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'Talk about the weather' Thread

Author
Neph
Crimson Serpent Syndicate
#141 - 2015-11-11 17:20:10 UTC  |  Edited by: Neph
Arrendis wrote:
Diana Kim wrote:
Elmund Egivand wrote:
1. Do not kill civvies unless they shoot first.

That's not honor, that's incompetence.


So not indiscriminately shooting civilians is incompetence? Giving you an opportunity to clarify this statement, Kim.


Diana Kim wrote:
Tyrel Toov wrote:

Read as: "I have no excuse for my lack of clarity/willingness to shoot civilians. But I'm totally not at fault for my mistakes, you should conform to my line of thinking so you can understand me better."

Read as: another minmatar tries to understand, but fails epically and makes another ridiculously stupid and offensive conclusion.


Let this Minmatar take a stab at it.
"In a warzone in low-security space, everybody is guilty until proven innocent. Assuming a civilian capsuleer is about to do anything less than try to shoot me dead would be incompetence, as I am needlessly risking the lives of my crew. Besides, they might be helping the enemy."

A pragmatic sentiment for sure. While I see how such an attitude might often give you that second's edge before pirates attack, it's not always true. for example. if you're in a 20-man sivpul gatecamp and a neutral jumps through in an enyo, they pose no risk to you. There's surely other cases where this is a needless position to take.

My corp has no rules, but I don't shoot neutrals unless they shoot first or they slide in with intent to kill. Or if I'm camping Martoh.

~ Gariushi YC110 // Midular YC115 // Yanala YC115 ~

"Orte Jaitovalte sitasuyti ne obuetsa useuut ishu. Ketsiak ishiulyn." -Yakiya Tovil-Toba-taisoka

Arrendis
TK Corp
#142 - 2015-11-11 18:20:27 UTC
Neph wrote:
Let this Minmatar take a stab at it.
[i]"In a warzone in low-security space, everybody is guilty until proven innocent. Assuming a civilian capsuleer is about to do anything less than try to shoot me dead would be incompetence, as I am needlessly risking the lives of my crew. Besides, they might be helping the enemy."


Well, Egivand didn't say anything about 'in a warzone'. In a warzone, there are no capsuleers you should assume are 'civilians'. Outside of a warzone, shooting someone in low-sec is an invitation for the dozen friends he has in-system to shoot you. They may not be the same corp or alliance - so unless you have a reason other than 'shoot him back first', then it's usually not advisable. In nullsec, standings, standings, standings. Outside of Providence/PFR space, you're pretty much held to be hostile unless you've arranged blue standings with the locals - again, there's no such thing as a 'civilian'. In high-sec, randomly shooting civilians gets you CONCORDed... so if you didn't intend to blow up, I'd call that incompetent.

As I said, I was giving Kim the chance to clarify herself - which she did, even if she did it in about the most obtusely insulting way she could manage.
Diana Kim
State Protectorate
Caldari State
#143 - 2015-11-11 21:55:35 UTC
Neph wrote:

Let this Minmatar take a stab at it.
"In a warzone in low-security space, everybody is guilty until proven innocent. Assuming a civilian capsuleer is about to do anything less than try to shoot me dead would be incompetence, as I am needlessly risking the lives of my crew. Besides, they might be helping the enemy."

A pragmatic sentiment for sure. While I see how such an attitude might often give you that second's edge before pirates attack, it's not always true. for example. if you're in a 20-man sivpul gatecamp and a neutral jumps through in an enyo, they pose no risk to you. There's surely other cases where this is a needless position to take.

My corp has no rules, but I don't shoot neutrals unless they shoot first or they slide in with intent to kill. Or if I'm camping Martoh.

I think you forgot the most important: an order to kill.
As for low-security space, I don't follow rule "guilty until proven innocent". Counterwise.
However, any trespasser into a military installation without given permission is considered hostile.

And again, I believe it is a discussion for a different topic, and idiots like Egivand and Arrendis won't understand it anyway, they will just use any of these words to troll, misinterpret and lie.

