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Countering Bumping ganks in highsec

First post
Author
Zimmer Jones
Aliastra
Gallente Federation
#541 - 2015-11-21 21:52:52 UTC  |  Edited by: Zimmer Jones
It is a bad idea because it takes the visible danger out of highsec. It may be initiated in high, but the gank is in lowsec. This is a loss of visual content, a highsec flavor of still being in danger and object lessons to the people behaving in the same way but not the current target of the gank.

As for your " huge chunk of players percievibg a problem:"

Citation needed.

Take into account that those that do not perceive a problem mostly do not voice their complaints. Those of us that counter arguments made by people like yourselves do so because we like to see content and danger still exist in a decent quantity in highsec. New people start and need to experience the things that pique their interest in highsec, and dead freighters keep them playing because big things blow up and it is not them.

Que the broken record response.

Ed* actually dont bother, I see Pedro had the right idea, a devils advocate's trolling cannot be reasoned with.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Hiasa Kite
Brutor Tribe
Minmatar Republic
#542 - 2015-11-21 21:55:42 UTC
Mike Voidstar wrote:
A huge chunk of players perceives a problem, but really it's just them.

You're trying to be sarcastic, but you hit it on the nose.

Iain Cariaba hit the nail on the head. In EVE, you have all the tools necessary to survive. When you die, you simply didn't use them as well as you could have.

EVE's biggest flaw is that it isn't intuitive. When players die, the game gives very little information on what you could've done better. You need other players and the advice they're willing to give to really learn your lessons.

Unfortunately, when someone fails, gets upset and it's not obvious what they did wrong, or even did anything wrong at all, they're not terribly receptive to criticism. Instead, they take it as personal attack. Much like you're doing here. You've got it in your head the game's unbalanced and rather than taking advice on how to be a better player, you've become excessively defensive.

De-pucker a little. It'll do you good.

Quote:
Since they are all absolutely wrong and really aren't even really people but just destructible terrain it's ok to not only treat them anyway you want, but to push the envelope on how angry you can make them until they spout off inappropriately, laugh about it, and then use that to shame them further with mock indignation. Even better is the "they were asking for it with the way they were dressed" actually does get to apply to them.

The last four...five threads have covered this? Re-read them. You've missed the point and it really can't be made any clearer.

I'll try one last time.

IT IS NEVER UNDER ANY CIRCUMSTANCES TO SPEW REAL LIFE INSULTS AND THREATS BECAUSE YOU LOST IN A GAME

Quit trying to excuse poor behaviour and poor sportsmanship.

Quote:
Never mind that the issue at hand can be alleviated with simple changes that would impact your play style in very minimal ways

Why change what isn't broken?

You have failed to identify a single flaw in this matter. Existing escape strategies have already been pointed out over and over again. They work, but they require some modicum of effort and forward planning. Quit trying to protect the lazy and inept.

Quote:
and further tools have been suggested that would increase the scope of your abilities dramatically in recompense for that minimal restriction.

A restriction that wasn't needed in the first place.

Quote:
I don't even champion bad and incompetent play.

That's all you've done for the last several pages.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#543 - 2015-11-21 21:56:30 UTC
Quote:
I am absolutely fine with popping all the freighters.

Then why nerf it?

Quote:
But the people getting popped this way do have a legitimate complaint that loopholes are being used that violate the spirit of high secs rules, if not the precise letter of the law.

No, they don't. Bump tackle is significantly more difficult and expensive to establish and maintain than warp disruption. It's also easy to circumvent.

Difficult and necessary for gankers, trivial to avoid for the freighters. Why are you insisting on further shifting balance in their favour? In favour of the bad ones, no less.

Quote:
Precisely what is the difference between killing a freighter on a gate in high sec, or using a tool to misdirected a freighter from high sec into lo sec and killing it there?

It's a suggestion that would pretty much remove autopilot from the game. Using it would literally be a death sentence, regardless of what you fly. The result is that no one would use it. So, the advantages you said would benefit the gankers wouldn't actually exist, save for the odd newbie that didn't realise the danger.

It's a whole lot of change that's trying to force a change that isn't needed in the first place.

Quote:
What holy creed is being violated by preserving the intended gameplay of high sec by insuring direct action against a ship is met with the penalties those rules impose?

It's violating the intended game play of HiSec.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Mike Voidstar
Voidstar Free Flight Foundation
#544 - 2015-11-21 22:09:21 UTC  |  Edited by: Mike Voidstar
No broken record response, that's actually a coherant point.

