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Countering Bumping ganks in highsec

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#381 - 2015-11-18 17:24:45 UTC
Mike Voidstar wrote:
Iain Cariaba wrote:
Mike Voidstar wrote:
Iain Cariaba wrote:
Mike Voidstar wrote:
Granting a criminal flags isn't a nerf for taking part in a gank. It's an invitation to even more PvP. You should embrace that

Yet there is zero reason why you should need an invitation to gank someone bumping a freighter. I've already demonstrated how little doing so impacts sec status, and others have shown that the isk cost of the ships to gank the bumper are also negligible. You only need to step outside your self perceived delusion that ganking makes you a bad person to realize that you don't need further mechanics that will ultimately only serve to make bad game play safer.

Regardless of how minor the penalty, self defense from unprovoked aggression should not result in penalties.

But it is not self defense. Ganking the bumping ship is the last resort after you've done absolutely everything else wrong, not the first option you take.



Regardless if they play your way or not, they are still trying to escape unprovoked aggression. That should never result in penalties, an aggressor never protected by Concord.


It is not aggression in the game. You keep claiming it is, but now I have to go with Kaarous, you are at this point simply lying. Since it is not aggression, having to gank the bumper due to one's incompetence should come with a penalty...after all you were incompetent.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#382 - 2015-11-18 17:29:24 UTC
Mike Voidstar wrote:
Dear me. Zinger again. Or you should go read. Either way, well done.


Mike, I have already laid out how you are being...well...a liar here.

In game bumping is not aggression in the sense of getting a timer. That is true.

You keep trying to equivocate by using the plain English definition of aggression and then say it should not elicit a response from Concord. That's fine, but what you are really saying is that bumping should be consider an act of aggression in the game. The problem is you want to remove bumping entirely except from fitting a module that will result in a timer allowing for the person activating the module to be attacked by anyone passing by. That is quite clearly a nerf to ganking. Then you blatantly lie that it is not a nerf.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
The Conference
#383 - 2015-11-18 17:37:05 UTC
Old:
1) Carebears cry for better CONCORD protection
2) CCP buffs CONCORD
3) Carebears cry because other people who actually play the game got better CONCORD protection as well and use it against them

New:
1) Carebears cry that bumping should get you flagged somehow so brave carebears can defend themselfs
2) CCP implements some kind of new mechanic to stop the whining
3) Carebears cry because other people who actually play the game use the mechanic in some way they did not intended and carebears keep dying left and right.

Maybe we should just stop trying to prevent them from implementing horrible ideas, I am sure it will be fun.
Iain Cariaba
#384 - 2015-11-18 17:45:07 UTC
Mike Voidstar wrote:
Regardless if they play your way or not, they are still trying to escape unprovoked aggression. That should never result in penalties, an aggressor never protected by Concord.

Let me put this another way, since you obviously can't grasp the concepts unless they're spelled out.

I occasionally blitz missions in a machariel. Sometimes I bump freighters on gates while moving around in said machariel. I mostly do this for the giggles of seeing a massive freighter bounce off me at ludicrous speeds. Now, if freighter pilot is either afk, or a whiney little ***** in local, I may hang around and bump them some more. I'm not calling for a gank squad to log in, I'm just being a ****. I do the same thing to miners.

Bumping may occasiinally be a **** move, but it is not aggression.
Zimmer Jones
Aliastra
Gallente Federation
#385 - 2015-11-18 18:27:04 UTC  |  Edited by: Zimmer Jones
Yeah, its definitely not agression, but maybe in the age of Space Justice Warriors we can call it microagression. so it would take 1000 bumps to make a milliagression, and a thousand more of those to make a full agression timer. 1,000,000 bumps = 20 minute timer.

I'm sure that would be acceptable.

Really I think there should be weapon mod replacement with sandwich boards and signs on 2x4"s for proclaiming injustice and others with signs saying "its not so bad," "citation needed," and various quotes from the holy books of CODE, Pastafarians etc. Put all the nuts in the same bag.

Give them the right to be obviously self interested spoons, just like everyone else that have had the playing field leveled and now want the pitch raised on their sides with no switching at halftime.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Vic Jefferson
Stimulus
Rote Kapelle
#386 - 2015-11-18 18:42:12 UTC
Black Pedro wrote:
Even if you did, these citadels are tailor made ganking platforms which will be a boon to gankers come spring.


