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Dev blog: Operation Frostline and Holidays 2015 in EVE Online

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2015-11-20 17:06:43 UTC  |  Edited by: CCP Phantom
CCP Seagull comes with exciting news about the next release to be published on December 8.

We are going to see a lot of stuff: new command destroyers with microjump field generators, Navy EWAR frigates, the Endurance ice mining frigate, ship rebalance, falloff mechanics for neuts/nos, tons of visual improvements and a lot more stuff.

But that is not all, you can also learn a bit about the upcoming Operation Frostline!

So, check out CCP Seagull's latest video and her dev blog Operation Frostline and Holidays 2015 in EVE Online - An update from CCP Seagull

CCP Phantom - Senior Community Developer

Destoya
Habitual Euthanasia
Pandemic Legion
#2 - 2015-11-20 17:14:54 UTC  |  Edited by: Destoya
Can't say I'm a huge fan of the name, doesn't have that same sci-fi appeal to it like most of the other expansion/release titles

Lots of other stuff to distract me from that though, seems like a great release overall
Rosal Milag
Republic Military School
Minmatar Republic
#3 - 2015-11-20 17:25:24 UTC
Quote:
Neutralizers, remote repair modules, and energy transfers now have falloff which reduces their effectiveness at range and offers new tactical options.


Are repair modules getting changed?
TheLostPenguin
Surreal Departure
#4 - 2015-11-20 17:35:21 UTC
Devblog wrote:
New Propulstion Systems

Propulstion? Wat?
War Kitten
Panda McLegion
#5 - 2015-11-20 19:06:49 UTC
" A More Vibrant Universe

Always enhancing the spatial 3D feel of the EVE universe, the art and graphics teams have added more vibrancy to the star fields and given a new level of depth to nebulae. Admire the celestial bodies that surround you and nevermind that red blip on the overview... just keep looking at the stars..."

I hope you toned down the brightness of the ridiculously bright nebulae - like the one in Kor-Azor. It is still obnoxiously white and washes out any useful HUD information if you happen to be looking anywhere near that nebula.

This was mentioned several times when the nebulae got revamped over a year ago, and lip-service was paid by CCP then, but nobody did anything about it.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Vesan Terakol
Trollgrin Sadface
Dark Taboo
#6 - 2015-11-20 21:24:03 UTC
So, does having the new engine effects mean we'll also get the animation for the Cricifier/Sentinel? (I remember something about engine plumes not being able to move preventing its implementation).
Circumstantial Evidence
#7 - 2015-11-20 21:32:58 UTC  |  Edited by: Circumstantial Evidence
Destoya wrote:
Can't say I'm a huge fan of the name, doesn't have that same sci-fi appeal to it like most of the other expansion/release titles
Lots of other stuff to distract me from that though, seems like a great release overall
According to CCP Seagull's video, Operation Frostline is the name of a limited time event modelled after the Crimson Harvest event, not necessarily the name of the release. I'm also looking forward to the release; a lot of hard work over the past few months by every team at CCP will be coming to light.


TheLostPenguin wrote:
Devblog wrote:
New Propulstion Systems
Propulstion? Wat?
I think CCP is referring to their underlying code work to give afterburners and MWD's some new effects "the propulsion system" - not suggesting new in-game modules are coming out (if that's what you were thinking.)
Chainsaw Plankton
FaDoyToy
#8 - 2015-11-20 21:39:20 UTC
Rosal Milag wrote:
Quote:
Neutralizers, remote repair modules, and energy transfers now have falloff which reduces their effectiveness at range and offers new tactical options.


Are repair modules getting changed?

that's what they have been saying for a while still waiting for details though, also want to see the stats for the t2 logi frigs. and some details on changes to existing logi ships would be nice as the remote reps are getting changed.

also more on the ewar tiericide would be nice. neuts/nos has been posted for a while. And looks like ECCM is getting a change too? that could be interesting. Also looking forward to hearing about changes to the other forms of ewar, although looks like that will be happening later.

and the hic point scramming is still something I don't like. t2 WDFG with hic5 gets a 37.5km scram Shocked

@ChainsawPlankto on twitter

Indahmawar Fazmarai
#9 - 2015-11-20 21:55:39 UTC  |  Edited by: Indahmawar Fazmarai
I can't see the new visuals from here, am I doing something wrong?
Masao Kurata
Perkone
Caldari State
#10 - 2015-11-20 23:15:02 UTC
These crimson harvest style time limited events really feel like they only belong in a theme park, momentary distractions from endless tedium.
helana Tsero
Science and Trade Institute
Caldari State
#11 - 2015-11-21 04:22:14 UTC  |  Edited by: helana Tsero
Masao Kurata wrote:
These crimson harvest style time limited events really feel like they only belong in a theme park, momentary distractions from endless tedium.


