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[December] Command Destroyers

First post First post
Author
TarPalantir I
Evolution
Northern Coalition.
#421 - 2015-11-19 21:05:03 UTC
Tar-Palantir has two comments he'll share. Both are trying to be "big picture" - hopefully they are useful to readers.

1. It is important to understand what this change is. This is not just a couple of scenarios that allow X, Y, or Z and would be cool for A, B, C reasons. This is a very fundamental change to Eve movement mechanics. This will have as far reaching impacts - likely further than the introduction of MWD's way back in the mists of time. This will allow players to teleport objects that up until this point could not be moved after being deployed, or had very specific movement mechanics. This change will alter the very basic ways people fly ships, fight NPC's, fight each other, move objects around a grid, etc. This is about thousands of possible scenarios, not just 5 or 30.
Hopefully CCP realizes this and have considered the wide reaching impacts such a basic change to movement mechanics will have. From talking with other players and reading this forum, it seems clear that lots of players haven’t grasped this yet. Many seem focused on a couple of scenarios that are important to them in one way or another. Tar-Palantir encourages people to go beyond a couple of scenarios and just imagine what you can do if you can teleport most objects in the game 100 km to Y*100 (with daisy chaining) instantly.

2. Similarly big picture, Tar-Palantir is very concerned about the impact this change will have on the role of and importance of positioning in how the game is played. Yes, Tar-Palantir understands where you position your MJFG ships matters and requires skill and all that. Not arguing against that. What Tar-Palantir is concerned about is that the importance of positioning of objects - ships in a fleet, ships around asteroids, bubbles around a gate, bombs in a bombing run, etc, etc is all diminished when you have the ability to teleport those objects nearly instantly long distances.
The last fundamental change to the role of positioning in fighting in Eve - especially fleet fighting above 20ish ships - was instant probing. You no longer needed ships flying thru space trying to get proper positions for the FC to to warp to. Where you were on grid became less important because wherever that was, your foe could warp in at some distance. Instant probing would wipe out pretty much all fighting happening above 120-130 km, a pattern that still holds now 5 years later. Anything more than that became nearly irrelevant because instant probing allowed your foe to get to the distance they wanted rapidly and with very limited ability to prevent it.
Tar-Palantir believes this will be as fundamental of a change. With its far ranging impacts on how objects move, this will greatly change how positioning is done. Tar-Palantir won't be surprised at all after all the impacts sort themselves out that most fights happen at less than 80-90 km. This doesn’t require probing an object/fleet out or choosing the right ships/object in the fleet to warp to. This you align, wait 5-9 seconds, and you land 100 km closer than you were. Or, if you prefer, 100 km further away, or above so outside of the plane of warps from celestials. With proper daisy chaining you can travel much further instantly. Moving across distances becomes even less of a barrier than it is now as you travel instantly and without being shot or blocked by warp bubbles.

People may like both #1 and #2 and believe that is good for the game. Tar-Palantir is rather uneasy about it to the point of being opposed, but he is going to avoid getting into that discussion and focus on his point that it is a massive change that will have very far ranging impacts. It isn’t a couple of scenarios that will change, or a “niche" that gets “nerfed” (whether that be heavily tanked ship station games or Incursion fleets) - this will change how Eve is played at a very basic level. That is what people should be thinking of when discussing these changes, not whether it helps/hurts their favorite activity.

Tar-Palantir will now return the forums to their regularly scheduled shouting, bragging, trolling, insulting, insights, and self-interest campaigning.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#422 - 2015-11-19 21:23:19 UTC
motie one wrote:
The coming soon page does get one excited about the new T2 destroyer coming, and after reading here, it seems that that has all changed and we now have a command destroyer to provide links. Great, linky MJD mishmash.

That's a letdown.

I have absolutely no intention of touching anything to do with training links while their future is so up in the air. Not forgetting the hidden prerequisite of leadership V added in as well.
There are better things to train, and these are now relegated in my mind to cool idea, shame I will just see others use them.

