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L4 Typhoon - RHML or Cruise?

Author
Gregor Parud
Imperial Academy
#21 - 2015-11-09 02:50:04 UTC
Rapids are really annoying to use for PVE for the above stated reason: because of the high rate of fire you're going to waste a lot of dps due to missile flight time. That or you'll have to monitor your volleys so closely it'll give you an aneurism which will be even more of an issue if you rely on painters and you shoot outside painter optimal. On the whole the more reliable to use cruises will be on par with the burst dps RHML, minus the annoyance.

Use cruise and fit 2 rigors 1 flare, then it's up to you to fit for shield and thus use more damage mods for both missiles and drones and an MGE or 2, or go armour and fit guidance modules. The armour fit will work better vs cruisers but overall dps will be better with shield fit.
Boozbaz
Securitech Industries
#22 - 2015-11-09 05:35:47 UTC  |  Edited by: Boozbaz
Thron Legacy wrote:
what if i tell you that target painters work beyond 45km, altho at less efficiency = your graph is wrong at the end, it should go down like a quadratical function and not just drop down in an instant

and to actually give useful feedback
Cruise VICTOR


Wanted to point out that your tone of voice in this post makes you sound like a douche.

Besides that, I'm using EFT to generate these charts. So if the line suddenly drops off at the 45km mark, it's got something to do with EFT. I noticed that drop at the 45km as well, and thought it should follow a parabolic curve, since target painters have falloff. But still, it's a minor issue from my perspective, so I didn't think much more about it after I noticed it for the first time.

*edit* did a little googling and found this:

Quote:
Beyond its optimal, the tp effect becomes chance based. So at 39+78 km the chance of a "hit" is 50%. If it hits, it provides the full effect to the target sig radius. EFT does not handle this die roll.
The Bigpuns
United Standings Improvement Agency
#23 - 2015-11-09 16:08:32 UTC
Boozbaz wrote:

*edit* did a little googling and found this:

Quote:
Beyond its optimal, the tp effect becomes chance based. So at 39+78 km the chance of a "hit" is 50%. If it hits, it provides the full effect to the target sig radius. EFT does not handle this die roll.


I did not know that. Seems a little counter-intuitive to me, but that's eve. Not that it matters as I only fit tp's to my golem, mgc's to everything else.
Arthur Aihaken
CODE.d
#24 - 2015-11-14 09:12:05 UTC  |  Edited by: Arthur Aihaken
Uriam Khanid wrote:
Bargest have range and it not so good for PVE.

It's not range - it's velocity. Which means you don't have to monitor volleys anywhere near as much (or at all) against longer range targets.

The Bigpuns wrote:
]Beyond its optimal, the tp effect becomes chance based. So at 39+78 km the chance of a "hit" is 50%. If it hits, it provides the full effect to the target sig radius. EFT does not handle this die roll.

Interesting. I was not aware of that, either (I always assumed falloff worked like it did with weapons).

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#25 - 2015-11-15 03:51:06 UTC
Arthur Aihaken wrote:
Uriam Khanid wrote:
Bargest have range and it not so good for PVE.

It's not range - it's velocity. Which means you don't have to monitor volleys anywhere near as much (or at all) against longer range targets.

The Bigpuns wrote:
]Beyond its optimal, the tp effect becomes chance based. So at 39+78 km the chance of a "hit" is 50%. If it hits, it provides the full effect to the target sig radius. EFT does not handle this die roll.

Interesting. I was not aware of that, either (I always assumed falloff worked like it did with weapons).


yeap the velocity bonus on missiles is awesome, not having one is one of the main reasons I hate flying a rattlesnake. Also come december the bargest is getting a slight dps boost too Big smile

with weapons falloff reduces chance to hit and hit quality. Although with tiericide on nos/neuts quality is effected by being in falloff, so I'm not sure what is going to happen with ewar as tiericide goes forward. In the long run having a % chance to hit is similar to quality, but on each individual roll the effect is either too weak or strong.

@ChainsawPlankto on twitter

Uriam Khanid
New Machinarium Corporation
#26 - 2015-11-15 15:17:11 UTC
Arthur Aihaken wrote:

It's not range - it's velocity. Which means you don't have to monitor volleys anywhere near as much (or at all) against longer range targets.


