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[December] Command Destroyers

First post First post
Author
Ellendras Silver
CrashCat Corporation
#361 - 2015-11-18 15:48:23 UTC
wow... when can we expect these ships?

[u]Carpe noctem[/u]

Ylein Kashuken
SQUIDS.
#362 - 2015-11-18 15:48:28 UTC
Can we activate this jump field directly at stations?
This might be nightmare for JF and station links :D
Alexis Nightwish
#363 - 2015-11-18 15:48:33 UTC
Yun Kuai wrote:
Can we please type out the stats here on the forums. Not all us have access to Google docs, youtube, etc. because we happen to have moved to a country that blocks this stuff. ThanksUgh
Not very pretty but here you go.

    Name    Pontifex    Stork    Magus    Bifrost
    Power Grid    55    63    59    58
    CPU    220    280    210    250
    High Slots    5    6    5    6
    Mid Slots    3    6    4    5
    Low Slots    5    2    4    3
    Total Slots    13    14    13    14
    Rig Slots    2    2    2    2
    Calibration    400    400    400    400
    Turret Hardpoints    3    0    3    0
    Launcher Hardpoints    3    5    1    5
    Shield HP    625    950    650    830
    Armor HP    850    625    800    680
    Hull HP    780    680    830    655
    total hp    2255    2255    2280    2165
    Capacitor    750    650    700    600
    Cap Recharge     375000    325000    350000    300000
    cap/s    2    2    2    2
    Max Velocity    330    335    325    345
    Agility    3.4    3.6    3.2    3.3
    Base Mass    1250000    1300000    1150000    1235000
    align time    5.89    6.49    5.1    5.65
    MWD Speed    1744    1730    1802    1836
    Warp Speed    5.5    5.5    5.5    5.5
    Drone Bandwidth    25    0    35    0
    Drone Bay    75    0    60    0
    Target Range    50000    60000    55000    45000
    Scan Resolution    525    475    500    550
    Max Targets    7    7    7    7
    Radar Strength    12    0    0    0
    Ladar Strength    0    0    0    11
    Magnetometric Strength    0    0    13    0
    Gravimetric Strength    0    14    0    0
    Signature Radius    64    69    67    60

CCP approaches problems in one of two ways: nudge or cludge

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Fixing bombs, not the bombers

Stitch Kaneland
The Tuskers
The Tuskers Co.
#364 - 2015-11-18 15:52:57 UTC
Moac Tor wrote:
Just a suggestion here, but perhaps prevent use of these if they are within a certain range of a Stargate or a Station. The reason being that this could potentially kill a lot of PvP.


I think there should be no restriction. The main reason is i want to see cowardly link alts who hug stations/gates to get killed as frequently as possible by MJDing them away from their 99% safe area and get wrecked.

Cant wait for links to be changed, lowsec is pure cancer right now because of this. To the point we have linked breachers and comets flying around. Ill happily take negative sec status and welp a few CD to kill these cowards hiding behind links.
Terra Chrall
Doomheim
#365 - 2015-11-18 15:58:38 UTC  |  Edited by: Terra Chrall
afkalt wrote:
gascanu wrote:
afkalt wrote:



words.. words ...words... something something highsec


.


really guys, what part of the big restrictions you need to know are that you cannot use this module in high sec you guys don't understand?
this mod is banned from high sec, can you get the over it and move on?



And some of us are challenging the reasons for that ban and suggesting it should be allowed.

These are both features & ideas as well as feedback thus are entirely appropriate. Very much like how people campaigned to remove MJDs from the ABCs which had it in the initial iteration.

You are, of course, at liberty to ignore the posts talking about them as you see fit.


Here are a few of the current issues I see allowing the module (as is) in HighSec:
1. In many situations you can't scram a fleet mate since you would get CONCORD response.
2. You can not preemptively attack or scram the CD since it is HighSec and you would get a CONCORD response.
3. It would force solo ships into games of keep away, trying to avoid CDs that are closing in on them. Otherwise that ship has to stop focusing on whatever it was doing and constantly watch for the MJF animation. A CD could cozy up to you for minutes waiting for you to let your guard down then activate their module.

What about the idea of adding a criminal or suspect flag?
1. MJF should not cause a flag for activating the module, since you would put yourself at risk using it on friendlies.
2. If it caused a flag upon jumping a neutral ship it would be too late for many victims.
3. Would require ship fits or fleet comps to change to counter this new module, and this would be a pretty broad and disruptive change just to use 1 new module in highsec.

