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Countering Bumping ganks in highsec

First post
Author
Iain Cariaba
#301 - 2015-11-17 17:48:18 UTC
Mike Voidstar wrote:
There is an issue with the intended style of gameplay in high sec being violated by people essentially tackling ships for extended periods of time while being protected by Concord.

Last I read the new player FAQ, the "intended style of gameplay" for the entire game, including highsec, was to have nowhere in the game where you are completely safe. The simple fact is, if someone is bumping you, there is nothing but your own fear and/or cowardice preventing you from acting offensivly to protect yourself.

Mike Voidstar wrote:
That style of play is fully supported in the other 3 major areas of the game, and those that enjoy it can do so in those areas, but many choose not to because those areas also have residents with the option of aggressively defending themselves.

Translation: Go to low/nullsec if you want to PvP.

Again, you have the same option of "aggressively defending" yourself in highsec as you do elsewhere, just with slightly higher consequences. After all, a 15mil desty and a miniscule hit to sec status per person is trivial.

Additionally, if you're getting bumped in the first place, you've already screwed up. Red Frog has something like 99.8% contract completion, so any claims that bumping is a problem are bulls***. Simply fly right, and do something other than whine when you do mess up, and all will be good.
Teckos Pech
Hogyoku
Goonswarm Federation
#302 - 2015-11-17 17:48:20 UTC
Mike Voidstar wrote:
If you say so. I suppose it's easier than giving reasons why aggression in high sec should not be criminally flagged, or for their not to be actual downsides to being a hardened criminal in high sec space.

I will grant he didn't word his arguments well, but you didn't even make one at all.

The whole reason this thread even exists is because some folks believe ganking to be out of hand, and that bumping should not be regarded as harmless when used intentionally and repeatedly in order to effectively keep a ship tackled. That may or may not be a problem, but taking offense at hyperbole isn't really contributing to the conversation.

Unlike the doctors/scientist who ended up giving us MRSA (Methicillin Resistant Staphylococcus aureus) after the same bacteria became resistant to penicillin, maybe you guys should stop digging the hole deeper?

As for hyperbole, using that kind of hyperbole doesn’t contribute to the conversation either. Especially in a game that in part bills itself as a game where not only is it perfectly acceptable to play the “villain” it is viewed as a good thing.

No, really. One of CCP’s promotional videos a few years back was about a guy who got ganked by a group of players. He decided he wanted revenge, so managed to get into an affiliated group, then over time into the group that ganked him. Worked his way up in the leadership and when the time was right, essentially robbed that group blind. Ships, BPOs, ISK, all sorts of stuff he simply took. If anything this is even “worse” than freighter ganking. Here was a guy who was lying to everyone he played with. Was a snake nursing at their bosom, to use a nice trite cliché.

Ganking is very much more out in the open. You can see that bumper in local, you can see him space. You can set him red, tell your buddies. Hell, why aren’t people starting a thread on the forums and listing the names of known bumpers? The gank fleets will show up on d-scan if they are within 14 AU. You can watch list those corporations and alliances.

The problem is that those getting ganked…well they kinda suck at the game. Sure they master things like mining, manufacturing and so forth. But when it comes to working together and sharing information and so forth to protect themselves they are terrible. As I noted, why isn’t there a thread somewhere on these forums that lists known bumpers? Why isn’t there an in-game channel with a link to the forums? To use another trite cliché, to be forewarned is to be forearmed. Look at all the Burn Jita/Amarr events. Even though these things are in absolutely no secret (they are advertised on this forum and many other websites) fat and dumb freighter pilots keep right on coming to the slaughter. Some will pass a gank and keep right on going several jumps out vs. docking up and getting safe. It is right there, practically in their faces and they still ignore it until it is literally in their face.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#303 - 2015-11-17 17:51:49 UTC
Donnachadh wrote:
Teckos Pech wrote:
But that is just it, it is not CCP’s call to make, in the end.