No one with a whit of sense will train leadership skills to V and link skills to IV to use these ships as a MJFG equipped ship. So you are restricting them to those who already have these skills or are training them anyway.

Please remove link and leadership skills as a prerequisite to use these ships, let those who want to use them in this form do so, but not with these prerequisites killing the anticipation for the rest of us.

You do not HAVE to call them command ships, I would expect a command ship to be able to be far more powerful at providing links than this. The standard battlecruiser does not have to have these skills as a prerequisite, only when specialising to ships like the Eos etc, do these type of skills start to become enforced prerequisites.

They have a role as a link ship, they have a role as a hero tackle MJD ship providing asymmetric disruption, however as an analogy you seem to have created a well functioning tin opener with a blowtorch feature added as an afterthought . Sounds like something one sells to the stupid on QVC.

Ps I have tried them on Sisi, MJFG role is awesome, I can see a wide range of tactics developing from them, great idea, unfortunately, as the requirements stand, I will only be using them on Sisi, Pity. Sad


You realize the link/leadership skills needed are for more than just the new destroyers right? They give you bonuses when in a fleet on their own (IIRC 10% bonuses to things like armor/shield HP). They also open the door to command ships. Which can also be used completely without links. I doubt these will be pure link boats. Mainly ships to supplement a frig gang and provide an MJD gimmick for other ships.
GRNALL
Ranting McKennas'.
#423 - 2015-11-19 21:25:55 UTC
Deep space transports are going to be all but useless now to anyone who doesnt want to ......ahhhhhhhh SIT AT THE GAME AND ACTUALLY FLY THEIR SHIP. Align time makes the C-Dessie able to rip it off gate with almost zero counter except to scram the Dessie. But then whats the point of having the capability to run if you cant jump when you hit the next gate or dock when you hit the station. MMJD away...? Ohhh good times ahead.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#424 - 2015-11-19 21:34:13 UTC
GRNALL wrote:
Deep space transports are going to be all but useless now to anyone who doesnt want to ......ahhhhhhhh SIT AT THE GAME AND ACTUALLY FLY THEIR SHIP. Align time makes the C-Dessie able to rip it off gate with almost zero counter except to scram the Dessie. But then whats the point of having the capability to run if you cant jump when you hit the next gate or dock when you hit the station. MMJD away...? Ohhh good times ahead.


Dont DST have inherent bonus to scram strength? So the CD would need 2 scrams to hold you right?

I think what you should be more concerned about is the insta lock uber scram HIC that will be on every gate camp. So now you cant MJD or turn on your MWD for any kind of escape.
FT Diomedes
The Graduates
#425 - 2015-11-19 21:50:55 UTC
motie one wrote:



No one with a whit of sense will train leadership skills to V and link skills to IV to use these ships as a MJFG equipped ship. So you are restricting them to those who already have these skills or are training them anyway.


You are complaining about less than 10 days of skill training to fly a T2 ship? One of which is Leadership V - a very useful skill...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Moac Tor
Cyber Core
Immediate Destruction
#426 - 2015-11-19 22:14:36 UTC
GRNALL wrote:
Deep space transports are going to be all but useless now to anyone who doesnt want to ......ahhhhhhhh SIT AT THE GAME AND ACTUALLY FLY THEIR SHIP. Align time makes the C-Dessie able to rip it off gate with almost zero counter except to scram the Dessie. But then whats the point of having the capability to run if you cant jump when you hit the next gate or dock when you hit the station. MMJD away...? Ohhh good times ahead.

