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[FITTING] Change name of ship to name of saved fitting

Author
BoneyTooth Thompkins ISK-Chip
Pator Tech School
Minmatar Republic
#1 - 2015-11-15 23:33:35 UTC  |  Edited by: BoneyTooth Thompkins ISK-Chip
Simple request. When fitting a ship from the ship fitting browser, it would be great if the ship being fit was renamed to the name of the fit being used. For example, I'm fitting Catalysts. I'm using a fit called "T2" Ion that's saved in the fit browser. When I click the Fit button, it would be great if it renamed the ship I was in to "T2 Ion". When fitting significant amounts of ships, it would make knowing which ships are fit and which aren't much easier and save steps in the whole process. Thanks and God Bless.
Addison Clark
Pator Tech School
Minmatar Republic
#2 - 2015-11-15 23:43:29 UTC
+1 This would make the 'enablers' life easier. Make it easier for us to get people out fighting!
Xe'Cara'eos
A Big Enough Lever
#3 - 2015-11-16 05:52:46 UTC
this is all well and good for null entities but what if I don't want my ship to be constantly renamed to different things (think small WH corp, think person with not many ships they use)

have it as an option when fitting from the clipboard?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Nyalnara
Marauder Initiative
#4 - 2015-11-16 08:01:40 UTC
+1 from me.

French half-noob.

Non, je ne suis pas gentil.

Gliese Casserres
Confused Bunnies Inc
#5 - 2015-11-16 11:21:22 UTC
Yes, yes and again yes. I want this.

+1
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2015-11-16 13:43:06 UTC
As one of the poor unfortunates who tries to supply fleet doctrine ships in coalition staging systems, I say hell no.

-1
Donnachadh
United Allegiance of Undesirables
#7 - 2015-11-16 15:04:38 UTC
Danika Princip wrote:
As one of the poor unfortunates who tries to supply fleet doctrine ships in coalition staging systems, I say hell no.

-1

My thoughts precisely.
FT Diomedes
The Graduates
#8 - 2015-11-16 16:44:01 UTC
Danika Princip wrote:
As one of the poor unfortunates who tries to supply fleet doctrine ships in coalition staging systems, I say hell no.

-1


Same here. For me, it is fairly simple to fit a Svipul, then right click and change the name of that Svipul to "LAWN Svipul." Then I know that one is fitted and ready to be put up on contracts. I do not need that one extra step automated.

Additionally, since I also fit ships for my own use, I do not need to get my ships confused with the doctrine ships I am selling (e.g. I happen to call my own Svipuls "Valkyrie II" - I would not want to rename them).

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Darth Squeemus
Doomheim
#9 - 2015-11-16 22:47:16 UTC  |  Edited by: Darth Squeemus
-1 because tools for this already exist.

You can simply rename your ship to the name of the fitting before you start fitting it. That way if you end up coming up short on modules and you need to go pick some up from a hub or something, you can leave that ship, go get your stuff, come back, and easily find the ship you were working on. This is something that you can already do.

-1 for suggesting an idea that would reduce the chance for player error

I also disagree with an automated system that changes the name of a ship. If you leave your ship unnamed, you have made a tactical error by providing free intel to everyone in the area who is d-scanning at regular intervals. Hell, even if they only d-scanned once, but you just happened to be in range. Not only can they see what you're flying, but they can see that you own it. They can then look up intel on you, your corp, and your alliance. Eve rewards pilots for skill, hard work, perseverance, and attentiveness, and it punishes them for having a lapse in any of the aforementioned. Features should not be added to mitigate risk unless it equally reduces reward in some way.
BoneyTooth Thompkins ISK-Chip
Pator Tech School
Minmatar Republic
#10 - 2015-11-17 03:34:14 UTC  |  Edited by: BoneyTooth Thompkins ISK-Chip
Darth Squeemus wrote:
-1 because tools for this already exist.

You can simply rename your ship to the name of the fitting before you start fitting it. That way if you end up coming up short on modules and you need to go pick some up from a hub or something, you can leave that ship, go get your stuff, come back, and easily find the ship you were working on. This is something that you can already do.

-1 for suggesting an idea that would reduce the chance for player error

I also disagree with an automated system that changes the name of a ship. If you leave your ship unnamed, you have made a tactical error by providing free intel to everyone in the area who is d-scanning at regular intervals. Hell, even if they only d-scanned once, but you just happened to be in range. Not only can they see what you're flying, but they can see that you own it. They can then look up intel on you, your corp, and your alliance. Eve rewards pilots for skill, hard work, perseverance, and attentiveness, and it punishes them for having a lapse in any of the aforementioned. Features should not be added to mitigate risk unless it equally reduces reward in some way.


I'll address both your points.

Yes, you can manually rename a ship. However, this is a four event action (right click ship, left click set name, type name, hit enter). While that isn't much for a singular player to do on a single ship, it becomes a lot once you start scaling up ship fitting logistics. This change would be a quality of life increase to people who have to fit hundreds or thousands of ships, such as players who manage frigate caches, mentors that fit ships for their alliance, market seeders for coalitions and alliances who put mass ships on markets, FCs that want to hand out ships for a specific fleet comp and other playstyles that include fitting ships prior to formation of a fleet.

