These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Nevermind

First post
Author
Veldin Ostus
Native Freshfood
Minmatar Republic
#1 - 2015-11-21 23:06:02 UTC  |  Edited by: Veldin Ostus
EDIT: Nevermind. Evidently I'm bad at EVE, am a total failure when it comes to planning ahead, I'm a failure because real life issues can take precedence over this game, and shouldn't even mention ideas that aren't completely necessary to the game for fear that CCP might devote a single second to consideration of it instead of devoting all their time to game-breaking issues.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#2 - 2015-11-22 03:32:37 UTC
Veldin Ostus wrote:
Don't know if this has been suggested before, but it would be nice if when the last skill on a character's queue is completed it would automatically start training on another of your characters. Assuming it would loop around between the 3 character slots, all you'd need is a toggle for the direction (A->B->C vs. C->B->A).

Situation that got me thinking about this: I discover I need an additional skill on my alt. I pause training on my main, add the one skill on my alt and start it training. I'm probably not going to catch it right as the alt's training finishes so I'll miss out on training time back on my main.


Everytime you have those screen where you pick up the character to log with the first line under the portrait is exactly the current skill status. Not much effort to pay attention to pay attention.

Or use PLEX or Multiple training cert to make learning queue run simultaneously.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Iain Cariaba
#3 - 2015-11-22 03:51:02 UTC
Veldin Ostus wrote:
I'm probably not going to catch it right as the alt's training finishes so I'll miss out on training time back on my main.

1. MCTs
2. Set an alarm to remind you when that skill will be done. (We used to have to do this all the time)
3. When that train time gets very short, start your main training again and only train the alt when you're online.
Veldin Ostus
Native Freshfood
Minmatar Republic
#4 - 2015-11-22 04:16:18 UTC
Tiddle Jr wrote:
Veldin Ostus wrote:
Don't know if this has been suggested before, but it would be nice if when the last skill on a character's queue is completed it would automatically start training on another of your characters. Assuming it would loop around between the 3 character slots, all you'd need is a toggle for the direction (A->B->C vs. C->B->A).

Situation that got me thinking about this: I discover I need an additional skill on my alt. I pause training on my main, add the one skill on my alt and start it training. I'm probably not going to catch it right as the alt's training finishes so I'll miss out on training time back on my main.


Everytime you have those screen where you pick up the character to log with the first line under the portrait is exactly the current skill status. Not much effort to pay attention to pay attention.

Or use PLEX or Multiple training cert to make learning queue run simultaneously.


I might be logging off for night, and not be able to get back on for another 20+ hours. And the skill I want to train on my alt might only take an hour or so. Yes, when I log on the next night (or the night after that because real life happens) I can re-start training on my main. So your suggestion doesn't help at all. Also, if I wanted to have multiple training running at once I would have paid for the cert already.
Iain Cariaba
#5 - 2015-11-22 08:04:13 UTC
Veldin Ostus wrote:
Tiddle Jr wrote:
Veldin Ostus wrote:
Don't know if this has been suggested before, but it would be nice if when the last skill on a character's queue is completed it would automatically start training on another of your characters. Assuming it would loop around between the 3 character slots, all you'd need is a toggle for the direction (A->B->C vs. C->B->A).

Situation that got me thinking about this: I discover I need an additional skill on my alt. I pause training on my main, add the one skill on my alt and start it training. I'm probably not going to catch it right as the alt's training finishes so I'll miss out on training time back on my main.


Everytime you have those screen where you pick up the character to log with the first line under the portrait is exactly the current skill status. Not much effort to pay attention to pay attention.

Or use PLEX or Multiple training cert to make learning queue run simultaneously.


I might be logging off for night, and not be able to get back on for another 20+ hours. And the skill I want to train on my alt might only take an hour or so. Yes, when I log on the next night (or the night after that because real life happens) I can re-start training on my main. So your suggestion doesn't help at all. Also, if I wanted to have multiple training running at once I would have paid for the cert already.

If the skill only takes an hour or so, wait til you next log on and train it then
Veldin Ostus
Native Freshfood
Minmatar Republic
#6 - 2015-11-22 13:21:11 UTC
Iain Cariaba wrote:
Veldin Ostus wrote:
Tiddle Jr wrote:
Veldin Ostus wrote:
Don't know if this has been suggested before, but it would be nice if when the last skill on a character's queue is completed it would automatically start training on another of your characters. Assuming it would loop around between the 3 character slots, all you'd need is a toggle for the direction (A->B->C vs. C->B->A).

Situation that got me thinking about this: I discover I need an additional skill on my alt. I pause training on my main, add the one skill on my alt and start it training. I'm probably not going to catch it right as the alt's training finishes so I'll miss out on training time back on my main.


Everytime you have those screen where you pick up the character to log with the first line under the portrait is exactly the current skill status. Not much effort to pay attention to pay attention.

Or use PLEX or Multiple training cert to make learning queue run simultaneously.


I might be logging off for night, and not be able to get back on for another 20+ hours. And the skill I want to train on my alt might only take an hour or so. Yes, when I log on the next night (or the night after that because real life happens) I can re-start training on my main. So your suggestion doesn't help at all. Also, if I wanted to have multiple training running at once I would have paid for the cert already.