I was testing this today and the DST will maintain its alignment even after being jumped. It won't be much of a change to DSTs, if you get caught after being jumped you were probably still going to be caught without a CD present.
afkalt
Republic Military School
Minmatar Republic
#427 - 2015-11-19 22:17:19 UTC
In a bid to make them a bit less...niche and to open more interesting gameplay options....I would like to suggest that any higgs equipped ship doesnt get pulled.
motie one
Secret Passage
#428 - 2015-11-19 22:17:22 UTC
Stitch Kaneland wrote:
motie one wrote:
The coming soon page does get one excited about the new T2 destroyer coming, and after reading here, it seems that that has all changed and we now have a command destroyer to provide links. Great, linky MJD mishmash.

That's a letdown.

I have absolutely no intention of touching anything to do with training links while their future is so up in the air. Not forgetting the hidden prerequisite of leadership V added in as well.
There are better things to train, and these are now relegated in my mind to cool idea, shame I will just see others use them.

No one with a whit of sense will train leadership skills to V and link skills to IV to use these ships as a MJFG equipped ship. So you are restricting them to those who already have these skills or are training them anyway.

Please remove link and leadership skills as a prerequisite to use these ships, let those who want to use them in this form do so, but not with these prerequisites killing the anticipation for the rest of us.

You do not HAVE to call them command ships, I would expect a command ship to be able to be far more powerful at providing links than this. The standard battlecruiser does not have to have these skills as a prerequisite, only when specialising to ships like the Eos etc, do these type of skills start to become enforced prerequisites.

They have a role as a link ship, they have a role as a hero tackle MJD ship providing asymmetric disruption, however as an analogy you seem to have created a well functioning tin opener with a blowtorch feature added as an afterthought . Sounds like something one sells to the stupid on QVC.

Ps I have tried them on Sisi, MJFG role is awesome, I can see a wide range of tactics developing from them, great idea, unfortunately, as the requirements stand, I will only be using them on Sisi, Pity. Sad


You realize the link/leadership skills needed are for more than just the new destroyers right? They give you bonuses when in a fleet on their own (IIRC 10% bonuses to things like armor/shield HP). They also open the door to command ships. Which can also be used completely without links. I doubt these will be pure link boats. Mainly ships to supplement a frig gang and provide an MJD gimmick for other ships.


Yes I do.
That applies to almost every skill in game, there is always another use for skills.
However, the requirements to use a MJFG ROLE are diametrically opposed to a link alts requirement. By calling them a command destroyer and adding these requirements is very disappointing.
motie one
Secret Passage
#429 - 2015-11-19 22:20:57 UTC  |  Edited by: motie one
FT Diomedes wrote:
motie one wrote:



No one with a whit of sense will train leadership skills to V and link skills to IV to use these ships as a MJFG equipped ship. So you are restricting them to those who already have these skills or are training them anyway.


You are complaining about less than 10 days of skill trbaining to fly a T2 ship? One of which is Leadership V - a very useful skill...



Useful in it's way, so is mining and Pi, lots of skills are useful if you wish to follow that path/career.

but apart from naming them late in the day command destroyers, is irrelevant, less effective with links than a T1 battlecruiser that does not enforce link skills to fly it, and totally incomparable to how effective a true command ship is, where the prerequisites make some kind of sense. Should we make this a requirement for T3's and battlecruisers before we can fly them?
The idea of them being a T2 ship was absolutely fine, adding this linky command afterthought,for basic linking, and restricting it to force those skills is not.

So as I say, disappointing, and a good idea weakened through not keeping the concept of a new idea uncomplicated with feature creep. And causing many who would use it not to be interested due to the least important feature of the ship, dominating who can fly it.

I would contend that just trying to create skill training sinks without considering the main role of the ship, is not a good idea if you wish players to feel engaged.

But of course those with the skills already, are highly unlikely to use their link alts in active, engaged, play, not involving being sat semi afk at a safe, where others instead will usually lose their ship, with a "hero" save for the fleet.
So no doubt all is good?

They will still play with their main in the heart of the fleet, relegating the link alt, to minor attention, far from the action, and therefore not fly them after the first couple of days.


It is only those who will actually use them that will be forced to train , for them, useless skills,
Moac Tor
Cyber Core
Immediate Destruction
#430 - 2015-11-19 22:31:53 UTC
TarPalantir I wrote:
Hopefully CCP realizes this and have considered the wide reaching impacts such a basic change to movement mechanics will have.

I have the impression that CCP haven't tested this thoroughly and are throwing it out there for us to test. It seems to be a method of balancing they have used for stuff such as the T3 Destroyers, Garmur, and more recently HIC 37.5km scrams.

CCP knows that the majority of players don't post on the forums and unfortunately I think they brush off a lot of the feedback unless it is overwhelming and balance by the statistics which they receive in game.

I expect this will be OP at first until players find all the game breaking things it can do and then CCP will fix them. After that it will slowly get nerfed until its usage is seen to be in line with other ships.

I think this is a shame as there is a lot of good feedback that can be found on here and would save a lot of hassle for both devs and players clearing up balance issues on singularity. But I can understand from CCPs position it is difficult to differentiate from the actual issues raised by players on the forum from those posters who are simply trying to push an agenda or reacting to a change that does not benefit themselves or their group.

I do hope that CCP takes note of the obvious stuff such as the issue with marauders and cynos, and also with the HIC long scram as there have been comments from a lot of very experienced PvPers on that issue. The rest though I expect will be tested live on Tranquility.

As for your comments on positioning, yes it seems logical that this will push fights into a 50km sweet spot. At 100km you are vulnerable to MJDs and now CDs, and at 150km+ you are vulnerable to probing. I don't see this as great as it kills a lot of long range doctrines. I also agree that a lot of these changes won't hit home until they are live on Tranquility, and at this early stage raising these points will be like shouting into the wind.

Good post by the way.
Lady Rift
His Majesty's Privateers
#431 - 2015-11-19 22:46:02 UTC
motie one wrote:
FT Diomedes wrote:
motie one wrote:



No one with a whit of sense will train leadership skills to V and link skills to IV to use these ships as a MJFG equipped ship. So you are restricting them to those who already have these skills or are training them anyway.


You are complaining about less than 10 days of skill trbaining to fly a T2 ship? One of which is Leadership V - a very useful skill...



Useful in it's way, so is mining and Pi, lots of skills are useful if you wish to follow that path/career.

but apart from naming them late in the day command destroyers, is irrelevant, less effective with links than a T1 battlecruiser that does not enforce link skills to fly it, and totally incomparable to how effective a true command ship is, where the prerequisites make some kind of sense. Should we make this a requirement for T3's and battlecruisers before we can fly them?
The idea of them being a T2 ship was absolutely fine, adding this linky command afterthought,for basic linking, and restricting it to force those skills is not.

So as I say, disappointing, and a good idea weakened through not keeping the concept of a new idea uncomplicated with feature creep. And causing many who would use it not to be interested due to the least important feature of the ship, dominating who can fly it.

I would contend that just trying to create skill training sinks without considering the main role of the ship, is not a good idea if you wish players to feel engaged.

But of course those with the skills already, are highly unlikely to use their link alts in active, engaged, play, not involving being sat semi afk at a safe, where they will usually lose their ship, with a "hero" save for the fleet. So no doubt feel all is good. They will still play in the heart of the fleet, relegating the link alt, to minor attention.

It is only those who will actually use them that will be forced to train , for them, useless skills, so all is good I guess?


this has a bonus to links. t1 battlecruisers do not if they did i would expect that leaderships would be required to fly them.
motie one
Secret Passage
#432 - 2015-11-19 22:50:53 UTC  |  Edited by: motie one
Lady Rift wrote:
motie one wrote:
FT Diomedes wrote:
motie one wrote:



No one with a whit of sense will train leadership skills to V and link skills to IV to use these ships as a MJFG equipped ship. So you are restricting them to those who already have these skills or are training them anyway.