Your second point is about the information that's lost because it becomes 'too easy' to avoid a mistake. The example that you don't actually make is a pilot assembling a ship, fitting it and then undocking without changing the name. Thus, people can see BoneyTooth Thompkins Isk-Chip flying around in Boneytooth Thompkins Isk-Chip's Rupture (actually, it's just Boneytooth Thompkins due to naming constraints, but whatever). In your use case, you assume that the person assembling the ship is the one flying it, always, which definitely is not always true, and is rarely true in my line of work. In my scenario (from the above paragraph), I'd be flying around in Matt180001's Rupture. Does Matt180001 and his laziness in forgetting to rename the ship impart additional information to people in space? Not really. At best, if you see lots of them, you can assume they're all in the same fleet and all fit the same. But in my scenario, instead of it being Matt180001's Rupture, it would T2 RUPTURE KILL or whatever the name is. The effect is still the same.

The benefit of this change isn't from the fact that now your ship is named something. It comes from the fact that without renaming a ship, there is nothing that distinguishes it from an assembled, unfit ship (i.e., both are named BoneyTooth Thompkins Isk-Chip's Rupture). And due to the dynamic nature of the ship hanger (did you know the ship hanger rearranges and resorts itself whenever you activate a ship?), looking for an unfit (or fit) ship in a pile of ships with the same name is an incredibly tedious task. What's more, it would easily allow for differentiation between different fittings from the same hull (as if I fit 50 ruptures with tracking disruptors using my T2 RUPTURE TRACK fit, 50 ruptures with target painters using my T2 RUPTURE PAINT fit, etc).

edit: spelling and ****.
BoneyTooth Thompkins ISK-Chip
Pator Tech School
Minmatar Republic
#11 - 2015-11-17 03:39:49 UTC
FT Diomedes wrote:
Danika Princip wrote:
As one of the poor unfortunates who tries to supply fleet doctrine ships in coalition staging systems, I say hell no.

-1


Same here. For me, it is fairly simple to fit a Svipul, then right click and change the name of that Svipul to "LAWN Svipul." Then I know that one is fitted and ready to be put up on contracts. I do not need that one extra step automated.

Additionally, since I also fit ships for my own use, I do not need to get my ships confused with the doctrine ships I am selling (e.g. I happen to call my own Svipuls "Valkyrie II" - I would not want to rename them).


Donnachadh wrote:
Danika Princip wrote:
As one of the poor unfortunates who tries to supply fleet doctrine ships in coalition staging systems, I say hell no.

-1

My thoughts precisely.


Danika Princip wrote:
As one of the poor unfortunates who tries to supply fleet doctrine ships in coalition staging systems, I say hell no.

-1


I have no idea why my LAWN gnome brothers would say no to an improvement that would decrease the amount of time it takes to see markets, improve your ability to sort different fits and overall make the lives of people doing this sort of work easier. It seems like a FYGM argument that you want it to stay harder so other investors / market seeders wont bother with the hassle of trying to seed deployment / staging markets. Should the difficulty and barrier of entry in seeding markets really be tied to the mechanics behind assembling, fitting and renaming ships or in figuring out how to move said hulls and fittings to staging at a cost that allows for profit?
borodimer
School of Applied Knowledge
Caldari State
#12 - 2015-11-17 03:44:29 UTC
I would love this. It would save me a very real amount of time when trying to fit out 100+ ships.

Add a checkbox option for the override of the name like we have for rigs and many other options.
Dr Carbonatite
Corporation for Public Broadcasting
#13 - 2015-11-17 06:35:11 UTC
Xe'Cara'eos wrote:
this is all well and good for null entities but what if I don't want my ship to be constantly renamed to different things (think small WH corp, think person with not many ships they use)

have it as an option when fitting from the clipboard?


I'd go for this, maybe a "Fit" button and a "Fit and Set Name" button.
Xe'Cara'eos
A Big Enough Lever
#14 - 2015-11-17 06:56:58 UTC
Danika Princip wrote:
As one of the poor unfortunates who tries to supply fleet doctrine ships in coalition staging systems, I say hell no.

-1


why not danika?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Netan MalDoran
Hail To The King
The Silent Syndicate
#15 - 2015-11-17 06:58:37 UTC
+0.1, nice addition, but not blazing important atm.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Donnachadh
United Allegiance of Undesirables
#16 - 2015-11-17 15:43:17 UTC
Xe'Cara'eos wrote:
Danika Princip wrote:
As one of the poor unfortunates who tries to supply fleet doctrine ships in coalition staging systems, I say hell no.

-1


why not danika?

I have no idea what Danika's thoughts are but since I agree I will give you mine.
For the character this would affect the automated name change simply would not work for our needs or for the way we have our systems set up. As an all or nothing idea as posted by the OP it simply would make more work for me and others so I agreed with the -1.

If this was an option that could be toggled on or off that removes most of my objections. However I still see the arguments from those who say no because it removes a chance for player error. Not sure it would matter all that much but I do understand the point they are making about automation and it's ability to remove player error from the game and it is a valid concern.