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Player Features and Ideas Discussion

 
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Create Battle Arenas

Author
Kenji Noguchi
State War Academy
Caldari State
#421 - 2015-11-20 17:32:15 UTC  |  Edited by: Kenji Noguchi
Stitch Kaneland wrote:
Kenji Noguchi wrote:
Stitch Kaneland wrote:


Arena pvp is a terrible idea. Go on SiSi and play in those arenas and see how quickly things get boring. As mentionee by others this would kill roaming pvp and make the thousands of systems in game a useless feature.


You contradict yourself completelly in a single paragraph, congratulations. If arenas are so boring, how come they would make the rest of the game a useless feature? Again, either of the statements need to be wrong. I vote both.


Very well. I'll rephrase. Having arena's kills the spirit of the game. Whats the point of having thousands of systems to roam when i can warp to "combat arena 1" in Jita? All the content leeches who cant think for themselves will be happy for a few weeks/months and move on because it will become boring.

I didnt say outright theyre boring. I said watch how quickly things become boring. Roaming introduces "terrain" and choke points. Detours and strategy. That is the meat and potatoes of the game. You have two ships spawn/warp whatever to a beacon to brawl and you eliminate all that. It becomes a pure grind and nothing else. Basically another WoT or WoWS. Which people will get bored of and leave. At the same time the loyal player base who actually likes the current setup will be alienated and will leave as well since the game will then cater to the spastic 13 year olds who want to play a game for 2 weeks and move on to the next grind.

Again, its a terrible idea and isnt new. This has been brought up numerous times and even CCP tested the theory with "dojos" which were axed in weeks.This topic is almost as common as cloaky camper whining and still just as terrible.


Think about what you said. We have WoWS and WoT and hundreds of different games like that. Yet you and me still play eve. Why? Because Eve provides hundreds of things that you can only have in Eve. Arenas only add another tool to the sandbox, another "mini-game" to play within the vast universe we already have, but one that I find it's needed for various reasons.

Owning and patrolling your own territory, building your commercial empire, exploring behind enemy lines, siphoning enemy POSes, being a real pirate, punish that idiot with that piƱata-like cargohold... Players who like that will still like that and play that game (myself included, for sure). The only players that would switch to the arena model completely (a small minority in my opinion) would be those that don't enjoy what they already do, and would end up unsubscribing. And even them would need money to fund their losses, money that has to come from other parts of the game. That's better than not having them around at all.
Kenji Noguchi
State War Academy
Caldari State
#422 - 2015-11-20 17:36:08 UTC  |  Edited by: Kenji Noguchi
Rivr Luzade wrote:
Kenji Noguchi wrote:
Does mining detract from incursions? Do Mission running detract from anomaly clearing in 0.0? You could probably say that a percentage of people who does mining would turn to Incursions if Mining was not in the game, and it would be true. But we have both, and many more PvE activities, and all of them have their good share of people devoted to them. Everything balances out, as it always did in EvE.

Roll Ahm ... I honestly speechless. Ok, let's try this ... No, mining does not detract from incursions, because incursions give more money and mining is boring. Neither nor applies to arenas, so bad example. Yes, missions detract from anomaly clearing in Null sec, because missions are easier, risk-freer and faster money than anomalies because you can do it in High sec. It kind of pains me but this is official narrative from CFC itself. Look it up or wait until baltec quotes himself (if you would be so nice to give them your example about how much better L3 mission blitzing is over anoms). Also, yes, Incursions detract from anomaly clearing in Null sec because it is easier. The fact that not as many people do it is because you need alts due to war decs in many cases (sadly CFC is not perma-wardeced anymore so they can even do it with mains).

In contrast, arenas won't be boring because they are PVP and compared to boring 50 jumps roams without finding any real targets (like I had yesterday. But I do not really mind because this is part of the game), people will chose arenas over roams. Arenas will also not really require alts to function at all and are wardec independent. You can just click a button, wait for a pairing and then shoot away, which puts it at a different level than incursions and makes them easier to access. Furthermore, since frigs and other things can obviously also just fight a "fair" fight, it also does not require much skills to participate in contrast to incursions.

What you make of this evaluation is up to you, but your interpretation of what is going on in the game does not really match reality. Roll


I'm afraid you didn't get my example from the correct perspective. Maybe it's a poor example, I give you that. But what I mean is that different parts of the game never nullify other activities. Mining is incredibly boring and un-lucrative, exactly as you said. Yet there are tons of miners everywhere. How come, if they could be doing incursions or missions or anomalies?

Because mining gives an answer to a type of playstyle that is liked, believe it or not, by a certain kind of players. Adding arenas would add another answer, one that the kind of players that like competitive PvP currently don't have.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#423 - 2015-11-20 19:36:07 UTC
Mining is primarily done first of because it is easy money and requires minimal commitment and secondly because it is mandatory: without mining, there would be no ships or modules. When it was possible to gun mine (Drone alloys and module reprocessing), a lot less people were mining because it was not necessary to gain minerals for building things.