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Calliste Dauvienne
Doomheim
#144 - 2015-11-11 23:56:35 UTC
I am curious. How does one even qualify who is a, "civilian" capsuleer or not? If one considers the legal maxim that a civilian is a non-combatant, then how can a capsuleer that even in the smallest vessel is able to deploy kilotons of firepower be considered a civilian?

Are they a civilian only if they're using something like an industrial and suddenly not when they're in an armed HAC? What if that industrial has a cynosural field generator or if their mining barge has a warp disruptor for a gate camp, are they still a civilian?

When any capsuleer can potentially become a combatant then how can any capsuleer be qualified as, "civilian"?
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#145 - 2015-11-12 02:55:45 UTC
Deitra Vess wrote:

Well said, and from the things I was told about them by my...... Former..... Corporation and alliance, I can't blame you for leaving them. Not biohazard per say, just that alliance in general.

While I can understand the corp’s justification for attacking that TLF-aligned POS, I cannot abide such an action with good conscience. Had I stayed, I will continuously feel that uncomfortable prickling in my brain for months. Eventually, I believe, the experience and my continuously allegiance to the corp will change me for, I suspect, the worse. I knew I had to leave or risk allowing the cognitive dissonance to erode and degrade my spirit and reduce me into a husk.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#146 - 2015-11-12 03:03:10 UTC  |  Edited by: Elmund Egivand
Diana Kim wrote:

(Formatting with clear attempt at ensuring I can't respond so you can feel like you won and feel better about yourself.)


On point 1, since when did I say I have honour? And how is ‘not shooting at the unarmed population of a hab unit’ considered ‘incompetent’? Anyone here who has ever done any kind of missions for their respective militia organisations know what I'm talking about.

Worst job ever. I always just shoot a pipe or two as warning shots to get the civvies to start evacuating that supply station and to give them second thoughts about supplying the militia.

On point 2, let’s use these scenarios as examples:
1. Chance of success against a Tristan in a Breacher: about 50% depending on fittings.
2. Chance of success against a Slicer: case-by-case. If Slicer is already on-grid and flown by a capsuleer with less than 1-year-operation experience and assuming I do not screw up slingshotting in a standard Breacher, chance of success is about 50%. If flown by a capsuleer with more than 3-years of combat experience, chance of success is about 10%, if my Breacher is standard-fit. If dual-prop, elevate chance to 75%, assuming that I do not screw up the slingshotting and the approach.
3. Chance of success against a Merlin with Breacher standard fit? About 90%.
4. Chance of success in Breacher standard fit against an Enyo? Assuming that I could rapidly establish stable orbit at 6-9km, chance of success is approximately 80%.
5. Chance of success against a Hawk flown by a capsuleer with two-year combat experience? 0%
6. Chance of success against two Punishers? Approximately 75%
8. Chance of success against three blaster-fit Atrons flown by less-than-two-years capsuleers? Approximately 50%

Also, I still see you are sore about your utter failure in catching that two-drone Probe in a Data Site in a Caracal. Let me tell you the chance of success of a Probe fitted for exploration work against a Caracal. Zero-f-ing percent! I will be stupid for sticking around. If you can’t comprehend that, I see exactly why you absolutely had to fly Daredevils and Confessors and stick to your home system and vicinity when you are operating solo, and why you very rarely operate solo.

Point 4: I actually had great success reducing the crew numbers of my frigates to the absolute minimum: One. Myself. Everything else is machine. It’s working well so far. I need to change out much of the ship machinery and rework the architecture however. The downside is lengthened maintenance cycles, which I can handle by getting more experienced work crew to assist.

By the way, had you actually taken the trouble to walk in your ships, you will find that even your humble Condor uses fully automatic missilery system and that the AI manages input from the sensor suite and regulates Engineering. The crew you do actually have in your Condor is there only for damage control, which you can replace with drones or use better redundancy systems.

Point 6: Even privateers have cause to join other privateers or to assist in filling out the cannon fodder roster. This has happened before in the TLF and I suspect this will also happen in the FDU.

