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Too much EWAR in the game?

Author
Caladan Panzureborn
Aliastra
Gallente Federation
#81 - 2015-11-18 19:27:23 UTC
I think Webs in particular are pretty stupid. There should be a solid counter to them. "Not getting hit by them" is not a counter. You should be able to slot a module that would negate one web completely. There should also be a skill to train that would reduce their effectiveness by a %. I'm really surprised it's not already a thing. I guess it's one more example of how pvp combat in this game is skewed towards the aggressor.
In more well developed MMOs, you would get faction or T2 AB or MWD that inlcuded a % resist to webs. In EVE, there's nothing like that. Or there is and I'm just talking out my arse. I don't claim to be an expert, just seems like common sense. PvP in this game is far from balanced.
Jill Xelitras
Xeltec services
#82 - 2015-11-18 19:37:17 UTC
lmmortalist wrote:
It's easy to tell not a single person in this thread defending ECCM and fof missiles as legit counters has ever tried using either one of those against ECM being applied to themselves.


1) I know that F.o.F. don't work as advertized. Has been like this back in 2006 when I started and hasn't changed a bit since then.

2) ECCM , the local module(s) has its use on fairly few ships since you can't ask an entire fleet to sacrifice a low or a mid slot on the chance of being targeted by an ECM ship. I do use them on logistic cruisers.

3) Remote ECCM (Projected ECCM) are actually interesting, but I haven't seen them in use.

4) You may have noticed that I suggested a buff to Projected ECCM, if needed. Such a buff could include dedicated ships, like there are logistic ships now. I hear CCP likes new ships.

5) Why nerf something that isn't broken, when you could boost something that has been broken for years. (ECM got its well deserved nerfs in the past. ECCM and F.o.F.s have remained untouched as far as I remember.)

6) Many modules applied in numbers to one single ship are unpleasant to be at the receiving end of. And don't get me the "Yeah, but ECM is different because I can't target anything". You can still run your reppers and call for back-up, tell your mates to kill the source ECM ship, ask for R-ECCM (oh wait, nobody brought that Shocked), counter ECM the enemy ECM ships, deagress (oh wait, that's already happening Lol, well pull your drones) and jump back through the gate or dock.

7) What me worry if I can't shoot as long as my logistic wing keeps me alive ?

I think I almost covered it all. There is certainly more ... I haven't flown in a year now, one tends to forget and the fitting meta changes. In my opinion off-grid boosters are a bigger pain in the ass. ECM is just more in your face, that's why people dislike it ... not because it is so damagingly broken as some claim it to be.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Demerius Xenocratus
The Scope
Gallente Federation
#83 - 2015-11-18 19:38:24 UTC
Caladan Panzureborn wrote:
I think Webs in particular are pretty stupid. There should be a solid counter to them. "Not getting hit by them" is not a counter. You should be able to slot a module that would negate one web completely. There should also be a skill to train that would reduce their effectiveness by a %. I'm really surprised it's not already a thing. I guess it's one more example of how pvp combat in this game is skewed towards the aggressor.
In more well developed MMOs, you would get faction or T2 AB or MWD that inlcuded a % resist to webs. In EVE, there's nothing like that. Or there is and I'm just talking out my arse. I don't claim to be an expert, just seems like common sense. PvP in this game is far from balanced.


Oversized AB fit.

If you get webbed by multiple people you chose your engagement poorly.
Demerius Xenocratus
The Scope
Gallente Federation
#84 - 2015-11-18 21:17:28 UTC
Jenn aSide wrote:
Demerius Xenocratus wrote:
Most Ewar is fine because it has drawbacks and is not viable in every situation/against every fit. Tackle I don't even consider ewar and is necessary to have explosions.

ECM is broken. The chance to fail on bonused hulls is laughable. My corp regularly uses 1M ISK T1 griffins to jam out faction battleships and cruisers..they're actually better than blackbirds. Recently killed a Bhaalgorn that my CEO turned off with a griffin, wasn't even fit specifically for that faction...I think he missed 1-2 jam cycles in the 4-5 minutes it took us to burn him down.

Million ISK ship being able to consistently shut down hulls that are far more costly and skill intensive is a bit goofy.

Seriously...it's like -

"Hey we just tackled a Bhaalgorn, need some help."

"Don't worry I'm bringing a griffin."



