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Player Features and Ideas Discussion

 
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Countering Bumping ganks in highsec

First post
Author
Zimmer Jones
Aliastra
Gallente Federation
#401 - 2015-11-19 05:43:24 UTC
My remark on freightergeddon was to point out that nothing will really stop the ganks. Even unprofitability, changes to bumping and further ehp buffer will do nothing. Freighters are garbage bags meant to be picked apart by scavengers.

Bad mod ideas aside, this is about entitlement. Afk'ing is not a sin, but a in a freighter it is acomplete lack of situational wisdom. The 15km slowboat is(imo) there precisely to provide a window of opportunity for gankers, just like the agonizingly slow align times and warp speeds. Tbh, I would like ccp to treat freighters the way t3 cruisers are treated: die in one and lose associated skills. The loss of cargo and a potentialy uninsured ship are clearly not enough.

Come to think of it, wouldn't it be great if freighter pilots started to auto destruct and eject to save their SP?

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Black Pedro
Mine.
#402 - 2015-11-19 10:53:40 UTC
Mike Voidstar wrote:
You make it seem as if a pilot is doing something sinful if they autopilot at all.

By your logic the only way freighters should be allowed to move is if someone hooks up pedals to the PC and they have to use that to move around at all.

It's not like they are fast, interesting, or all that fun to fly. Moving stuff around is fun, and I can see popping them as fun... But restoring the balance on moving them around is a real concern for some.
Autopilot is not a sinful, but nerfing ganking to the point that AFK hauling is the most efficient way to "play" the game is poor game design. If you want logistics to be safe, then just make them safe and remove the ability of gankers to attack haulers. But if you want hauling to be a profession, and logistics to matter, there has to be some risk of failing at the task so "good" haulers can be better at the job than "bad" haulers.

To be honest, freighter hauling is already way too safe making it almost impossible for new players, or anyone not mostly AFKing a freighter, to make a competitive income as a hauler. Haulers get paid peanuts because as a profession it has been devalued by AFK freighter haulers taking most of the business and then going off to watch Netflix or doing something else out-of-game. The current ease of AFK hauling, mining, and ratting in this competitive PvP sandbox game is downright absurd. If there are any issues of "balance" CCP needs to address, it is in the parts of the game that provide benefits that do not scale with player effort or risk.

They definitely do not need to buff AFK hauling by increasing the costs of suicide ganking. If a replacement is needed for bumping, it will not come in the form of more in-built, free protection for highsec freighters, but rather something the freighter pilot will actively have to do. There needs to be ways to reward, smart, conservative, and attentive haulers, while leaving the stupid, lazy, greedy and AFK ones to be culled by the wolves. Raising the cost of suicide ganking will just turn more of the first group of "good" haulers, into the second group of "bad" haulers.
Mike Voidstar
Voidstar Free Flight Foundation
#403 - 2015-11-19 11:01:49 UTC  |  Edited by: Mike Voidstar
I think it's more a case that haulers stick to safer areas, as is proper. Your prey would ideally be the logistics headed out to supply null-sec, but those guys aren't the sort to fall for gankbear ambushes.


Though honestly it's not the afk gankbait that has my attention. No suggestion I have made or supported would affect autopiloted freighter ganks at all, with the rare exception of some white knight getting involved. If there was tackle that was only criminal the Afk freighter would still be afk and ganked.
Kaarous Aldurald
Black Hydra Consortium.
#404 - 2015-11-19 11:37:42 UTC
I like the snide insinuation by the carebear that the only freighters that should ever die are the ones headed out of highsec. Meaning exactly zero of them, since people use jump freighters for that.

Does he think his bullshit is fooling anyone here?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#405 - 2015-11-19 11:41:28 UTC
solve all problems....remove the autopilot button

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Hiasa Kite
Brutor Tribe
Minmatar Republic
#406 - 2015-11-19 11:57:48 UTC
Mike Voidstar wrote:
I think it's more a case that haulers stick to safer areas, as is proper. Your prey would ideally be the logistics headed out to supply null-sec, but those guys aren't the sort to fall for gankbear ambushes.

