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[December] Command Destroyers

First post First post
Author
CCP Rise
C C P
C C P Alliance
#21 - 2015-11-17 14:15:30 UTC
Minchurra wrote:
Does the new group MJD move everything 100km in the direction the destroyer is moving, or does it move each ship in range 100km in the direction they were originally moving?

The role bonus says "can fit one warfare link", does this mean there is a hard restriction on the number that can be fitted (like a damage control), or does it mean I can fit as many as I want but only use one at a time (like battlecruiser links)? If I fit command procs can I use two or three at once?

You mention I cannot MJD into a pos, how will this work? Do things appear inside and then bounce off? Is the activation cancelled? Do ships just spawn on the edge of the shield?

Can I MJD NPC ships like rats? What about deployables like mobile depots and anchorable bubbles? Does it also teleport drones?

Any possibility of the Minmatar/Gallente ships getting an active tank bonus instead of a passive to mirror the Command ships?

You probably don't have time to answer all of these but a little more information in your post would be appreciated so I have to spend less time on the test server working it out myself. P


MJD moves everything using the direction of the command destroyer, all the ships moved retain their original vectors upon landing.

No hard restriction, same as BCs.

If you MJD towards a pos I believe it will place you 50k from the pos instead of inside.

Yes you can move NPCs, you can not move anchored things like deployables or anchored bubbles. Yes drones.

We deliberately didn't do active bonus because we thought resistance would be much more desirable in a fleet environment (similar to HICs).

@ccp_rise

Altrue
Exploration Frontier inc
Tactical-Retreat
#22 - 2015-11-17 14:15:39 UTC  |  Edited by: Altrue
New and exciting gameplay opportunities? Check.
Player skill factor involved with crazy opportunities? Check.
Bonus points for being able to move dictor bubbles and bombs.

This sounds like a great addition for EVE! Big smile

A few questions though:

  • You don't seem to mention if it will teleport capital and supercapital ships or not. I''m assuming it will? o_O
  • You implied that it only teleports dictor bubbles, what about regular bubbles? That sounds like a free get out of jail card for capital blobs.
  • What is the effect of warp scramblers (and soon focused interdiction) on this? Do you need to scramble the Command Destroyer for the whole jump not to happen, or do you need to scramble each affected ship?
  • Have you considered the implications of the actual ship stats into this role? Interdictors are the prime example of how speed is almost the only factor to consider for that type of ship. Will we have one over represented Bifrost to go along with the Sabre, or will the use of the other races be encouraged somehow? The Bifrost even has the shield resist bonus, which means that if it gets the bonus speed, the Stork won't have much left to compete with it.

Signature Tanking Best Tanking

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Ultimate Citadel Guide - 2016 EVE Career Chart

Saint Michaels Soul
Stay Frosty.
A Band Apart.
#23 - 2015-11-17 14:16:27 UTC
Cephei Kells wrote:
Please tell me I'm not the only one who sees this as another way to attempt to limit fleet sizes/tactics?


Hey Cephei, long time no shoot!

This might encourage the break up of the blob/anchor tactic and it might make conventionally flown fleets a bit more susceptible to well flown smaller gangs but I just see more oppportunity for massive chaos in massive fights ... on our newly expanded 2000km grids.

Really looking forward to this.
afkalt
Republic Military School
Minmatar Republic
#24 - 2015-11-17 14:16:58 UTC  |  Edited by: afkalt
Are these getting full T2 resists?

Also, do cloaked targets get pulled?

Do you have a UI icon to show you if you're in range of the effect?

Can you fly out of range once it is activated? I certainly hope so..........

What happens if there are a group of these who all align in the same direction and stagger their mods by 2 seconds each? Do they daisy chain the jumps, mere seconds apart?



And boo to another new skill. Command ships would have been fine, if you really had to.
CCP Rise
C C P
C C P Alliance
#25 - 2015-11-17 14:17:27 UTC
ChromeStriker wrote:
Are there any prerequisites for the command destroyer skill??

Also does this mean your going ot change the weapon types on interdictors to match their T1 counterparts and continue the weapon progression? (Hybrids on the flycatcher?)


Command Destroyer Prereqs: Warfare link Specialist 4 and Spaceship Command 5

@ccp_rise

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#26 - 2015-11-17 14:17:37 UTC
Steve Ronuken wrote:
ChromeStriker wrote:
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

SO stoked for these Big smile

Would say this calls for a T3D balance pass first tho (cough svipul cough)... otherwise your effectivly buffing them in gangs (easy skirmish/siege links)



So Storked?

Edit: I'm slow Sad


Hmmm more han one person has said this lol...

No Worries

CCP Rise
C C P
C C P Alliance
#27 - 2015-11-17 14:18:15 UTC
Mr Grape Drink wrote:
Does a scram shut it off like a regular MJD?


Yes, scram will shut off an active MJFG and will also keep any targets in range of one that fires from taking the jump.

@ccp_rise

Luscius Uta
#28 - 2015-11-17 14:19:12 UTC
Why both Amarr/Gallente and Caldari/Minmatar have identical bonuses? Jeez, have some creativity.

Workarounds are not bugfixes.

Random McNally
Stay Frosty.
A Band Apart.
#29 - 2015-11-17 14:19:16 UTC
This will be awesome!

Host of High Drag Podcast. http://highdrag.wordpress.com/

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Broadcast4Reps

Lair Osen
#30 - 2015-11-17 14:21:12 UTC  |  Edited by: Lair Osen
Could we get at least 70 drone space on the magnus so it can store 2 flights of drones?

What happened to the kinetic lock? :P

And can fit 1 link really means can activate only 1 link at once?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#31 - 2015-11-17 14:21:39 UTC
and the 35 bandwidth 60 bay thing the algos and magus get is really bad. if you want more drone damage, give it a bigger damage bonus. giving me the option to downgrade to slower, larger, easier to kill drones that can't hit anything on a destroyer is really strange, and having no spares is awful.

the mwd sig bonuses are iffy. it's a kiting bonus, it does very little for brawling fits.

other than that all I can think of is how their actual reasonable speed makes the T1 destroyers look really bad, especially corax and any kind of armor rigged fits. I don't get why tac destroyers, interdictors and now these all get proper speeds, but T1 can't move at all.
Marisol Aldurad
Federal Navy Academy
Gallente Federation
#32 - 2015-11-17 14:22:16 UTC
I am very much looking forward to these!
Random McNally
Stay Frosty.
A Band Apart.
#33 - 2015-11-17 14:22:20 UTC
Please please please rename the Caldari version to "Shrike".

Host of High Drag Podcast. http://highdrag.wordpress.com/

Space music http://minddivided.com

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Leokokim
Mining Industry Exile Foundation
Synergy of Steel
#34 - 2015-11-17 14:22:44 UTC
Does the MJD skill bonus apply to the MJFG?

So do you get ~5s spool up with All V or only 6.75s from the Command Destroyer Bonus?
CCP Rise
C C P
C C P Alliance
#35 - 2015-11-17 14:23:42 UTC
Leokokim wrote:
Does the MJD skill bonus apply to the MJFG?

So do you get ~5s spool up with All V or only 6.75s from the Command Destroyer Bonus?


~5s

@ccp_rise

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#36 - 2015-11-17 14:25:25 UTC  |  Edited by: Flyinghotpocket
the end of brawling begin. everybody ready to relive the kiting era?

and really you give the amarr destroyer the 2nd worst grid and cpu out of the entire line up. and then not offset that with more drones over the gallente one?

Amarr Militia Representative - A jar of nitro

5pitf1re
Republic Military School
Minmatar Republic
#37 - 2015-11-17 14:26:18 UTC
I assume it jumps cloaked ships too?
Arla Sarain
#38 - 2015-11-17 14:27:05 UTC
Pontifex seems to be really bad off. Lowest PG (its an amarr ship...?) Low damage potential due to lack of drone bandwidth.
Second slowest MWD speed and align time. Second slowest base velocity.

Also, why bother giving the Stork second highest base velocity if you are just going to shaft it with higher mass, giving it the longest align time and slowest MWD speed. Well, at least the stork gets the passive PG.

Also, Bifrost and Magus will be arguably the most popular... Both being fast and agile, along with skirmish links.
Cephei Kells
Collapsed Out
Pandemic Legion
#39 - 2015-11-17 14:28:27 UTC
CCP Rise wrote:


More than any module/mechanic I've worked on, this is an attempt to expand fleet sizes and tactics, not limit them. I believe (as long as the numbers end up somewhat balanced) this is one of the most promising 'sandbox' module/ship additions we've done recently and the fact that we have no idea what players will do with it feels really great and exciting.


The problem that I'm seeing is that anchoring in a fleet doctrine which isn't specifically a fast moving/kiting doctrine is pretty much dead now as this new AOE MJD has the ability to remove your ships from logistical rep range and with the addition of RR falloff you have a much tighter bubble to where you can turtle with a doctrine meaning its easier than ever for a single person to MJD all your dudes off and force them to warp off and back to the fight. Rewarping to the fight is a moot point if its your logistics who get blinked as everything will be dead by the time they return.

The point I'm getting at is there needs to be a counter to this which is not just killing the ship attempting to do this as the simple counter to that is to fling 5-6 of these at a hostile fleet and watch them scatter while not being able to do anything about it.

Please do not release this without there being a competent counter because this will honestly kill all fleet combat which isn't cerbs and ishtars.
CCP Rise
C C P
C C P Alliance
#40 - 2015-11-17 14:29:53 UTC
5pitf1re wrote:
I assume it jumps cloaked ships too?


Yep.

@ccp_rise