I've seen this 'cost' argument time and time again, and it's wrong. Cost has nothing to do with anything. If a Bhaalgorn pilot odesn't know to put on an ECCM (and appropriate cheap sensor strength boosting pirate implants), it's his own fault he gets jammed and killed. Hell a Target Spectrum Breaker has saved my Machariel (I rat with a Mobile depot out just in case).

That's the problem I have with all this complaining. What you are supposed to do is do everything in your own personal power to solve a problem before declaring it some kind of problem that someone else needs to fix. If your multi billion isk pirate ships are getting killed in this fashion, you should be using the counters already available, not complaining about the cheap ships used to kill you.


Cost has everything to do with it and this occasionally trotted out argument that cost is irrelevant to balance is tedious. If it were true, no one would fly anything but T1 ships. You DO get vastly enhanced function for a higher price in the case of many hulls, especially if you play to their strengths. A dirt cheap frigate should not be able to shut down a battleship permanently. The counters to ECM are bad and unworkable in a small gang setting. The guys that fly around in solo battleships, whatever you may think of them, are creating content in a way that Johnny Nullsec sitting in an anom and waiting to take his part in the weekly blob is not. Those people make EVE better. The people that undock a griffin or worse, a falcon on them every time, make it worse.
Vol Arm'OOO
Central Co-Prosperity Union
#85 - 2015-11-18 21:41:52 UTC  |  Edited by: Vol Arm'OOO
Valacus wrote:
Vol Arm'OOO wrote:
Dagnar wrote:
Jamming has been one of the least fun things in this game for a long time. Sure it's great to jam someone with all the power it makes you feel that the person cannot fight for at least 20 seconds, and probably longer with successive jams. However, it is absolutely crap for the jammed person. You don't even get a chance to do some damage or even fight back.


I dont understand this attitude at all. Being helpless because of jamming is no different then being helpless because you cant track that small frig that is circling your ship at a close orbit or being kitted while being damped, etc. . . Eve is all about asymmetrical combat - rock/paper/scissor - and hard counters. ECM is no different.


That's not a valid comparison, because even when tracking disrupted, you can still apply drones, neuts, scrams, webs, and all of your own EWAR. When you are jammed you can't apply anything. You're flying a brick.


Ofc it is - if you are damped - you may not be able to target your opponent at all, or maybe that kitting ship is so fast that it just out runs your drones - or maybe they just stay of scram/web range and plink away at you. (And btw your drones will target folk and continue working for you if you get them out before you are jammed also I think fof missiles still work and are available(?)). Eve is not balanced around solo play. There are many situations where one player is going to be totally/effectively helpless against another in solo or small grp combat. Its just the way it is. In fact, most solo and small grp actions are decided before the match even starts based upon such facts as ship fittings, ship type, skill lvls (both player and toon). ECM is no different then anything else - except that it really makes apparent the inherent nature of eve as a bastion for asymmetrical combat.

I don't play, I just fourm warrior.

Valacus
Streets of Fire
#86 - 2015-11-18 21:52:17 UTC
Vol Arm'OOO wrote:
Valacus wrote:
Vol Arm'OOO wrote:
Dagnar wrote:
Jamming has been one of the least fun things in this game for a long time. Sure it's great to jam someone with all the power it makes you feel that the person cannot fight for at least 20 seconds, and probably longer with successive jams. However, it is absolutely crap for the jammed person. You don't even get a chance to do some damage or even fight back.


I dont understand this attitude at all. Being helpless because of jamming is no different then being helpless because you cant track that small frig that is circling your ship at a close orbit or being kitted while being damped, etc. . . Eve is all about asymmetrical combat - rock/paper/scissor - and hard counters. ECM is no different.


That's not a valid comparison, because even when tracking disrupted, you can still apply drones, neuts, scrams, webs, and all of your own EWAR. When you are jammed you can't apply anything. You're flying a brick.


Ofc it is - if you are damped - you may not be able to target your opponent at all, or maybe that kitting ship is so fast that it just out runs your drones - or maybe they just stay of scram/web range and plink away at you. (And btw your drones will target folk and continue working for you if you get them out before you are jammed also I think fof missiles still work and are available(?)). Eve is not balanced around solo play. There are many situations where one player is going to be totally/effectively helpless against another in solo or small grp combat. Its just the way it is. In fact, most solo and small grp actions are decided before the match even starts based upon such facts as ship fittings, ship type, skill lvls (both player and toon). ECM is no different then anything else - except that it really makes apparent the inherent nature of eve as a bastion for asymmetrical combat.


