buff bad players.

Suggests a buff for bad players.

Gets pointed out repeatedly that it would in fact buff bad players.

Continues to claim his suggestion won't buff bad players.

Oh hi, brick wall, have you considered moving over there?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Mike Voidstar
Voidstar Free Flight Foundation
#585 - 2015-11-23 09:35:34 UTC
Hiasa Kite wrote:
Mike Voidstar wrote:
3. You are trying to reframe my argument into a strawman of your own design. I never said that imprudent behavior should be protected. In fact, my proposal based on the argument I did make was specifically designed to protect imprudent behavior as little as possible.

Claims his suggestion won't buff bad players.

Suggests a buff for bad players.

Gets pointed out repeatedly that it would in fact buff bad players.

Continues to claim his suggestion won't buff bad players.

Oh hi, brick wall, have you considered moving over there?



That's quite the army of strawmen you are trying to put in the field.

As the OP wanted a mindboggling overpowered mechanic put in place, I suggested an alternative that was as mild as is possible to get and still acknowledge that the OP had a concern that I considered worth examination.

The 'buff for bad players' granted zero additional protection to the bad player's beyond what they can already achieve, unless white knights can't help or freighters can mount guns currently. All it does is expose an aggressive player to the risks associated with that type of behavior, in space specifically designated to have those risks in place.

Still not claiming any such thing...

You might consider the building materials of your own walls before lamenting the hardness of mine.
Iain Cariaba
#586 - 2015-11-23 09:50:53 UTC
Mike Voidstar wrote:
...unless white knights can't help...

Except they can help. They're just too afraid of taking a miniscule hit to their precious, yet meaningless, sec status.
Mike Voidstar
Voidstar Free Flight Foundation
#587 - 2015-11-23 10:18:03 UTC
Exactly. So nothing of substance was added to freighter safety, as There are already options for fleetmates and white knights to help.

What I found objectionable was the unrealistic (within the framework of a spaceship game in fluidic space) and unintuitive mechanics of bumping, which were what my suggestion was aimed at.

It does not make a freighter safer, nor allow him options outside the guidelines he already has. It does place a measure of risk on initiating aggression using bumping, but all other forms of intentionally interfering with a ships navigation carry a harsher penalty, and by your own reckoning it removes a penalty so incredibly mild that it's not worth considering. If it's not severe enough to be considered a restriction now, it's not severe enough to matter if it's gone.
Lan Wang
Federal Navy Academy
Gallente Federation
#588 - 2015-11-23 10:26:22 UTC
nothing needs added to freighter safety, you wanna fly a capital ship then take your own precautions to protect it like everyone else

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lan Wang
Federal Navy Academy
Gallente Federation
#589 - 2015-11-23 10:35:24 UTC
wrong thread

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Hiasa Kite
Brutor Tribe
Minmatar Republic
#590 - 2015-11-23 12:21:28 UTC
Mike Voidstar wrote:
Hiasa Kite wrote:
Mike Voidstar wrote:
3. You are trying to reframe my argument into a strawman of your own design. I never said that imprudent behavior should be protected. In fact, my proposal based on the argument I did make was specifically designed to protect imprudent behavior as little as possible.

Claims his suggestion won't buff bad players.

Suggests a buff for bad players.

Gets pointed out repeatedly that it would in fact buff bad players.

Continues to claim his suggestion won't buff bad players.

Oh hi, brick wall, have you considered moving over there?



That's quite the army of strawmen you are trying to put in the field.

Cries straw man instead of dealing with the argument.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Kaarous Aldurald
Black Hydra Consortium.
#591 - 2015-11-23 12:38:17 UTC
Mike Voidstar wrote:

It does not make a freighter safer


You said a while back that you intended it as a nerf to ganking, and that it would make freighters safer. You even said that your whole point is that you want ganking nerfed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#592 - 2015-11-23 16:40:17 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

It does not make a freighter safer


You said a while back that you intended it as a nerf to ganking, and that it would make freighters safer. You even said that your whole point is that you want ganking nerfed.

Pretty sure my point is what I said it was, and not what you reinterpret it to be.

My overall position has not changed much, but perhaps if you fine tooth comb it you can see some differences. That's actually how discussion and compromise are supposed to work.

I never said ganking needs a nerf. I never said that I can recall that freighters should be safer. I am pretty sure I have said that the op has a point because the mechanics are being used in a way that circumvent the intended rules. I have said bumping on its own is stupid.

You accuse me of projecting while repeatedly attacking me over things you said and attributed to me.
Lan Wang
Federal Navy Academy
Gallente Federation
#593 - 2015-11-23 16:43:34 UTC
Mike Voidstar wrote:
I have said bumping on its own is stupid.


i think its legit

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Serendipity Lost
Repo Industries
#594 - 2015-11-23 17:36:30 UTC
I just solved the whole issue!! There could be a specialized rig for freighters. We'll call it the rubber/glue rig.

90% of the time it acts like rubber and the freighter goes flying 4 times as far as normal.

10% of the time it acts like glue and the mach gets helplessly stuck to it and gang warped to the next gate. The stuck effect would last for 10 minutes or until the freighter goes through a session change (dock, gate or wh)
Dolorous Tremmens
The Scope
Gallente Federation
#595 - 2015-11-23 17:38:00 UTC
Ugh, bumping is passive, this is not difficult. No targets, no launches, just approach at speed.