If the skill only takes an hour or so, wait til you next log on and train it then


Do you have some actual feedback for my suggestion?
Tiddle Jr
Brutor Tribe
Minmatar Republic
#7 - 2015-11-22 13:33:10 UTC
Your suggestion doesn't require any serios feedback due to absence of real issue with what you have mentioned in original post. It is easy managable with current options.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Malcanis
Vanishing Point.
The Initiative.
#8 - 2015-11-22 15:31:00 UTC
Veldin Ostus wrote:
Don't know if this has been suggested before, but it would be nice if when the last skill on a character's queue is completed it would automatically start training on another of your characters. Assuming it would loop around between the 3 character slots, all you'd need is a toggle for the direction (A->B->C vs. C->B->A).

Situation that got me thinking about this: I discover I need an additional skill on my alt. I pause training on my main, add the one skill on my alt and start it training. I'm probably not going to catch it right as the alt's training finishes so I'll miss out on training time back on my main.


Or why not cut to the chase and just have an account-level skillqueue?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zimmer Jones
Aliastra
Gallente Federation
#9 - 2015-11-22 16:06:04 UTC
Just a guess, but the difficulties will be linked to the character selection screen and the inability(currently) to switch characters without quitting and restarting via launcher. Could be completely wrong of course, since we can train multiple characters on the same account with extra plex, and while it is an interesting idea I'm fine with manual character and que switching.


Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Veldin Ostus
Native Freshfood
Minmatar Republic
#10 - 2015-11-22 16:47:05 UTC
Tiddle Jr wrote:
Your suggestion doesn't require any serios feedback due to absence of real issue with what you have mentioned in original post. It is easy managable with current options.



I disagree that it's easily manageable. If I want to add skills to an alt that would complete during the 20 or so hours that I'm not able to log in for, there is literally nothing I can do about it. In response to the solutions that have been put forth:

- Set an alarm: Not workable. It might complete in the middle of the night. And I don't have a chance to log on before I leave for work the next day. And I can't log on again until the next night, or maybe even the night after that.
- Train while I'm logged on: The set of skills I want to add could take several hours to complete. I get to log on only for a couple of hours at night (at most). And I also don't want to spend that time switching between characters.
- PLEX/pay for multiple training queues: Not an option. For me it's a choice, for others it's a financial burden.

I get that YOU find it manageable and YOU aren't interested in this. It's great that those workarounds work for you. But you've dismissed the idea essentially saying that because things aren't difficult for YOU, they must be fine for everybody else.
Nyalnara
Marauder Initiative
#11 - 2015-11-22 17:12:45 UTC  |  Edited by: Nyalnara
Would it be handy? Yes.
Is it necessary? No.
So, post it in the Little Things Thread.


On a side note:
Basically, (almost) all the people present here have been around for a few years. Which means they all played when there was no unlimited skill-queue. (Looking at your corp history, i believe possible to assume you've only been really playing since May 2014, after all the skill-queue revamps.) We had a stupid 24h queue, and the only way to bypass it was to put a L5 skill at the end to be sure not to miss training time. We also had to check to be sure it would not end during the daily downtime, which may be 2 to 3 hours long. And make sure it would also not end during a patch day ("Patch Day, No Play!"). (Also, f*****g learning skills.)

So, pretty much nobody will give positive feedback to something they see as unnecessary, because what we have now is an incredibly lot much more than what we actually need/had before.

French half-noob.

Non, je ne suis pas gentil.

Zimmer Jones
Aliastra
Gallente Federation
#12 - 2015-11-22 18:04:08 UTC  |  Edited by: Zimmer Jones
Quite a tantrum there. You know you're not losing out on the skillpoints if you have ques set up for both characters?
It sounds like YOUR reasoning is that because YOU can't log on to change YOUR skill progression from character a to character b that YOU are losing out and not to blame for YOUR failure to plan. Your SP still acrue, nothing of value is lost, just plan ahead. This game is big on long term thinking.

Priorities. Your priorities are not the devs, and throwing a tantrum will get you nowhere, and mocked everywhere. They(devs) have given us many skill training buffs in the last few years, all of which were begged for for more than a half decade. Expect no pity from these forums, we have had to fight long and hard to get what we have now, and are damn well grateful.

This is not a game where things are handed to you on a silver plate. Get over yourself.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Iain Cariaba
#13 - 2015-11-22 19:54:35 UTC
Veldin Ostus wrote:
And I don't have a chance to log on before I leave for work the next day. And I can't log on again until the next night, or maybe even the night after that.

So, because YOU are unable to formulate a skill queue so that your alt is training something when that needed skill YOU forgot is done, and also that YOU are unable to wake up five minutes early so that YOU can log on before your normal routine and switch skill queues, it is somehow CCP's responsibility to fix YOUR inability to plan ahead in a game where you really do need to plan ahead?

Veldin Ostus wrote:
- Train while I'm logged on: The set of skills I want to add could take several hours to complete. I get to log on only for a couple of hours at night (at most). And I also don't want to spend that time switching between characters.