Only the damp takes damp + range in order to be truly effective, meaning you have to not only use EWAR, but also pilot your ship correctly and choose your engagement wisely. If the enemy gets too close, they can lock you and it's lights out. ECM is jam + laugh. It doesn't require you to position correctly, save maybe being in range so you aren't in fall off, but that's an easy range to extend. Jamming doesn't require to pilot your ship correctly, especially in small gang settings where you can jam just about everything that is a threat to you. The anti-jamming mechanics are either broken or penalize your ship. Sensor boosters help you whether you are damped or not. Tracking computers help you whether you are disrupted or not. Prop mods help you whether you are webbed or not. ECCM does not do jack for you unless the enemy is fielding ECM, AND EVEN THEN, there is still chance you will get jammed anyways. RNG based jams mean you can get jammed even if your sensor strength is high just as much as it means the jam can miss even if your sensor strength is low. ECM is on a completely different level than all other EWAR. There is no comparison. Its countermeasure gimps your ship while it simultaneously has the chance to fail you, and auto-targeting missiles are a complete joke, not to mention *gasp* not everyone flies missile boats.
Demerius Xenocratus
The Scope
Gallente Federation
#87 - 2015-11-18 21:52:35 UTC  |  Edited by: Demerius Xenocratus
Vol Arm'OOO wrote:
Valacus wrote:
Vol Arm'OOO wrote:
Dagnar wrote:
Jamming has been one of the least fun things in this game for a long time. Sure it's great to jam someone with all the power it makes you feel that the person cannot fight for at least 20 seconds, and probably longer with successive jams. However, it is absolutely crap for the jammed person. You don't even get a chance to do some damage or even fight back.


I dont understand this attitude at all. Being helpless because of jamming is no different then being helpless because you cant track that small frig that is circling your ship at a close orbit or being kitted while being damped, etc. . . Eve is all about asymmetrical combat - rock/paper/scissor - and hard counters. ECM is no different.


That's not a valid comparison, because even when tracking disrupted, you can still apply drones, neuts, scrams, webs, and all of your own EWAR. When you are jammed you can't apply anything. You're flying a brick.


Ofc it is - if you are damped - you may not be able to target your opponent at all, or maybe that kitting ship is so fast that it just out runs your drones - or maybe they just stay of scram/web range and plink away at you. (And btw your drones will target folk and continue working for you if you get them out before you are jammed also I think fof missiles still work and are available(?)). Eve is not balanced around solo play. There are many situations where one player is going to be totally/effectively helpless against another in solo or small grp combat. Its just the way it is. In fact, most solo and small grp actions are decided before the match even starts based upon such facts as ship fittings, ship type, skill lvls (both player and toon). ECM is no different then anything else - except that it really makes apparent the inherent nature of eve as a bastion for asymmetrical combat.


BS/BC are fit with MJD which forces enemy tackle into scram range; thus only scan res damps are relevant and even then you will eventually target them. Damps and all other forms of e-war can be dealt with at least partially without completely gimping a fit whereas one ECM hull on field renders the fight over - there's nothing you can do. Damps, tracking disruptors, neuts and tackle mods all have limitations and situations where they are less effective or ineffective; jams is just a binary question of whether they land or not that under the present system is weighted far too heavily in favor of the jamming hull. They need to be changed so that they are both a more interesting role for players to fill than warp to optimal, activate mods and cross fingers and so they have a meaningful flaw or drawback akin to other forms of ewar so that they aren't the best choice for "+1" in an N+1 scenario.

I am speaking in terms of small gang/solo play which is something many players enjoy and CCP should dismiss only at their own peril. Thousand man null blob tidi battles are something which do not appeal to the entire player base.
Vol Arm'OOO
Central Co-Prosperity Union
#88 - 2015-11-18 21:54:20 UTC
Demerius Xenocratus wrote:
Most Ewar is fine because it has drawbacks and is not viable in every situation/against every fit. Tackle I don't even consider ewar and is necessary to have explosions.

