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Fix Wardecs using dec costs and bounties

First post
Author
Gladrielle
University of Caille
Gallente Federation
#21 - 2015-11-07 18:30:17 UTC
And if you actually believe that 100mil or 500 mill is too high a price in eve actually, you maybe need a reality check.
Those prices were decided when plex didnt cost 1.2 b a piece, it's high time they go up XD
Faxat
#22 - 2015-11-07 18:40:09 UTC
Wow, someone necroed a thread that hasn't been locked about wardecs.

I don't really understand why this issue is being discussed to death lately. Decrease cost of wardec to a static random number - 50mill, a mutual war will remove the cost and continue indefinately. If one corp receedes from the war, it can be converted to a normal war again, with a cost.

BUT! In order to declare war on a target, the aggressor and the defender need to have anchored structures in space. Once this is no longer the case CONCORD will invalidate the war.

This will in effect make all corporations without any structures into social corps, and remove a lot of the portal camping / newbie griefing from the game.

Faxat out! o/

Gladrielle
University of Caille
Gallente Federation
#23 - 2015-11-07 18:58:07 UTC
Its being discussed so much because:
a- Too many troll wardecs from corps who say they want to do war but cant bother to wardec people who are asking for war, they ll just wardec nullsec alliance/corps who just dont care enough to mount a response to these small game fish
b-wardec trolls who just go after noob corps or people who dont care about pvp (i think there is a good portion of eve players who play for the pve experience)
c-all these wardec corps do, is camp stations/gates, so i guess, they dont have much to do beside asking for more stupid concesion in this forum and crying about how unjust the system is to them.
d-wardec a corp or 2 or 5 is ok but when you see a corp with +2000 active wardec against alliances and corps, you can just conclude that the current system is kinda stupid. And it just means that the wardec costs are too low and the isk gains are too huge at the moment.
e-please wardec trolls, stop crying about how unjust/unfair the system is, and stop docking up at the first sign of resistance at the first sigh of resistance. AND PLEASE STOP TALKING ABOUT HOW ELITE PVP YOU ARE (we all saw it in your forums and recruitment posts lol) cause there is nothing elite about about ganking badgers with t3 blobs.
f- peace
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#24 - 2015-11-07 19:18:08 UTC
Leto Aramaus wrote:
This makes sense right?

Why isn't it already like that? Am I missing something?

Because large groups with CSM representation like nullsec alliance and E-uni at the time when the last set of changes happened convinced CCP that large groups deserved more concord protection than small groups just because they are large, even though logically large groups should be more capable of defending themselves than small ones.
Gladrielle
University of Caille
Gallente Federation
#25 - 2015-11-07 19:48:08 UTC
Vimsy Vortis wrote:
Leto Aramaus wrote:
This makes sense right?

Why isn't it already like that? Am I missing something?

Because large groups with CSM representation like nullsec alliance and E-uni at the time when the last set of changes happened convinced CCP that large groups deserved more concord protection than small groups just because they are large, even though logically large groups should be more capable of defending themselves than small ones.


If you want to declare war on nullsec alliances, why dont you go fight them in nullsec instead of ganking new players. and pls dont say that you fear you ll be blobbed in nullsec, first not all nullsec alliances have the numbers to blob, and second wardec troll corps are just blobs with more protection and less restrictions in high sec.
And last of all, id like to hear how you propose nullsec alliances could defend themeselfs against high sec wardecs? lol should they form a fleet once they have intel then do +30/40 jumps just to have you dock up? Be realistic for once, its impossible to respond to high sec wardecs and thats why you do it cause you dont expect any resistance from your targets...
Kaarous Aldurald
Black Hydra Consortium.
#26 - 2015-11-07 21:41:50 UTC
The "problem" with wardecs has nothing to do with the actual mechanic.