Hrm. I'm actually curious on the details here. How are these going to be any better than NPC stations, which as far as I can see are basically a combination forward base and catalyst dispenser? What could be better than an unassailable place to hang out and reship indefinitely?

Vote Vic Jefferson for CSM X.....XI.....XII?

Teckos Pech
Hogyoku
Goonswarm Federation
#387 - 2015-11-18 19:10:12 UTC
Kaarous Aldurald wrote:
I mean, seriously, that is the single stupidest thing I have ever read on these forums, and that includes the tripe that Infinity Ziona or Dinsdale used to post.


Shocked That is a high bar...errr low bar....whatever. Lol

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Chainsaw Plankton
FaDoyToy
#388 - 2015-11-18 19:10:35 UTC
Vic Jefferson wrote:
Black Pedro wrote:
Even if you did, these citadels are tailor made ganking platforms which will be a boon to gankers come spring.


Hrm. I'm actually curious on the details here. How are these going to be any better than NPC stations, which as far as I can see are basically a combination forward base and catalyst dispenser? What could be better than an unassailable place to hang out and reship indefinitely?


place a citadel a few grids behind the gate with the undock aligned to the gate Pirate

@ChainsawPlankto on twitter

Black Pedro
Mine.
#389 - 2015-11-18 19:17:28 UTC
Vic Jefferson wrote:
Black Pedro wrote:
Even if you did, these citadels are tailor made ganking platforms which will be a boon to gankers come spring.


Hrm. I'm actually curious on the details here. How are these going to be any better than NPC stations, which as far as I can see are basically a combination forward base and catalyst dispenser? What could be better than an unassailable place to hang out and reship indefinitely?

One that you can put in any system that you want to gank out of or visit regularly. You can eliminate the only real window of vulnerability which is taking a gate by having your gankships fit and ready to go, and you can do so in stationless systems.

Just take the gates in a pod reshipping to a cat in a friendly citadel (you don't even have to own it) and head straight to the target protected by tethering on the undock with literally 0% risk to your ship until you are on grid with the target. For fleet ganking, you can also just put one next to each gate and you can avoid warping the fleet around - just undock and a short warp to the bumper with no vulnerability.

And with the 24h warning, you can take down these unrigged citadels if you catch a wardec, again with 0% risk to your assets, but the ability for non-corp members to dock in them means that you can hide behind endless alt corps with different vulnerability windows to keep them hard or impossible to get rid of.

Perhaps all-in-all not an actual buff to ganking, but certainly they will assist with logistics and provide more safety for organized gankers than stations alone, especially in stationless systems.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#390 - 2015-11-18 19:19:21 UTC
Donnachadh wrote:
It is extremely easy too figure out how to bump someone in a way that reduces their "speed" in the direction they were trying to warp WITHOUT imparting speed along any other "vector".

Hang on. Let me wrap my head around this.

On one hand you've got a freighter with a ~70m/s entry warp speed. On the other, you've got a Machariel with a ~2000m/s max speed and a 7-8sec align time.

You're trying to tell me that at no point during bump tackle, the freighter is never allowed to move faster than the requisite ~70m/s. As in, the Mach bumps the freighter, slows, re-manouvres, overtakes the freighter and re-bumps in such a way the freighter can never possibly enter warp on any vector? All of this while successfully nudging the freighter away from the gate some 400-500km to not only evade sentry guns but to also bump off grid so third parties are less likely to spot what's going on and interfere.

I've got to be honest, I knew there was some degree of skill involved when it came to bumping but that, right there is pretty gosh darn impressive! Like, mind-blowing impressive.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Teckos Pech
Hogyoku
Goonswarm Federation
#391 - 2015-11-18 19:25:07 UTC
Serendipity Lost wrote:

So to be clear cupcake - I said gankers shouldn't be allowed to play by ping.

I never said freighters should be allowed to auto pilot or be AFK.


True, you did not, but you should at least admit that it is a possible outcome. If this change is enough to making ganking effectively extinct, then there is very little doubt in my mind that freighter pilots will likely go back to moving around AFK with ganks only happening when there is enough loot in the freighter to justify an attempt to one shot them off the field.