ECM is broken. The chance to fail on bonused hulls is laughable. My corp regularly uses 1M ISK T1 griffins to jam out faction battleships and cruisers..they're actually better than blackbirds. Recently killed a Bhaalgorn that my CEO turned off with a griffin, wasn't even fit specifically for that faction...I think he missed 1-2 jam cycles in the 4-5 minutes it took us to burn him down.

Million ISK ship being able to consistently shut down hulls that are far more costly and skill intensive is a bit goofy.

Seriously...it's like -

"Hey we just tackled a Bhaalgorn, need some help."

"Don't worry I'm bringing a griffin."



The same could be said for just about anything in eve. Why can a couple of mil isk desy take out a 6 billion isk freighter? And there are countless examples of single frigs plinking away at vastly expensive bs until they die. In truth if eve was like real life - no little frig is ever going to have a chance to solo a BS. But eve is not rl - CCP deliberately made it so that larger is not necessarily better. So it is entirely within that frame work established by CCP that a griffin can lockdown a Bhaalgorn. Ofc I suspect that if a griffin perma jams a Bhaalgorn its because of bad skills - the Bhaalgorn simply forgot to train the ecm counter skills to V or in lieu of that - forgot to fit eccm or drones - or have friends.

I don't play, I just fourm warrior.

Demerius Xenocratus
The Scope
Gallente Federation
#89 - 2015-11-18 22:00:07 UTC
Vol Arm'OOO wrote:
Demerius Xenocratus wrote:
Most Ewar is fine because it has drawbacks and is not viable in every situation/against every fit. Tackle I don't even consider ewar and is necessary to have explosions.

ECM is broken. The chance to fail on bonused hulls is laughable. My corp regularly uses 1M ISK T1 griffins to jam out faction battleships and cruisers..they're actually better than blackbirds. Recently killed a Bhaalgorn that my CEO turned off with a griffin, wasn't even fit specifically for that faction...I think he missed 1-2 jam cycles in the 4-5 minutes it took us to burn him down.

Million ISK ship being able to consistently shut down hulls that are far more costly and skill intensive is a bit goofy.

Seriously...it's like -

"Hey we just tackled a Bhaalgorn, need some help."

"Don't worry I'm bringing a griffin."



The same could be said for just about anything in eve. Why can a couple of mil isk desy take out a 6 billion isk freighter? And there are countless examples of single frigs plinking away at vastly expensive bs until they die. In truth if eve was like real life - no little frig is ever going to have a chance to solo a BS. But eve is not rl - CCP deliberately made it so that larger is not necessarily better. So it is entirely within that frame work established by CCP that a griffin can lockdown a Bhaalgorn. Ofc I suspect that if a griffin perma jams a Bhaalgorn its because of bad skills - the Bhaalgorn simply forgot to train the ecm counter skills to V or in lieu of that - forgot to fit eccm or drones - or have friends.


You need several hundred million ISK worth of destroyers and many pilots to gank a freighter, minimum; often you see mobs of attack battlecruisers used which is not an insignificant investment. Hyperdunking requires multibillion ISK asset commitment in form of bumping machariels and bowhead; the fact that those assets aren't actually at risk is another topic. A BS can easily be fit to murder frigs and shake light tackle whereas it cannot be fit to effectively counter jams without rendering it useless for it's intended purpose. You are talking about things with which you have no experience.
Vol Arm'OOO
Central Co-Prosperity Union
#90 - 2015-11-18 22:08:58 UTC  |  Edited by: Vol Arm'OOO
Demerius Xenocratus wrote:
Vol Arm'OOO wrote:
Demerius Xenocratus wrote:
Most Ewar is fine because it has drawbacks and is not viable in every situation/against every fit. Tackle I don't even consider ewar and is necessary to have explosions.

ECM is broken. The chance to fail on bonused hulls is laughable. My corp regularly uses 1M ISK T1 griffins to jam out faction battleships and cruisers..they're actually better than blackbirds. Recently killed a Bhaalgorn that my CEO turned off with a griffin, wasn't even fit specifically for that faction...I think he missed 1-2 jam cycles in the 4-5 minutes it took us to burn him down.

Million ISK ship being able to consistently shut down hulls that are far more costly and skill intensive is a bit goofy.

Seriously...it's like -

"Hey we just tackled a Bhaalgorn, need some help."

"Don't worry I'm bringing a griffin."



