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where are the nullsec buffs

First post
Author
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#21 - 2015-11-18 15:45:09 UTC
Otso Bakarti wrote:

Arrow


capitalist pigs, amirite?
Otso Bakarti
Doomheim
#22 - 2015-11-18 15:53:00 UTC
If the oink fits....

There just isn't anything that can be said!

Cidanel Afuran
Grant Village
#23 - 2015-11-18 16:00:52 UTC
Jenn aSide wrote:
And then one day you realize that you could have just stayed in high sec and made more individual isk/wealth than what you get out of a fully upgraded system while still being protected by CONCORD.


And where are the HS income figures when you factor in multi-boxing (the guy in the thread you linked claimed 235m isk/hr, but ran 3 accounts, so he only made 78m isk/hr) as well as the time it takes to exchange LPs and sell those items?
Jenn aSide
Worthless Carebears
The Initiative.
#24 - 2015-11-18 16:12:23 UTC  |  Edited by: Jenn aSide
Cidanel Afuran wrote:
Jenn aSide wrote:
And then one day you realize that you could have just stayed in high sec and made more individual isk/wealth than what you get out of a fully upgraded system while still being protected by CONCORD.


And where are the HS income figures when you factor in multi-boxing (the guy in the thread you linked claimed 235m isk/hr, but ran 3 accounts, so he only made 78m isk/hr) as well as the time it takes to exchange LPs and sell those items?
\

In the same place where NS (and WH and LS) income figures are after you 'factor in' taking (or renting) the space, upgrading the space, defending the space, using capital ships and fuel to move faction-deadspace loot/ore/whatever back to high sec, moving ratting/mining ships (or at least their BPCs) down to null in the 1st place, making or importing drones/ammo/mining lasers as well as factoring in the inevitable losses you WILL take because you have no CONCORD to respond to aggressors for you unlike in high sec.

Oh,. I'm sorry, did I interrupt you while you were considering all the things you have to do in high sec to create wealth while not giving the same consideration to other parts of EVE which involves WAY more time, thought, organization (from multiple thousands of people) and effort? My apologies...
Lan Wang
Federal Navy Academy
Gallente Federation
#25 - 2015-11-18 16:14:34 UTC
nullsec players should not need to have alts in highsec to make isk

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Cidanel Afuran
Grant Village
#26 - 2015-11-18 16:16:59 UTC  |  Edited by: Cidanel Afuran
Jenn aSide wrote:
In the same place where NS (and WH and LS) income figures are after you 'factor in' taking (or renting) the space, upgrading the space, defending the space, using capital ships and fuel to move faction-deadspace loot/ore/whatever back to high sec, moving ratting/mining ships (or at least their BPCs) down to null in the 1st place, making or importing drones/ammo/mining lasers as well as factoring in the inevitable losses you WILL take because you have no CONCORD to respond to aggressors for you unlike in high sec.

Oh,. I'm sorry, did I interrupt you while you were consider all the things you have to do in high sec to create wealth while not giving the same consideration to other parts of EVE which involves WAY more time, thought, organization (from multiple thousands of people) and effort? My apologies...


I agree that incursions give an absurd amount of ISK for little risk.

Null isn't comparable, though. You don't have to move anything. You just pay your alliance hauling service to do it for you. Simply factor in that cost. It's completely disingenuous to talk about the effort of the organization in null without acknowledging the benefits you get from it. You don't have CONCORD, but you do have intel channels with hundreds of players for dozens of systems out telling you when anyone who isn't blue is getting close. That's more powerful than CONCORD will ever be.

Also, easy with the sarcasm tiger. I was simply pointing out someone running three accounts doesn't make 235m isk/hr. He makes 1/3 of that. Do you disagree with that statement, or did you completely miss the point of what I said?
Lan Wang
Federal Navy Academy
Gallente Federation
#27 - 2015-11-18 16:20:03 UTC
Cidanel Afuran wrote:
Jenn aSide wrote:
In the same place where NS (and WH and LS) income figures are after you 'factor in' taking (or renting) the space, upgrading the space, defending the space, using capital ships and fuel to move faction-deadspace loot/ore/whatever back to high sec, moving ratting/mining ships (or at least their BPCs) down to null in the 1st place, making or importing drones/ammo/mining lasers as well as factoring in the inevitable losses you WILL take because you have no CONCORD to respond to aggressors for you unlike in high sec.

Oh,. I'm sorry, did I interrupt you while you were consider all the things you have to do in high sec to create wealth while not giving the same consideration to other parts of EVE which involves WAY more time, thought, organization (from multiple thousands of people) and effort? My apologies...


I agree that incursions give an absurd amount of ISK for little risk.

Null isn't comparable, though. You don't have to move anything. You just pay your alliance hauling service to do it for you. Simply factor in that cost. It's completely disingenuous to talk about the effort of the organization in null without acknowledging the benefits you get from it. You don't have CONCORD, but you do have intel channels with hundreds of players for dozens of systems out telling you when anyone who isn't blue is getting close. That's more powerful than CONCORD will ever be.