You are so wrong on this, everything we can and cannot do in this game is CCP's call to make since they provide the sandbox that you love to talk about.


Not if they want to keep it a sandbox they can't. That's was my point. In a sandbox game, even the developers are constrained. They are constrained because of the environment they created.

Sure they can decide to change the environment, but then stop ****ing caling it a sandbox.

Oh, and yeah, delete all those videos saying it was.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Iain Cariaba
#304 - 2015-11-17 17:52:50 UTC
Mike Voidstar wrote:
baltec1 wrote:
Mike Voidstar wrote:


There is an issue with the intended style of gameplay in high sec being violated by people essentially tackling ships for extended periods of time while being protected by Concord.


There is no issue here as there are tactics and mods that will stop this from happening both before and after someone starts to bump you.


Yet they are still tackling, and still protected by Concord. The intention of high sec gameplay is that the freighter would need to be wardecced, criminal, or suspect before being a legitimate target of hostile action. You can still tank the freighter, but you should not be able to do so without at least flagging, and really by getting the job done before concord shows up.

Wardecs, criminal, and suspect flags are simply methods to allow PvP in highsec without invoking Concord intervention. For those willing to pay the consequences, there is nothing stopping anyone in highsec from shooting anyone they please, this includes you shooting bumping machs. If you're not willing to deal with the consequences, either don't undock or fly in a manner that prevents bumping in the first place.
Mike Voidstar
Voidstar Free Flight Foundation
#305 - 2015-11-17 17:58:56 UTC
Iain Cariaba wrote:
Mike Voidstar wrote:
baltec1 wrote:
Mike Voidstar wrote:


There is an issue with the intended style of gameplay in high sec being violated by people essentially tackling ships for extended periods of time while being protected by Concord.


There is no issue here as there are tactics and mods that will stop this from happening both before and after someone starts to bump you.


Yet they are still tackling, and still protected by Concord. The intention of high sec gameplay is that the freighter would need to be wardecced, criminal, or suspect before being a legitimate target of hostile action. You can still tank the freighter, but you should not be able to do so without at least flagging, and really by getting the job done before concord shows up.

Wardecs, criminal, and suspect flags are simply methods to allow PvP in highsec without invoking Concord intervention. For those willing to pay the consequences, there is nothing stopping anyone in highsec from shooting anyone they please, this includes you shooting bumping machs. If you're not willing to deal with the consequences, either don't undock or fly in a manner that prevents bumping in the first place.


Kinda my point, in that there are mechanisms in place to allow for aggression in high sec. Bumping used as tackle circumvents those rules. Self defense is not supposed to be a concord offense, yet your suggestion is to treat it as such.

How about we just make it so that the people following high secs rules aren't the ones suffering high secs penalties for breaking them? Tanking them is fine, but doing so in a way that violates the intended balance for the area of space you are in makes for a poor gaming experience. It's ok to let the other guy have fun.
Teckos Pech
Hogyoku
Goonswarm Federation
#306 - 2015-11-17 18:03:41 UTC
Mike Voidstar wrote:
baltec1 wrote:
Mike Voidstar wrote:


There is an issue with the intended style of gameplay in high sec being violated by people essentially tackling ships for extended periods of time while being protected by Concord.


There is no issue here as there are tactics and mods that will stop this from happening both before and after someone starts to bump you.


Yet they are still tackling, and still protected by Concord. The intention of high sec gameplay is that the freighter would need to be wardecced, criminal, or suspect before being a legitimate target of hostile action. You can still tank the freighter, but you should not be able to do so without at least flagging, and really by getting the job done before concord shows up.


They are not tackling. Tackling is where the warp engines are disabled due to warp disruption (warp disruptor, warp scrambler, etc.). As has been pointed out, the warp engines are NOT disabled. For example, if a cloaked ship got into position far enough away and in alignment with the direction you are being bumped, you could warp to that ship if you are in fleet with them and probably get safe (although given how bad many in HS can be they might attempt to finish the journey). Similarly if you had a bookmark in the same direction. Yes this last one is highly unlikely, but the point still remains: THE WARP ENGINES ARE NOT DISABLED.