You are complaining about less than 10 days of skill trbaining to fly a T2 ship? One of which is Leadership V - a very useful skill...



Useful in it's way, so is mining and Pi, lots of skills are useful if you wish to follow that path/career.

but apart from naming them late in the day command destroyers, is irrelevant, less effective with links than a T1 battlecruiser that does not enforce link skills to fly it, and totally incomparable to how effective a true command ship is, where the prerequisites make some kind of sense. Should we make this a requirement for T3's and battlecruisers before we can fly them?
The idea of them being a T2 ship was absolutely fine, adding this linky command afterthought,for basic linking, and restricting it to force those skills is not.

So as I say, disappointing, and a good idea weakened through not keeping the concept of a new idea uncomplicated with feature creep. And causing many who would use it not to be interested due to the least important feature of the ship, dominating who can fly it.

I would contend that just trying to create skill training sinks without considering the main role of the ship, is not a good idea if you wish players to feel engaged.

But of course those with the skills already, are highly unlikely to use their link alts in active, engaged, play, not involving being sat semi afk at a safe, where they will usually lose their ship, with a "hero" save for the fleet. So no doubt feel all is good. They will still play in the heart of the fleet, relegating the link alt, to minor attention.

It is only those who will actually use them that will be forced to train , for them, useless skills, so all is good I guess?


this has a bonus to links. t1 battlecruisers do not if they did i would expect that leaderships would be required to fly them.


http://wiki.eveuniversity.org/Myrmidon can fit warfare link modules

You only need the skills if you fit them not to fly the ship.

Look at the ship, it is hardly going to be used as an alternative to a command ship or a T3, it can not even compete with an unbonused battlecruiser, it is a T2 destroyer that had a role rammed into it at the last minute, and THAT causes the prerequisites, even though it is an appallingly poor choice in that role.

So for it's primary role, one cannot fly it, without training for a role it will almost never be used for. http://wiki.eveuniversity.org/Warfare_links

You cannot get the bonus, without fitting the link, you cannot fit the link without the skills. Why should you not fly the ship without the skills to fit the warfare link if you are not fitting it?
afkalt
Republic Military School
Minmatar Republic
#433 - 2015-11-19 22:52:12 UTC
"fit" and "bonus to effectiveness" are not the same thing.

I can FIT autocannons to a thorax, but it is not BONUSED for them.
motie one
Secret Passage
#434 - 2015-11-19 22:59:56 UTC  |  Edited by: motie one
duplicate post
motie one
Secret Passage
#435 - 2015-11-19 23:01:01 UTC  |  Edited by: motie one
afkalt wrote:
"fit" and "bonus to effectiveness" are not the same thing.

I can FIT autocannons to a thorax, but it is not BONUSED for them.



Hence no one (hardly ever) flies battlecruisers as link ships.
Same will apply to this, as it is so limited in the link role, shame the primary role is restricted to those users by requirements for running it that way.

And I agree the fact you can fit autocannons should not be a prerequisite for flying a thorax either. Or for that matter medium hybrids?

You should not be able to fit a warfare link without the skills, not need the skills to fly the ship
If you cannot fit the link due to skills, you cannot gain the bonus.
So, with that in mind, why are the skills to fit a warfare link a prerequisite to fly the ship?

Anyway as stated on the O7 show CCP rise is going on holiday until just before release, so expect these to Flop hard! After the pilots with link alts try them out and then forget them forever after the first week, because one would have to be a really special snowflake to train link skills on one's main when they are so up in the air, regarding eliminating OGB, until that is resolved.

What a wasted opportunity.
Moraguth
Ranger Corp
Vae. Victis.
#436 - 2015-11-19 23:19:00 UTC
motie one wrote:
afkalt wrote:
"fit" and "bonus to effectiveness" are not the same thing.

I can FIT autocannons to a thorax, but it is not BONUSED for them.



Hence no one (hardly ever) flies battlecruisers as link ships.
Same will apply to this, as it is so limited in the link role, shame the primary role is restricted to those users by requirements for running it that way.

And I agree the fact you can fit autocannons should not be a prerequisite for flying a thorax either. Or for that matter medium hybrids?

You should not be able to fit a warfare link without the skills, not need the skills to fly the ship
If you cannot fit the link due to skills, you cannot gain the bonus.
So, with that in mind, why are the skills to fit a warfare link a prerequisite to fly the ship?


For the same reason you need advanced skills to fly command ships or any other T2/3 variant, these new T2 destroyers require additional skills related to the role they are intended to fulfill. You can fly them any way you want, and not utilize their specializations, but your character has to at least understand the concepts of those specializations to sit in the ship.

Why? Because that's the way the game works and should continue to work.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

afkalt
Republic Military School
Minmatar Republic
#437 - 2015-11-19 23:21:05 UTC
All my primary characters have those skills, because that was the way to shortcut to command ships before the change.

LD V should be a stock skill for everyone though. Absolutely without exception, so it's not really that bad.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#438 - 2015-11-19 23:24:51 UTC  |  Edited by: epicurus ataraxia
afkalt wrote:
All my primary characters have those skills, because that was the way to shortcut to command ships before the change.

LD V should be a stock skill for everyone though. Absolutely without exception, so it's not really that bad.


I was looking forward to this ship, I still am, But I will not be flying it it seems.

If I had trained links before the racial destroyer change, and before the command ship changes, well, then I would be of a different opinion.

So, I will watch others enjoy it instead.

I imagine everyone in the same position will come to the same conclusions.
Now if these skills let me fly "real" command ships, without the everlasting train, then My opinion would match yours.
But the reality is most people who have link skills trained, are on their link alts, which are unlikely to be combat trained unless they are trained for command ships, and they will be older players who did so before the changes, that made them such a long train. Newer alts, will tend to be highly focused and will not fly these, and newer mains will not have trained link skills.

So in short, these ships will be mainly flown by multi year old players.

There is one EvE. Many people. Many lifestyles. WE are EvE

elitatwo
Zansha Expansion
#439 - 2015-11-19 23:26:12 UTC
TarPalantir I wrote:
Tar-Palantir has two comments he'll share. Both are trying to be "big picture" - hopefully they are useful to readers. -snip, lots of valid concerns-


I see what you are getting at but you also have to look at some other "details".

Last night on SiSi I saw the first iteration of the "new grid" which is far larger than our 250km grid "bubble" without grid-fu. The new grid on SiSi exeeds 1000km.

Now imagine when the combat carriers with their Battlestar Galactica squadrons are messing with ships from 500km range you really want to have a tool to get there and deal with them.

Another thing could be the monster range on XL-citadels that hurt you from 700km away - scary things are happening.


I say nay to allowing mjds in highsec!

I also say nay to removing NPC stations before someone gets funny ideas.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

afkalt
Republic Military School
Minmatar Republic
#440 - 2015-11-19 23:47:26 UTC
epicurus ataraxia wrote:
afkalt wrote:
All my primary characters have those skills, because that was the way to shortcut to command ships before the change.

LD V should be a stock skill for everyone though. Absolutely without exception, so it's not really that bad.


I was looking forward to this ship, I still am, But I will not be flying it it seems.

If I had trained links before the racial destroyer change, and before the command ship changes, well, then I would be of a different opinion.

So, I will watch others enjoy it instead.

I imagine everyone in the same position will come to the same conclusions.
Now if these skills let me fly "real" command ships, without the everlasting train, then My opinion would match yours.



LD V isn't about links, it's about squad commander positions and cascading the actual booster, hence "mandatory".

If your SC dies, you need everyone in the fleet able to slide up immediately.

This is why I say it is mandatory.

Unless you're exclusively solo...in which case, yeah bummer.