It's all related to player corps vs NPC corps, and incentives for the former to justify the increased risk that wars bring. It's corp mechanics as a whole.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Justin Cody
War Firm
#27 - 2015-11-07 22:42:15 UTC
ChinDownEyesUp Arkaral wrote:
TLDR Rundown:

change wardec scaling to give the lowest cost to small wardecing large and the highest cost to large deccing small.

have every wardec’s cost be added to the deccing corp as a bounty.

benefits:

corps must balance skill with numbers since every additional pilot reduces dec costs against you and raises dec costs against others which then adds to your corp/alliances bounty

wardec corps can now choose targets exactly as they have been with the potential to make back the entire dec cost. low risk low reward

they can also choose to fight each other for the potentially highest payout as wardec corps will quickly rack up large bounties. high risk high reward.

players that choose to put large decs on non-wardec corps/alliances can tip the risk/reward balance of entities they want to be decced to ensure visibility among wardec corps.

wardecced entities that fight back can kill blingy wardec ships to get large bounty payouts since wardec corps will always have large bounties.

wardec corps will rely less on contracts where they feel they have to perform well in order to continue to get contracts which could take the toxic attitude of kb efficiency and risk aversion out of the current mentality.


1) The system would be better off using the contracts system allowing conditions to be set (surrender penalties/buyouts) as well as a victory condition - whoever surrenders allows the other to get the war dec cost that would be in escrow. Escrow prevents scamming.

2) Population base costs are there to allow small entities to enter into wars easily against other similar sized corps. Don't protect the small guys this is bad.

3) We were under a war dec for over a month and just avoided the station campers. Most "war dec" corps are just terrible. Hi Marmite Collective! And they don't hunt you down. Just move to low sec or w-space.

4) Bounty system is just a scammer dream...just ignore it. It is a terrible feature as implemented. Again contract system so I can put out hits on people. (allow me to even specify a ship class they must be flying for the full bounty - no noobship scamming - also podding condition)

5) Use of in-game contract system would be better than current "hand-shake" merc contracts. War decs should paralyze corps - members can neither join nor leave during the dec. After a war is over there should be a cooldown period for the corp that was dec'd for a week to prevent griefing. Multiple corps war deccing at is fine since people can neither leave nor join during a war. Again an anti-scam measure.

6) Surrender penalties can apply to both sides - discouraging the aggressor from cancelling a war
7) Surrenders and Victories should show up in corp/alliance war history.
Valkin Mordirc
#28 - 2015-11-07 23:32:41 UTC
Gladrielle wrote:
[quote=Vimsy Vortis]

If you want to declare war on nullsec alliances, why dont you go fight them in nullsec instead of ganking new players. and pls dont say that you fear you ll be blobbed in nullsec, first not all nullsec alliances have the numbers to blob, and second wardec troll corps are just blobs with more protection and less restrictions in high sec.
And last of all, id like to hear how you propose nullsec alliances could defend themeselfs against high sec wardecs? lol should they form a fleet once they have intel then do +30/40 jumps just to have you dock up? Be realistic for once, its impossible to respond to high sec wardecs and thats why you do it cause you dont expect any resistance from your targets...


:Troll Warning Claxons:

Not sure you are just trolling, or had a particularly bad time in Highsec...

But not to nit pick but could PLEASE format your posting a little bit better? It's really hard to figure out what your trying to say when all you post is a wall of text.
#DeleteTheWeak
Gladrielle
University of Caille
Gallente Federation
#29 - 2015-11-07 23:36:37 UTC
Valkin Mordirc wrote:
Gladrielle wrote:
[quote=Vimsy Vortis]

If you want to declare war on nullsec alliances, why dont you go fight them in nullsec instead of ganking new players. and pls dont say that you fear you ll be blobbed in nullsec, first not all nullsec alliances have the numbers to blob, and second wardec troll corps are just blobs with more protection and less restrictions in high sec.
And last of all, id like to hear how you propose nullsec alliances could defend themeselfs against high sec wardecs? lol should they form a fleet once they have intel then do +30/40 jumps just to have you dock up? Be realistic for once, its impossible to respond to high sec wardecs and thats why you do it cause you dont expect any resistance from your targets...


:Troll Warning Claxons:

Not sure you are just trolling, or had a particularly bad time in Highsec...