Also, easy with the sarcasm tiger. I was simply pointing out someone running three accounts doesn't make 235m isk/hr. He makes 1/3 of that. Do you disagree with that statement, or did you completely miss the point of what I said?


lol dont have to move anything wtf

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Cidanel Afuran
Grant Village
#28 - 2015-11-18 16:22:04 UTC
Lan Wang wrote:
lol dont have to move anything wtf


You do know what a hauling service is, don't you? That you can simply fly a ceptor to null and pay your alliances service to haul for you?
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#29 - 2015-11-18 16:22:49 UTC
lol if you think highsec cant have intel channels

lol if you think 200m/hr with one character doing incursions is fair gameplay

lol if you think you cant multibox 5 characters in incursions and make a bil an hour (i did it)
Lan Wang
Federal Navy Academy
Gallente Federation
#30 - 2015-11-18 16:35:51 UTC  |  Edited by: Lan Wang
Cidanel Afuran wrote:
Lan Wang wrote:
lol dont have to move anything wtf


You do know what a hauling service is, don't you? That you can simply fly a ceptor to null and pay your alliances service to haul for you?


but somebody has to do it dont they? so that is the weakest argument ive ever heard

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Cidanel Afuran
Grant Village
#31 - 2015-11-18 16:40:48 UTC
Lan Wang wrote:
but somebody has to do it dont they? so that is the weakest argument ive ever heard


Absolutely, but I have yet to see a well established null group that doesn't have people who are more than happy to haul instead of maxing isk/hr when in game. More often than not, finding someone to haul for you is easy.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#32 - 2015-11-18 16:43:35 UTC
Cidanel Afuran wrote:
Lan Wang wrote:
but somebody has to do it dont they? so that is the weakest argument ive ever heard


Absolutely, but I have yet to see a well established null group that doesn't have people who are more than happy to haul instead of maxing isk/hr when in game. More often than not, finding someone to haul for you is easy.

and farming incursions is easier tbh
Lan Wang
Federal Navy Academy
Gallente Federation
#33 - 2015-11-18 16:45:37 UTC
Cidanel Afuran wrote:
Lan Wang wrote:
but somebody has to do it dont they? so that is the weakest argument ive ever heard


Absolutely, but I have yet to see a well established null group that doesn't have people who are more than happy to haul instead of maxing isk/hr when in game. More often than not, finding someone to haul for you is easy.


Keyword here "established"

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenn aSide
Worthless Carebears
The Initiative.
#34 - 2015-11-18 16:47:05 UTC
Cidanel Afuran wrote:


Null isn't comparable, though. You don't have to move anything. You just pay your alliance hauling service to do it for you.


While in high sec you pay nothing, you just fly your ship to where it needs to be. Thanks for helping my prove that point.

Quote:

Simply factor in that cost. It's completely disingenuous to talk about the effort of the organization in null without acknowledging the benefits you get from it. You don't have CONCORD, but you do have intel channels with hundreds of players for dozens of systems out telling you when anyone who isn't blue is getting close. That's more powerful than CONCORD will ever be.


This is simply untrue. "intel channels" don't help you if a wormhole pops up in your system and raiders come popping out. "Intel channels" don't work if there is no one in the system where people pass through. CONCORD works all the time, automatically, where people are watching or not.

And it's really funny to see someone type the words "It's completely disingenuous to talk about the effort of the organization in null without acknowledging the benefits you get from it. " while not acknowledging the truth of how much high sec helps you.

I posted links to high sec players who have demonstrated the issue. Where is the evidence of what you believe?

Quote:

Also, easy with the sarcasm tiger. I was simply pointing out someone running three accounts doesn't make 235m isk/hr. He makes 1/3 of that. Do you disagree with that statement, or did you completely miss the point of what I said?


Your point is wrong. Assets totalling 235 million isk went into Wallets (and Journals) controlled by the player known as Arthur Aihaken. That they didn't go into ONE wallet/journal he controlled is irrevelvant. When in null triple boxing a mach and 2 ishtars and making 180isk mil per hour, that's MY isk, just like the isk and LP he generates is his.

The real difference is the 1st link I posted, while Arthur and I are paying for 3 accounts to generate that isk, the writer of that guide in the 1st link is only paying for 1 (plus the overhead invovled with gathering the right ships and fits and the occasional burner mission ship loss). That demonstrates a further (but still high sec centric) imbalance.
Cidanel Afuran
Grant Village
#35 - 2015-11-18 16:48:10 UTC
Globby wrote:
and farming incursions is easier tbh


Oh, I agree. I should have been more clear about that. Incursions are incredible isk, given the lack of risk with them. I was talking more about the mission runners who claim 200m isk/hr, but leave out the fact it takes them three accounts to do it.

Lan Wang wrote:
Keyword here "established"


Agreed, but if you're going to null to make isk, joining anything but a well established group isn't the optimal way to go.
Lan Wang
Federal Navy Academy
Gallente Federation
#36 - 2015-11-18 16:50:10 UTC  |  Edited by: Lan Wang
Cidanel Afuran wrote:
Agreed, but if you're going to null to make isk, joining anything but a well established group isn't the optimal way to go.