Serendipity Lost wrote:
You added that because I'm right, you're paniced that I'm right and your only vialble means to argue is to 'add in' things I didn't say and argue the points you added in. All the while calling me pathetic (If only I could think of a word to describe what you are doing.... hmm...)


There you go with the mind reading again. Look, it is possible for CCP to nerf ganking so hard that it becomes effectively impossible. For example, make Concord response times a uniform 2 seconds everywhere in HS. Or simply prevent acts of aggression outside of wardecs in HS. If this were to happen, then it is not at all unreasonable to think people would return to using freighters with auto-piloting—i.e. they are largely AFK.

Serendipity Lost wrote:
What you quoted me as saying: "Gankers should not be able to just log in and kill somebody, but freighters totally have the right to be afk without consequence."


This is absolutely a nerf to ganking. If you can no longer ping for the people you need then those sudden and unexpected opportunities for play are now effectively gone. And where does this stop? What if a hostile gang comes through our space and somebody wants to try and form a response fleet? Oh, pinging-for-PvP is bad? Where exactly is this line drawn?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Zimmer Jones
Aliastra
Gallente Federation
#392 - 2015-11-18 19:39:14 UTC
a return to cheap high alpha ships chipping away system after system at targets of opportunity carrying even more expensive cargoes through "safe space." with 2 second response times in every highsec system it would mean every system then becomes equally unsafe and sec status means nothing apart from 1.0 systems. result?

Freightergeddon. Do you really think the cost is an issue when it comes to helicopter dicking? yeah it'll happen less frequently, but the whine will taste the same.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Kaarous Aldurald
Black Hydra Consortium.
#393 - 2015-11-18 23:56:11 UTC
Teckos Pech wrote:
Kaarous Aldurald wrote:
I mean, seriously, that is the single stupidest thing I have ever read on these forums, and that includes the tripe that Infinity Ziona or Dinsdale used to post.


Shocked That is a high bar...errr low bar....whatever. Lol


Oh, it's a very high bar. You need to be running full speed like a bull in a china shop to clear that one.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#394 - 2015-11-19 03:49:20 UTC  |  Edited by: Teckos Pech
Zimmer Jones wrote:
a return to cheap high alpha ships chipping away system after system at targets of opportunity carrying even more expensive cargoes through "safe space." with 2 second response times in every highsec system it would mean every system then becomes equally unsafe and sec status means nothing apart from 1.0 systems. result?

Freightergeddon. Do you really think the cost is an issue when it comes to helicopter dicking? yeah it'll happen less frequently, but the whine will taste the same.


Yeah, but only the fattest freighters will get ganked IMO. Sure some freighters that don't have sufficient loot might get ganked, but I'm thinking that an 8-9 billion cargo to ensure breaking even will mean far fewer ganks (assuming they fit reinforced bulkheads...if they fit cargo expanders, then the break even point is 4.23 billion).

The point being if I drop 2 billion in cargo into my obelisk with reinforced bulkheads and go autu-piloting around chances are I wont be ganked hardly at all. Maybe once every 5 years. So, in this case, AFK play has been buffed--i.e. Serendipity is kinda advocating for AFK play.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#395 - 2015-11-19 04:12:06 UTC
Teckos Pech wrote:
Zimmer Jones wrote:
a return to cheap high alpha ships chipping away system after system at targets of opportunity carrying even more expensive cargoes through "safe space." with 2 second response times in every highsec system it would mean every system then becomes equally unsafe and sec status means nothing apart from 1.0 systems. result?

Freightergeddon. Do you really think the cost is an issue when it comes to helicopter dicking? yeah it'll happen less frequently, but the whine will taste the same.


Yeah, but only the fattest freighters will get ganked IMO. Sure some freighters that don't have sufficient loot might get ganked, but I'm thinking that an 8-9 billion cargo to ensure breaking even will mean far fewer ganks (assuming they fit reinforced bulkheads...if they fit cargo expanders, then the break even point is 4.23 billion).

The point being if I drop 2 billion in cargo into my obelisk with reinforced bulkheads and go autu-piloting around chances are I wont be ganked hardly at all. Maybe once every 5 years. So, in this case, AFK play has been buffed--i.e. Serendipity is kinda advocating for AFK play.


