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Create Battle Arenas

Author
Kenji Noguchi
State War Academy
Caldari State
#401 - 2015-11-19 22:42:21 UTC  |  Edited by: Kenji Noguchi
Rivr Luzade wrote:
That this argument amazes you does not come as a surprise for me because you have been very adamant in ignoring any arguments why this "people would probably like it too much" is a problem.


I simply don't agree with your evaluation. People will always like free-roaming, hunting for targets, and feel the owners of their space. The people that would come to the arenas would be A) people that is temporarily bored of other aspects of the game AND has the cash to afford losing some ships on them, or B) A few tens or hundreds of individuals who would devote to them "hard-core mode" and make a career as duelists. In turn the game would probably gain many more players attracted by the new competitive, e-sports oriented feature, and would retain (not lose due to un-subscription) even more. Even temporal unsubs (those who unsub for a few months due to RL issues) would certainly be reduced (it's better to have to convince a player in the arena to come to the Fleet, or not having that player in the game at all?).

You make pretty good points and I see some truth behind them, but I simply think you vastly overestimate the effects arenas would have on the universe as a whole, and that's why I disagree.

Does mining detract from incursions? Do Mission running detract from anomaly clearing in 0.0? You could probably say that a percentage of people who does mining would turn to Incursions if Mining was not in the game, and it would be true. But we have both, and many more PvE activities, and all of them have their good share of people devoted to them. Everything balances out, as it always did in EvE.

TL;DR: I think the reduction of players drawn to arenas from other aspects of the game is vastly overestimated. It wouldn't amount to more than a small percentage of the playerbase, and on the other hand would both bring new players into the game, and help far more players stay around for longer.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#402 - 2015-11-20 07:50:33 UTC
Kenji Noguchi wrote:
Does mining detract from incursions? Do Mission running detract from anomaly clearing in 0.0? You could probably say that a percentage of people who does mining would turn to Incursions if Mining was not in the game, and it would be true. But we have both, and many more PvE activities, and all of them have their good share of people devoted to them. Everything balances out, as it always did in EvE.

Roll Ahm ... I honestly speechless. Ok, let's try this ... No, mining does not detract from incursions, because incursions give more money and mining is boring. Neither nor applies to arenas, so bad example. Yes, missions detract from anomaly clearing in Null sec, because missions are easier, risk-freer and faster money than anomalies because you can do it in High sec. It kind of pains me but this is official narrative from CFC itself. Look it up or wait until baltec quotes himself (if you would be so nice to give them your example about how much better L3 mission blitzing is over anoms). Also, yes, Incursions detract from anomaly clearing in Null sec because it is easier. The fact that not as many people do it is because you need alts due to war decs in many cases (sadly CFC is not perma-wardeced anymore so they can even do it with mains).

In contrast, arenas won't be boring because they are PVP and compared to boring 50 jumps roams without finding any real targets (like I had yesterday. But I do not really mind because this is part of the game), people will chose arenas over roams. Arenas will also not really require alts to function at all and are wardec independent. You can just click a button, wait for a pairing and then shoot away, which puts it at a different level than incursions and makes them easier to access. Furthermore, since frigs and other things can obviously also just fight a "fair" fight, it also does not require much skills to participate in contrast to incursions.

What you make of this evaluation is up to you, but your interpretation of what is going on in the game does not really match reality. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mike Voidstar
Voidstar Free Flight Foundation
#403 - 2015-11-20 08:10:05 UTC
Rivr Luzade wrote:


In contrast, arenas won't be boring because they are PVP and compared to boring 50 jumps roams without finding any real targets (like I had yesterday. But I do not really mind because this is part of the game), people will chose arenas over roams. Arenas will also not really require alts to function at all and are wardec independent. You can just click a button, wait for a pairing and then shoot away, which puts it at a different level than incursions and makes them easier to access. Furthermore, since frigs and other things can obviously also just fight a "fair" fight, it also does not require much skills to participate in contrast to incursions.



I could not have listed the benefits better myself, except for tying the function of the whole setup into the wider game world.

Seriously. Read that.

The part you are missing is that games like that do exist, and we are playing EVE anyway. Some will not want to come out, some won't want to go in. Sandbox.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#404 - 2015-11-20 09:00:19 UTC
Mike Voidstar wrote:
I could not have listed the benefits better myself, except for tying the function of the whole setup into the wider game world.

Seriously. Read that.

The part you are missing is that games like that do exist, and we are playing EVE anyway. Some will not want to come out, some won't want to go in. Sandbox.