Freighters heading to (sov)null exist, but you will never, ever find them wondering alone, though HiSec (let alone leaving it) without considerable support. We're talking considerably more than a mere web friend.

Quote:
Though honestly it's not the afk gankbait that has my attention. No suggestion I have made or supported would affect autopiloted freighter ganks at all, with the rare exception of some white knight getting involved. If there was tackle that was only criminal the Afk freighter would still be afk and ganked.

Looking through your history, the most recent suggestion you seem to be referring to is to disable bumping but introduce a special module that allows you to bump at the cost of being made suspect.

The problem is that this idea does indeed buff AFK freighters. Specifically, I refer to the effect imposed by opportunistic PvPers. Not the carebears, not the white knights, but just random players that happen to spot a valuable ~450mil ISK faction battleship with a gimped tank (and in all likelihood a decent bounty which, for once would actually work as intended, so you've got that going for your idea, which is nice) that's free to shoot.

Should any opportunistic player engage that Mach, there's no defence. The Mach, with its poor tank and total lack of support is easy prey. Do note that shooting a suspect only creates a limited engagement, the Mach's fleet mates can do nothing to support the Mach.

Clarification from ye pirates that be: Would remote repping of a suspect ship confer suspect status to the relevant logi ship? Pretty sure it does in which case, yes, the Mach is definitely toast.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#407 - 2015-11-19 12:34:04 UTC
jump freighters die quite often from null entities so i dont know where you get that from

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Kaarous Aldurald
Black Hydra Consortium.
#408 - 2015-11-19 13:11:35 UTC
Lan Wang wrote:
jump freighters die quite often from null entities so i dont know where you get that from


What they don't get though, is picked off at gatecamps by gankers. Their window of vulnerability is much, much smaller than freighters.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#409 - 2015-11-19 13:17:22 UTC
Frostys Virpio wrote:
Daret wrote:



I'm not a very experienced pilot so It's very likely that I could be overlooking some glaring issues with this proposal, But I'm open to suggestions and tweaks.


What you are missing is that this is not needed.


Same can be said for bumping itself.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#410 - 2015-11-19 13:19:20 UTC
Kaarous Aldurald wrote:
Lan Wang wrote:
jump freighters die quite often from null entities so i dont know where you get that from


What they don't get though, is picked off at gatecamps by gankers. Their window of vulnerability is much, much smaller than freighters.


how is their vulnerability much smaller? genuine question, they cant jump straight to jita so still have that trip from lowsec to trade hubs, but i guess the extra 7bil in cost is what gives it that invulnerability?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#411 - 2015-11-19 13:19:48 UTC
Zimmer Jones wrote:

Come to think of it, wouldn't it be great if freighter pilots started to auto destruct and eject to save their SP?


Wouldn't it be great if gankers lost SP when concord ganked them?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#412 - 2015-11-19 13:20:48 UTC  |  Edited by: Lan Wang
Asuka Solo wrote:
Frostys Virpio wrote:
Daret wrote:



I'm not a very experienced pilot so It's very likely that I could be overlooking some glaring issues with this proposal, But I'm open to suggestions and tweaks.


What you are missing is that this is not needed.


Same can be said for bumping itself.


bumping needs to stay its a legit tactic in all spaces will kill alot of pvp removing it

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Kaarous Aldurald
Black Hydra Consortium.
#413 - 2015-11-19 13:25:46 UTC
Asuka Solo wrote:
Zimmer Jones wrote:

Come to think of it, wouldn't it be great if freighter pilots started to auto destruct and eject to save their SP?


Wouldn't it be great if gankers lost SP when concord ganked them?