Same applies to arenas and roaming: Arenas are the easy way to get PVP, which leads to less people in space that those who like roaming can find and engage with, which in turn leads to them becoming unsatisfied and either quit or give in and also resort to arenas.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

baltec1
Bat Country
Pandemic Horde
#424 - 2015-11-20 20:55:34 UTC
Kenji Noguchi wrote:


I was there. I left the game even before the NGE and all that crap. The game died to poor communication on the part of the developers, lack of content, a game full of half-finished features not even worthy of the "beta" tag, and poor balance. The game had already failed before the NGE, arenas had nothing to do with that.


Unlike you I was there for the NGE and I was there for a year after.

World PVP ended more or less the same day the arena was added, the population didn't crash for 2 months after the NGE when it became clear SOE would not reverse the changes. JTL was added before the CU happened and even in the CU the game wasn't depopulated.

You can see the same issue with every game with an arena and open world pvp.
Darth Squeemus
Doomheim
#425 - 2015-11-21 00:17:56 UTC
I can't believe that this thread is actually 400+ replies deep. There really is no need for a discussion here, the word "arena" completely kills the idea to begin with.
Mike Voidstar
Voidstar Free Flight Foundation
#426 - 2015-11-21 00:58:44 UTC
baltec1 wrote:
Mike Voidstar wrote:
You listed some deeply flawed games with very poor development. That's hardly a measure of every game with an arena.


I listed jump to lightspeed when that game was growing in popularity.

Feel free to go play one of the countless MMO that have come out over the last 13 years and all bombed within months due to a lack of long term gameplay because, yep you guessed it, they all went with an arena for pvp.



I was there, in the beta and for a couple of years. Kept waiting for them to make the game playable. They never did. There were arenas in it from the very beginning that no one used, though they weren't called that. The game had a few features I enjoyed, enough to keep me hopeful...

But the PvP didn't die because arenas. It was never alive in the first place.
bunzing heet
Science and Trade Institute
Caldari State
#427 - 2015-11-21 01:34:36 UTC
Darth Squeemus wrote:
I can't believe that this thread is actually 400+ replies deep. There really is no need for a discussion here, the word "arena" completely kills the idea to begin with.



yeh i hear ya
its because they just wont take no for an answer i get it , they really want quick and fairly safe pvp but when explained what will happen they quickly dismiss all statements and tell us we are forcing our playstyle on them
i allready gave my 2 cents on the matter
arenas are bad mkayyy

Fly safe keep killing And remember I'm watching you !!!!

baltec1
Bat Country
Pandemic Horde
#428 - 2015-11-21 03:23:26 UTC
Mike Voidstar wrote:
baltec1 wrote:
Mike Voidstar wrote:
You listed some deeply flawed games with very poor development. That's hardly a measure of every game with an arena.


I listed jump to lightspeed when that game was growing in popularity.

Feel free to go play one of the countless MMO that have come out over the last 13 years and all bombed within months due to a lack of long term gameplay because, yep you guessed it, they all went with an arena for pvp.



I was there, in the beta and for a couple of years. Kept waiting for them to make the game playable. They never did. There were arenas in it from the very beginning that no one used, though they weren't called that. The game had a few features I enjoyed, enough to keep me hopeful...

But the PvP didn't die because arenas. It was never alive in the first place.


Yea I don't believe you, pvp happened every night in most player cities and almost all day every day at anchorage. I spent a small fortune on replacing turrets and bases and there were several space battles every night.
Mike Voidstar
Voidstar Free Flight Foundation
#429 - 2015-11-21 04:17:32 UTC  |  Edited by: Mike Voidstar
baltec1 wrote:
Mike Voidstar wrote:
baltec1 wrote:
Mike Voidstar wrote:
You listed some deeply flawed games with very poor development. That's hardly a measure of every game with an arena.


I listed jump to lightspeed when that game was growing in popularity.

Feel free to go play one of the countless MMO that have come out over the last 13 years and all bombed within months due to a lack of long term gameplay because, yep you guessed it, they all went with an arena for pvp.



I was there, in the beta and for a couple of years. Kept waiting for them to make the game playable. They never did. There were arenas in it from the very beginning that no one used, though they weren't called that. The game had a few features I enjoyed, enough to keep me hopeful...

But the PvP didn't die because arenas. It was never alive in the first place.


Yea I don't believe you, pvp happened every night in most player cities and almost all day every day at anchorage. I spent a small fortune on replacing turrets and bases and there were several space battles every night.


Sure a few guys shot at each other once in a while. For a long time you had imperial scout walkers oneshotting everyone until they finally got heavy weapons in game, and then gave them a range longer than melee. It wasn't what you would call vibrant PvP at any point, and it never stopped either.
Irsam Samri
Royal Amarr Institute
Amarr Empire
#430 - 2015-11-23 20:16:06 UTC
Im late - but I'm for this.