Yes, they are the benefits of the arenas. And since they are the benefits of the arenas, they will detract massively from the open-world PVP arenas which are the star systems. Or in other words: Your points about how arenas will not harm open-world PVP are moot.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mike Voidstar
Voidstar Free Flight Foundation
#405 - 2015-11-20 09:04:02 UTC
It still bills down to fear of losing playmates to something more fun. Make your space more attractive. She's current PvP model sucks balls. I don't blame people for wanting better.
erg cz
Federal Jegerouns
#406 - 2015-11-20 09:12:39 UTC
Rivr Luzade wrote:
since frigs and other things can obviously also just fight a "fair" fight, it also does not require much skills to participate in contrast to incursions.



Why fighting the fair fight will require less skills, than simple and stupid roaming blob?

Many people use killboard in eve to measure how good they are. No killboard for kills in arena = people will still go outside for a hunt. It is just they will face more skilled pvpiers, cause arena will teach even most risk-averse high sec carebare how to fight.

Many people use soverenity, manufacture, own damn WH POS to build their "home" in this game. No arena will give them this , so they will still be outside.

Eve is not only PvP, but PvP in Eve sucks comparing to other game exactly due to longer waiting time and really no match maker FW PLEXes is a very limited reimbursement for that. Arenas will drag non-PvP folk into PvP much better, than anything else.

Do not let any loot in arenas - and manufacture, economy will get serios boost.

CCP can make an event with arenas for small interval of time (Christmas, anyone? ;) ) and see the reaction.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#407 - 2015-11-20 09:16:24 UTC
My space is attractive as hell for PVP. Many people come to Querious to have fun with us: PL, Germans, even CFC moved a department down to Delve, close to Querious. We are doing everything we can to make Querious a fun place to roam into. What you bemoan, however, are people like CFC and PL, who have nothing better to do than to hide the sun behind their blobs. However, people still flock to them, because they provide risk-free, stable and safe environments for their EVE life -- the contrary to what EVE life should be. And your (I generalized every supporter of the arena into the "your") arenas nurture these people, they remove the need to change because there is no reason left that could require change. I blame people for wanting a relief from their own incompetence and convenience-drive. The game mechanics that are available are fine, what is lacking are people to use them and create better. Giving them better just like that without any effort on their side to change their behavior is not going to do good to the game. Examples as above.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

erg cz
Federal Jegerouns
#408 - 2015-11-20 09:31:41 UTC
Rivr Luzade wrote:
arenas nurture these people, they remove the need to change because there is no reason left that could require change. ...

what is lacking are people to use them and create better.


And that is where I can not agree with you. Arenas will never replace blob fest. Randome battles in games like war thunder or world of warships quickly become repetitive and boring cause you fly alone and strugle not only against enemies, but also against your own team. Team that does not communicate, coordinate and usually behave in selfish "everyone for himself" manner. Not to mention you have nothing to achieve in arena - no killboard, no loot...

Player will become very thirsty for good, working team, for some visible results. Not that fun to risk your ship in arena if no one will see, how good you become in PvP anyway... So you will get people this game is lacking. All is needed is just CCP make it clever, do not make arena as source of killboard e-pen enhancer or ISK source (no loot).
Rivr Luzade
Coreli Corporation
Pandemic Legion
#409 - 2015-11-20 09:51:18 UTC  |  Edited by: Rivr Luzade
So, you need to heavily restrict the usefulness and remove everything people expect from PVP of arenas in order to not harm the overall open-world PVP of the game?

Players are already very interested in well working groups because they allow them in the open-world arenas to achieve very commendable things. It is actually essential to have a well rounded team to achieve great things in EVE. No arenas are necessary for that to achieve. The only thing necessary is a reversal of the attitude changes of recent years in players. Special arenas with heavy restrictions are not the suitable way to go over the already existing open-world arenas. And these arenas will also not draw in the players the game needs, they will only draw in the players the game does not need, as outlined above. In fact, even despite the heavy restrictions that you suggest, arenas would take away from the need for more organization, communication and skill because you can just fly solo in arenas and only fight solo fights. Even despite no killmails and no loot, people are primarily interested in the PVP and they get that PVP in the arenas, without the risk and uncertainty that they face in the open-world arenas. You do not need communication or organization for that and communication and organization is exactly the kind of effort that the players you (I generalize again, as above) see joining the game because of arenas are exactly those people who do not want to put that effort into the game. In other words: The wrong kind of players.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anthar Thebess
#410 - 2015-11-20 10:20:13 UTC
Undock!
You are in battle arena.
baltec1
Bat Country
Pandemic Horde
#411 - 2015-11-20 12:25:59 UTC
erg cz wrote:
Rivr Luzade wrote:
arenas nurture these people, they remove the need to change because there is no reason left that could require change. ...

what is lacking are people to use them and create better.


And that is where I can not agree with you. Arenas will never replace blob fest. Randome battles in games like war thunder or world of warships quickly become repetitive and boring cause you fly alone and strugle not only against enemies, but also against your own team. Team that does not communicate, coordinate and usually behave in selfish "everyone for himself" manner. Not to mention you have nothing to achieve in arena - no killboard, no loot...

Player will become very thirsty for good, working team, for some visible results. Not that fun to risk your ship in arena if no one will see, how good you become in PvP anyway... So you will get people this game is lacking. All is needed is just CCP make it clever, do not make arena as source of killboard e-pen enhancer or ISK source (no loot).


That has never happened in any game with open world pvp and an arena. Once the arena is in place the world pvp is abandoned and never returns.
erg cz
Federal Jegerouns
#412 - 2015-11-20 12:28:12 UTC
Rivr Luzade wrote:
So, you need to heavily restrict the usefulness and remove everything people expect from PVP of arenas in order to not harm the overall open-world PVP of the game?



More or less. I share your worries, that PvP arenas can draw players from PvP in big eve world. With suggested restrictions it will not limit current content but rather add some. PvP in big eve will still have very serios reasons why participating in it.


Anthar Thebess wrote:
Undock! In high sec...
You are in battle arena.
... and get CONCORDED
... and wait hours till someone in appropriate ship will agree to duel you
... and get ganked (so get PvP when you are not in the mood to participate in it)


Anthar Thebess wrote:
Undock! in low sec
You are in battle arena.
... and get killed by pirates on undock; cause there was more of them or they have had much better ships
... and get killed by gank on gate for the same reasons as above
... and go flying hours long till you find appropriate target (not valid for FW, but FW PLEX is a kind of arena, so you see where I am going...)


Anthar Thebess wrote:
Undock! in null
You are in battle arena.
... and wait hours till the fleet forms up
... and roam for hours till you find the target
... and blob someone (high skill for pressing F1 required) or get blobed by someone

Mike Voidstar
Voidstar Free Flight Foundation
#413 - 2015-11-20 12:42:14 UTC
baltec1 wrote:
erg cz wrote:
Rivr Luzade wrote:
arenas nurture these people, they remove the need to change because there is no reason left that could require change. ...

what is lacking are people to use them and create better.


And that is where I can not agree with you. Arenas will never replace blob fest. Randome battles in games like war thunder or world of warships quickly become repetitive and boring cause you fly alone and strugle not only against enemies, but also against your own team. Team that does not communicate, coordinate and usually behave in selfish "everyone for himself" manner. Not to mention you have nothing to achieve in arena - no killboard, no loot...

Player will become very thirsty for good, working team, for some visible results. Not that fun to risk your ship in arena if no one will see, how good you become in PvP anyway... So you will get people this game is lacking. All is needed is just CCP make it clever, do not make arena as source of killboard e-pen enhancer or ISK source (no loot).


That has never happened in any game with open world pvp and an arena. Once the arena is in place the world pvp is abandoned and never returns.


Citation Needed
baltec1
Bat Country
Pandemic Horde
#414 - 2015-11-20 12:46:50 UTC
Mike Voidstar wrote:


Citation Needed


Gave you one.

Mike Voidstar
Voidstar Free Flight Foundation
#415 - 2015-11-20 12:59:21 UTC
You listed some deeply flawed games with very poor development. That's hardly a measure of every game with an arena.
baltec1
Bat Country
Pandemic Horde
#416 - 2015-11-20 13:17:24 UTC
Mike Voidstar wrote:
You listed some deeply flawed games with very poor development. That's hardly a measure of every game with an arena.


I listed jump to lightspeed when that game was growing in popularity.

Feel free to go play one of the countless MMO that have come out over the last 13 years and all bombed within months due to a lack of long term gameplay because, yep you guessed it, they all went with an arena for pvp.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#417 - 2015-11-20 14:46:02 UTC
erg cz wrote:



Anthar Thebess wrote:
Undock! In high sec...
You are in battle arena.
... and get CONCORDED
... and wait hours till someone in appropriate ship will agree to duel you
... and get ganked (so get PvP when you are not in the mood to participate in it)


Anthar Thebess wrote:
Undock! in low sec
You are in battle arena.
... and get killed by pirates on undock; cause there was more of them or they have had much better ships
... and get killed by gank on gate for the same reasons as above
... and go flying hours long till you find appropriate target (not valid for FW, but FW PLEX is a kind of arena, so you see where I am going...)