Unlike haulers(and every PvE playstyle for that matter), gankers already have numerous consequences attached to their playstyle. In fact they're pretty much the only playstyle that has mechanical consequences anymore, now that faction standings don't mean anything.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

admiral root
Red Galaxy
#414 - 2015-11-19 13:26:15 UTC
Lan Wang wrote:
Kaarous Aldurald wrote:
Lan Wang wrote:
jump freighters die quite often from null entities so i dont know where you get that from


What they don't get though, is picked off at gatecamps by gankers. Their window of vulnerability is much, much smaller than freighters.


how is their vulnerability much smaller? genuine question, they cant jump straight to jita so still have that trip from lowsec to trade hubs, but i guess the extra 7bil in cost is what gives it that invulnerability?


Jump the freighter to the low/high border, then just wait for the undock to be clear before you web the JF into warp. My corp always had someone fly shotgun in a rapier all the way to the trade hub when we made supply runs.

No, your rights end in optimal+2*falloff

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#415 - 2015-11-19 13:28:24 UTC
Lan Wang wrote:
Asuka Solo wrote:
Frostys Virpio wrote:
Daret wrote:



I'm not a very experienced pilot so It's very likely that I could be overlooking some glaring issues with this proposal, But I'm open to suggestions and tweaks.


What you are missing is that this is not needed.


Same can be said for bumping itself.


bumping needs to stay its a legit tactic in all spaces will kill alot of pvp removing it


If you have to bump to PvP, your doing it wrong.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Kaarous Aldurald
Black Hydra Consortium.
#416 - 2015-11-19 13:30:20 UTC
Asuka Solo wrote:

If you have to bump to PvP, your doing it wrong.


I see someone's never been involved in capital ship combat.

It's you who is doing it wrong. Arguing from a position of ignorance is always doing it wrong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#417 - 2015-11-19 13:32:55 UTC
Kaarous Aldurald wrote:
Asuka Solo wrote:
Zimmer Jones wrote:

Come to think of it, wouldn't it be great if freighter pilots started to auto destruct and eject to save their SP?


Wouldn't it be great if gankers lost SP when concord ganked them?


Unlike haulers(and every PvE playstyle for that matter), gankers already have numerous consequences attached to their playstyle. In fact they're pretty much the only playstyle that has mechanical consequences anymore, now that faction standings don't mean anything.


By all means, do share the consequences of ganking defenseless freighters outside of wardecs with super cheap destroyers in large groups, in a world where your negative 10 sec status doesn't prevent you from docking in hi-sec or hiding behind a POS until the opportune moment arrives to warp to your broskies for 20 seconds of risk free pvp.

Regale the rest of us as to the impact it has on your assets and wallet by using a comparison to your victim's situation after the fact.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#418 - 2015-11-19 13:34:46 UTC
Kaarous Aldurald wrote:
Asuka Solo wrote:

If you have to bump to PvP, your doing it wrong.


I see someone's never been involved in capital ship combat.

It's you who is doing it wrong. Arguing from a position of ignorance is always doing it wrong.


Ignorance suits you.

Argue away.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Kaarous Aldurald
Black Hydra Consortium.
#419 - 2015-11-19 13:37:22 UTC
Asuka Solo wrote:

By all means, do share the consequences of ganking defenseless freighters outside of wardecs with super cheap destroyers in large groups, in a world where your negative 10 sec status doesn't prevent you from docking in hi-sec or hiding behind a POS until the opportune moment arrives to warp to your broskies for 20 seconds of risk free pvp.


Why would I bother? Your head is so deep up the carebear narrative that you'll never see the light. If you called us not-sees, I'd have a bingo just on this one post.

I mean, seriously, if you cried more in just that one paragraph, you'd give the Morton company a run for their money.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

admiral root
Red Galaxy
#420 - 2015-11-19 13:38:03 UTC
Asuka Solo wrote:
If you have to bump to PvP, your doing it wrong.


That's as silly as saying "if you have to shoot someone to PvP, you're doing it wrong".

No, your rights end in optimal+2*falloff