Edit: Lastly not allowing it in HighSec encourages those that want this new game play to move out of HighSec, which I know is a goal for many.
Arrendis
TK Corp
#366 - 2015-11-18 16:08:21 UTC
Ylein Kashuken wrote:
Can we activate this jump field directly at stations?
This might be nightmare for JF and station links :D


Doesn't work on invulnerable ships. The undock timer and 'just jumped in' timer will give the JF plenty of time to jump or dock if the pilot's not an idiot.
gascanu
Bearing Srl.
#367 - 2015-11-18 16:46:06 UTC  |  Edited by: gascanu
afkalt wrote:
gascanu wrote:
afkalt wrote:



words.. words ...words... something something highsec


.


really guys, what part of the big restrictions you need to know are that you cannot use this module in high sec you guys don't understand?
this mod is banned from high sec, can you get the over it and move on?



And some of us are challenging the reasons for that ban and suggesting it should be allowed.

These are both features & ideas as well as feedback thus are entirely appropriate. Very much like how people campaigned to remove MJDs from the ABCs which had it in the initial iteration.

You are, of course, at liberty to ignore the posts talking about them as you see fit.


and some of us see that allowing them in high sec will destroy the game:
i get it you have a problem with incursion fleets, but those are just a very very small part of high sec: mission running, hauling, mining, all of it will be affected by this new mod;

you are always missing the part that this is not a single player game, and that we will always have the n+1 game;
let me ask you something: how many scrams can you fit on your ship? ... do you get the idea?

it's not that your fleet cannot defend against one single destroyer, it's the fact that ppl will bring how many of these they need to do whatever they need to do; and, except for everyone scramming everyone in a fleet, there is no way to defend against this
afkalt
Republic Military School
Minmatar Republic
#368 - 2015-11-18 16:49:01 UTC
I'm tired of arguing with people who think that "I can't do anything".

I-cant-be-arsed-looking-after-myself-villeā„¢ is over there. Oh, apparently it is high sec too Roll.
Terra Chrall
Doomheim
#369 - 2015-11-18 17:19:51 UTC
CCP Rise wrote:
Here is a feedback thread for some awesome new ships, Command Destroyers!

Their weapon systems will be missile or drone based, like their base hulls.

Here are the bonuses:

MAGUS
Gallente Destroyer Per Level:
10% Bonus to Drone Damage
4% bonus to armor resists


PONTIFEX
Amarr Destroyer per Level:
10% Bonus to Drone Damage
4% bonus to Armor Resistances


STORK
Caldari Destroyer per Level:
10% to Rocket and Light Missile Damage
4% Bonus to Shield Resistances



BIFROST

Minmatar Destroyer per Level:
10% bonus to Rocket and Light Missile Damage
4% bonus to shield resists


Okay, Drones with no HP bonus as the primary weapon system on 2 of these bothers me. It gives good dps, but makes permanently removing that DPS fairly easy, and in the case of the MAGUS it does not even have room for 2 full sets (3 light 2 medium).

I would almost prefer unbonused or HP only bonused drones and a damage bonus to the racial turret, so small laser and hybrids respectively. At least that way when the drone are removed the ships can still have a meaningful contribution to the offense. It leaves the ship split weapon systems but strongly encourages the use of weapons in high slots over utility.

Could CCP comment on the removal of the standard HP bonus on a drone boat?
elitatwo
Zansha Expansion
#370 - 2015-11-18 17:44:34 UTC
Reaver Glitterstim wrote:
Stork looks a bit overpowered. It towers over the competition with its high shield hit points and robust mid slots, a trait which is poorly balanced by its few weaknesses: it's much less agile but otherwise its attributes don't seem to line up right.

I suggest either cutting its shield hit points by 50 without giving it anything back in exchange, or reduce its max velocity a bit and cut its scan resolution further.