That point is indisputable.

As for the intention of HS, that is your view, but ganking has been in the game since the very beginning. It seems reasonable to conclude that CCP is fine with the notion of ganking and that quite possibly HS was designed with the intent that this be a part of HS.

[Bold, caps, italics and underlining for emphasis]

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#307 - 2015-11-17 18:10:24 UTC
OR just get a corpmate or an alt to burn out 200km away from you and just warp directly to the alt.
Teckos Pech
Hogyoku
Goonswarm Federation
#308 - 2015-11-17 18:11:35 UTC
Mike Voidstar wrote:
Iain Cariaba wrote:
Mike Voidstar wrote:
baltec1 wrote:
Mike Voidstar wrote:


There is an issue with the intended style of gameplay in high sec being violated by people essentially tackling ships for extended periods of time while being protected by Concord.


There is no issue here as there are tactics and mods that will stop this from happening both before and after someone starts to bump you.


Yet they are still tackling, and still protected by Concord. The intention of high sec gameplay is that the freighter would need to be wardecced, criminal, or suspect before being a legitimate target of hostile action. You can still tank the freighter, but you should not be able to do so without at least flagging, and really by getting the job done before concord shows up.

Wardecs, criminal, and suspect flags are simply methods to allow PvP in highsec without invoking Concord intervention. For those willing to pay the consequences, there is nothing stopping anyone in highsec from shooting anyone they please, this includes you shooting bumping machs. If you're not willing to deal with the consequences, either don't undock or fly in a manner that prevents bumping in the first place.


Kinda my point, in that there are mechanisms in place to allow for aggression in high sec. Bumping used as tackle circumvents those rules. Self defense is not supposed to be a concord offense, yet your suggestion is to treat it as such.

How about we just make it so that the people following high secs rules aren't the ones suffering high secs penalties for breaking them? Tanking them is fine, but doing so in a way that violates the intended balance for the area of space you are in makes for a poor gaming experience. It's ok to let the other guy have fun.


IMO, Mike, you are being a rules lawyer here.

It is totally indisputable that in game terms bumping is NOT aggression. Why do I say this? Because it does not result in any sort of suspect or criminal timer. That means, by definition (in game), it is NOT aggression.

Now what you are doing is using the plain English definition of “aggression” and implicitly arguing that the in-game definition of aggression be changed to better line up with the plain English definition. However, you are not making this point clearly and succinctly. Instead you are using the plain English definition as if it is the same in game, which clearly it is not. CCP has defined “aggression” quite clearly and everybody saying that bumping is not aggression is correct given CCP’s definition.

The second reason why many oppose your implicit suggestion to change the definition is that there are ways to avoid this problem/situation in game. That some players do not avail themselves of these methods is not a fault of other players, CCP or anyone else….the fault lies with the player not using all strategies that are within his reach to help ensure his safety.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#309 - 2015-11-17 18:15:41 UTC
Mike Voidstar wrote:


Yet they are still tackling, and still protected by Concord.



It works because people are being dumb. The counters to bumping are also free from concord retaliation.
Black Pedro
Mine.
#310 - 2015-11-17 18:24:45 UTC  |  Edited by: Black Pedro
Mike Voidstar wrote:
Kinda my point, in that there are mechanisms in place to allow for aggression in high sec. Bumping used as tackle circumvents those rules. Self defense is not supposed to be a concord offense, yet your suggestion is to treat it as such.

How about we just make it so that the people following high secs rules aren't the ones suffering high secs penalties for breaking them? Tanking them is fine, but doing so in a way that violates the intended balance for the area of space you are in makes for a poor gaming experience. It's ok to let the other guy have fun.
Where are these "rules" that say your freighter cannot be bumped? You are inventing things that are not there, have never been there, nor have CCP ever suggested they should be there. You are responsible for getting your freighter from A-to-B safely, not CONCORD or the faction police.