The same could be said for just about anything in eve. Why can a couple of mil isk desy take out a 6 billion isk freighter? And there are countless examples of single frigs plinking away at vastly expensive bs until they die. In truth if eve was like real life - no little frig is ever going to have a chance to solo a BS. But eve is not rl - CCP deliberately made it so that larger is not necessarily better. So it is entirely within that frame work established by CCP that a griffin can lockdown a Bhaalgorn. Ofc I suspect that if a griffin perma jams a Bhaalgorn its because of bad skills - the Bhaalgorn simply forgot to train the ecm counter skills to V or in lieu of that - forgot to fit eccm or drones - or have friends.



You need several hundred million ISK worth of destroyers and many pilots to gank a freighter, minimum; often you see mobs of attack battlecruisers used which is not an insignificant investment. Hyperdunking requires multibillion ISK asset commitment in form of bumping machariels and bowhead; the fact that those assets aren't actually at risk is another topic. A BS can easily be fit to murder frigs and shake light tackle whereas it cannot be fit to effectively counter jams without rendering it useless for it's intended purpose. You are talking about things with which you have no experience.


First off - your numbers about cost for ganking freighters is simply totally wrong. Second off - if you fit a bs to murder frigs - you basically cripple it, making it largely useless for its intended purpose. As for eccm rendering a bs useless - its one mod that you fit - which hardly renders the ship useless. But you miss the whole point - in eve you can counter anything if you know whats coming - the problem is when you get unexpected combat - which is exactly where a bs being tied down and killed by a frig occurs which is clearly functionally identical to a ship being perma jammed because they did not fit eccm or train the necessary skills.

Also I should add - ecm already got nerfed to hell and back. Used to be falcons were a thing - barely see them anymore - and with good reason because all vets know to train the counter ecm skills which make being perma jammed unlikely.

I don't play, I just fourm warrior.

Jill Xelitras
Xeltec services
#91 - 2015-11-18 22:23:06 UTC  |  Edited by: Jill Xelitras
Demerius Xenocratus wrote:

You need several hundred million ISK worth of destroyers and many pilots to gank a freighter, minimum; often you see mobs of attack battlecruisers used which is not an insignificant investment. Hyperdunking requires multibillion ISK asset commitment in form of bumping machariels and bowhead; the fact that those assets aren't actually at risk is another topic. A BS can easily be fit to murder frigs and shake light tackle whereas it cannot be fit to effectively counter jams without rendering it useless for it's intended purpose. You are talking about things with which you have no experience.


I could imagine revisiting sensor strength so that Griffin can jam frigates, Blackbird can jam frigates and cruiser ....

But again ECM ships are weak hulls hand and they don't shut down your entire fleet, if you don't wipe them off the grid while you have unjamed ships ... I mean, duh !

Most BS can fit drones, which you can assign to a fast locker ...

Flying BS solo is nice and all, but don't complain when faster locking ships get the better of you. Might consider fitting ECCM after all, seriously !

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#92 - 2015-11-18 22:39:20 UTC
EVE is generally more about rock paper scissors than it is about positioning.


Except, its more like rock paper scissors combat knife hammer nuclear missile.
Demerius Xenocratus
The Scope
Gallente Federation
#93 - 2015-11-18 22:39:50 UTC
Vol Arm'OOO wrote:
Demerius Xenocratus wrote:
Vol Arm'OOO wrote:
Demerius Xenocratus wrote:
Most Ewar is fine because it has drawbacks and is not viable in every situation/against every fit. Tackle I don't even consider ewar and is necessary to have explosions.

ECM is broken. The chance to fail on bonused hulls is laughable. My corp regularly uses 1M ISK T1 griffins to jam out faction battleships and cruisers..they're actually better than blackbirds. Recently killed a Bhaalgorn that my CEO turned off with a griffin, wasn't even fit specifically for that faction...I think he missed 1-2 jam cycles in the 4-5 minutes it took us to burn him down.

Million ISK ship being able to consistently shut down hulls that are far more costly and skill intensive is a bit goofy.

Seriously...it's like -

"Hey we just tackled a Bhaalgorn, need some help."

"Don't worry I'm bringing a griffin."