Point 7: Maybe if you stop overreacting over everything I might actually get bored from poking you as a pastime. Besides, you had not stopped me from completing my objective while you utterly fail at your attempt at scoring a kill on an exploration probe in a Data Site after taking the trouble of scanning it out. Keep convincing yourself that you are not a buffoon of a pilot and maybe one day a Rifter will take pity on you and let you score an easy kill on her when you fight her in a Merlin.

Who am I kidding? That's not going to happen. You are just going to keep joining the fleets as cannon fodder and fly around in a Daredevil or a Confessor chasing down Thrashers or Tristans and convince yourself that you are somehow the cream of the crop.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Diana Kim
State Protectorate
Caldari State
#147 - 2015-11-12 22:06:12 UTC
Calliste Dauvienne wrote:
I am curious. How does one even qualify who is a, "civilian" capsuleer or not? If one considers the legal maxim that a civilian is a non-combatant, then how can a capsuleer that even in the smallest vessel is able to deploy kilotons of firepower be considered a civilian?

Are they a civilian only if they're using something like an industrial and suddenly not when they're in an armed HAC? What if that industrial has a cynosural field generator or if their mining barge has a warp disruptor for a gate camp, are they still a civilian?

When any capsuleer can potentially become a combatant then how can any capsuleer be qualified as, "civilian"?

All capsuleers and their crews are to be considered combatants, ma'am.
There's only a question whether they are Friends or Foes. And if this identification can't be performed on the spot, I could suggest easy recommendations:
1) If unidentified vessel ("neutral") enters a military installation, it is hostile, disregarding if the installation is friendly or hostile.
2) All unidentified vessels in null security space are hostile.
3) All unidentified vessels in high security space or low security space are friendly.
4) An unidentified vessel becoming suspect or criminal is to be considered hostile.
5) An unidentified vessel with security status below -5.0 should be considered hostile.
6) If FC orders fire on the unidentified vessel, it should be considered hostile.

As you can see, all recommendations except 1 and 6 reflect CONCORD rules of engagement.

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Diana Kim
State Protectorate
Caldari State
#148 - 2015-11-12 22:10:16 UTC
Elmund Egivand wrote:

Who am I kidding? That's not going to happen. You are just going to keep joining the fleets as cannon fodder and fly around in a Daredevil or a Confessor chasing down Thrashers or Tristans and convince yourself that you are somehow the cream of the crop.

I am not "convincing" myself in anything, you minmatar blockhead.
I am simply destroying scum that has to be destroyed, and chose for this whatever I see fit. If you don't like it - keep shaking in fear as you did when you saw my ship on scan. That gallentean errand boys like you run away in terror, it is still a success.

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Diana Kim
State Protectorate
Caldari State
#149 - 2015-11-12 22:14:30 UTC
Elmund Egivand wrote:

Point 4: I actually had great success reducing the crew numbers of my frigates to the absolute minimum: One. Myself.

And now, that's an utter ignorance.
I don't know whom are you lying more, to all of us or yourself. Minmatar ships are known to hold most of crew than any other ship. I have "opened" up these rust cans with my laser "knives" quite a lot of times - none of them were empty.

I can think only about a single scenario when a minmatar ship would fly completely without crew: it is unfitted empty hull.
Yes, I have seen these too. Farmers tend to use them sometimes. But even warp core stabbed farmer ship is filled with crew.

ESPECIALLY if is is minmatar ship. So, would you please stop spreading ignorance here more?

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Arrendis
TK Corp
#150 - 2015-11-12 22:45:20 UTC
Calliste Dauvienne wrote:
I am curious. How does one even qualify who is a, "civilian" capsuleer or not? If one considers the legal maxim that a civilian is a non-combatant, then how can a capsuleer that even in the smallest vessel is able to deploy kilotons of firepower be considered a civilian?

Are they a civilian only if they're using something like an industrial and suddenly not when they're in an armed HAC? What if that industrial has a cynosural field generator or if their mining barge has a warp disruptor for a gate camp, are they still a civilian?

When any capsuleer can potentially become a combatant then how can any capsuleer be qualified as, "civilian"?