Bumpers are not breaking any rules. This has been confimed many times. Perhaps there is a better system that CCP can come up with and this will change in the future, but as of right now, bumping is 100% legal and accepted gameplay in highsec. It is disingenous of you to claim players are breaking "the rules" or upsetting "the balance" by using bumping to hunt freighters.

It is not, nor ever has been about not letting "the other have fun". It is about a competetive PvP sandbox game that allows criminals to be active in highsec, and more generally, makes players always at risk to each other. You do net get to hide behind the massive HP wall of freighters in highsec to avoid conflict by being immune to the other players of this game. It is trivial to protect yourself from other players in modern highsec. So much safety exists that it is practically impossible now to defeat another player in this game if they fully avail themselves of all the options highsec has to protect yourself. Yet nerf after nerf, it never seems to be enough for a vocal segment of the player base.

If you are unable or unwilling to protect your freighter, please just fly a DST or something else (or outsource your hauling) instead of lobbying to nerf the game to the point where player actions have no meaning in highsec because everyone is so safe.
Mike Voidstar
Voidstar Free Flight Foundation
#311 - 2015-11-17 18:39:36 UTC
Kinda the point of the thread, right?
Bumping is being used to tackle. While not recognised as aggression by the limits of the AI script, all other forms of tackle are.

Thus it is a reasonable position to equate intentional repeated bumping for the purpose of stopping a ship from warping with aggression, which violates the intent of gameplay in high sec. Criminals are indeed allowed to operate in high sec, but in doing so they are meant to incur certain penalties, including suspect and criminal flags, security status rating loss, and for unprovoked open aggression Concord destroying your ship.

The current bumping situation not only circumvents the penalties for unprovoked aggression, but actually protects the offender by imposing those penalties on the target of the attack should he try to defend himself directly.

Altering bumping so that the proper party carries the onus of the penalties of criminal action and aggression does not prevent ganking, nor even raise the cost except in the effort to prepare. Gankers would adapt, and people playing by the stated rules can expect a consistent game experience, which is more fun for most people- losing to a loophole makes for a very poor game experience.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#312 - 2015-11-17 19:04:51 UTC
Can you justify your "just one more nerf" stance? Right now you've failed to even identify a problem that needs to be fixed.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Vic Jefferson
Stimulus
Rote Kapelle
#313 - 2015-11-17 19:09:42 UTC
Techos Pech wrote:
Yeah, things like MRSA seem obvious now…


Eh, your analogy almost works. Almost. Until recently evolutionary biologists and doctors largely didn't really see how much they had to learn from each other, where recently would mean the last 10-15 years. Maybe a few, but not nearly to the extent that is currently the status quo.

The difference is most people in the know, knew exactly what was going to happen with each Hi Sec nerf. There is almost no lack of communication on the matter or ambiguity here. Take away can flipping, let people evade wardecs, etc. etc., the boys will have no where to play, so the people who don't quit after their gimmick is removed are forced into whatever is left. In this case, tossing catalysts and friends at things ad-nauseam, as all other forms of content generation have been removed. This is and was entirely predictable, as were the changes to what ships were practical after insurance changes. There simply isn't any innovation or evolutionary arms race here at all – it's not a great challenge to cook up the few last practical ways to utilize HS mechanics.

Antagonists are in a really bad spot right now. Null is so absurdly safe and distant that content creation opportunities are so limited, and low is just.....empty. So they are forced to Hi, and boxed into the one viable form of antagonist content left. No matter which 'side' you are on, it is imperative for the health of the game and the economy that freighting is not a zero risk proposition, as then there would be zero opportunity cost to freighting, thus no real money to be made from it. Good freighter pilots should make more ISK from their efforts and get their cargo places safely, and bad freighter pilots should make less or no ISK, and get blown up all the time – if freighter ganking was impossible or the bar for accomplishing it was raised too high, than this risk would not be present at acceptable levels, and then there would be no way to differentiate a good freighter pilot from a bad one. Thus there would be no money for good freigther pilots, as a good one and an AFK one would both have the same risk - zero.