You make it seem as if a pilot is doing something sinful if they autopilot at all.

By your logic the only way freighters should be allowed to move is if someone hooks up pedals to the PC and they have to use that to move around at all.

It's not like they are fast, interesting, or all that fun to fly. Moving stuff around is fun, and I can see popping them as fun... But restoring the balance on moving them around is a real concern for some.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#396 - 2015-11-19 04:34:20 UTC
Mike Voidstar wrote:
You make it seem as if a pilot is doing something sinful if they autopilot at all.

Sinful? No. Suboptimal? Very.

Quote:
But restoring the balance on moving them around is a real concern for some.

Agreed. Hence why I argue against the ability to safely AFK haul multiple billions of ISK worth of goods around HiSec. Gotta keep it balanced for the little haulers and traders too, ya know.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Donnachadh
United Allegiance of Undesirables
#397 - 2015-11-19 05:11:14 UTC
Hiasa Kite wrote:
Donnachadh wrote:
It is extremely easy too figure out how to bump someone in a way that reduces their "speed" in the direction they were trying to warp WITHOUT imparting speed along any other "vector".

Hang on. Let me wrap my head around this.

On one hand you've got a freighter with a ~70m/s entry warp speed. On the other, you've got a Machariel with a ~2000m/s max speed and a 7-8sec align time.

You're trying to tell me that at no point during bump tackle, the freighter is never allowed to move faster than the requisite ~70m/s. As in, the Mach bumps the freighter, slows, re-manouvres, overtakes the freighter and re-bumps in such a way the freighter can never possibly enter warp on any vector? All of this while successfully nudging the freighter away from the gate some 400-500km to not only evade sentry guns but to also bump off grid so third parties are less likely to spot what's going on and interfere.

I've got to be honest, I knew there was some degree of skill involved when it came to bumping but that, right there is pretty gosh darn impressive! Like, mind-blowing impressive.

Never said it was easy, I said it was possible.
Iain Cariaba
#398 - 2015-11-19 05:16:17 UTC
Mike Voidstar wrote:
You make it seem as if a pilot is doing something sinful if they autopilot at all.

When you're flying a ship that costs over a billion isk, it's not sinful to autopilot. It's stupid to autopilot. Autopilots are for use when traversing safe areas, of which there are none in EvE. In EvE, the only people who use autopilot are those who undock, set desto, then go do something else while their ship blindly makes its way through hostile space. Honestly, removing autopilot (not the route planner, just the ap) from the game would go a long way in curbing a lot of the whining about ganking.

Mike Voidstar wrote:
By your logic the only way freighters should be allowed to move is if someone hooks up pedals to the PC and they have to use that to move around at all.

How in the hell did you come up with that rotten piece of offal as a logical deduction? There is no correlation at all between needing to actively fly a ship, rather than go watch Netflix while it autopilots, and requiring some asinine attachment to your PC to move a ship.

Mike Voidstar wrote:
It's not like they are fast, interesting, or all that fun to fly. Moving stuff around is fun, and I can see popping them as fun... But restoring the balance on moving them around is a real concern for some.

Restore the balance? Near 100% safety when flying the ship properly isn't balanced enough for you?
Hiasa Kite
Brutor Tribe
Minmatar Republic
#399 - 2015-11-19 05:17:51 UTC  |  Edited by: Hiasa Kite
Donnachadh wrote:
Never said it was easy, I said it was possible.

Reckon you can get a video of someone pulling that off? Because frankly, I don't believe you without proof.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

baltec1
Bat Country
Pandemic Horde
#400 - 2015-11-19 05:18:08 UTC
Mike Voidstar wrote:


You make it seem as if a pilot is doing something sinful if they autopilot at all.


If they are carrying a multi billion isk cargo yes, its a very silly thing to be doing.
Mike Voidstar wrote:

By your logic the only way freighters should be allowed to move is if someone hooks up pedals to the PC and they have to use that to move around at all.


What is wrong with having an escort of one ship to secure your travel?
Mike Voidstar wrote:

It's not like they are fast, interesting, or all that fun to fly. Moving stuff around is fun, and I can see popping them as fun... But restoring the balance on moving them around is a real concern for some.


The balance is already heavily in favour of the hauling ship.