The same could be said for just about anything in eve. Why can a couple of mil isk desy take out a 6 billion isk freighter? And there are countless examples of single frigs plinking away at vastly expensive bs until they die. In truth if eve was like real life - no little frig is ever going to have a chance to solo a BS. But eve is not rl - CCP deliberately made it so that larger is not necessarily better. So it is entirely within that frame work established by CCP that a griffin can lockdown a Bhaalgorn. Ofc I suspect that if a griffin perma jams a Bhaalgorn its because of bad skills - the Bhaalgorn simply forgot to train the ecm counter skills to V or in lieu of that - forgot to fit eccm or drones - or have friends.



You need several hundred million ISK worth of destroyers and many pilots to gank a freighter, minimum; often you see mobs of attack battlecruisers used which is not an insignificant investment. Hyperdunking requires multibillion ISK asset commitment in form of bumping machariels and bowhead; the fact that those assets aren't actually at risk is another topic. A BS can easily be fit to murder frigs and shake light tackle whereas it cannot be fit to effectively counter jams without rendering it useless for it's intended purpose. You are talking about things with which you have no experience.


First off - your numbers about cost for ganking freighters is simply totally wrong. Second off - if you fit a bs to murder frigs - you basically cripple it, making it largely useless for its intended purpose. As for eccm rendering a bs useless - its one mod that you fit - which hardly renders the ship useless. But you miss the whole point - in eve you can counter anything if you know whats coming - the problem is when you get unexpected combat - which is exactly where a bs being tied down and killed by a frig occurs which is clearly functionally identical to a ship being perma jammed because they did not fit eccm or train the necessary skills.

Also I should add - ecm already got nerfed to hell and back. Used to be falcons were a thing - barely see them anymore - and with good reason because all vets know to train the counter ecm skills which make being perma jammed unlikely.


Please explain to me how my numbers on ganking are wrong. The bumping Machariel alone costs over 500M.
Mephiztopheleze
Laphroaig Inc.
#94 - 2015-11-18 23:47:48 UTC
Valacus wrote:
[quote=Vol Arm'OOO] ECM is jam + laugh. It doesn't require you to position correctly, save maybe being in range so you aren't in fall off, but that's an easy range to extend. Jamming doesn't require to pilot your ship correctly, especially in small gang settings where you can jam just about everything that is a threat to you.


You what, mate? Sounds like you've never flown an EWAR platform.

Positioning is EVERYTHING for EWAR hulls, regardless of what kind of EWAR we're talking about.

Bad positioning in an EWAR boat gets you blapped, very quickly. Warping to the fight at zero is suicide. Everyone hates the ECM hull. I mean EVERYONE. As I've said, I fly Kitsunes a lot. I'm used to being the instant primary in a fight, which is why I disable fleet warp and try to arrive on-grid ~10-15s after the fight starts.

Good positioning give you the opportunity to apply your electronic voodoo and gives you a decent chance of escape when the inevitable T3 Dessy or 'ceptor comes burning at you.

The secret to EWAR success is bookmarks, and lot of them. Close by off-grid bookmarks. Bounce perches above, below, front, back, left and right at various ranges. I've spent many, many hours in a snaked Dramiel or 'ceptor burning perches off gates I use regularly and all around various important stations.

Heck, I have over 30 bookmarks scattered around one particular Lowsec -> Highsec gate alone.

Here's some advice on EWAR and how to counter it: https://www.themittani.com/features/ewar-newbies

And if your gonna nerf EWAR, I want my not inconsiderable SP investment back.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

lmmortalist
lmmortality Associates
#95 - 2015-11-19 07:45:52 UTC
Jenn aSide wrote:
lmmortalist wrote:
It's easy to tell not a single person in this thread defending ECCM and fof missiles as legit counters has ever tried using either one of those against ECM being applied to themselves.


This is untrue, I've done so (and target lock breakers, and ecm drones, ECM drones set to aggressive will aggress whoever is attacking you, you just can't tell them who).

The real truth here is that some people would rather complain than think.


Bullshit. Just like Jill explained a couple of posts later, fof missiles are broken and bugged and the ECCM offers no advantage to your ship besides countering ECM (which it does poorly, since most of the jams still land).

Also ECM drones are even more broken than the ECM modules. There is simply no justifiable way a single hornet ec-300 should be able to jam a capital ship ever. A recent tournament match also comes to mind when thinking about how idiotic those drones are.

The "bring more own ECM ships/logistics/remote ECCM/whatever" solution is actually a viable one. Too bad not everyone enjoys the blob approach to pvp all that much.
Jenn aSide
Soul Machines
The Initiative.
#96 - 2015-11-19 14:39:26 UTC
lmmortalist wrote:
Jenn aSide wrote:
lmmortalist wrote:
It's easy to tell not a single person in this thread defending ECCM and fof missiles as legit counters has ever tried using either one of those against ECM being applied to themselves.


This is untrue, I've done so (and target lock breakers, and ecm drones, ECM drones set to aggressive will aggress whoever is attacking you, you just can't tell them who).

The real truth here is that some people would rather complain than think.


Bullshit. Just like Jill explained a couple of posts later, fof missiles are broken and bugged and the ECCM offers no advantage to your ship besides countering ECM (which it does poorly, since most of the jams still land).

Also ECM drones are even more broken than the ECM modules. There is simply no justifiable way a single hornet ec-300 should be able to jam a capital ship ever. A recent tournament match also comes to mind when thinking about how idiotic those drones are.

The "bring more own ECM ships/logistics/remote ECCM/whatever" solution is actually a viable one. Too bad not everyone enjoys the blob approach to pvp all that much.


Theres that word 'blob' before. When my ratting ship gets tackled and I use the tools EVE has to get away, I'm not 'blobbing' im usually being blobbed.

If you don't want to use the tools that exist to solve this thing you think of as a problem, that's your choice. But you don't get to pretend like those tools don't exist.

And now, a very appropriate video for everyone complaining about something they could counter if they gave it some thought: click for Appropriate video.
erg cz
Federal Jegerouns
#97 - 2015-11-19 15:32:44 UTC
EWAR is ok, ECM is not ok. Give Caldari something, that disrupts drones instead.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#98 - 2015-11-19 18:02:10 UTC  |  Edited by: Hilti Enaka
a 4 man battleship fleet ruining a 22 man gang for it to be ruined by 5 griffins.

pffft

Can't even lock a griffin up in a BS before you are jammed again.
Demerius Xenocratus
The Scope
Gallente Federation
#99 - 2015-11-19 20:35:47 UTC
Jenn aSide wrote:
lmmortalist wrote:
Jenn aSide wrote:
lmmortalist wrote:
It's easy to tell not a single person in this thread defending ECCM and fof missiles as legit counters has ever tried using either one of those against ECM being applied to themselves.


This is untrue, I've done so (and target lock breakers, and ecm drones, ECM drones set to aggressive will aggress whoever is attacking you, you just can't tell them who).

The real truth here is that some people would rather complain than think.


Bullshit. Just like Jill explained a couple of posts later, fof missiles are broken and bugged and the ECCM offers no advantage to your ship besides countering ECM (which it does poorly, since most of the jams still land).

Also ECM drones are even more broken than the ECM modules. There is simply no justifiable way a single hornet ec-300 should be able to jam a capital ship ever. A recent tournament match also comes to mind when thinking about how idiotic those drones are.

The "bring more own ECM ships/logistics/remote ECCM/whatever" solution is actually a viable one. Too bad not everyone enjoys the blob approach to pvp all that much.


Theres that word 'blob' before. When my ratting ship gets tackled and I use the tools EVE has to get away, I'm not 'blobbing' im usually being blobbed.

If you don't want to use the tools that exist to solve this thing you think of as a problem, that's your choice. But you don't get to pretend like those tools don't exist.

And now, a very appropriate video for everyone complaining about something they could counter if they gave it some thought: click for Appropriate video.


Plot twist: some people like to do more than just run away.

ECM can't be countered effectively in a small gang/solo situation. People who actually participate in that area of the game have already explained why.
Jenn aSide
Soul Machines
The Initiative.
#100 - 2015-11-19 20:58:33 UTC
Demerius Xenocratus wrote:



Plot twist: some people like to do more than just run away.

ECM can't be countered effectively in a small gang/solo situation. People who actually participate in that area of the game have already explained why.


They (and you) are wrong. I would love to see you types sent back in time to before the ECM and Falcon nerfs. If you think EWAR is bad now, you'd have loved it back then (not).

This goes to show CCP that no amount of nerfing something will ever please those who can't be bothered to think for themselves int he 1st place. It's not unlike how high sec miners claimed mining ships needed ehp buffs, got ehp buffs, and still complain lol.