A way to add some racial flavor to these ships--change the damage skill bonuses slightly:

PONTIFEX
Amarr Destroyer per Level:
12.5% Bonus to Drone EM Damage and 7.5% Bonus to Drone Thermal, Kinetic, and Explosive Damage


STORK
Caldari Destroyer per Level:
12.5% Bonus to Missile Kinetic Damage and 7.5% Bonus to Missile EM, Thermal, and Explosive Damage


MAGUS
Gallente Destroyer Per Level:
12.5% Bonus to Drone Thermal Damage and 7.5% Bonus to Drone EM, Kinetic, and Explosive Damage


BIFROST
Minmatar Destroyer per Level:
12.5% Bonus to Missile Explosive Damage and 7.5% Bonus to Missile EM, Thermal, and Kinetic Damage


Reaver, as much as I admire your enthusiasm can you give me a minute to take a look at them first?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lady Rift
His Majesty's Privateers
#371 - 2015-11-18 18:28:07 UTC
Stitch Kaneland wrote:
Moac Tor wrote:
Just a suggestion here, but perhaps prevent use of these if they are within a certain range of a Stargate or a Station. The reason being that this could potentially kill a lot of PvP.


I think there should be no restriction. The main reason is i want to see cowardly link alts who hug stations/gates to get killed as frequently as possible by MJDing them away from their 99% safe area and get wrecked.

Cant wait for links to be changed, lowsec is pure cancer right now because of this. To the point we have linked breachers and comets flying around. Ill happily take negative sec status and welp a few CD to kill these cowards hiding behind links.



till you realize that these can fit 2-3 links and give the same bonuses as t3's thus its may be cheaper to have links in space.
Mixu Paatelainen
Eve Refinery
#372 - 2015-11-18 18:54:15 UTC
Late to this thread but just thought it was important I contributed:

asdfasdfasdfasdfasdfasdf so excite
Stitch Kaneland
The Tuskers
The Tuskers Co.
#373 - 2015-11-18 19:07:45 UTC
Lady Rift wrote:
Stitch Kaneland wrote:
Moac Tor wrote:
Just a suggestion here, but perhaps prevent use of these if they are within a certain range of a Stargate or a Station. The reason being that this could potentially kill a lot of PvP.


I think there should be no restriction. The main reason is i want to see cowardly link alts who hug stations/gates to get killed as frequently as possible by MJDing them away from their 99% safe area and get wrecked.

Cant wait for links to be changed, lowsec is pure cancer right now because of this. To the point we have linked breachers and comets flying around. Ill happily take negative sec status and welp a few CD to kill these cowards hiding behind links.



till you realize that these can fit 2-3 links and give the same bonuses as t3's thus its may be cheaper to have links in space.


Except T3s can fit 5-6 links and are slightly tankier, nullified and can cloak. Im going to assume fitting 2-3 links on one of these will mean 0 tank.

I like the fact that these will make the linked "elite pvpers" in lowsec rage when i jump their link boat off their safety gate/station and kill it when theyre in the middle of a fight. Best case scenario is their link boat dies, and then their ship dies too when they lose links.

If they move their link ship out into a safe, then it can combat probed and killed that way. Either way, the risk averse linked pansies will have to actually risk something now instead of relying on 99.9% safe links hugging a station/gate.
FT Diomedes
The Graduates
#374 - 2015-11-18 19:32:22 UTC
Stitch Kaneland wrote:
Lady Rift wrote:
Stitch Kaneland wrote:
Moac Tor wrote:
Just a suggestion here, but perhaps prevent use of these if they are within a certain range of a Stargate or a Station. The reason being that this could potentially kill a lot of PvP.


I think there should be no restriction. The main reason is i want to see cowardly link alts who hug stations/gates to get killed as frequently as possible by MJDing them away from their 99% safe area and get wrecked.

Cant wait for links to be changed, lowsec is pure cancer right now because of this. To the point we have linked breachers and comets flying around. Ill happily take negative sec status and welp a few CD to kill these cowards hiding behind links.



till you realize that these can fit 2-3 links and give the same bonuses as t3's thus its may be cheaper to have links in space.


Except T3s can fit 5-6 links and are slightly tankier, nullified and can cloak. Im going to assume fitting 2-3 links on one of these will mean 0 tank.

I like the fact that these will make the linked "elite pvpers" in lowsec rage when i jump their link boat off their safety gate/station and kill it when theyre in the middle of a fight. Best case scenario is their link boat dies, and then their ship dies too when they lose links.

If they move their link ship out into a safe, then it can combat probed and killed that way. Either way, the risk averse linked pansies will have to actually risk something now instead of relying on 99.9% safe links hugging a station/gate.


This alone is worth the price of admission.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Lady Rift
His Majesty's Privateers
#375 - 2015-11-18 19:34:00 UTC  |  Edited by: Lady Rift
Stitch Kaneland wrote:
Lady Rift wrote:
Stitch Kaneland wrote:
Moac Tor wrote:
Just a suggestion here, but perhaps prevent use of these if they are within a certain range of a Stargate or a Station. The reason being that this could potentially kill a lot of PvP.


I think there should be no restriction. The main reason is i want to see cowardly link alts who hug stations/gates to get killed as frequently as possible by MJDing them away from their 99% safe area and get wrecked.

Cant wait for links to be changed, lowsec is pure cancer right now because of this. To the point we have linked breachers and comets flying around. Ill happily take negative sec status and welp a few CD to kill these cowards hiding behind links.



till you realize that these can fit 2-3 links and give the same bonuses as t3's thus its may be cheaper to have links in space.


Except T3s can fit 5-6 links and are slightly tankier, nullified and can cloak. Im going to assume fitting 2-3 links on one of these will mean 0 tank.

I like the fact that these will make the linked "elite pvpers" in lowsec rage when i jump their link boat off their safety gate/station and kill it when theyre in the middle of a fight. Best case scenario is their link boat dies, and then their ship dies too when they lose links.

If they move their link ship out into a safe, then it can combat probed and killed that way. Either way, the risk averse linked pansies will have to actually risk something now instead of relying on 99.9% safe links hugging a station/gate.



links on one of these means it can jump back to station.


also 2 links fit with no fitting mods.

more people will be able to bring links is more what i was getting at.
Xequecal
Ministry of War
Amarr Empire
#376 - 2015-11-18 19:41:40 UTC
Arrendis wrote:
Ylein Kashuken wrote:
Can we activate this jump field directly at stations?
This might be nightmare for JF and station links :D


Doesn't work on invulnerable ships. The undock timer and 'just jumped in' timer will give the JF plenty of time to jump or dock if the pilot's not an idiot.


It absolutely needs to not work on jump freighters. If it did, it would be fairly easy to gank JFs warping to the highsec gate after jumping into lowsec. All you have to do is time how long it takes for a JF to warp from the jump-in station to the highsec gate, and then just have a cloaked scout on the station grid call out the exact moment he enters warp. Spool up your command MJD 8 seconds before he arrives and you're pretty likely to drag him off.
Lloyd Roses
Artificial Memories
#377 - 2015-11-18 20:06:37 UTC
Stitch Kaneland wrote:
Im going to assume fitting 2-3 links on one of these will mean 0 tank.


By fitting 2-3 links, you've also beaten the hull trait of *can fit one warfare link*.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#378 - 2015-11-18 20:20:47 UTC
Lloyd Roses wrote:
Stitch Kaneland wrote:
Im going to assume fitting 2-3 links on one of these will mean 0 tank.


By fitting 2-3 links, you've also beaten the hull trait of *can fit one warfare link*.


Guess i need reading comprehension to 5 then. I was under the impression these were like t1 BCs. Oh well, even better then.

Lady Rift, these wont replace 5-6 link t3s anytime soon. Having a 1 link dessy vs a 6 linked nullified, cloaky t3 are 2 very different scenarios. 1 link does not create cancerous scenarios that we see in LS. Its the people with 5-6 linked CS/t3s that are the issue and give you a whole slew of bonuses that supplement each other.

I suppose you could have 6 of these dessies but that doesnt seem as efficient. I know most people who use links will ignore these for their t3s. Small gangs that want alil extra oomph will love these though.

Im mainly interested in the MJD feature.
Catherine Laartii
Doomheim
#379 - 2015-11-18 20:31:49 UTC
Boyamin wrote:
-1

Fix links first, then develop ships to provide on-grid support. Why on earth would you poop before you pull your pants off ?

Best analogy i've heard all year lol
FT Diomedes
The Graduates
#380 - 2015-11-18 20:36:55 UTC
Lloyd Roses wrote:
Stitch Kaneland wrote:
Im going to assume fitting 2-3 links on one of these will mean 0 tank.


By fitting 2-3 links, you've also beaten the hull trait of *can fit one warfare link*.


I thought it was made clear earlier on in this thread that they were like T1 Battlecruisers - they can fit one link. Theoretically, they could fit command processors to fit more links, but the fitting costs for command processors make that unlikely on these ships.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.