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Give the Moa some credit (and love)

Author
Liam Mirren
#21 - 2012-01-07 12:48:50 UTC
Naomi Knight wrote:
I dont understand why would it loose its tank if 1 high slot moved to 1 mid.


500dps hmm so similar like a rupture? hmm that is heresy nothing should come close to winmatar.
Btw as it is mainly railboat yes rail cause caldari is longrange --> aka rail for hybrids, the resist bonus isnt rly worthy ,only if it can fit a huge tank + usual rail fit , but it cant due to too few med slots too low pg.

What I see that you want to hinder everything which tries to bring back/fix hybrid ships into competitive useable form vs projectile ships.

Yep rails needs a boost/fix.
Still moa and possibly most of the other hybrid ships needs to be fixed.
1 useless unfittable high slot doesnt help it anyway no matter if it is fitted for close range blasters or long range rails.


Because keeping the resist while allowing for a 2nd invul gives it 40k EHP which is a bit much and WAY more than what the rupture (or any T1 shield) can do, the combination of 540 dps with 40k EHP is just silly.

If you have issues with a rail fitted Moa, then ask to fix rails (dps wise).

Excellence is not a skill, it's an attitude.

Buzzmong
Aliastra
Gallente Federation
#22 - 2012-01-07 12:56:36 UTC  |  Edited by: Buzzmong
If the Caldari hybrid cruisers get a direct damage bonus (damage mod or rof) alongside their current hybrid range bonuses, I can't see myself ever wanting or needing to fly a Gallente gun cruiser ever again.

Having the same damage, extra range and extra mobility (shield tank + range offsets lesser base speed and agilty) means they'd be too good not to use in comparison to the equivilant armour tanked Gallente ship.

I still think that certain Caldari boats would do better with a range bonus alongside a hybrid tracking bonus, as the tracking bonus is normally of a much bigger benefit to rails as it helps to up their applied dps while also shrinking their minimum ranges.
Liam Mirren
#23 - 2012-01-07 13:01:12 UTC
Buzzmong wrote:
If the Caldari hybrid cruisers get a direct damage bonus (damage mod or rof) alongside their current hybrid range bonuses, I can't see myself ever wanting or needing to fly a Gallente gun cruiser ever again.

Having the same damage, extra range and extra mobility (shield tank + range offsets lesser base speed and agilty) means they'd be too good not to use in comparison to the equivilant armour tanked Gallente ship..


That's exactly my reasoning why Caldari shouldn't get a damage bonus.

One thing to note; I don't want Caldari turret ships to be OP/very good, not because I dislike caldari but because i DO fly them (this char is Caldari only and hybrid only + some drones, still in training obviously). I like the fact that ppl think they're crap because that means you get fights rather than ppl running away or blobbing you.

The problem blasterboats have is the OPness of scorch and faloff on ACs, THAT is what should be sorted. The problem railboats have is the rails themselves, not necessarily the ships.

Excellence is not a skill, it's an attitude.

Alara IonStorm
#24 - 2012-01-07 13:09:05 UTC  |  Edited by: Alara IonStorm
Buzzmong wrote:
If the Caldari hybrid cruisers get a direct damage bonus (damage mod or rof) alongside their current hybrid range bonuses, I can't see myself ever wanting or needing to fly a Gallente gun cruiser ever again.

Having the same damage, extra range and extra mobility (shield tank + range offsets lesser base speed and agilty) means they'd be too good not to use in comparions to the equivilant armour tanked Gallente ship.

That is part of a much larger problem. The second bonus on most Gallente Ships doesn't match up to a range bonus on a ship built for close range brawling combined with the slowness of Armor Tanking. CCP has stated that they will look into Armor Tanking vs Shield Tanking in the future.

The Naga currently gets both a range bonus and a Dmg Bonus as is and has actually been successful as a Rail Platform. The thing they need to look at is how to make Gal Bonuses stick for close range Brawls.
Buzzmong wrote:

I still think that certain Caldari boats would do better with a range bonus alongside a hybrid tracking bonus, as the tracking bonus is normally of a much bigger benefit to rails as it helps to up their applied dps while also shrinking their minimum ranges.

But that still doesn't do much for a ship that has very low DPS. It just means it can apply its low more accurately but not effect the field in a meaningful way as a mid range high DPS platform can.
Not a quote of Buzzmongs because I am going like 30 something hours without sleep and did not realize I copied and pasted the wrong quote box but anyway I am rambling on again. I just wanted to make it clear that this was not a quote of Buzzmong. It was said by Liam Mirren. I think I am gonna try to get some sleep now. wrote:

If you have issues with a rail fitted Moa, then ask to fix rails (dps wise).

DPS wise Rails are fine, the problem is how many long range gun ships do you fly in PvP without a Dmg Bonus.

This game almost every ship used as a Dmg Dealer no matter the range runs with a DPS Bonus. It is no secret that the Apoc sees the least use of the 3 Amarr Battleships.

If you want DPS on the field with long guns it has to more then then an unbonused ship can provide or else go medium range or switch to a longer range ammo on a Dmg bonused ship since you have the option to provide good DPS with long guns at an acceptable range while switching ammo allows you to still back off and deal dmg.
Naomi Knight
Ministry of War
Amarr Empire
#25 - 2012-01-07 13:10:32 UTC
Liam Mirren wrote:

Because keeping the resist while allowing for a 2nd invul gives it 40k EHP which is a bit much and WAY more than what the rupture (or any T1 shield) can do, the combination of 540 dps with 40k EHP is just silly.