But not to nit pick but could PLEASE format your posting a little bit better? It's really hard to figure out what your trying to say when all you post is a wall of text.

sorry but english is not my main language, ill try to do better next time XD
ChinDownEyesUp Arkaral
Corinthian Commune
#30 - 2015-11-12 22:19:15 UTC
Justin Cody wrote:
ChinDownEyesUp Arkaral wrote:
TLDR Rundown:

change wardec scaling to give the lowest cost to small wardecing large and the highest cost to large deccing small.

have every wardec’s cost be added to the deccing corp as a bounty.

benefits:

corps must balance skill with numbers since every additional pilot reduces dec costs against you and raises dec costs against others which then adds to your corp/alliances bounty

wardec corps can now choose targets exactly as they have been with the potential to make back the entire dec cost. low risk low reward

they can also choose to fight each other for the potentially highest payout as wardec corps will quickly rack up large bounties. high risk high reward.

players that choose to put large decs on non-wardec corps/alliances can tip the risk/reward balance of entities they want to be decced to ensure visibility among wardec corps.

wardecced entities that fight back can kill blingy wardec ships to get large bounty payouts since wardec corps will always have large bounties.

wardec corps will rely less on contracts where they feel they have to perform well in order to continue to get contracts which could take the toxic attitude of kb efficiency and risk aversion out of the current mentality.


1) The system would be better off using the contracts system allowing conditions to be set (surrender penalties/buyouts) as well as a victory condition - whoever surrenders allows the other to get the war dec cost that would be in escrow. Escrow prevents scamming.

2) Population base costs are there to allow small entities to enter into wars easily against other similar sized corps. Don't protect the small guys this is bad.

3) We were under a war dec for over a month and just avoided the station campers. Most "war dec" corps are just terrible. Hi Marmite Collective! And they don't hunt you down. Just move to low sec or w-space.

4) Bounty system is just a scammer dream...just ignore it. It is a terrible feature as implemented. Again contract system so I can put out hits on people. (allow me to even specify a ship class they must be flying for the full bounty - no noobship scamming - also podding condition)

5) Use of in-game contract system would be better than current "hand-shake" merc contracts. War decs should paralyze corps - members can neither join nor leave during the dec. After a war is over there should be a cooldown period for the corp that was dec'd for a week to prevent griefing. Multiple corps war deccing at is fine since people can neither leave nor join during a war. Again an anti-scam measure.

6) Surrender penalties can apply to both sides - discouraging the aggressor from cancelling a war
7) Surrenders and Victories should show up in corp/alliance war history.



WOW SOMEONE NECROED MY THREAD

honestly i dont understand how contracts would be more scam proof. if win conditions are set to surrender couldn't a persons alt create a corp, declare war by taking the contract and then surrender?

the current bounty system requires ship death and only gives a % of the kill as bonty so i have no idea how that is scammable.

im thinking you forgot the bounty system was upgraded a while ago. also half of what you have in 5 already exists which makes me think you don't really know wardec mechanics either

as for "protecting the little guys" i suppose that is true in some sense but i dont understand how that is "bad" necessarily and you gave no reason why it would be.
ChinDownEyesUp Arkaral
Corinthian Commune
#31 - 2015-11-12 22:58:57 UTC
Gladrielle wrote:
ChinDownEyesUp Arkaral wrote:


Wardec cost changes:

As many have pointed out in the past the current system encourages large entities to dec small ones in mass quantities due to the cost of the wardec going up as per the player count of the corp being decced. This should be reversed so that deccing an corp larger than the one you are in results in a cheaper dec and deccing an corp that you are larger than results in a high cost.


High sec wardec corps are just using the system to get easy kills. its not about about doing war, its all about getting that t1 industrials or that 1 month noob who dont know any better.
In fact, faced with any resistance, in my experience, all high sec wardec corps dock up, thats why they are mostly in dock range of the stations they are camping.
If there was something that should be changed, it's upping the price of wardecs, so that the potential isk gains be equal to the potential war costs.
Asking for lower costs while hiding in high sec, with no restrictions at all with the possibility to avoid all combat is madness.


honestly, this reflects very accurately the extremely poor opinion the rest of the game has of highsec in general despite what is an obvious lack of information.

the hub camping dock game playing mercs make up a significant portion of the highsec merc community for sure, but they are not the entirety. for every marmite there are 2, although smaller, hunting focused groups who pick up the slack where hub campers fail by deccing people and chasing them to where they hide. the reason most people know of marmite/pirat is because they see them every day in the same place doing the same thing with the safest tactics they can. meanwhile the rest of the population are not seen as frequently and as a result are completely ignored by everyone who is not apart of the situation.

sometimes i feel like the only person in the whole game who thinks that highsec pvp could be something UNIQUE to the game and not just the crappy state its in now and also not another lowsec/nullsec. every time wardecs are discussed the overwhelming response is "just go to null or low and be a real pilot". which besides being worthless overall further ingrains the idea that highsec pvp and anything related to it deserves to die.