AND THAT IS EXACTLY WHAT IS WRONG WITH NULLSEC

mission running is usually done solo in npc nullsec so forget anything about established corps and think about people who run pirate missions in nullsec who are not part of "established" groups

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenn aSide
Worthless Carebears
The Initiative.
#37 - 2015-11-18 16:50:52 UTC
Globby wrote:
lol if you think highsec cant have intel channels

lol if you think 200m/hr with one character doing incursions is fair gameplay

lol if you think you cant multibox 5 characters in incursions and make a bil an hour (i did it)


Behold Madness. (a kind of madness only made possible by high sec, because this would get the crap ganked out of it in low or null\).
Jenn aSide
Worthless Carebears
The Initiative.
#38 - 2015-11-18 16:52:53 UTC  |  Edited by: Jenn aSide
Cidanel Afuran wrote:


I was talking more about the mission runners who claim 200m isk/hr, but leave out the fact it takes them three accounts to do it.


The 1st link. Allow me to copy/paste for you:

Quote:
Foreword

With the introduction of Burner missions to Lv4 mission agents it has become somewhat trivial to consistently make well in excess of 200million isk per hour with just a little bit of training and preparation. This can be done on a single, well trained character in the relative safety of Hi-Sec, indefinitely.

---


Quote:


Agreed, but if you're going to null to make isk, joining anything but a well established group isn't the optimal way to go.


While in high you can make more, SOLO, in safety.

Again, thanks for the help proving the point, you've been invaluable.
Kirk Ernaga
Pandemic Horde Inc.
Pandemic Horde
#39 - 2015-11-18 17:04:04 UTC
Globby wrote:
Kirk Ernaga wrote:
Mina Sebiestar wrote:
Kirk Ernaga wrote:
Lore wise I don't even feel that incursion make sense anymore, with sansha getting his ass handed to him so many times. I mean come on, I don't even thin PL could handle losing that many MOMs


Agreed but at same time i am against removal of team pve from high sec at least....it's just too much good,relaxing, compared to solo farming l4.burners even if later nets you more isk.


Yes I can agree with that. Alot of people would also just rage quit if you removed incursions.


self entitlement much lmao

Yeah I agree. Though I think that ccp so **** with the player base more, and like make random incursions super-super hard. May noot be the best move for a business pov but watching zkill and the forums would hilarious.
Cidanel Afuran
Grant Village
#40 - 2015-11-18 17:08:14 UTC
Jenn aSide wrote:
While in high sec you pay nothing, you just fly your ship to where it needs to be. Thanks for helping my prove that point.


I was simply addressing your claim that there is personal risk in moving ships to null. No need to turn a simple statement into an argument.

Quote:
This is simply untrue. "intel channels" don't help you if a wormhole pops up in your system and raiders come popping out. "Intel channels" don't work if there is no one in the system where people pass through. CONCORD works all the time, automatically, where people are watching or not.

And it's really funny to see someone type the words "It's completely disingenuous to talk about the effort of the organization in null without acknowledging the benefits you get from it. " while not acknowledging the truth of how much high sec helps you.

I posted links to high sec players who have demonstrated the issue. Where is the evidence of what you believe?


Why do you hold sov in a system in null that no one lives in/spends time in? Maybe that's evidence of an empire that's bigger than it should be more than anything.

I do agree that HS helps you. Obviously. It's designed to help. I'm just pointing out that living in a well established null alliance is extremely safe for PvE-ers.

And why someone wouldn't immediately check what a new sig is and report it in intel if it's a WH is beyond me...

Quote:
Your point is wrong. Assets totalling 235 million isk went into Wallets (and Journals) controlled by the player known as Arthur Aihaken. That they didn't go into ONE wallet/journal he controlled is irrevelvant. When in null triple boxing a mach and 2 ishtars and making 180isk mil per hour, that's MY isk, just like the isk and LP he generates is his.

The real difference is the 1st link I posted, while Arthur and I are paying for 3 accounts to generate that isk, the writer of that guide in the 1st link is only paying for 1 (plus the overhead invovled with gathering the right ships and fits and the occasional burner mission ship loss). That demonstrates a further (but still high sec centric) imbalance.


I disagree completely with that point. isk/hr is a per account figure, not per person. If one person with one account can make 100m isk/hr, and a second person has three accounts making a net total of 100m isk/hr, those are two completely different scenarios.

You yourself admitted null ratting can give more isk/hr than incursions. https://forums.eveonline.com/default.aspx?g=posts&t=399622


Look, to me null vs HS isn't about increasing the ISK you can make as much as it is about helping to build an empire. People who care about maxing isk/hr are missing something in the game (in my opinion). To some being in a fleet and working together to take on difficult PvE content (incursions) is fun. Great. To others being solo/in very small groups in deep dangerous space in a player run empire (null ratting) is fun. Great for them as well. I've done null ratting and incursions. They are both fun for completely different reasons, and none of those have to do with isk.

Jenn - I'm not trying to fight, not trying to prove you wrong. Just having a conversation. Tone can be hard to read online, so I didn't mean to come across argumentative.