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Countering Bumping ganks in highsec

First post
Author
Mike Voidstar
Voidstar Free Flight Foundation
#521 - 2015-11-21 09:01:47 UTC
Iain Cariaba wrote:
Hiasa Kite wrote:
Mike Voidstar wrote:
Hiasa Kite wrote:
[quote=Mike Voidstar]
Quote:
As was pointed out, but I doubt you are interested in such a good natured dynamic.

So HiSec should be a no PvP zone, right? This is what you're suggesting right now.

It'll never happen. The entire concept of EVE revolves around the fact you can lose your stuff at any moment. Some people can't handle that and they're the ones who simply shouldn't be playing it. This is why EVE is a niche interest. It'll never dominate the MMO market but for those that do understand that bolded part, it's the best MMO experience.


Quote:
I didn't say high sec should be a no PvP zone. Less nonconsenual than the other 3 areas, as befits the rules, but no one has said anything about eliminating it.

Oh but you did. You didn't realise it, but you did.

"there are whole other areas of space where people are actually looking for that kind of play that won't be so angry when you blow there stuff up"

There's no way to tell if any given target will take the loss on the chin or if they'll drown you in their tears. Ergo, the way to satisfy your suggestion is to not shoot other players in HiSec at all.

Then there's this lovely gem:

[Quote=Mike Voidstar]I will however support you in an alternate use of the hacking skill to reset the destination of an autopilot to any place, like maybe that 0.4 system right over there--->

Inferring that is you want to PvP, you should take it to lowsec.


Inferring if you want to PvP without penalties, concord, kill rights, wardecs or criminal actions committed against you, take it out of high sec.

But it seems as if taking your aggression to a place where you could be freely aggressed yourself is too much for your peace of mind. That's ok...the same suggestion still leaves you with a way to just stop an autopiloted ship without bumping, and even leaves bumping intact though again with that pesky chance of direct retribution.

There is an entire truckload of balanced compromise there, with tons of added benefit for people hunting freighters...and you still want your concord protected aggression.
Iain Cariaba
#522 - 2015-11-21 09:33:46 UTC
Mike Voidstar wrote:
...and you still want your concord protected aggression.

The most hilarious part of this is that I'm not a ganker. I tried ganking for a bit, but it's not my cup of tea.

I mission, run anoms, and haul with my freighter alt in highsec. It's not just the gankers that think your idea is rubbish. I'm trying to protect what little risk I have left when undocking in highsec.
Mike Voidstar
Voidstar Free Flight Foundation
#523 - 2015-11-21 10:17:35 UTC  |  Edited by: Mike Voidstar
Then I would think you would welcome the need to watch your ship to prevent it from wandering off your chosen path, in addition to still needing escorts to prevent bumping, not to mention that if you did engage the bumper knowing he has his own backup close to hand.

I mean... Nothing stops the bumper from having some logi on hand, and the gank squad is already on the way to lend a hand.

Nothing I suggested hurts the risks associated with hauling, hurts PvP, or reduces risk in any way. It just provides means and incentive to move it out of high sec, or else enforces the most modest penalty high sec is supposed to have for unprovoked aggression.

You are right. Many haulers would indeed find that rubbish. It's slanted almost all the way over to the ganker side of the spectrum and even provides them with more tools for mayhem.

...and of course there is the credibility issue. If a more risky, PvP filled experience is really your goal you would wander out into lowercase or into a wormhole yourself, because those areas are exactly for the playstyle you claim to be attempting to preserve. Perhaps I am not the one in the wrong place, since high sec is supposed to have penalties on aggression, and the other areas are free fire zones with largely unrestricted PvP.
Black Pedro
Mine.
#524 - 2015-11-21 10:22:15 UTC
Mike Voidstar wrote:
His threats are as imaginary as that spaceship, and both made of nothing but pixels. In fact, the spaceship was worth more because it took time and effort to get it on screen. Welcome to the internet where kids say stuff because they will never back it up.

If you don't like the things people say when you bully them, assault them, or otherwise do mean things to them, maybe you should think about not enjoying making them so angry.
So you do condone this type of behavior. You should learn to speak more precisely or people might begin to call you a liar.

You are invoking the "she was wearing a short skirt so she was asking for it defense" which has no place in a civilized society. Blowing up industrials is intended gameplay. Making fun of other players is allowed. Neither of those gives another player the right to threaten me or my family with harm or excuses hateful personal slurs against me. The EULA says this as does common human decency.

Let's try this one last time. Forget bumping. Forget ganking, just forget internet spaceships in general. Pretend Eve online is just a "black box" activity that people like to do in front of their computer. Now, say you walk into your teenager's room, or your friend's dorm room and you see them yelling or typing death threats into their computer. Or you find your son/friend calling other people online the most vile, hateful slurs to another person over this online activity. Would you condone that? Would you tolerate your son engaging in that behaviour no matter what that black box was doing? Would you still look at your freind the same way after seeing him degrade and/or threaten another human being because he was upset by a computer application?

Put your fixation on internet spaceships aside and think about the absurdity of your position for a moment. No one is saying players can't get mad over this internet game - in fact the sense of loss and the thrills/emotions it produces is a major attraction of this game for most people, but some behaviours do cross the line.

Whether or not any of this sinks in, I have no interest in any more social interactions with you so I will now be blocking your forum posts. I will finally point out that Eve is a game about the strong preying on the weak, an absense of safety everywhere in the game, and a strong tradition of trash-talking and ribbing (remember HTFU?). If you cannot handle that without resorting to death threats and vile slurs you have no place in this adult game, which coincidently, is the position of the the game developer whose EULA says the same thing. Your position that subjecting suicide gankers to this abuse should be tolerated because "they asked for it" is unteneble.
Mike Voidstar
Voidstar Free Flight Foundation
#525 - 2015-11-21 10:30:53 UTC  |  Edited by: Mike Voidstar
Black Pedro wrote:
Mike Voidstar wrote:
His threats are as imaginary as that spaceship, and both made of nothing but pixels. In fact, the spaceship was worth more because it took time and effort to get it on screen. Welcome to the internet where kids say stuff because they will never back it up.

If you don't like the things people say when you bully them, assault them, or otherwise do mean things to them, maybe you should think about not enjoying making them so angry.
So you do condone this type of behavior. You should learn to speak more precisely or people might begin to call you a liar.

You are invoking the "she was wearing a short skirt so she was asking for it defense" which has no place in a civilized society. Blowing up industrials is intended gameplay. Making fun of other players is allowed. Neither of those gives another player the right to threaten me or my family with harm or excuses hateful personal slurs against me. The EULA says this as does common human decency.

Let's try this one last time. Forget bumping. Forget ganking, just forget internet spaceships in general. Pretend Eve online is just a "black box" activity that people like to do in front of their computer. Now, say you walk into your teenager's room, or your friend's dorm room and you see them yelling or typing death threats into their computer. Or you find your son/friend calling other people online the most vile, hateful slurs to another person over this online activity. Would you condone that? Would you tolerate your son engaging in that behaviour no matter what that black box was doing? Would you still look at your freind the same way after seeing him degrade and/or threaten another human being because he was upset by a computer application?

Put your fixation on internet spaceships aside and think about the absurdity of your position for a moment. No one is saying players can't get mad over this internet game - in fact the sense of loss and the thrills/emotions it produces is a major attraction of this game for most people, but some behaviours do cross the line.

Whether or not any of this sinks in, I have no interest in any more social interactions with you so I will now be blocking your forum posts. I will finally point out that Eve is a game about the strong preying on the weak, an absense of safety everywhere in the game, and a strong tradition of trash-talking and ribbing (remember HTFU?). If you cannot handle that without resorting to death threats and vile slurs you have no place in this adult game, which coincidently, is the position of the the game developer whose EULA says the same thing. Your position that subjecting suicide gankers to this abuse should be tolerated because "they asked for it" is unteneble.


Been internetting long?

The same anonymity that gives you the safety to condone the provocation you dish out makes their reaction just as unimportant. To everything there is context. Your analogy is more akin to she was halfway through a handjob and when he groaned she called it an assault. No, she would not have been asking for it no matter how she was dressed, but neither is it what she got, and what she did get she freely participated in until she was satisfied and it suited her to claim different.

If there was even the slightest hint that someone would actually do anything about their outburst, no I would not condone it. I would lock away their computer and never let them near a game like this again. Of course, being intelligent and fair minded I would do the same to the one provoking that reaction intentionally as well. Nothing happens in a vacuum
Kaarous Aldurald
Black Hydra Consortium.
#526 - 2015-11-21 12:34:44 UTC
I like how he's not even bothering to hide the fact that he fully condones and supports death threats and vile sexual or racial insults against gankers, because he thinks we deserve it.

He literally thinks the EULA should only apply in one direction. English fails me to describe how bad of a person you are, Mike.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hiasa Kite
Brutor Tribe
Minmatar Republic
#527 - 2015-11-21 12:36:43 UTC
This thread has taken a sad turn indeed.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Mike Voidstar
Voidstar Free Flight Foundation
#528 - 2015-11-21 14:25:43 UTC
Kaarous Aldurald wrote:
I like how he's not even bothering to hide the fact that he fully condones and supports death threats and vile sexual or racial insults against gankers, because he thinks we deserve it.

He literally thinks the EULA should only apply in one direction. English fails me to describe how bad of a person you are, Mike.

Nope. Don't read more into it than I say. People get angry and say things they don't mean all the time. If being all politically correct was your thing, your posting style does not show it.

I would not think it was right if it was done in a situation where there was any chance of something coming from it. In context of internet babble it's just blowing off steam. It might warrant taking a walk for perspective, but nothing more serious than that.

I also don't believe that you have any right to take any form of offense at it when you are intentionally provoking as much anger and hatred as you can manage. This is not a case where you are just innocently doing some innocuous thing.... You are intentionally provoking that exact response, collecting them and having a good hearty laugh at how wild you can drive them.

...and then you pretend to take offense and use it to show how wrongly maligned you are.

I am not anywhere near that level of sadistic.
Kaarous Aldurald
Black Hydra Consortium.
#529 - 2015-11-21 14:45:17 UTC
Mike Voidstar wrote:
In context of internet babble it's just blowing off steam.


No, it's very literally violating the game's EULA.

And you sit here and make excuses and justifications for it, over and over. So if you say you don't condone it, I don't believe a word of it, because judging from your actions you not only condone it but completely approve of it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

admiral root
Red Galaxy
#530 - 2015-11-21 16:22:21 UTC
Teckos Pech wrote:
How about two flags? One for the bumping ship and one for the bumped ship for being downright incompetent?


Flagged for being incompetent? That's the best idea I've seen in this thread, even though it would mean I was perma-flagged. :-/

No, your rights end in optimal+2*falloff

Hiasa Kite
Brutor Tribe
Minmatar Republic
#531 - 2015-11-21 16:23:41 UTC
admiral root wrote:
Teckos Pech wrote:
How about two flags? One for the bumping ship and one for the bumped ship for being downright incompetent?


Flagged for being incompetent? That's the best idea I've seen in this thread, even though it would mean I was perma-flagged. :-/

Let's be honest, everyone would be permaflagged.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Teckos Pech
Hogyoku
Goonswarm Federation
#532 - 2015-11-21 16:39:51 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
I like how you've set yourself up for championing the risk seeking and incompetent Mike. Well done. Roll


You will have to explain that.

Hacking the autopilot seems like a fine compromise for the subject.

1. If the pilot is awake, he will simply reset the destination. No harm, no foul. Possibly annoying but he can just warp to zero himself manually if someone is a pill about it.

2. No gank ships were harmed. In fact, by setting the destination to somewhere in losec you can now gank these ships without a single loss to concord.

3. Given the low impact on an active victim I don't even see the need for a flag of any kind. I suppose some interesting options of a flag for a failed attempt could be put in place.

4. Even if the losec gate is hosting a camp the gankers don't want to clear, they can set the autopilot to the next system over. The ship jumps and just stops. Unless the pilot is awake the gank proceeds as normal, no bumping needed at all. Downsides being the audio cue "autopilot disabled" which is more likely to alert the pilot than merrily chugging away into losec to their doom, and the gank squad will be concordokken as normal.

5. Complaints of these attacks happening in high sec go away. All they had to do was pilot their ship and they would be fine.

6. More PvP is created, as there is now a real benefit to controlling the losec side of a losec gate.

Combined with changes to make bump tackle flag the ship so that even an active ship was still vulnerable to regular hazards that nevertheless conform to hi sec standards, I would think this was a fine solution.


Easy Mike, pilots who end up being bumped are effectively risk seekers, either through their own ineptitude or on purpose. I explained it a few posts back discussing risk aversion (a concept you still apparently do not quite understand as do most pilots not interested in PvP apparently).

And here you are their champion....defending either their risk seeking or their incompetence. Enabling them if you will.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#533 - 2015-11-21 16:44:52 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Then I would think you would welcome the need to watch your ship to prevent it from wandering off your chosen path, in addition to still needing escorts to prevent bumping, not to mention that if you did engage the bumper knowing he has his own backup close to hand.

I mean... Nothing stops the bumper from having some logi on hand, and the gank squad is already on the way to lend a hand.

Nothing I suggested hurts the risks associated with hauling, hurts PvP, or reduces risk in any way. It just provides means and incentive to move it out of high sec, or else enforces the most modest penalty high sec is supposed to have for unprovoked aggression.

You are right. Many haulers would indeed find that rubbish. It's slanted almost all the way over to the ganker side of the spectrum and even provides them with more tools for mayhem.

...and of course there is the credibility issue. If a more risky, PvP filled experience is really your goal you would wander out into lowercase or into a wormhole yourself, because those areas are exactly for the playstyle you claim to be attempting to preserve. Perhaps I am not the one in the wrong place, since high sec is supposed to have penalties on aggression, and the other areas are free fire zones with largely unrestricted PvP.


He already does watch his ship and obviously has little problems with doing so. His point is that if you take necessary precautions--i.e. you are prudent, even risk averse when using each of his ships., no need to do more, it is reasonably balanced as it is. Further, those who are getting bumped and ganked are doing so because they were not prudent.

I'll also argued that if you promote imprudent behavior you'll get more of it. Why promote imprudent behavior...why promote incompetence and excessive risk taking and then protect it?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#534 - 2015-11-21 16:55:37 UTC
Mike Voidstar wrote:

I also don't believe that you have any right to take any form of offense at it when you are intentionally provoking as much anger and hatred as you can manage. This is not a case where you are just innocently doing some innocuous thing.... You are intentionally provoking that exact response, collecting them and having a good hearty laugh at how wild you can drive them.


But Mike, they knew or should have known what type of game they are playing. One where if you are imprudent you will lose your stuff. They were imprudent and they lost their stuff. Sending messages with RL threats and the like are out of line for a video game.

Gankers rarely if ever kill the prudent. They kill those who are imprudent. Doing things to increase their risk not lower it.

Once this is realized, Kaaruos as a good point. They should be angry at themselves to some extent. It is like a gambler who has impoverished his family blaming the casino.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Iain Cariaba
#535 - 2015-11-21 17:13:46 UTC
Teckos Pech wrote:
Gankers rarely if ever kill the prudent. They kill those who are imprudent. Doing things to increase their risk not lower it.

This. I've stopped counting the number of times I got my freighter through a ganker camp because they were busy ganking some other freighter.

Teckos Pech wrote:
Once this is realized, Kaaruos as a good point. They should be angry at themselves to some extent. It is like a gambler who has impoverished his family blaming the casino.

Also this. I've never gotten angry at the people who blew up my ships. If you lose a ship, you made a mistake. You need to step back, ask what you did wrong, and figure out how to not have it happen again. One reason I gave ganking a try is because the ganking community in EvE is by far a more friendly and open group than the anti-ganking crowd. Everything I've learned about how to avoid being ganked came from the gankers themselves. On the other hand, all I've ever heard out of the anti-ganking crowd is posionous vitriol, threats, whineing, and how HS should be risk free and gankers should move to lowsec for PvP.
Teckos Pech
Hogyoku
Goonswarm Federation
#536 - 2015-11-21 17:19:53 UTC
Iain Cariaba wrote:
Teckos Pech wrote:
Gankers rarely if ever kill the prudent. They kill those who are imprudent. Doing things to increase their risk not lower it.

This. I've stopped counting the number of times I got my freighter through a ganker camp because they were busy ganking some other freighter.

Teckos Pech wrote:
Once this is realized, Kaaruos as a good point. They should be angry at themselves to some extent. It is like a gambler who has impoverished his family blaming the casino.

Also this. I've never gotten angry at the people who blew up my ships. If you lose a ship, you made a mistake. You need to step back, ask what you did wrong, and figure out how to not have it happen again. One reason I gave ganking a try is because the ganking community in EvE is by far a more friendly and open group than the anti-ganking crowd. Everything I've learned about how to avoid being ganked came from the gankers themselves. On the other hand, all I've ever heard out of the anti-ganking crowd is posionous vitriol, threats, whineing, and how HS should be risk free and gankers should move to lowsec for PvP.


That is what I did when I lost a JF. I was angry, but at myself for not seeing the trap. After stepping into the trap and losing a JF now I've learned something....painfully...but I learned.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Hiasa Kite
Brutor Tribe
Minmatar Republic
#537 - 2015-11-21 17:41:43 UTC
Iain Cariaba wrote:
If you lose a ship, you made a mistake.

Correct. Mike, listen to this person.

Quote:
You need to step back, ask what you did wrong, and figure out how to not have it happen again.

How to survive in EVE, 101 right here.

Quote:
One reason I gave ganking a try is because the ganking community in EvE is by far a more friendly and open group than the anti-ganking crowd. Everything I've learned about how to avoid being ganked came from the gankers themselves.

This. Once upon a time, I wasn't that into EVE. I thought the PvE lacklustre and assumed there wasn't a way to prevent ganking from happening, that ganks were just a weakness in the game.

Can't remember for the life of me what convinced me to join CODE. but I did, spent a few months ganking with them, had a blast and most importantly: learned what the tell-tale signs were of incoming aggression and what to do to avoid it.

My EVE experienced improved immeasurably because of the ganking community.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Teckos Pech
Hogyoku
Goonswarm Federation
#538 - 2015-11-21 19:22:11 UTC  |  Edited by: Teckos Pech
Hiasa Kite wrote:
Iain Cariaba wrote:
If you lose a ship, you made a mistake.

Correct. Mike, listen to this person.

Quote:
You need to step back, ask what you did wrong, and figure out how to not have it happen again.

How to survive in EVE, 101 right here.

Quote:
One reason I gave ganking a try is because the ganking community in EvE is by far a more friendly and open group than the anti-ganking crowd. Everything I've learned about how to avoid being ganked came from the gankers themselves.

This. Once upon a time, I wasn't that into EVE. I thought the PvE lacklustre and assumed there wasn't a way to prevent ganking from happening, that ganks were just a weakness in the game.

Can't remember for the life of me what convinced me to join CODE. but I did, spent a few months ganking with them, had a blast and most importantly: learned what the tell-tale signs were of incoming aggression and what to do to avoid it.

My EVE experienced improved immeasurably because of the ganking community.



So, to recapitulate, the ganking community is...


  • Providing "school of hard knocks" type of lessons to players
  • They even show how to avoid ganks.
  • They are a decent and welcoming community that will show players how to gank...and avoid them with first hand experience.


But gankers are awful real life psychopaths, so it's okay to send them inappropriate in game messages.

And bumping is bad because it is applied to people who are imprudent when flying a specific type of ship.

Do I understand the issues correctly?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Hiasa Kite
Brutor Tribe
Minmatar Republic
#539 - 2015-11-21 19:23:23 UTC
Teckos Pech wrote:
Hiasa Kite wrote:
Iain Cariaba wrote:
If you lose a ship, you made a mistake.

Correct. Mike, listen to this person.

Quote:
You need to step back, ask what you did wrong, and figure out how to not have it happen again.

How to survive in EVE, 101 right here.

Quote:
One reason I gave ganking a try is because the ganking community in EvE is by far a more friendly and open group than the anti-ganking crowd. Everything I've learned about how to avoid being ganked came from the gankers themselves.

This. Once upon a time, I wasn't that into EVE. I thought the PvE lacklustre and assumed there wasn't a way to prevent ganking from happening, that ganks were just a weakness in the game.

Can't remember for the life of me what convinced me to join CODE. but I did, spent a few months ganking with them, had a blast and most importantly: learned what the tell-tale signs were of incoming aggression and what to do to avoid it.

My EVE experienced improved immeasurably because of the ganking community.



So, to recapitulate, the ganking community is...


  • Providing "school of hard knocks" type of lessons to players
  • They even show how to avoid ganks.
  • They are a decent and welcoming community that will show players how to gank...and avoid them with first hand experience.


But gankers are awful real life psychopaths, so it's okay to send them inappropriate in game messages.

And bumping is bad because it is applied to people who are imprudent when flying a specific type of ship.

Do I understand the issues correctly?

Pretty much.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Mike Voidstar
Voidstar Free Flight Foundation
#540 - 2015-11-21 21:25:45 UTC  |  Edited by: Mike Voidstar
So no room for compromise or adjustment at all. The game is pristine and perfect as is.

A huge chunk of players perceives a problem, but really it's just them. Since they are all absolutely wrong and really aren't even really people but just destructible terrain it's ok to not only treat them anyway you want, but to push the envelope on how angry you can make them until they spout off inappropriately, laugh about it, and then use that to shame them further with mock indignation. Even better is the "they were asking for it with the way they were dressed" actually does get to apply to them.

Never mind that the issue at hand can be alleviated with simple changes that would impact your play style in very minimal ways, and further tools have been suggested that would increase the scope of your abilities dramatically in recompense for that minimal restriction.

I don't even champion bad and incompetent play. I am absolutely fine with popping all the freighters. But the people getting popped this way do have a legitimate complaint that loopholes are being used that violate the spirit of high secs rules, if not the precise letter of the law.

Precisely what is the difference between killing a freighter on a gate in high sec, or using a tool to misdirected a freighter from high sec into lo sec and killing it there? What is the difference in bumping a ship or just having it stop on its own while the gank squad closes in? What holy creed is being violated by preserving the intended gameplay of high sec by insuring direct action against a ship is met with the penalties those rules impose?