Yeah, no sympathy from me here. I'm currently able to log on for about an hour or so a week. Guess what, I'm losing no train time because I plan ahead. The problem here isn't the way the game handles queue switching. The problem rests smack dab between your chair and keyboard.
Teckos Pech
Hogyoku
Goonswarm Federation
#14 - 2015-11-22 20:20:41 UTC
Iain Cariaba wrote:
Veldin Ostus wrote:
I'm probably not going to catch it right as the alt's training finishes so I'll miss out on training time back on my main.

1. MCTs
2. Set an alarm to remind you when that skill will be done. (We used to have to do this all the time)
3. When that train time gets very short, start your main training again and only train the alt when you're online.


MCTs? All I came up with was, medium chain triglycerides (e.g. found in coconut oil, quite healthy for you in fact) and marginal cost of training....both of which are probably wrong.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Veldin Ostus
Native Freshfood
Minmatar Republic
#15 - 2015-11-22 20:25:26 UTC
Nyalnara wrote:
Would it be handy? Yes.
Is it necessary? No.
So, post it in the Little Things Thread.


On a side note:
Basically, (almost) all the people present here have been around for a few years. Which means they all played when there was no unlimited skill-queue. (Looking at your corp history, i believe possible to assume you've only been really playing since May 2014, after all the skill-queue revamps.) We had a stupid 24h queue, and the only way to bypass it was to put a L5 skill at the end to be sure not to miss training time. We also had to check to be sure it would not end during the daily downtime, which may be 2 to 3 hours long. And make sure it would also not end during a patch day ("Patch Day, No Play!"). (Also, f*****g learning skills.)

So, pretty much nobody will give positive feedback to something they see as unnecessary, because what we have now is an incredibly lot much more than what we actually need/had before.


I wasn't aware that the ideas posted here had a requirement of being deemed necessary.

So far the feedback I'm getting boils down to "just deal with the current way things work (implied that I am bad)", and "I'm a salty veteran, and we had to update our 24-hour skill queues uphill in the snow, so therefore your idea is bad".
Zimmer Jones
Aliastra
Gallente Federation
#16 - 2015-11-22 20:52:36 UTC
In short yes.

I did point out that there are problems with account switching, and others pointed out that the option of MCT covers this, for a cost.

That point is particularly relevant since CCP is in business, and sorting through the spaghetti code with the character selection screen is not as profitable as having people pay twice for the same account. Heres another issue: if an account is using MCT which character would switch over their skill que automatically?

And for being a bittervet, you have yet to see the amount of game breaking crap that has to be patiently explained as to its abuses and feasibility, and cost to dev time. Costs the Devs have actually come and patiently explained how and why they will not be spending their productivity at this point in time on such projects.

For the new players prophecy:

In the fullness of time, a vague understanding will permeate your innocence, and your wisdom will lead you to return to the F&I forums. In the company of your fellow sages, steeped in the vastness of space and in the face of adversity to the workings of the sandbox by the unlearned, you too will see through the window of truth and say;

Kids... damn kids on my lawn.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

elitatwo
Zansha Expansion
#17 - 2015-11-22 21:06:38 UTC
Veldin Ostus wrote:
Don't know if this has been suggested before...-blurrbhh-.


Then figure this out before you post.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Dolorous Tremmens
The Scope
Gallente Federation
#18 - 2015-11-22 21:21:44 UTC
Ummm... It is the op's job to convince salty oldtimers and shiptoasters the idea is a good one and has a demonstrated need.
Esp. If you want devs on it immediately.

Get some Eve. Make it yours.

Darth Squeemus
Doomheim
#19 - 2015-11-22 21:25:28 UTC
Veldin Ostus wrote:
I wasn't aware that the ideas posted here had a requirement of being deemed necessary.


Why wouldn't this forum have a requirement for necessity. I mean, it's not written in stone that ideas here must be necessary, but there are a lot of things in Eve that certainly are necessary. As soon as there is nothing necessary left to consider, we can start focusing on changes that are unnecessary. But I don't see that happening for a while, if ever. Until it happens, any idea that proposes an unnecessary change is a waste of time.

Why should the rest of us be forced to wait for more meaningful changes while CCP entertains your petty desires derivative of your on inability to efficiently plan ahead. It seems that you misunderstand why nobody is supporting this idea. They aren't doing it to be jerks or because they're "bitter vets" who want to force you to work as hard as they did. Most of them probably don't give a flying duck if you are hard-working or not, but they aren't going to let YOUR shortcomings hold THEM back. Welcome to Eve, friend. Figure it the f**k out, or get the f**k out, because the players here will not cater to you. They have their own ambitions.
Darth Squeemus
Doomheim
#20 - 2015-11-22 21:28:27 UTC
elitatwo wrote:
Veldin Ostus wrote:
Don't know if this has been suggested before...-blurrbhh-.


Then figure this out before you post.


This is a good point. There IS a search function, you know. If all passengers would take a look at the upper right-hand side of their screens, you can see the mythical Search Forums feature. It's majestic and beautiful, but there are many who believe that it is only a myth because posters so commonly post topics that have been discussed before.
12Next page