If there was actual risk in null, and antagonists could reasonably make a profession out there, there wouldn't be this big brouhaha about Hi Sec. The big fix to most of this is to let antagonists actually find content elsewhere, so every last vulnerable thing in Hi Sec isn't instantly mowed down for lack of other good targets.

Null isn't for PvP the same way High isn't for risk free ISK, at least on paper. In it's present state, at least de facto, null is for making risk free isk, and high is for using that isk to gank people once you have gotten bored of your safe null. The game itself would be a happier ecosystem if risk were added back to null in any of several forms.

Vote Vic Jefferson for CSM X.....XI.....XII?

Black Pedro
Mine.
#314 - 2015-11-17 19:27:54 UTC  |  Edited by: Black Pedro
Mike Voidstar wrote:

Thus it is a reasonable position to equate intentional repeated bumping for the purpose of stopping a ship from warping with aggression, which violates the intent of gameplay in high sec.
That seems to be a bit of a jump in logic. Activating an aggressive module is what "violates the intent of gameplay" in highsec. Nowhere does "it" (whatever that is) say that preventing someone from warping to a particular destination by bumping them is "violating" the spirit of highsec or whatever you are invoking. In fact, statements from CCP say the opposite: using bumping for whatever purpose (outside of harassment) in highsec is accepted gameplay.

Mike Voidstar wrote:
Criminals are indeed allowed to operate in high sec, but in doing so they are meant to incur certain penalties, including suspect and criminal flags, security status rating loss, and for unprovoked open aggression Concord destroying your ship.
Criminals do incur penaties for shooting and looting targets. Bumpers do neither of these things. I get why you are trying to link the two, but clearly one group is violating the "rules" of highsec and one is not. I am not even entirely adverse to an alternative interdiction method being implemented by CCP, but your assertion that somehow bumpers are breaking the rules is unfounded. They are playing exactly by the current and accepted rules of aggression in highsec: you can bump but not shoot. Falling back on some semantic argument that bumping is somehow "illegal aggression" is just something you are making up in your head. Bumping is 100% legit gameplay.

Mike Voidstar wrote:
The current bumping situation not only circumvents the penalties for unprovoked aggression, but actually protects the offender by imposing those penalties on the target of the attack should he try to defend himself directly.
Negative. Bumping is accepted gameplay. It circumvents what exactly? Only how you wish highsec to operate it seems.

Mike Voidstar wrote:
Altering bumping so that the proper party carries the onus of the penalties of criminal action and aggression does not prevent ganking, nor even raise the cost except in the effort to prepare. Gankers would adapt, and people playing by the stated rules can expect a consistent game experience, which is more fun for most people- losing to a loophole makes for a very poor game experience.
Of course gankers would adapt - they have to each nerf after nerf. Haulers would too - they would be even less aware and more prone to autopilot. They would lose bigger loads and have an even more inconsistent gaming experience. Right now, players can go months even hauling every day without being bumped/ganked and by nerfing bumping this would only get worse. They will just keep piling more and more ISK into their ships judging that is safe to do so before that fateful day when their 10B ISK loss appears on their killboard. How's that for a "poor" gaming experience?

Freighters should be much less safe so haulers learn first hand about the "don't fly what you cannot afford to lose" rule of Eve early in their career. Bubble-wrapping players from the reality of this PvP sandbox game only sets them up for more pain that catastrophic day when the lesson that highsec is not really safe is inflicted upon them.
Teckos Pech
Hogyoku
Goonswarm Federation
#315 - 2015-11-17 20:58:53 UTC
Mike Voidstar wrote:
Kinda the point of the thread, right?
Bumping is being used to tackle. While not recognised as aggression by the limits of the AI script, all other forms of tackle are.