i think that with a few small changes and perhaps a shift in culture. highsec pvp could become unique and interesting without having to be the training area for "the real game".

to prove the point. think of every narky critique and criticism of highsec mercs and pvp and apply them to blops. you will notice that as gameplay they are almost exactly the same. for me, i dont like roaming in low/null looking for "fights" where nothing is at stake besides the ships and nothing happens to the loser except having to go home. its just not how i like to play the game. i get a real kick out of hunting specific groups down and hitting them where they do not want to be hit. this on principle means that i will avoid pvp where i did not plan for it to happen, although i welcome the opportunity to be interrupted and fail.

the point is there are only blops and highsec wardecs where i can do that and the barrier of entry for blops is so high that it encourages even more risk averse behavior. i think that highsec pvp is a unique opportunity to not only have a lower entry level for blops style gameplay, but be something special as well.
Boozbaz
Securitech Industries
#32 - 2015-11-15 10:18:28 UTC
This is a good idea.
Donnachadh
United Allegiance of Undesirables
#33 - 2015-11-15 14:55:58 UTC  |  Edited by: Donnachadh
ChinDownEyesUp Arkaral wrote:
the hub camping dock game playing mercs make up a significant portion of the highsec merc community for sure, but they are not the entirety. for every marmite there are 2, although smaller, hunting focused groups who pick up the slack where hub campers fail by deccing people and chasing them to where they hide.

An interesting thought so here is the challenge for you and all of the rest of those who actually go hunt war targets.
How would you change the system so you can continue to do what you do, AND prevent the vast majority that simply gate or station camp portion of WD?

And you are wrong on your assessment of the go to low / nul and fight as well. There is no genius level of intelligence required this is just a proper application of common sense and the ability to understand basic human nature. If you want a fight then WD those who like and want to fight and most of those players live in low / nul / worm holes. On the other hand if you choose to spend your ISK to WD a group of high sec indy players then you get what you paid for, a week of sitting around and hoping that someone gets stupid so you can shoot them.
ChinDownEyesUp Arkaral
Corinthian Commune
#34 - 2015-11-19 14:42:11 UTC
Donnachadh wrote:
ChinDownEyesUp Arkaral wrote:
the hub camping dock game playing mercs make up a significant portion of the highsec merc community for sure, but they are not the entirety. for every marmite there are 2, although smaller, hunting focused groups who pick up the slack where hub campers fail by deccing people and chasing them to where they hide.

An interesting thought so here is the challenge for you and all of the rest of those who actually go hunt war targets.
How would you change the system so you can continue to do what you do, AND prevent the vast majority that simply gate or station camp portion of WD?

And you are wrong on your assessment of the go to low / nul and fight as well. There is no genius level of intelligence required this is just a proper application of common sense and the ability to understand basic human nature. If you want a fight then WD those who like and want to fight and most of those players live in low / nul / worm holes. On the other hand if you choose to spend your ISK to WD a group of high sec indy players then you get what you paid for, a week of sitting around and hoping that someone gets stupid so you can shoot them.


you do realize you are posting in an F&I thread where a wardeccer who hunts and chases targets to where they live proposed a series of changes that would change the meta from what it is currently?

as for the second point. it is VERY clear that the revulsion towards highsec pvp is not centered around the amount of fights but the quality of them. They do not care about getting fights, they care about getting certain kinds of fights. they then go to the region where they get the kinds of fights they like.

i actually like highsec pvp. i don't like roaming around and getting fights just to get a fight, which is what every corp/alliance in low and null do for content every day. even now with aegis sov and after goons proved you can burn down entire regions in a weekend; very few actually bother to try and take objectives and go on campaigns. when they do everyone is very excited and has alot of fun, and yet it still doesn't happen.

in highsec, i only dec 100+ alliances with my 5 man corp and most of the time i win. i go to their home system and without any links or neutral logi i end up sloping entire alliances into non-existence. this only happens because they are bad, but i am hooked on the sense of accomplishment i get when i interact with these larger alliances and beat them.

i don't do what most wardeccers do, but because im not the majority im completely ignored.
Frostys Virpio
State War Academy
Caldari State
#35 - 2015-11-19 15:10:07 UTC
ChinDownEyesUp Arkaral wrote:

in highsec, i only dec 100+ alliances with my 5 man corp and most of the time i win. i go to their home system and without any links or neutral logi i end up sloping entire alliances into non-existence. this only happens because they are bad, but i am hooked on the sense of accomplishment i get when i interact with these larger alliances and beat them.