It does not address the fact that ganks would actually be cheaper for being redirected to lo sec, residents of lo sec have begged for years for increased gameplay options to get people in their space, the fact that the gank could still happen exactly as it does in high sec by just having the ship stop, or the laughable idea that the other guys afk autopiloting their overloaded freighters will see and learn from someone else's mistake.

For the low, low price of having bumping altered to an intentional act that can generate a flag (thus affecting the status quo not at all) you get a tool that increases content for high sec ganks, lo sec gate campers, and a whole new dimension of value for the control of those gates generating conflict and giving 2 sets of PvP motivated pilots reasons to actually fight eachother for a change.
baltec1
Bat Country
Pandemic Horde
#545 - 2015-11-21 22:22:59 UTC
Mike Voidstar wrote:
No broken record response, that's actually a coherant point.

It does not address the fact that ganks would actually be cheaper for being redirected to lo sec, residents of lo sec have begged for years for increased gameplay options to get people in their space, the fact that the gank could still happen exactly as it does in high sec by just having the ship stop, or the laughable idea that the other guys afk autopiloting their overloaded freighters will see and learn from someone else's mistake.

For the low, low price of having bumping altered to an intentional act that can generate a flag (thus affecting the status quo not at all) you get a tool that increases content for high sec ganks, lo sec gate campers, and a whole new dimension of value for the control of those gates generating conflict and giving 2 sets of PvP motivated pilots reasons to actually fight eachother for a change.


Nobody would go to low sec because nobody would use autopilot, this is yet another terrible idea.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#546 - 2015-11-21 22:23:28 UTC
Mike, it's quite clear at this point that you can't comprehend the consequences of your proposal and why they'll never be implemented. I'll make one closing remark for your sake more than anyone else's.

Stop. Go away, do something else for a few days. You're only going to encounter frustration as more knowledgeable players try to tell you why you ideas simply can't work and even more as you realise CCP won't change bumping in the way you want, if they change it at all.

Save yourself the headache.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Teckos Pech
Hogyoku
Goonswarm Federation
#547 - 2015-11-21 22:25:25 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
So no room for compromise or adjustment at all. The game is pristine and perfect as is.


Wow, exaggerate much? Nobody said the game is perfect and pristine, but the current mechanics for freighter ganking are at least reasonable and balanced, IMO.

As I noted people who get bumped either got very, very unlucky (you decloaked very close to the bumper and your webber was very far away--and of course if the scout saw the bumper and you jumped in anyways...well...v0v) or they were engaged in very risky behavior.

Quote:
A huge chunk of players perceives a problem, but really it's just them. Since they are all absolutely wrong and really aren't even really people but just destructible terrain it's ok to not only treat them anyway you want, but to push the envelope on how angry you can make them until they spout off inappropriately, laugh about it, and then use that to shame them further with mock indignation. Even better is the "they were asking for it with the way they were dressed" actually does get to apply to them.


Yes, it is just them for not using prudent strategies. And how "huge" is this "huge" chunk of players? You are spewing Bravo Sierra as you have no data, none, zip, nada, zilch, zero, squat, empty set, null, aka you ain't go ****. Neither do I, but then again I'm not making an argument by popularity. Oh, and yeah, just because the majority want something doesn't mean it is reasonable or right.

And banning something because some people trash talk? Seriously?

Quote:
Never mind that the issue at hand can be alleviated with simple changes that would impact your play style in very minimal ways, and further tools have been suggested that would increase the scope of your abilities dramatically in recompense for that minimal restriction.


The issue at hand can be alleviated by things already in the game. You don't need to change the fracking game, just change from being imprudent to prudent. That is not at all unreasonable. Yet here you are demanding that imprudent play be buffed.

Quote:
I don't even champion bad and incompetent play. I am absolutely fine with popping all the freighters. But the people getting popped this way do have a legitimate complaint that loopholes are being used that violate the spirit of high secs rules, if not the precise letter of the law.


Oh yes you do. Maybe we should take a vote on it. P

People who get bumped the vast majority of the time did not use the following:


  1. A scout,
  2. A webbing ship (could be the scout),
  3. Do not have any other sort of escort should things go pear shaped.


They also probably did the following:


  1. Over filled their freighter,
  2. Fit little or no tank or even worse, fit cargo expanders,
  3. And a select set of special snowflakes may have even been using autopilot.


Failing to use strategies to mitigate bumping makes one either risk seeking or incompetent.

And there are no loopholes. CCP has initially said bumping was a legitimate tactic. Of course they might be changing it which would be a huge mistake if they just nerf freighter ganking, but well they are CCP.

Quote:
Precisely what is the difference between killing a freighter on a gate in high sec, or using a tool to misdirected a freighter from high sec into lo sec and killing it there? What is the difference in bumping a ship or just having it stop on its own while the gank squad closes in? What holy creed is being violated by preserving the intended gameplay of high sec by insuring direct action against a ship is met with the penalties those rules impose?


I don't give a crap about this hacking thing. It is not needed and is nothing more than an attempt to nerf freighter ganking and again let the incompetent and the risk seeking get away with their behavior.

Let me explain it using Venn diagrams. When reading the next part open this link,

https://www.dropbox.com/s/01cr9p7jmdhpqhu/venn1.png?dl=0

The set of blue and red freighter pilots are those freighter pilots that are "gankable"--i.e. no scout, no webbing ship, etc. The red set inside the blue set are those pilots who use auto-pilot. Now, clearly the set of auto-piloting freighter pilots is smaller than the larger set. Thus, if we had a measure, m that takes subsets of the set of gankable freighters and maps it on the real number line, we'd have

m(gankable freighters) > m(auto-piloting freighters).

In other words, ganking freighters would decrease to just those who use the auto-pilot function vs. all freighter pilots who are imprudent/incompetent. Taking risks in this game should absolutely carry with it a penalty, for using a freighter that is being ganked. You are arguing against this. Of that there is very, very little doubt.

Edit: And as others have noted, the notion of redirecting freighters to LS may very well remove AP from the game as using it in any ship is a death sentence.

It is just all around a bad, bad idea.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#548 - 2015-11-21 22:32:53 UTC
Hiasa Kite wrote:
Mike Voidstar wrote:
A huge chunk of players perceives a problem, but really it's just them.

You're trying to be sarcastic, but you hit it on the nose.

Iain Cariaba hit the nail on the head. In EVE, you have all the tools necessary to survive. When you die, you simply didn't use them as well as you could have.

EVE's biggest flaw is that it isn't intuitive. When players die, the game gives very little information on what you could've done better. You need other players and the advice they're willing to give to really learn your lessons.

Unfortunately, when someone fails, gets upset and it's not obvious what they did wrong, or even did anything wrong at all, they're not terribly receptive to criticism. Instead, they take it as personal attack. Much like you're doing here. You've got it in your head the game's unbalanced and rather than taking advice on how to be a better player, you've become excessively defensive.

De-pucker a little. It'll do you good.


Another excellent point, I wonder how many of these freighters that get ganked are solo players? Players who have little to no interaction with other players thinking of the game as a stand alone PC game and the other players little more than NPCs?

If you are going to use something you have not used before might be a good idea to ask around how to use it. Get an idea of best practices and make sure you use them.

However, to turn around and want to insult other players or change the game in a fundamental way for not using best practices--i.e. strategies that are going to eventually result in a serious loss? That is either plain old stupid or a ginormous sense of entitlement. Both are bad.

There is nothing "broken" or "unbalanced" with freighter bumping as it can largely be avoided with current strategies in game.

I know this sounds repetitive, but holy **** Mike, you just seem downright determined to ignore this point. I have yet to see you even acknowledge it. In fact, you have steadfastly denied you are advocating for incompetent play when it is quite clear that is a significant part of the problem.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#549 - 2015-11-21 23:22:28 UTC
Teckos Pech wrote:

I know this sounds repetitive, but holy **** Mike, you just seem downright determined to ignore this point. I have yet to see you even acknowledge it. In fact, you have steadfastly denied you are advocating for incompetent play when it is quite clear that is a significant part of the problem.


Not only that, but all the while still towing the line, not deviating an inch from the narrative. Gankers are evil, the existence of non consensual PvP at all = bullying, and that we deserve it when they scream death threats and vile insults because we "provoke" them by winning at a video game. Roll

He is a stock model carebear.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#550 - 2015-11-22 00:42:23 UTC
To recapitulate my earlier recapitulation....

So, to recapitulate, the ganking community is...


  • Providing "school of hard knocks" type of lessons to players
  • They even show how to avoid ganks.
  • They are a decent and welcoming community that will show players how to gank...and avoid them with first hand experience.


But gankers are awful real life psychopaths, so it's okay to send them inappropriate in game messages.

And bumping is bad because it is applied to people who are imprudent when flying a specific type of ship.

Do I understand the issues correctly?

Tell me where the above is wrong Mike.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#551 - 2015-11-22 00:55:43 UTC
I'm not ignoring it. It's just not relevant.

You claim that people getting bumped are somehow incorrigibly incompetent, yet the way they are being killed is in no way intuitive for the ruleset of the area they are operating in.

You claim it's an issue they fly solo, yet resist any suggestion that would encourage the bumper to require backup for anything other than the actual gank.

I am right there with you when they complain of being ganked- a couple of dozen guys on one ship is only going to end one way regardless of where that fight happens. The issue is that they aren't completely wrong when it comes to being tackled in the first place.

Making that tactic a criminal offense does not massively change anything, alter game fundamentals, or even appreciatively increase the cost or danger of ganking, but it does make the process balanced and conformed to the rules that high sec operates under.

For the hacking thing, it would not end autopiloting. Anyone who thinks it would clearly does not travel much. It's painful to travel in a battleship more than a half dozen jumps on anything resembling a regular basis. The horror of manually piloting something as slow as a freighter for trips of 20+ jumps per leg of travel every day would age a stone. For sure people would be more careful around known choke points, and those using such a tactic would have to spread out and catch opportunities elsewhere in the routes.

Even if it did seriously curtail the use of autopilot as a whole, a lot of the blurf on ganking is all about how people should be better and not autopilot. Seems like such an addition would usher in a new golden age of challenge and competitive gameplay for all involved.
Teckos Pech
Hogyoku
Goonswarm Federation
#552 - 2015-11-22 01:54:12 UTC
Mike Voidstar wrote:
I'm not ignoring it. It's just not relevant.

You claim that people getting bumped are somehow incorrigibly incompetent, yet the way they are being killed is in no way intuitive for the ruleset of the area they are operating in.


Again, this is where talking to other players comes in handy. Also, pulling your head out of your own echo chamber and looking around at the rest of the game. These are players who are so self-absorbed they don't realize that there is a Burn X event going in and wander right into the kill box and then wonder what happened. Seriously, is stuffing 7 billion ISK worth of Stuff™ into your freighter fit with cargo expanders, and travelling through a 0.5 system, notorious for ganks BTW, without a webbing ship let alone a scout a reasonable thing to do? Please answer that question.

And look at zkillboard, they have a special section on freighters getting killed. You can see where ships are getting killed quite easily and who is doing the killing.

Or how about googling, "How to kill a freighter eve online"? Oh look a result.

These guys are living under the proverbial rock when it comes to playing the game...and it comes back to bite them. They have managed to figure out other non-intuitive parts of the game, but how to kill their ship full of everything they own...suddenly they become completely idiotic in the extreme.

Quote:
You claim it's an issue they fly solo, yet resist any suggestion that would encourage the bumper to require backup for anything other than the actual gank.


Really, they are flying solo? Bravo Sierra. I bet they are on comms, I bet they have a scout bird dogging the target. I bet they even have other people in other systems as well, probably covering most of the incoming gates. Then there is the entire gank fleet as well. They are the antithesis of solo.

Quote:
I am right there with you when they complain of being ganked- a couple of dozen guys on one ship is only going to end one way regardless of where that fight happens. The issue is that they aren't completely wrong when it comes to being tackled in the first place.


They are not tackled. Their warp engines sill work. The could warp to another member in their fleet that is alignment with the bumping ship or a book mark. A well timed webbing might also still work. But they'd need somebody other than themselves in their fleet.

Quote:
Making that tactic a criminal offense does not massively change anything, alter game fundamentals, or even appreciatively increase the cost or danger of ganking, but it does make the process balanced and conformed to the rules that high sec operates under.


More Bravo Sierra, now anyone passing buy can shoot a ship that has minimal tank and is basically fit for speed and agility. This was written either out of sheer idiocy (which I don't believe) or complete mendaciousness. And the current system is balanced in that there easy to implement solutions. Look to gank a freighter you need somewhere near 40 or 50 guys depending on the fit on the freighter. You'll need a guy scanning ships, a guy to keep and eye on the target, probably a few more scouts here and there and then the gank fleet itself and the bumper. All the freighter needs is 1 dude in a scout ship and to pay attention and to not overload your freighter. There if far more effort for the gankers than the freighter pilot. But it is still not balanced. Bravo Sierra.

Quote:
For the hacking thing, it would not end autopiloting. Anyone who thinks it would clearly does not travel much. It's painful to travel in a battleship more than a half dozen jumps on anything resembling a regular basis. The horror of manually piloting something as slow as a freighter for trips of 20+ jumps per leg of travel every day would age a stone. For sure people would be more careful around known choke points, and those using such a tactic would have to spread out and catch opportunities elsewhere in the routes.

Even if it did seriously curtail the use of autopilot as a whole, a lot of the blurf on ganking is all about how people should be better and not autopilot. Seems like such an addition would usher in a new golden age of challenge and competitive gameplay for all involved.


So people will no longer go those 20 jumps and find something else to do (possibly out of game) or they'll grit their teeth and manually do it since autopilot could very well get you blown up. Even auto-piloting a few jumps could be suicidal since the hacking could take place anywhere.

And you are again missing the point of auto-piloting. By itself it is not bad. So a guy wants to auto-pilot his BS, fine I don't care. He wants to auto-pilot in a noob ship or shuttle...I don't care. But if you are going to overload your freighter, fit no tank, and then use the auto-pilot...that is taking a huge risk. There should be a possible penalty for that...but not according to you. The people currently imposing that penalty should be forced to take to low sec or be flagged as a criminal. That is a complete load of horse crap.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#553 - 2015-11-22 02:10:06 UTC
Quote:
More Bravo Sierra, now anyone passing buy can shoot a ship that has minimal tank and is basically fit for speed and agility.


Because that's what's supposed to happen in high sec when you attack other people outside of having kill tights, wardec, or them committing a criminal act against you.
baltec1
Bat Country
Pandemic Horde
#554 - 2015-11-22 02:30:13 UTC
Mike Voidstar wrote:
Quote:
More Bravo Sierra, now anyone passing buy can shoot a ship that has minimal tank and is basically fit for speed and agility.


Because that's what's supposed to happen in high sec when you attack other people outside of having kill tights, wardec, or them committing a criminal act against you.


Its not a criminal act.

You have several very easy to use counters to bumping, use them.
Kaarous Aldurald
Black Hydra Consortium.
#555 - 2015-11-22 03:22:50 UTC
Mike Voidstar wrote:
Quote:
More Bravo Sierra, now anyone passing buy can shoot a ship that has minimal tank and is basically fit for speed and agility.


Because that's what's supposed to happen in high sec when you attack other people outside of having kill tights, wardec, or them committing a criminal act against you.


Bumping is not an attack. It's use of your propulsion mod, and that is never an attack under literally any circumstances.

Stop trying to peddle the lie that bumping is an aggressive act. It is not, by definition.

Stop lying. And stop trying to use lies to buff afk gameplay.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Iain Cariaba
#556 - 2015-11-22 03:41:48 UTC
Mike Voidstar wrote:
It does not address the fact that ganks would actually be cheaper for being redirected to lo sec, residents of lo sec have begged for years for increased gameplay options to get people in their space, the fact that the gank could still happen exactly as it does in high sec by just having the ship stop, or the laughable idea that the other guys afk autopiloting their overloaded freighters will see and learn from someone else's mistake.

For the low, low price of having bumping altered to an intentional act that can generate a flag (thus affecting the status quo not at all) you get a tool that increases content for high sec ganks, lo sec gate campers, and a whole new dimension of value for the control of those gates generating conflict and giving 2 sets of PvP motivated pilots reasons to actually fight eachother for a change.

Have you looked at the common routes between trade hubs? Redirect to lowsec is nearly impossible.

Take the Jita->Amarr route through Niarja. The closest that route gets to lowsec is the system Perimeter, which is 2 jumps away. Niarja itself, the main gank site along that route, is 4 jumps from the nearest lowsec.

So your idea would make the Jita->Amarr run pretty much 100% safe for autopiloting freighters, as the person redirecting the autopilot has lots of fails possible in their hack.
Mike Voidstar
Voidstar Free Flight Foundation
#557 - 2015-11-22 04:25:46 UTC
Iain Cariaba wrote:
Mike Voidstar wrote:
It does not address the fact that ganks would actually be cheaper for being redirected to lo sec, residents of lo sec have begged for years for increased gameplay options to get people in their space, the fact that the gank could still happen exactly as it does in high sec by just having the ship stop, or the laughable idea that the other guys afk autopiloting their overloaded freighters will see and learn from someone else's mistake.