Thus it is a reasonable position to equate intentional repeated bumping for the purpose of stopping a ship from warping with aggression, which violates the intent of gameplay in high sec. Criminals are indeed allowed to operate in high sec, but in doing so they are meant to incur certain penalties, including suspect and criminal flags, security status rating loss, and for unprovoked open aggression Concord destroying your ship.

The current bumping situation not only circumvents the penalties for unprovoked aggression, but actually protects the offender by imposing those penalties on the target of the attack should he try to defend himself directly.

Altering bumping so that the proper party carries the onus of the penalties of criminal action and aggression does not prevent ganking, nor even raise the cost except in the effort to prepare. Gankers would adapt, and people playing by the stated rules can expect a consistent game experience, which is more fun for most people- losing to a loophole makes for a very poor game experience.


It is not reasonable to equate repeated bumping with aggression. I once bumped a carrier back into POS shields. He went AFK not realizing he was not approaching the tower. Was that aggression? No. Did it entail repeated bumps? Yes. To do something similar in HS I’d have to fit a special module and get a timer? No.

Further, why can’t those being bumped adapt? The onus of adapting is always on those who are not complaining. How about those being bumped actually focus on playing the game better. If a player is going to stuff 5 billion ISK worth of stuff in a ship worth 1.2-1.3 billion ISK, and then fly it solo through 0.5 or 0.6 systems…he may not be asking for trouble, but only just.

And yes, this will increase the costs of ganking. Costs are not just ISK related. What you are asking for is a higher costs for gankers and reduced cost for yourself. In other words you are not only advocating incompetent play, but lazy and incompetent play as well.

And this is not a loophole. It is a mechanic that has been in the game the whole time. CCP could have removed it years ago, but they have not. You would not come off looking so bad if you stopped using language like this that is patently misleading.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#316 - 2015-11-17 21:00:30 UTC
Vic Jefferson wrote:
Techos Pech wrote:
Yeah, things like MRSA seem obvious now…


Eh, your analogy almost works. Almost. Until recently evolutionary biologists and doctors largely didn't really see how much they had to learn from each other....


In other words, the “obvious” results of evolution are “obvious” in hindsight. Wow. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#317 - 2015-11-17 21:04:29 UTC
Hiasa Kite wrote:
Can you justify your "just one more nerf" stance? Right now you've failed to even identify a problem that needs to be fixed.


Not empty quoting...just not seeing any problem here.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#318 - 2015-11-17 21:40:43 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:
Kinda the point of the thread, right?
Bumping is being used to tackle. While not recognised as aggression by the limits of the AI script, all other forms of tackle are.

Thus it is a reasonable position to equate intentional repeated bumping for the purpose of stopping a ship from warping with aggression, which violates the intent of gameplay in high sec. Criminals are indeed allowed to operate in high sec, but in doing so they are meant to incur certain penalties, including suspect and criminal flags, security status rating loss, and for unprovoked open aggression Concord destroying your ship.

The current bumping situation not only circumvents the penalties for unprovoked aggression, but actually protects the offender by imposing those penalties on the target of the attack should he try to defend himself directly.

Altering bumping so that the proper party carries the onus of the penalties of criminal action and aggression does not prevent ganking, nor even raise the cost except in the effort to prepare. Gankers would adapt, and people playing by the stated rules can expect a consistent game experience, which is more fun for most people- losing to a loophole makes for a very poor game experience.


It is not reasonable to equate repeated bumping with aggression. I once bumped a carrier back into POS shields. He went AFK not realizing he was not approaching the tower. Was that aggression? No. Did it entail repeated bumps? Yes. To do something similar in HS I’d have to fit a special module and get a timer? No.

Further, why can’t those being bumped adapt? The onus of adapting is always on those who are not complaining. How about those being bumped actually focus on playing the game better. If a player is going to stuff 5 billion ISK worth of stuff in a ship worth 1.2-1.3 billion ISK, and then fly it solo through 0.5 or 0.6 systems…he may not be asking for trouble, but only just.

