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[December] Command Destroyers

First post First post
Author
Aiyshimin
Shiva Furnace
#61 - 2015-11-17 14:47:15 UTC
Design process:

"Battleships and battlecruisers have one unique feature, and they are almost viable for some situations- let's remove the uniqueness quickly"

"Oh and one more thing, let's make only the caldari one useful for links"

Aebe Amraen
Dreddit
Test Alliance Please Ignore
#62 - 2015-11-17 14:47:24 UTC
Does the 6km radius on the MJFG apply to

1) All ships/etc. that are within 6km when you activate the module (i.e. when spoolup starts)

or

2) All ships/etc. that are within 6km when spoolup finishes

or

3) Something else?
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#63 - 2015-11-17 14:47:30 UTC
Folks, it specifically says in the OP that you can't jump capitals.

Repeat after me: You. Can't. Jump. Capitals.

"Can't" being the important word.

As in you will not be able to do it. "It" being "jump capitals".

Which was specifically stated in the first post of this thread.

Ok?
Airi Cho
Dark-Rising
Wrecking Machine.
#64 - 2015-11-17 14:47:47 UTC
Alyssia Benar wrote:
Still no answer to whether we can jump Caps or not. :(


you cant
CCP Rise
C C P
C C P Alliance
#65 - 2015-11-17 14:48:20 UTC
Aebe Amraen wrote:
Does the 6km radius on the MJFG apply to

1) All ships/etc. that are within 6km when you activate the module (i.e. when spoolup starts)

or

2) All ships/etc. that are within 6km when spoolup finishes

or

3) Something else?


2.

When it finishes. Doesn't matter what happens during spool up.

@ccp_rise

Ivory Kantenu
Apotheosis.
#66 - 2015-11-17 14:48:44 UTC
I see that the module affects bombs. I'm assuming hostile drones and missiles will be on this list as well?

[i]Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread[/i]

Thanatos Marathon
Moira.
#67 - 2015-11-17 14:50:17 UTC
Will these be allowed inside Small FW outposts? If so they will need to be tuned down some or we are looking at another year of having a single ship type dominate small plexes and AFs will still be missing their niche in FW Lowsec (assuming they get T2 resist profiles).

Will there be any sort of aggression mechanics applied to jumping someone or something around, and if so will that give Faction Standings penalties to people in FW?
CCP Rise
C C P
C C P Alliance
#68 - 2015-11-17 14:50:34 UTC
Ivory Kantenu wrote:
I see that the module affects bombs. I'm assuming hostile drones and missiles will be on this list as well?


Yes.

@ccp_rise

Anthar Thebess
#69 - 2015-11-17 14:54:42 UTC  |  Edited by: Anthar Thebess
Drones on a ship that one of the base roles is to jump 100km is a very bad idea.
This hulls will be hated by players , as each before each jump you need to recover drones, or they will be lost.

What are the requirements for Command Destroyer skill?
Cpt Patrick Archer
I HAVE THE POWER OF GOD AND ANIME ON MY SIDE
Blue Eyes and Exodia Toon Duelist Kingdom Duelers
#70 - 2015-11-17 14:54:50 UTC
So why exactly is CCP adding this?

I have no idea how this going to be fun to use, apart from being another big gimmick which will annoy people big time.

What's the counter going to be? Apart from some insta lock ships to blap it before it does the MJD fagottery.
Oddsodz
Federal Navy Academy
Gallente Federation
#71 - 2015-11-17 14:55:18 UTC  |  Edited by: Oddsodz
TrouserDeagle wrote:


because the eris is such a great ship right


Alas my dear, You have no clue just how good that ship is. 800DPS Hull Tank Man Point = WIN Eris.


As for the new ships. I Can not tell you how happy I am to hear that they can be daisy chained MFJG. That alone will reward pilot skill of flying the ship (And I mean manual piloting). I can not tell you how much fun I am going to have with a wing man that knows what we are doing. Oh the Joys of "HOE SNATCHING" (thank CCP Avalon for that term) is just going to be wonderful. Now all I got to do is find a Wingman and have a nice little gang of Assult frigs to back me up. Them null fleets with them big blobs, I am shall PICK YOU APARTTTTTTTTTTTTTTTTTTTTTT.


Can you tell I am happy?
Cpt Patrick Archer
I HAVE THE POWER OF GOD AND ANIME ON MY SIDE
Blue Eyes and Exodia Toon Duelist Kingdom Duelers
#72 - 2015-11-17 14:57:44 UTC
CCP Rise wrote:
If this kind of tactic becomes really common it is always an option to either defend your logi/fleet with long range scrams to use on the incoming Command Dessies or, if you don't have another option, simply scram your own fleet. Smile


Please tell me you're joking?
Lord Jasta
KarmaFleet
Goonswarm Federation
#73 - 2015-11-17 15:00:22 UTC
Yet another item that can't be used in high sec, :( why not have this with a criminal timer?
Arline Kley
PIE Inc.
Khimi Harar
#74 - 2015-11-17 15:01:55 UTC
CCP Rise wrote:
When it finishes. Doesn't matter what happens during spool up.


What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

CCP Rise
C C P
C C P Alliance
#75 - 2015-11-17 15:03:44 UTC
Arline Kley wrote:
CCP Rise wrote:
When it finishes. Doesn't matter what happens during spool up.


What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up


This works, can't wait to see what's possible with it.

@ccp_rise

Querns
Science and Trade Institute
Caldari State
#76 - 2015-11-17 15:03:53 UTC
Arline Kley wrote:
CCP Rise wrote:
When it finishes. Doesn't matter what happens during spool up.


What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up

This is allowed and works exactly like you'd think. With a 6km radius, though, it'll be tough to make this work in practice!

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

CCP Terminus
C C P
C C P Alliance
#77 - 2015-11-17 15:03:53 UTC
Arline Kley wrote:
CCP Rise wrote:
When it finishes. Doesn't matter what happens during spool up.


What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up

You can daisy chain them yes.

@CCP_Terminus // Game Designer // Team Size Matters

CCP Rise
C C P
C C P Alliance
#78 - 2015-11-17 15:04:30 UTC
Lord Jasta wrote:
Yet another item that can't be used in high sec, :( why not have this with a criminal timer?


We really wanted to but even with a criminal timer you would pretty easily be able to destroy incursion fleets, which seemed over the top :(

@ccp_rise

Max Kolonko
Caldari Provisions
Caldari State
#79 - 2015-11-17 15:06:03 UTC
CCP Rise wrote:
Ivory Kantenu wrote:
I see that the module affects bombs. I'm assuming hostile drones and missiles will be on this list as well?


Yes.


How will missile or bomb behave after the jump? I assume missile will follow to the target (turning in spot if needed) while i assume bomb will continue in direction it was moving but it now obviously miss its target?


Also about pos ff block. Does this only refer to ff you dont have or one of mjd ships dont have access to or any ff? Also since you land 50km from ff what uf you activate for example 20km from ff, what will happen then?
Alyssia Benar
Disturbing Silence
Disturbing Silence.
#80 - 2015-11-17 15:06:14 UTC
Ned Thomas wrote:
Folks, it specifically says in the OP that you can't jump capitals.

Repeat after me: You. Can't. Jump. Capitals.

"Can't" being the important word.

As in you will not be able to do it. "It" being "jump capitals".

Which was specifically stated in the first post of this thread.

Ok?


He edited it in later:
CCP Rise wrote:
You cannot jump caps. Sorry I missed that in the OP, it's added now.