It is intuitive and in use today by law enforcement. Pit maneuver, check it out. No shots need be fired or spike strips used. Just hit the target at the proper angle to get the target slowed down enough for backup to arrive on the scene with force.

Proposed gate hack: driving through known badlands, you're shot with a magical griefray and appear in a lawless area completely unassociated and not even close so that other bad people can do the nasty stuff away from the pure and innocent dreamers. Bad stuff should only happen in bad places right?

I peek in at this every few pages of so, and all mikes ideas and arguments have been REPEATEDLY shot down by people from every angle. All the counters have been shoved down his throat multiple times. He is going for victory by repetition. YOU CANNOT WIN. He cannot hear.

Just let it die already.

Get some Eve. Make it yours.

Frostys Virpio
State War Academy
Caldari State
#596 - 2015-11-23 18:02:52 UTC
Serendipity Lost wrote:
I just solved the whole issue!! There could be a specialized rig for freighters. We'll call it the rubber/glue rig.

90% of the time it acts like rubber and the freighter goes flying 4 times as far as normal.

10% of the time it acts like glue and the mach gets helplessly stuck to it and gang warped to the next gate. The stuck effect would last for 10 minutes or until the freighter goes through a session change (dock, gate or wh)


Let me sit my own "glued" freighter on Jita Undock and let the engine debate who is bumping me and get mercilessly trapped to my hull for 10 minutes.

Well I guess it would be a way to fight docking games fanatics...
afkalt
Republic Military School
Minmatar Republic
#597 - 2015-11-23 18:45:50 UTC
Frostys Virpio wrote:
Serendipity Lost wrote:
I just solved the whole issue!! There could be a specialized rig for freighters. We'll call it the rubber/glue rig.

90% of the time it acts like rubber and the freighter goes flying 4 times as far as normal.

10% of the time it acts like glue and the mach gets helplessly stuck to it and gang warped to the next gate. The stuck effect would last for 10 minutes or until the freighter goes through a session change (dock, gate or wh)


Let me sit my own "glued" freighter on Jita Undock and let the engine debate who is bumping me and get mercilessly trapped to my hull for 10 minutes.

Well I guess it would be a way to fight docking games fanatics...


If only they'd not bottled it and let the T2 dessies jump in highsec. Station games would have died overnight.
Teckos Pech
Hogyoku
Goonswarm Federation
#598 - 2015-11-23 21:22:56 UTC
Regarding the notion that bumping was not intended, my response is a big fat: so what.

So what that the devs may or may not have intended for bumping to be used in this way. In fact, the developer’s intent could be considered largely irrelevant. It is irrelevant for 2 reasons.

1. This is a sandbox game and players are going to do things that the devs did not anticipate. That is the whole damn point of sandbox games and the concept of emergence. The whole idea is the devs provide a game with some simple rules/mechanics and let the players explore those rules and figure out ways to use them to their advantage. For example, did the devs anticipate every single fit that players have come up with? No. Well then we must put an end to that, right? No.
2. Through the very same concept of emergence there are counters to freighter bumping. Using a scout, using a scout with webs, not over stuffing your freighter, fitting a tank, using your watch list.
Any emergent game play that has an effective counter should rarely if ever be nerfed.

So Mike’s claim that bumping was not intended. It can be countered in game, so who gives a ****? Only those who want to buff imprudent game play.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Iain Cariaba
#599 - 2015-11-23 21:38:13 UTC
Teckos Pech wrote:
For example, did the devs anticipate every single fit that players have come up with? No. Well then we must put an end to that, right? No.

To add onto this line of thought:

Devs never intended people to live fulltime in wormholes, do you want wormholes removed from the game because they're being used in ways Devs didn't intend, Mike?
Devs never intended incursions to be the relatively risk free isk faucet they've become, do you want incursions removed from the game because they're being used in ways Devs didn't intend, Mike?

There's a lot in this game being used in manners the Devs never intended. Chribba's Veldnaught comes to mind too. Just because things are not being used the way you want them used does not mean the Devs need to step in and fix it. As bumping is quite easily countered, it is not, in any way, unbalancing to the game. Therefore, it's not broken, and thus does not need fixed.
Teckos Pech
Hogyoku
Goonswarm Federation
#600 - 2015-11-23 22:10:36 UTC
Iain Cariaba wrote:
Teckos Pech wrote:
For example, did the devs anticipate every single fit that players have come up with? No. Well then we must put an end to that, right? No.

To add onto this line of thought:

Devs never intended people to live fulltime in wormholes, do you want wormholes removed from the game because they're being used in ways Devs didn't intend, Mike?
Devs never intended incursions to be the relatively risk free isk faucet they've become, do you want incursions removed from the game because they're being used in ways Devs didn't intend, Mike?

There's a lot in this game being used in manners the Devs never intended. Chribba's Veldnaught comes to mind too. Just because things are not being used the way you want them used does not mean the Devs need to step in and fix it. As bumping is quite easily countered, it is not, in any way, unbalancing to the game. Therefore, it's not broken, and thus does not need fixed.


Similarly for the various scams in game that make use of various mechanics. CCP may not have intended for that type of play, and they certainly do not prevent it.

BTW, these scams can also cost players weeks of effort in game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online