And yes, this will increase the costs of ganking. Costs are not just ISK related. What you are asking for is a higher costs for gankers and reduced cost for yourself. In other words you are not only advocating incompetent play, but lazy and incompetent play as well.

And this is not a loophole. It is a mechanic that has been in the game the whole time. CCP could have removed it years ago, but they have not. You would not come off looking so bad if you stopped using language like this that is patently misleading.


Not just repeated bumping. Repeated bumping *with the intent to prevent the ship from warping*, in essence using bumping as a form of tackle.

Muddying those waters with acedotes of pushing carriers around in an area of space where other forms of tackle carry no penalties, for peaceful intent, has no bearing. Even if you did get a flag for that, assuming it could happen in high sec, how does such a niche example outweigh the far more common occurance of self defense?

Those being bumped can adapt, but why should they need to in high sec with a ruleset that is supposed to carry penalties for that sort of unprovoked aggression. It's like saying robbing banks is illegal, but doing so while riding a zebra isn't specifically cited so it's ok until further notice.


I specifically mentioned the costs of increased organization. The point was in answer to the contention that they would become more expensive in a concrete manner that takes the price above that which is currently profitable. It will make it less casual, more of a committed endeavor...but not cost a single ISK more than current, unless there's a mercenary band out there being paid by the hour flying Talos and doing ganks for hire for some bumping master out there.

It's a loophole. Bumping being used as tackle is an emergent use of the physics engine, not an intended feature of the game at release. That makes it interesting, possibly clever, a little funny... But nor necessarily good, balanced, or fun.
Cidanel Afuran
Grant Village
#319 - 2015-11-17 21:52:29 UTC
Mike Voidstar wrote:
Bumping being used as tackle is an emergent use of the physics engine, not an intended feature of the game at release. That makes it interesting, possibly clever, a little funny... But nor necessarily good, balanced, or fun.


Just because you don't personally find something fun doesn't mean others don't find it fun. This is a sandbox, remember?

"not an intended feature of the game at release" is a non-reason in a sandbox.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#320 - 2015-11-17 21:57:27 UTC
Mike Voidstar wrote:
Not just repeated bumping. Repeated bumping *with the intent to prevent the ship from warping*, in essence using bumping as a form of tackle.

It only works as tackle if the freighter pilot wasn't prepared. Good freighter pilots have an escort to help them out of a bind. Bad pilots don't bother, they assume there's no risk and ultimately pay the price.

The bumping mechanic ensures we have a skill index (as far as skill in EVE goes, anyway). The good freighter pilots get to make a nice steady income, while bad/greedy pilots try to earn too much money with as little effort as possible. Bad pilots die, leaving more opportunities for good pilots.

Quote:
Those being bumped can adapt, but why should they need to in high sec with a ruleset that is supposed to carry penalties for that sort of unprovoked aggression.

Because HiSec is not safe.

Quote:
It's like saying robbing banks is illegal, but doing so while riding a zebra isn't specifically cited so it's ok until further notice.]

It's more like saying "Using a hammer is legal, using it to bash in someone's skull is not."

Analogies suck.

Quote:
I specifically mentioned the costs of increased organization. The point was in answer to the contention that they would become more expensive in a concrete manner that takes the price above that which is currently profitable. It will make it less casual, more of a committed endeavor

Because freighter ganks requiring the organisation and logistics for ships/equipment of a 20 man gank fleet are casual events.

Quote:
It's a loophole. Bumping being used as tackle is an emergent use of the physics engine, not an intended feature of the game at release. That makes it interesting, possibly clever, a little funny... But nor necessarily good, balanced, or fun.

It is balanced, though. Should bumping be nerfed/ganked, it stands to reason freighters themselves would require a significant nerf for balance purposes.

You're demanding CCP change the game for no reason. Again, what is the issue you think needs to be changed?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein