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Will CCP change their mind and once again make EVE for Linux?

Author
Imja Kossi
Doomheim
#1 - 2015-10-25 10:07:44 UTC
With Steam moving to a dedicated linux OS gaming set up (for those that choose to use it) and with the likes of Ubuntu becoming as easy to use as Windows is CCP going to look into once again making EVE for Linux?
Flex
Brutor Tribe
Minmatar Republic
#2 - 2015-10-26 15:57:21 UTC
Seconded - is it a realistic, attainable goal?
Kerono Thalmor
Band of Buggered
#3 - 2015-10-26 16:29:12 UTC
I think it's possible, but it needs to be done right if it's going to be done. No more wine wrappers; a native client may be a pain in the ass to make, but a) OpenGL has better performance than DirectX, and b) it would increase their subscription numbers more than I suspect most people think. As a side note, I've often seen DirectX and OpenGL implemented side by side, usually with an option to select one or the other at a launcher. Starbound is a good example. Starbound isn't as complex as EVE I suspect in terms of graphics, but that said, it can (and should) be done. I'd love it if CCP would expand EVE further this way.

I think that this is a realistic, attainable goal. It's possible that it doesn't make much business sense, but then again, not everything that CCP does makes business sense.

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Ravow
Republic Military School
Minmatar Republic
#4 - 2015-10-30 05:51:01 UTC
No need. EVE run actually faster on Linux with native D3D9 (oss drivers) than on Windows. So CCP should actually fix and improve other thing that need it more.
Ravow
Republic Military School
Minmatar Republic
#5 - 2015-10-31 21:07:37 UTC
Note that what CCP could do, that will profit everyone in the long run is to change the gfx API, not to the soon to be deprecated OpenGL, but Vulkan. That way, it get faster and better one all there supported platform too.

Vulkan is an Open API made by the Khronos group, the same group in charge of OpenGL but it's designed to be near the hardware, Like AMD Mantle, Direct3D 12 & 3DFX Glide. Way less CPU overhead and all currents videocard and OS will support it.

Switching to OpenGL now that vendor are devlopping and deploying drivers for Vulkan is totally non sense.
Kerono Thalmor
Band of Buggered
#6 - 2015-11-02 02:59:32 UTC
Ravow wrote:
Note that what CCP could do, that will profit everyone in the long run is to change the gfx API, not to the soon to be deprecated OpenGL, but Vulkan. That way, it get faster and better one all there supported platform too.

Vulkan is an Open API made by the Khronos group, the same group in charge of OpenGL but it's designed to be near the hardware, Like AMD Mantle, Direct3D 12 & 3DFX Glide. Way less CPU overhead and all currents videocard and OS will support it.

Switching to OpenGL now that vendor are devlopping and deploying drivers for Vulkan is totally non sense.


Ah, interesting. I hadn't actually known that Vulkan was replacing OpenGL... I like your idea.

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Forum Toon
Doomheim
#7 - 2015-11-14 21:36:55 UTC
I'm using linux at my office and I would love to have native linux client for eve.
I have high hopes with the new steam machines hopefully it will have enough variety so I can dump windows as my main OS.
Veit o'Chron
Republic University
Minmatar Republic
#8 - 2015-11-16 10:40:49 UTC
Is there a way for CCP to track how many people play on Linux already?

Would be an interesting number, I'd like to know if I live in a Linux echo chamber in EvE as well...
Kaliba Mort
Dark-Rising
Wrecking Machine.
#9 - 2015-11-17 07:20:08 UTC
As long as Eve continues to run on Linux with Wine, there is no point in official client. Last time they've tried it, it did not go well, primarily because Eve can't be native on Linux due to usage of DirectX. Wine is as native as it gets.
Forum Toon
Doomheim
#10 - 2015-11-17 16:45:25 UTC
What about this vulkan thingy poping up ?
Adara Starkiss
Argentum Holdings
#11 - 2015-11-17 21:16:16 UTC
Maybe it could help if they knew how many Linux users we have.....

Ubuntu Mate 16.04.2 64bit // Amd A8-5600K with RX460 4GB // 6GB DDR3 // Sandisk 120GB SSD Plus // Wine Stable 2.01 // Native Linux Launcher // TS3 working // Happy to be back in Ubuntu :)

Delt0r Garsk
Shits N Giggles
#12 - 2015-11-19 15:38:21 UTC
What about the new beta laucher? This seems to be the current thing that will break wine from working currently.

Personally i don't mind unoffical support for linux. But i just don't run windows. If linux support is stopped. I will stop playing. Eve is great. But not great enough for me to put up with a windows install.

AKA the scientist.

Death and Glory!

Well fun is also good.

Torgeir Hekard
I MYSELF AND ME
#13 - 2015-11-19 19:21:46 UTC
And what about beta launcher?
It runs beta than the regular one.
Adara Starkiss
Argentum Holdings
#14 - 2015-11-20 11:01:28 UTC
Im using the beta launcher, is the only way that I can currently patch and play. I have some modules in wine missing, and because of that I cant see the launcher completely, but on the top right I can see the eve menu, then I select Servers and I can see how the patch download is going, and once is ready, I can launch the game from there.

So, in the basic sense it works.

Ubuntu Mate 16.04.2 64bit // Amd A8-5600K with RX460 4GB // 6GB DDR3 // Sandisk 120GB SSD Plus // Wine Stable 2.01 // Native Linux Launcher // TS3 working // Happy to be back in Ubuntu :)

Zosius
The Nordic Associates
Test Alliance Please Ignore
#15 - 2015-11-21 11:46:49 UTC
As someone who can't launch more than 1 client (launcher freezes) and trying to learn linux it really makes it hard. I would love to see Linux native support, but it's the only addiction that forces me to bootup windows.
Ravow
Republic Military School
Minmatar Republic
#16 - 2015-11-25 03:28:05 UTC
Zosius wrote:
As someone who can't launch more than 1 client (launcher freezes) and trying to learn linux it really makes it hard. I would love to see Linux native support, but it's the only addiction that forces me to bootup windows.


You can use the launcher to update and after use exefile.exe to launch each client. work better for me especially to preset CPU affinity.

I use launch bash script for each client:

#!/bin/sh
cd /EVE
taskset -c 4 wine explorer /desktop=Ravow,1920x1080 bin/exefile.exe


Put a different desktop entry for each of you account and put the correct resolution you want. the taskset command set the CPU core to use with that instance to prevent cache trashing all the time, -c 4 == use core #5. Use:

1 core for normal wine
2 cores for wine csmt
1 core for native DX9 (RadeonSI)

Note : if you have an AMD CPU with "modules" like the bulldozer/Piledriver, you have to use odd core and try to not stuff anything in even one as each two "core" share one FPU unit.
Jenshae Chiroptera
#17 - 2015-11-27 21:12:30 UTC  |  Edited by: Jenshae Chiroptera
Adara Starkiss wrote:
Maybe it could help if they knew how many Linux users we have.....
... and did some market research to find out how many Linux gamers there are that they could tap into.

Valve ported a bunch of games to Linux and now this Steam thing. They clearly believe that Linux is the gaming OS of the future.

My Radeon R9 390 would love native client. Gobble it up with the latest drivers that Linux has.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

eug3nio Anninen
Deep Core Mining Inc.
Caldari State
#18 - 2015-12-02 09:22:22 UTC
Looking at the droppin rate of eve players , i think that CCP may rethink the porting of EVE in the linux platform .....again
( and reduce the fee to 10 dollars .....is not a bad idea ...since is kinda too much after all these years )

not to mention that Star Citizen already promised a linux client .....that will cause another big drop of players .....and nobody like to play in an empty universe

e**ug3n[u]i**o[/u]

Neuntausend
Republic Military School
Minmatar Republic
#19 - 2015-12-02 19:08:18 UTC
CCP never ported Eve to Linux - they just bundled it with a proprietary wine fork, and then dropped it again because the linux community can do better with actual wine.

Porting Eve would take quite a bit of time and money. Spending money and dropping the fee - how is that supposed to work?

After all these years, I'd expect the fee to rise as a form of inflationary adjustment, not to fall. And in fact, CCP has been trying to make more money for a while now: Aurum and apparel, SKINs, Transneural Skill Extractors ...


As for the linux port: This discussion has come up every few months since 2008 or whenever they removed official Linux support. It's not going to happen anytime soon, if ever. One does not simply write a new OGL Engine, especially not for a game like Eve. That sort of thing is a major undertaking, and it simply cannot be justified by gaining better access to maybe 10% of the potential costumers at best.

Yes, Gaming on Linux is on the rise, but even with SteamOS, it will take years before Linux will have a substantial market share as far as Gaming OSes go.
Ravow
Republic Military School
Minmatar Republic
#20 - 2015-12-04 02:57:50 UTC
Exact. The actual EVE+Wine run as good as with Windows.

CCP should fix EVE bugs and improve it, not make a new replacement engine and a ton of new bugs.

The only thing causing problem on Linux are drivers and they are improving, fast.

Linux have native D3D9 support with Nvidia and AMD card with opensource drivers.
On a side, an AMD card with that native D3D9 can actually run faster than on Windows. Nvidia card do not but they are getting fixed to, Opensource Nvidia support the same extensions than Opensource AMD, the main problem with them is related to reclocking. Lot of Nvidia card stay stuck with the low power mode and so have crappy FPS but this week, Kepler cards (GTX600-700) got reclocking support, finally (Kernel 4.4 required, experimental, can blow your ships!).
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