ShockedShockedShocked
triple speed means range, and looks you are not so familiar with RHML. especially with caldari RHML, which have awesome rof.
and when each volley is a nps ship, you will monitorBig smile.
Valacus
Streets of Fire
#27 - 2015-11-17 22:41:26 UTC
RHML reload, 10 billion years. Cruise reload, not 10 billion years. Not much of a contest IMO. Rapid launchers aren't very good for PvE.
Anize Oramara
WarpTooZero
#28 - 2015-11-18 07:42:53 UTC  |  Edited by: Anize Oramara
Uriam Khanid wrote:
Arthur Aihaken wrote:

It's not range - it's velocity. Which means you don't have to monitor volleys anywhere near as much (or at all) against longer range targets.


ShockedShockedShocked
triple speed means range, and looks you are not so familiar with RHML. especially with caldari RHML, which have awesome rof.
and when each volley is a nps ship, you will monitorBig smile.

He means that the range isn't the important part of the bonus that barghest gets, although that is what the bonus also gives. The important part of the bonus is that the increased velocity (that equals increased range yes) means that the volley of missiles hit before the next volley leaves the tubes. This means less wasted volleys or less having to monitor(pay attention to or counting) volleys so long as you're close enough.

This is also why ships with bonussed damage are better than ships with bonussed rof when it comes to Rapid missile launchers for PvE. A good example is the Orthrus and the Caracal. It basically reduces the effect the long reload has on the dps.

On a side note that faction BCUs are especially good when it comes to RHML because they only have better damage bonus than T2s and not an increased ROF.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#29 - 2015-11-18 07:59:19 UTC
Valacus wrote:
RHML reload, 10 billion years. Cruise reload, not 10 billion years. Not much of a contest IMO. Rapid launchers aren't very good for PvE.

Actually, did a fun little test quickly in EFT. EFT can show damage with reloads taken into account.

Cruise Barghest using Faction cruise missiles and fitted with 3 faction BCU and 1 BCU II (Pretty standard layout) has a dps WITH reloads of 808dps (843dps with no reloads)

RHML Barghest using Fury missiles (Identical explosion velocity, much better explosion radius than faction cruise) also fitted with 3 faction BCU and 1 BCU II has a dps WITH reloads of 780 (1192 dps with reloads)

So for a cost of 28dps I get better application (explosion radius 180 vs 247) and far fewer wasted damage from overkill because smaller damage per volley. Come December that 28dps cost should be even less though no idea by how much.

The Barghest really is the champion of RHM and Torps (more so than the Golem imho)

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Loradan Illstari
Illstari Industries
#30 - 2015-11-18 22:58:32 UTC
Anize Oramara wrote:
Valacus wrote:
RHML reload, 10 billion years. Cruise reload, not 10 billion years. Not much of a contest IMO. Rapid launchers aren't very good for PvE.

Actually, did a fun little test quickly in EFT. EFT can show damage with reloads taken into account.

Cruise Barghest using Faction cruise missiles and fitted with 3 faction BCU and 1 BCU II (Pretty standard layout) has a dps WITH reloads of 808dps (843dps with no reloads)

RHML Barghest using Fury missiles (Identical explosion velocity, much better explosion radius than faction cruise) also fitted with 3 faction BCU and 1 BCU II has a dps WITH reloads of 780 (1192 dps with reloads)

So for a cost of 28dps I get better application (explosion radius 180 vs 247) and far fewer wasted damage from overkill because smaller damage per volley. Come December that 28dps cost should be even less though no idea by how much.

The Barghest really is the champion of RHM and Torps (more so than the Golem imho)


Fewer wasted volleys, but you're using up way more ammunition since RHML makes up the DPS in rate of fire vs. volley damage for cruise. I still say cruise missiles are a huge win over RHML.
Chainsaw Plankton
FaDoyToy
#31 - 2015-11-18 23:23:09 UTC
meh, ammo is cheap

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#32 - 2015-11-19 08:20:53 UTC
Loradan Illstari wrote:
Anize Oramara wrote:
Valacus wrote:
RHML reload, 10 billion years. Cruise reload, not 10 billion years. Not much of a contest IMO. Rapid launchers aren't very good for PvE.

Actually, did a fun little test quickly in EFT. EFT can show damage with reloads taken into account.