Anthar Thebess wrote:
Undock! in null
You are in battle arena.
... and wait hours till the fleet forms up
... and roam for hours till you find the target
... and blob someone (high skill for pressing F1 required) or get blobed by someone



The strawman is strong with this one.

All the scenarios you show are not the games fault but your own.

Highsec:

You wait for hours to get a fight? So you want your content spoon fed to you? Because you cant muster up the initiative to go out and look for fights yourself. Maybe stop playing station games at major trade hubs and you wont have to deal with the scrublords and their neutral logi.

You get ganked if you are an appealing target not taking any precautions and auto piloting through space, mining afk, or flying an overly pimped ship with no support. Those are choices you make. Which i may add can be avoided if you bring friends to escort. You know MMO, multiplayer, not single player afk autopilot with no risk.

Lowsec:

Again, your fault you docked in a pirate or well traveled system, this is not the case in most LS systems. Its like complaining about burning yourself when you touch the heating element of a stove and then blame it on the stove. If you go into Tama or some other constantly camped/ganked system and are then surprised you are camped in station or come across a gate camp, thats on you.

Use your map and the data it provides. This is navigation 101 in avoiding gate camps. I can find a fight in LS in minutes. Again not the games fault you dont know how to use the map.

Oh, so you agree, we have arenas already in the game.. why add more?

Nullsec:

Again "waiting" for hours because you want your content spoon fed to you. Make your own fleet and go roaming. Cant get people? Roam solo. Not good enough to roam solo? Do it anyway and learn.

Again, use your star map to find where people are and fight them, camp them, harass until you get a fight. I heard about this fancy new module that disables services and really annoys nullbears. Entosis link i believe its called, try using it.

Not the games fault you only want to fight in blobs. That is a individual/corp/alliance level issue, not game.

Arena pvp is a terrible idea. Go on SiSi and play in those arenas and see how quickly things get boring. As mentionee by others this would kill roaming pvp and make the thousands of systems in game a useless feature.
Kenji Noguchi
State War Academy
Caldari State
#418 - 2015-11-20 17:07:55 UTC
Stitch Kaneland wrote:


Arena pvp is a terrible idea. Go on SiSi and play in those arenas and see how quickly things get boring. As mentionee by others this would kill roaming pvp and make the thousands of systems in game a useless feature.


You contradict yourself completelly in a single paragraph, congratulations. If arenas are so boring, how come they would make the rest of the game a useless feature? Again, either of the statements need to be wrong. I vote both.
Kenji Noguchi
State War Academy
Caldari State
#419 - 2015-11-20 17:22:31 UTC  |  Edited by: Kenji Noguchi
baltec1 wrote:
Mike Voidstar wrote:
You listed some deeply flawed games with very poor development. That's hardly a measure of every game with an arena.


I listed jump to lightspeed when that game was growing in popularity.

Feel free to go play one of the countless MMO that have come out over the last 13 years and all bombed within months due to a lack of long term gameplay because, yep you guessed it, they all went with an arena for pvp.



I was there. I left the game even before the NGE and all that crap. The game died to poor communication on the part of the developers, lack of content, a game full of half-finished features not even worthy of the "beta" tag, and poor balance. The game had already failed before the NGE, arenas had nothing to do with that.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#420 - 2015-11-20 17:23:06 UTC
Kenji Noguchi wrote:
Stitch Kaneland wrote:


Arena pvp is a terrible idea. Go on SiSi and play in those arenas and see how quickly things get boring. As mentionee by others this would kill roaming pvp and make the thousands of systems in game a useless feature.


You contradict yourself completelly in a single paragraph, congratulations. If arenas are so boring, how come they would make the rest of the game a useless feature? Again, either of the statements need to be wrong. I vote both.


Very well. I'll rephrase. Having arena's kills the spirit of the game. Whats the point of having thousands of systems to roam when i can warp to "combat arena 1" in Jita? All the content leeches who cant think for themselves will be happy for a few weeks/months and move on because it will become boring.

I didnt say outright theyre boring. I said watch how quickly things become boring. Roaming introduces "terrain" and choke points. Detours and strategy. That is the meat and potatoes of the game. You have two ships spawn/warp whatever to a beacon to brawl and you eliminate all that. It becomes a pure grind and nothing else. Basically another WoT or WoWS. Which people will get bored of and leave. At the same time the loyal player base who actually likes the current setup will be alienated and will leave as well since the game will then cater to the spastic 13 year olds who want to play a game for 2 weeks and move on to the next grind.

Again, its a terrible idea and isnt new. This has been brought up numerous times and even CCP tested the theory with "dojos" which were axed in weeks.This topic is almost as common as cloaky camper whining and still just as terrible.