You are hooked to the sensation of accomplishment you get out of beating people you consider bad at the game?
Donnachadh
United Allegiance of Undesirables
#36 - 2015-11-19 15:23:14 UTC
ChinDownEyesUp Arkaral wrote:
you do realize you are posting in an F&I thread where a wardeccer who hunts and chases targets to where they live proposed a series of changes that would change the meta from what it is currently?

Indeed I do, but do you realize that as usual this topic has ranged far and wide and some comments are not posted in direct resposnse to the OP, but instead are posted in counter to some of these other wide ranging comments?

ChinDownEyesUp Arkaral wrote:
as for the second point. it is VERY clear that the revulsion towards highsec pvp is not centered around the amount of fights but the quality of them. They do not care about getting fights, they care about getting certain kinds of fights. they then go to the region where they get the kinds of fights they like.

OK so maybe you and yours are an extremely rare exception, but the average WD player I have seen in this game does not want a fight, they want to be in a numerically superior position with kills virtually guaranteed, while having virtually no risk to themselves because they are attacking those who will not fight back, or those whose characters lack the skills needed to fight back effectively if they can fight back at all.

ChinDownEyesUp Arkaral wrote:
in highsec, i only dec 100+ alliances with my 5 man corp and most of the time i win. i go to their home system and without any links or neutral logi i end up sloping entire alliances into non-existence. this only happens because they are bad, but i am hooked on the sense of accomplishment i get when i interact with these larger alliances and beat them.

i don't do what most wardeccers do, but because im not the majority im completely ignored.

If you are true to these words then you and I have no problems, since you are a shinning example of how war decs should be used in this game. If a 100+ character corp / alliance cannot or will not even attempt to fight back against 5 characters then they deserve to suffer.

Alas such has not been my experiences. In my almost 6 years in the game and crossing all my characters I have played through more than 3 dozen war decs and in ALL of them we as the defenders were outnumbered by our attackers by at least 2 to 1. Could we fight, die and feed their kill board whoring, of course we could. Could we fight and maybe even take a few of them with us maybe but why? what do we gain by doing so? and how does that offset the losses we would suffer?
Since we do not care about "defeating" an enemy all we want to do is play the game our way not your way what do we gain even if we were to "defeat" our attackers? What long lasting benefit do we gain?

It is often stated by those who do file war decs that proving you are capable and willing to fight back protects you from future war decs. Well that has proven to be both true and false. On the one hand it tends to deter the kill board whores, yet it usually makes you a prime target for those few who actually file a war dec looking for those who will fight so in the end you gain nothing.
ChinDownEyesUp Arkaral
Corinthian Commune
#37 - 2015-11-19 16:06:44 UTC
Frostys Virpio wrote:
ChinDownEyesUp Arkaral wrote:

in highsec, i only dec 100+ alliances with my 5 man corp and most of the time i win. i go to their home system and without any links or neutral logi i end up sloping entire alliances into non-existence. this only happens because they are bad, but i am hooked on the sense of accomplishment i get when i interact with these larger alliances and beat them.


You are hooked to the sensation of accomplishment you get out of beating people you consider bad at the game?


yes and if you are insinuating that most people don't then you are a straight up liar

and as Donnachadh pointed out. no one in this thread has given any reason that these proposed changes would not bring about the changes to wardecs and highsec pvp that most people agree are needed. the only comments i have gotten are snarky vapid posts and "i don't like wardeccers rawr".

it perfectly illustrates the true problem with highsec currently. anyone outside of it calls it bad, anyone inside of it is too egotistical to admit it might be bad, and the few of us who believe it can be better are constantly drowned out by the people who just want it to be like everything else.
Boozbaz
Securitech Industries
#38 - 2015-11-21 10:23:14 UTC
ChinDownEyesUp Arkaral wrote:

it perfectly illustrates the true problem with highsec currently. anyone outside of it calls it bad, anyone inside of it is too egotistical to admit it might be bad, and the few of us who believe it can be better are constantly drowned out by the people who just want it to be like everything else.


Not everyone, I think you've got a good idea.
Abbot Jackson
Black Rabbits
Black Rabbit.
#39 - 2015-11-21 22:46:26 UTC
#1
Before anything, they need to make dropping corp to evade a wardec a bannable offense. There's no counter to that besides suicide ganking, which is also being slowly whittled away at.