I enjoyed The Crimson Harvest. It brought heaps of content to wormhole space. Running the sites and hunting the site runners. Was fun would do again.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Sizeof Void
Ninja Suicide Squadron
#12 - 2015-11-21 06:24:51 UTC  |  Edited by: Sizeof Void
War Kitten wrote:
I hope you toned down the brightness of the ridiculously bright nebulae - like the one in Kor-Azor. It is still obnoxiously white and washes out any useful HUD information if you happen to be looking anywhere near that nebula.

This was mentioned several times when the nebulae got revamped over a year ago, and lip-service was paid by CCP then, but nobody did anything about it.

+1

And, while the art devs are fixing the nebulae brightness, the UI devs can also:

1) Remove the transparency effect from the capacitor level/status indicator - it is very difficult to view against bright backgrounds (and impossible against the sun); and

2) Add an option to completely disable tooltips for people who don't need them - they have an annoying habit of popping up when you don't want them and obscuring other information/graphics under the mouse pointer
Max Kolonko
Caldari Provisions
Caldari State
#13 - 2015-11-21 10:46:41 UTC
Rosal Milag wrote:
Quote:
Neutralizers, remote repair modules, and energy transfers now have falloff which reduces their effectiveness at range and offers new tactical options.


Are repair modules getting changed?


What, you want fallof on a local repair now? :P
Sertis Katelo
Caldari Provisions
Caldari State
#14 - 2015-11-21 15:03:36 UTC
I'm glad we're finally getting more options for anti-aliasing, but why are you only adding TXAA? Will we get MSAA later? I'd love to have 4x/8xMSAA
Lykouleon
Noble Sentiments
Second Empire.
#15 - 2015-11-22 00:54:15 UTC
Sanshaclause is coming...to town.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Galmas
United System's Commonwealth
#16 - 2015-11-22 12:57:03 UTC
There is so much non-sense i read in this dev blog it is almost unreal. I give this game maybe another year and then there will be so few players online that it wont be worth to log on at all anymore.

Area of effect micro jump drive... that's even more stupid than the normal micro jump drive module already is...

Fall-off for neuts and remote thingies... really great idea... really really gonna help pvp in eve... not...

Adding even more complexity that just cries for imbalance and makes it impossible for anyone to understand whats going on on grid. If it wasnt for multiboxing the game would be a complete wasteland already and adding even more complexity and options also doesn't help this kind players. Not to even speak of new players...

I wish you guys would man up and realize that you have almost killed the game with most of the changes since after introduction of T3 cruisers and get rid of all the non-sense ships and modules you have come up with since then and try again from that point.

I wish that these two good game devs you had til a couple of years ago would still be around.

Sorry for not being constructive but i have given up on that in regards to EVE a while ago...
Nick Bete
Highsec Haulers Inc.
#17 - 2015-11-22 19:42:56 UTC
Dude if you feel that way about Eve why stick around? Find something else to do and move on.
Orgah
Doomheim
#18 - 2015-11-22 21:53:37 UTC
T2 frigate logi?

Micro Jump Field Generators?

Links on destroyer hulls?

Falloff for neuts?

Oh well. Adapt or die, I guess. Ugh



Freelancer117
So you want to be a Hero
#19 - 2015-11-23 09:08:07 UTC
Dear CCP Seagull,

All I want for Xmas is.. a pet companion for the next release, like a dog Cool
source: http://bit.ly/1WRADuK

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Estella Osoka
Cranky Bitches Who PMS
#20 - 2015-11-23 15:03:19 UTC
Chainsaw Plankton wrote:
Rosal Milag wrote:
Quote:
Neutralizers, remote repair modules, and energy transfers now have falloff which reduces their effectiveness at range and offers new tactical options.


Are repair modules getting changed?

that's what they have been saying for a while still waiting for details though, also want to see the stats for the t2 logi frigs. and some details on changes to existing logi ships would be nice as the remote reps are getting changed.

also more on the ewar tiericide would be nice. neuts/nos has been posted for a while. And looks like ECCM is getting a change too? that could be interesting. Also looking forward to hearing about changes to the other forms of ewar, although looks like that will be happening later.

and the hic point scramming is still something I don't like. t2 WDFG with hic5 gets a 37.5km scram Shocked


I like the new WDFG. Just wish I could put one on my interdictor so I could catch stabbed farmers in FW plexes.
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