One thing I dislike about EVE is that I can spend 4 hours looking for a fight and not get one. Other games are full of action and require much less time invested for chance at PVP.
Red vs Blue and faction warfare is too slow for me, even if the fights are there it's just not that rewarding to struggle to find decent engagements.

I can count on two hands the amount of really evenly matched group fights I've had in EVE in 4 years of playing - and that's unfortunate. It's why I unsub for months at a time. I'm on a trial month, but it seems slow as ever...
L33T G33K
Center for Advanced Studies
Gallente Federation
#431 - 2015-11-25 10:10:57 UTC
Irsam Samri wrote:


One thing I dislike about EVE is that I can spend 4 hours looking for a fight and not get one. Other games are full of action and require much less time invested for chance at PVP.


QFT, I also support the idea. Arena without history of kills, no insurance payd for lost ships, randome dudes in your team (disable 15 orp members against 15 randome players) and in enemy teams, no loot of wrecks, drifters come and kill the winners etc... I do not believe that would seriosly harm common PvP. I am sure it will bring much needed PvP action entertainment we need here!
Kenji Noguchi
State War Academy
Caldari State
#432 - 2015-12-02 22:04:25 UTC
L33T G33K wrote:
Irsam Samri wrote:


One thing I dislike about EVE is that I can spend 4 hours looking for a fight and not get one. Other games are full of action and require much less time invested for chance at PVP.


QFT, I also support the idea. Arena without history of kills, no insurance payd for lost ships, randome dudes in your team (disable 15 orp members against 15 randome players) and in enemy teams, no loot of wrecks, drifters come and kill the winners etc... I do not believe that would seriosly harm common PvP. I am sure it will bring much needed PvP action entertainment we need here!


Agreed, although I'm personally more leaned towards it being a 1v1 thing. Anyway it's a needed feature.
Paul Pohl
blue media poetry
#433 - 2015-12-03 04:06:34 UTC
nope
Mike Voidstar
Voidstar Free Flight Foundation
#434 - 2015-12-03 06:28:07 UTC
Kenji Noguchi wrote:
L33T G33K wrote:
Irsam Samri wrote:


One thing I dislike about EVE is that I can spend 4 hours looking for a fight and not get one. Other games are full of action and require much less time invested for chance at PVP.


QFT, I also support the idea. Arena without history of kills, no insurance payd for lost ships, randome dudes in your team (disable 15 orp members against 15 randome players) and in enemy teams, no loot of wrecks, drifters come and kill the winners etc... I do not believe that would seriosly harm common PvP. I am sure it will bring much needed PvP action entertainment we need here!


Agreed, although I'm personally more leaned towards it being a 1v1 thing. Anyway it's a needed feature.


I would say harmless, not needed.
SurrenderMonkey
State Protectorate
Caldari State
#435 - 2015-12-03 06:30:13 UTC
They could just rename the undock button to, "Enter Battle Arena". Would that suffice?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Mike Voidstar
Voidstar Free Flight Foundation
#436 - 2015-12-03 06:56:10 UTC
Not for what is being asked..

There is nothing wrong with an arena.
Amber Starview
Doomheim
#437 - 2016-01-18 00:19:19 UTC
Darth Squeemus wrote:
I can't believe that this thread is actually 400+ replies deep. There really is no need for a discussion here, the word "arena" completely kills the idea to begin with.


and the thread is still going because nobody wants it ? Lol

The thread is still alive because it is a good idea that suits a lot of newer players to eve and old who don't want the same blob fest or linked bs that had been here since forever

Why cannot you have your toys and go play over there and we have our toys here ? How does this actually effect you other than you not liking a word ?
baltec1
Bat Country
Pandemic Horde
#438 - 2016-01-18 05:25:57 UTC
Mike Voidstar wrote:
Not for what is being asked..

There is nothing wrong with an arena.


Aside from the fact they kill open world PVP in every game they are added to.
elitatwo
Zansha Expansion
#439 - 2016-01-18 07:23:32 UTC
Irsam Samri wrote:
Im late - but I'm for this.

One thing I dislike about EVE is that I can spend 4 hours looking for a fight and not get one. Other games are full of action and require much less time invested for chance at PVP.
Red vs Blue and faction warfare is too slow for me, even if the fights are there it's just not that rewarding to struggle to find decent engagements.

I can count on two hands the amount of really evenly matched group fights I've had in EVE in 4 years of playing - and that's unfortunate. It's why I unsub for months at a time. I'm on a trial month, but it seems slow as ever...


Singularity and Solace are the places you were looking for, you're welcome.


/thread

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lan Wang
Federal Navy Academy
Gallente Federation
#440 - 2016-01-18 08:13:55 UTC
Mike Voidstar wrote:
Not for what is being asked..

There is nothing wrong with an arena.


already is, called faction warfare

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*