#2
As for the OP, I like this idea a lot.

I feel like it would shift the focus from terrorizing stubborn carebears and apathetic nullbear alliances to something more like a bunch of small mercenary gangs competing for supremacy, with, hopefully, a bunch of back stabbing, corp infiltration, and local smack talk. It will also pull the *billions and billions* of isk spent on dec costs back from the ether and into circulation allowing for a new potential profession, fueled by ingame mechanics. It might also throw a wrench in the station game hegemony that some groups have around important trade stations.

I feel like a good wardec system would help transform Highsec from the current babby's playpin with Daddy Concord making sure everything's boring into a gritty, politically complex metropolis with shady deals going down between small, dangerous mercenary groups and big, profitable carebear/indy/hauling mafias. In a perfect world, it would not be shameful to never leave highsec because the pvp would be equally high stakes.

I think, as mentioned earlier in the thread, "assassination" contracts would compliment this well, at least just on a thematic level. I've also always wanted a kind of "Arch-nemesis" mechanic, where you pay some huge amount of isk, like 5 bil, and you can pvp one specific person, without Concord interfering, for like 2 months. Thoughts on that?

I especially like how groups like Marmite and PIRAT (I have nothing against Marmite; I've got some friends in Marmite, and I can tell you that they are not bad at pvp, nor are they risk averse. They are running a profitable business in the most efficient way possible. That isn't to say they should be immune to having their way of life shuffled around Twisted) would quickly find themselves with massive bounties on their heads, which would get them more and more paranoid. Watching big wardec corps implode into civil war would be really interesting.

#3
As someone who started pvping in a small, elite wardec corp that adopted my carebear ass despite the fact that I was bad, I can attest to how highsec pvp can begin the process of drawing carebears out of their procurers and into the mentality of aggressive content creation.

As for "grr wardeccers", there shouldn't be a single place in New Eden where you are 100% safe, except *maybe* when you're docked and logged off. All corps are able to defend themselves, not just mechanically (i.e. fit warp core stabs, cloak, mjd, or even f-fight *gasp*) but strategically (i.e. have neutral eyes, watchlist, safe spots, insta docks, common sense around trade hubs, etc); and if a corp can't manage to do this, then it should either seek help or roll over, becoming the prey of those who can adapt. OP's idea would make it easier and more profitable for the helpless to find protection, without relying on Daddy Concord.

Peace


Orca Platypus
Pator Tech School
Minmatar Republic
#40 - 2015-11-21 23:08:18 UTC
ChinDownEyesUp Arkaral wrote:
my “qualifications”:
been in wardec corps of my own making for over a year. being in both small wardec corps and larger more organized ones as well as interacting with the biggest and most popular wardec corps on a regular basis. Honestly, it doesn’t take a veteran to understand the business and its current flaws and stagnation.

Goals:

A wardec system that encourages small or medium sized corps to engage targets for potential isk.

A re-vamp of the bounty system and wardec cost scaling couples together to create an environment where corporation/alliance bounties encourage wardecs for monetary gain while maintaining the ability to dec anyone for any reason.

Wardec cost changes:

As many have pointed out in the past the current system encourages large entities to dec small ones in mass quantities due to the cost of the wardec going up as per the player count of the corp being decced. This should be reversed so that deccing an corp larger than the one you are in results in a cheaper dec and deccing an corp that you are larger than results in a high cost.

I also feel that the lowermost values for decs should be lowered from what they are currently to a minimum of 25mil rather than 50mil to further lower the barrier of entry for small wardec corps and also lower the rate at which a bounty will be accrued (explained next). On the subject of wardec costs I have no strong feeling one way or the other towards them and feel that they can be raised and lowered without any real drastic effect. With that said if anyone posts something that convinces me of the importance of changing the prices it will still fit within the new system.


I would be the last person to defend the current grief dec system, but your proposal is just beyond terrible.
Reversing would just let jita undock campers dec all the nullsec for nothing. Is this what you wanted all along, covering it with other reasons for giggles?
You consider 50 mil a "barrier". Dude, are you a space bum or something? Even 500 mil won't be a "barrier" in current eve, and still it's a pocket change compared to defender losses even if nothing happens afterwards.

-1.
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