For the low, low price of having bumping altered to an intentional act that can generate a flag (thus affecting the status quo not at all) you get a tool that increases content for high sec ganks, lo sec gate campers, and a whole new dimension of value for the control of those gates generating conflict and giving 2 sets of PvP motivated pilots reasons to actually fight eachother for a change.

Have you looked at the common routes between trade hubs? Redirect to lowsec is nearly impossible.

Take the Jita->Amarr route through Niarja. The closest that route gets to lowsec is the system Perimeter, which is 2 jumps away. Niarja itself, the main gank site along that route, is 4 jumps from the nearest lowsec.

So your idea would make the Jita->Amarr run pretty much 100% safe for autopiloting freighters, as the person redirecting the autopilot has lots of fails possible in their hack.


If they are blindly autopiloting it could take 10 jumps and it won't matter. If you just tell it to stop at the next system you could gank them at that spot as normal with no need to bump.

It's not perfect, nor meant to be. It's an option that punishes the lazy and unobservant while allowing those who play "right" to go through. I could easily see even people manually piloting falling for this, as few memorize every jump for a long haul and just click on the next highlighted gate.

Asking for a 100% effective means of ganking is no more balanced than a 100% safe trip.

The hacking mechanism could be expanded further into a more complete PvP scenario that adds more risk for greater reward. For instance you could split it into low level and high level hacks, where low level works as described and high level is actually contested against the freighter pilot. Success means the autopilot is engaged for a single jump against the pilots wishes, failure results in a criminal flag. A second failure without a success locks the hacking ship out for 5 minutes. Pilot skills and modules for countermeasures gives the freighter pilot more things to worry about when fitting.
Teckos Pech
Hogyoku
Goonswarm Federation
#558 - 2015-11-22 04:39:11 UTC
Mike Voidstar wrote:
Quote:
More Bravo Sierra, now anyone passing buy can shoot a ship that has minimal tank and is basically fit for speed and agility.


Because that's what's supposed to happen in high sec when you attack other people outside of having kill tights, wardec, or them committing a criminal act against you.


Not with bumping though Mike...

You keep arguing it should, but the Dev's have not seen fit to change it. And why should they, bumping is not like actual aggression, while it can hamper a ships alignment in some instances it does not do anything like shut down warp drives, prevent targeting or do actual damage.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#559 - 2015-11-22 04:42:56 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Quote:
More Bravo Sierra, now anyone passing buy can shoot a ship that has minimal tank and is basically fit for speed and agility.


Because that's what's supposed to happen in high sec when you attack other people outside of having kill tights, wardec, or them committing a criminal act against you.


Can you answer the ****ing question by the way?

Quote:
Seriously, is stuffing 7 billion ISK worth of Stuff™ into your freighter fit with cargo expanders, and travelling through a 0.5 system, notorious for ganks BTW, without a webbing ship let alone a scout a reasonable thing to do? Please answer that question.


Answer it, if you have the balls?

Edit: BTW, my answer is: No, it is goddamn stupid with various ganking groups out and about. Hell, I tried moving an empty freighter through Uedama and ran afoul of a CODE. bumping alt. He was hoping to ransom me. In a last ditch effort to avoid the gank I logged...it worked. After that since I did not need a freighter to move much stuff I switched to a transport ship, never had an issue since.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#560 - 2015-11-22 08:00:06 UTC
Kaarous Aldurald wrote:

Not only that, but all the while still towing the line, not deviating an inch from the narrative. Gankers are evil, the existence of non consensual PvP at all = bullying, and that we deserve it when they scream death threats and vile insults because we "provoke" them by winning at a video game. Roll

He is a stock model carebear.


a Fixed version of Kaarous's gibberish wrote:
Not only that, but all the while still towing the line, not deviating an inch from the narrative. Carebears are stupid, the existence of non PvP orientated play styles in a sandbox at all = doing it wrong, and that they deserve it when they get blown up because they "actively seek risk without trying to use a multitude of ingame tools to mitigate it" while attempting to play a video game by themselves. Roll

He is a stock model ganker.


Note that your narrative works both ways.

Eve is about Capital ships, WiS, Boobs, PI and Isk!