If you have issues with a rail fitted Moa, then ask to fix rails (dps wise).

2nd invu rly?:O that would make it way capdependant so you would have to fit a cap booster oh wait that would need another mid...
btw where do you get this 540dps from ?
max i can realistically do is 480dps with 29k ehp
rupture can do 500+dps with 27.5k ehp + faster choosable dmg type and actually being cap independant for guns and tank.
Buzzmong
Aliastra
Gallente Federation
#26 - 2012-01-07 13:57:41 UTC  |  Edited by: Buzzmong
Alara IonStorm wrote:
Buzzmong wrote:
If the Caldari hybrid cruisers get a direct damage bonus (damage mod or rof) alongside their current hybrid range bonuses, I can't see myself ever wanting or needing to fly a Gallente gun cruiser ever again.

Having the same damage, extra range and extra mobility (shield tank + range offsets lesser base speed and agilty) means they'd be too good not to use in comparions to the equivilant armour tanked Gallente ship.

That is part of a much larger problem. The second bonus on most Gallente Ships doesn't match up to a range bonus on a ship built for close range brawling combined with the slowness of Armor Tanking. CCP has stated that they will look into Armor Tanking vs Shield Tanking in the future.

The Naga currently gets both a range bonus and a Dmg Bonus as is and has actually been successful as a Rail Platform. The thing they need to look at is how to make Gal Bonuses stick for close range Brawls.


Oh, don't get me wrong, I'm not against changes to Caldari, I'm just saying that damage bonuses alongside the range ones will obsolete most of the Gallente gunboats under current mechanics.

A Ferox and Moa with damage+range would mean the death of Brutixes and Thoraxes as choices when used in the current systems.

However, even if CCP look at armour plates (new skills -> mass reduction or something) and lower or change the armour rig penalites, I still think a damage+range bonus would mean Caldari gunboats would come out swinging.


Alara IonStorm wrote:

Buzzmong wrote:

I still think that certain Caldari boats would do better with a range bonus alongside a hybrid tracking bonus, as the tracking bonus is normally of a much bigger benefit to rails as it helps to up their applied dps while also shrinking their minimum ranges.

But that still doesn't do much for a ship that has very low DPS. It just means it can apply its low more accurately but not effect the field in a meaningful way as a mid range high DPS platform can.


That's true, but CCP have said they might be looking at the entire ammo selection, which generally changes lots of things, so you might see higher dps with rails in their proper ranges in the near future anyway.


Buzzmong wrote:

If you have issues with a rail fitted Moa, then ask to fix rails (dps wise).


That's not my quote, that one belongs to Liam Mirren.
Alara IonStorm
#27 - 2012-01-07 14:10:12 UTC  |  Edited by: Alara IonStorm
Buzzmong wrote:

That's true, but CCP have said they might be looking at the entire ammo selection, which generally changes lots of things, so you might see higher dps with rails in their proper ranges in the near future anyway.

I hope so. Their is not a lot of use of the pin point variation in range between the 20 types of ammo.
Buzzmong wrote:

That's not my quote, that one belongs to Liam Mirren.

Sorry Oops

I hate when that happens to me.

But I fixed it.
Seetesh
Deep Core Mining Inc.
Caldari State
#28 - 2012-01-07 16:09:48 UTC
Liam Mirren wrote:
Naomi Knight wrote:
It is not an utility high slot ,but a salvager slot as there is no pg to fit anything other in it.
This goes for the other caldari/gallente ships with useless highslots.

"Making it lose its utility slot makes worse, It needs a little bit more base speed and it's good (other than hybrids still not being where they need to be)."
dumby tell us what you usually put into that slot


Guess what other PVP ships fit that don't blob like the average idiot.


[Moa, Whoa]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Y-T8 Overcharged Hydrocarbon Microwarpdrive
Large Shield Extender II
Invulnerability Field II
Warp Scrambler II

Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Small Energy Neutralizer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x3






Great setup ive used it before with good effect. The moa is fin just as it is slot wise, however some model rework is something we could use.
Jacob Stov
#29 - 2012-01-08 20:30:31 UTC
Well, while the straight damage bonus to the Naga seems to somewhat work, I don't like it. Give me moaar range bonus and stick with the resist bonus for Caldari rail ships.

Antimatter/shortrange T2 out to useful ranges, that's what I want. Throw in reduced sig and better agility.

I mean hey, Caldari are the physically smallest ships in eve ! Yet they have the fattest sigradius and the highest mass. Massive sigradius + low scanres is a somewhat unfortunate combination in a sniper duell. (Especially if Minmatar is the other way around + Minma get the alpha while Caldari get...

Ahhh, what do Caldari get exactly ? Crap DPS, crap Cap (same as Minma but cap consuming guns), no damage type selection.

Only saving grace is the resist bonus, that somewhat helps to cope with Minmatars good alpha.

For a shortrange fitting I would pick the fifth mid over the utility highslot.
Hungry Eyes
Imperial Academy
Amarr Empire
#30 - 2012-01-08 21:08:10 UTC
i like the moa/gila models. i fly the gila, and it would be OP with a 4th launcher.
Obsidiana
Atrament Inc.
#31 - 2012-01-08 21:41:36 UTC
The Moa needs more gank, IHMO. I say give it a 6th turret and 5th mid slot. A 4th light drone would be nice too.

That said, it can solo a L3 with ease. The only problem you end up with is lower DPS than a Caracal. The Caracal has more DPS and equal (or greater) resistances; its EHP and regen rate are weaker.
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