Cruise Barghest using Faction cruise missiles and fitted with 3 faction BCU and 1 BCU II (Pretty standard layout) has a dps WITH reloads of 808dps (843dps with no reloads)

RHML Barghest using Fury missiles (Identical explosion velocity, much better explosion radius than faction cruise) also fitted with 3 faction BCU and 1 BCU II has a dps WITH reloads of 780 (1192 dps with reloads)

So for a cost of 28dps I get better application (explosion radius 180 vs 247) and far fewer wasted damage from overkill because smaller damage per volley. Come December that 28dps cost should be even less though no idea by how much.

The Barghest really is the champion of RHM and Torps (more so than the Golem imho)


Fewer wasted volleys, but you're using up way more ammunition since RHML makes up the DPS in rate of fire vs. volley damage for cruise. I still say cruise missiles are a huge win over RHML.

Check the prices for T2 ammo vs faction ammo. T2 ammo pretty cheap. A quick look at eve central T2 scourge fury is less than 400isk each, faction scourge cruise is almsot 4 times that however cruise volley is only slightly more than double that of the heavy missiles.

That means cruise missile costs are actually MORE (almsot double) than that of heavy missiles. You actually save money using HRML over using cruise.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#33 - 2015-11-19 09:00:59 UTC
So interesting thing, i did the same little test I did on the barghest on the Typhoon Navy (Damage bonus rather than rof bonus like T1 phoon) and the dps with reloads on RHML is only 18 dps less than Cruise. Larger amount of damage coming from drones though.

Only downsides of course is missiles are a lot slower, lower range, counting volleys all that jazz and the ship itself is slower than the barghest. The change coming December might be enough to bring the Barghest up to Typhoon Navy level to be honest. People might start ratting with it 0.o

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Uriam Khanid
New Machinarium Corporation
#34 - 2015-11-19 18:52:01 UTC
Valacus wrote:
RHML reload, 10 billion years. Cruise reload, not 10 billion years. Not much of a contest IMO. Rapid launchers aren't very good for PvE.


totally wrong, they are excellent and awesome for PVE and PVP.
main disadvantage of RHML is that you need to count your volley's. 35 second reload is nothing due to ability to wreck everything around you
Uriam Khanid
New Machinarium Corporation
#35 - 2015-11-19 19:18:33 UTC  |  Edited by: Uriam Khanid
Anize Oramara wrote:

Actually, did a fun little test quickly in EFT. EFT can show damage with reloads taken into account.

Cruise Barghest using Faction cruise missiles and fitted with 3 faction BCU and 1 BCU II (Pretty standard layout) has a dps WITH reloads of 808dps (843dps with no reloads)

RHML Barghest using Fury missiles (Identical explosion velocity, much better explosion radius than faction cruise) also fitted with 3 faction BCU and 1 BCU II has a dps WITH reloads of 780 (1192 dps with reloads)

So for a cost of 28dps I get better application (explosion radius 180 vs 247) and far fewer wasted damage from overkill because smaller damage per volley. Come December that 28dps cost should be even less though no idea by how much.

The Barghest really is the champion of RHM and Torps (more so than the Golem imho)


EFT thing is one thing. Reality - very different.
This summs from my experiense (both PVe and PVP):
RHML with fury works bad. For both PVE and PVP. Really bad, faction ammo is wonder. Even T1 ammo better than fury.
Ships with bonus to damage (TFI, Barghest) must to fit T2 launchers
Ships with rof (Scorp Navy, Raven) must to fit Caldari RHML to exploit rof bonus, otherwise its useless.
Even in PVP (if you deal with crus/frig) you need to count volley's.
TFI much better RHML platform than Barghest because of 200m3 dronebay which gives you ability to carry few flights of small/meduim drones.
Cruise missiles needs rigs, target painters, and some midslots. with RHML you need only target Painter in PVP, in PVE you don't need target painter.

Disadvantage of RHML in PVE is simple to discribe:
you need to kill 8 npc destroyers/frif's.
each frig is 1 volley from your ship. rof is 2s for Scorp navy and 3s for TFI/Barghest
so, in next 15-25s you need to push F1/click mouse 16 times!!!
35s reload is nothing...

i try to answer to all your posts.
Chainsaw Plankton
FaDoyToy
#36 - 2015-11-19 22:13:20 UTC
in my experience fury heavy missiles apply very well in most pve settings. Although with cruise the main thing is good application on BS, swapping to faction/precision to take down cruisers isn't the worst thing, not desirable, but if you can plan for it it shouldn't impact you too much.

I'm not sure that fitting CN RHML is the best way to take advantage of a RoF bonus. the dps difference seems tiny (3dps/launcher after reload on a raven), and you lose access to fury missiles.

as for the mass of 1 volley frigs
first off: use your drones when you can.
Second: barg has a huge advantage with its missile velocity bonus as those missiles go 20km/s, and will probably get to the target before the next volley fires. If not imo you picked the wrong target. Can't speak too much to the other ships, at the point you shoot frigs they are probably close enough, although the rof is pretty insane so you very well might need that extra press. And so what a few extra button presses, lots of games where you need to press a button every second or so, and are probably hitting other buttons too.
third: auto-targeting missiles are rather fun in that scenario, CNR with its bonus can volley many frigs with auto-targeting cruise.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#37 - 2015-11-20 02:16:12 UTC
I am thinking of dusting off my Rattler that has not been used for about a year or more and converting it from an Activel/Cruise boat to a Passive RHML setup.

My thoughts were to split the RHML into two banks to reduce the wasted DPS. It will make for a busy workload but should help. has anyone tried this ?
Anize Oramara
WarpTooZero
#38 - 2015-11-20 10:30:04 UTC
Uriam Khanid wrote:
EFT thing is one thing. Reality - very different.

Yes and no.

Yes relying on ONLY dps as shown in eft is usually where people go wrong and is where the disdain for 'EFT warriors' comes from. For example they look at Torp and Cruise dps and say that Torps are obviously WAY better because the dps is a lot higher. In that case they're not looking at the application of the damage nor the range or speed of the toprs, etc. A very common mistake.

However I'm looking at all the parts, not just the dps but also the reload, rof, explosion radius, explosion velocity, velocity of the missiles and even cost of the ammunition. All of these things together make up the reality. Some directly influences how fast you kill things and others are quality of life kind of things. If you take all of the components that make up reality into account then EFT = Practice(usually).

When comparing the two hulls (Barghest and Typhoon) in terms of RHML effectiveness both have their advantages. Depends on what you want to use them for. The primary thing going for the Barghest is the missile velocity bonus that is a HUGE quality of life type of thing. The new Missile guidance enhancers also really shine on the Barghest IMHO. Want to train T2 Heavy missiles just so I can fly this:

[Barghest, RHML]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Missile Guidance Enhancer II
Missile Guidance Enhancer II

Republic Fleet Target Painter
Shadow Serpentis 500MN Microwarpdrive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Pith C-Type X-Large Shield Booster

Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Small Tractor Beam II

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Hammerhead II x5
Hobgoblin II x5

A Brawler Fleet Typhoon version would look something like this (You can also do a sentry sniper with range scripts):

[Typhoon Fleet Issue, RHML Brawler]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Imperial Navy Drone Damage Amplifier
Imperial Navy Drone Damage Amplifier
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Centus C-Type Large Armor Repairer

Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Federation Navy 500MN Microwarpdrive
Republic Fleet Target Painter
Missile Guidance Computer II, Missile Precision Script
Missile Guidance Computer II, Missile Precision Script

Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile
Drone Link Augmentor II
Small Tractor Beam II

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Hammerhead II x5
Hobgoblin II x5
Ogre II x5

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Uriam Khanid
New Machinarium Corporation
#39 - 2015-11-20 13:20:21 UTC
Target painter useless. you will finished most targets faster than TP ends circle. on many target you need to shoot 1-2-3 volley, than proseed to next npc
and MJD will help you a lot as offensive module on TFI.

about Barghest - i am agree that triple speed is good, but if you look on bonus of the speed bonus - its range. and shooting on 100km with such rof means waste of ammo and ability to quickly wrecked npc ships.
Anize Oramara
WarpTooZero
#40 - 2015-11-20 15:40:44 UTC  |  Edited by: Anize Oramara
Uriam Khanid wrote:
Target painter useless. you will finished most targets faster than TP ends circle. on many target you need to shoot 1-2-3 volley, than proseed to next npc
and MJD will help you a lot as offensive module on TFI.

about Barghest - i am agree that triple speed is good, but if you look on bonus of the speed bonus - its range. and shooting on 100km with such rof means waste of ammo and ability to quickly wrecked npc ships.

Target painter Duration: 5 seconds
RHML Duration 2.6 seconds

Also with a missile speed of 22km/s (with two guidance enhancers) so long as the target is within about 55km you wont waste volleys. If it is further you will waste maximum of 1 volley. The volleys are half the wasted damage of a wasted cruise volley and only costs 1/4 the isk.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

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