Well, for one thing, a neutral capsuleer in a T1 hauler, shuttle, or pod would normally qualify. The shuttle/pod can't have any weapons, and if the hauler's a q-ship, then he's probably not going to fire unprovoked, simply to avoid blowing his cover when he doesn't know what you've got in the system.

As for HACs and other combat-capable vessels - if I'm not under a wardec by that individual's corp, then yes, I consider them to be a non-combatant/civilian for purposes of whether or not I'm weapons-free in low-sec. Obviously, this changes if I'm with a fleet, but then the decision's on the FC, not me.
Claudia Osyn
Non-Hostile Target
Wild Geese.
#151 - 2015-11-13 00:51:13 UTC
Diana Kim wrote:
Elmund Egivand wrote:

Point 4: I actually had great success reducing the crew numbers of my frigates to the absolute minimum: One. Myself.

And now, that's an utter ignorance.
I don't know whom are you lying more, to all of us or yourself. Minmatar ships are known to hold most of crew than any other ship. I have "opened" up these rust cans with my laser "knives" quite a lot of times - none of them were empty.

I can think only about a single scenario when a minmatar ship would fly completely without crew: it is unfitted empty hull.
Yes, I have seen these too. Farmers tend to use them sometimes. But even warp core stabbed farmer ship is filled with crew.

ESPECIALLY if is is minmatar ship. So, would you please stop spreading ignorance here more?

Have you killed one of his ships? He very well may have found a way to automate his vessels. It's ignorance to say he can't without any proof.

A little trust goes a long way. The less you use, the further you'll go.

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#152 - 2015-11-13 03:33:02 UTC  |  Edited by: Elmund Egivand
Diana Kim wrote:
Elmund Egivand wrote:

Who am I kidding? That's not going to happen. You are just going to keep joining the fleets as cannon fodder and fly around in a Daredevil or a Confessor chasing down Thrashers or Tristans and convince yourself that you are somehow the cream of the crop.

I am not "convincing" myself in anything, you minmatar blockhead.
I am simply destroying scum that has to be destroyed, and chose for this whatever I see fit. If you don't like it - keep shaking in fear as you did when you saw my ship on scan. That gallentean errand boys like you run away in terror, it is still a success.


Let me reiterate again:

You suck at flying solo against anything that can stand up to your ship on equal grounds. You compensate by flying something big and shiny to take on something you clearly outmatch.

In other words, you are not a very good pilot despite your bravado.

Diana Kim wrote:
Elmund Egivand wrote:

Point 4: I actually had great success reducing the crew numbers of my frigates to the absolute minimum: One. Myself.

And now, that's an utter ignorance.
I don't know whom are you lying more, to all of us or yourself. Minmatar ships are known to hold most of crew than any other ship. I have "opened" up these rust cans with my laser "knives" quite a lot of times - none of them were empty.

I can think only about a single scenario when a minmatar ship would fly completely without crew: it is unfitted empty hull.
Yes, I have seen these too. Farmers tend to use them sometimes. But even warp core stabbed farmer ship is filled with crew.

ESPECIALLY if is is minmatar ship. So, would you please stop spreading ignorance here more?


Do you actually think that a capsuleer won't customise his ship's internals? Us Sebiestor are particularly notorious for it, when given the resources to do so. My Clan is even more prone of doing it, considering that nearly everything mechanical in our Enclave is repurposed from our crash-landed Fenrir. Especially the water filtration systems, the power reactor, defense walls, gates and etc. I had plenty of practice.

Not to mention that Minmatar ships are minimalist by design, with very little in way of expert systems. This thus ensures that you can gut the thing, refurbish the ship architecture and cause no impact to ship performance. Let me give you the skinny on what's in my Breacher, for example, deck by deck:

Engineering : Takes up about 1/3rd of the main ship body. Primary fission reactor and secondary fission reactor, linked to multiple hydrolytic capacitors (numbers in excess), linked in parallel. Power routing is controlled by AI. Power is routed through one main circuit and two alternate circuits in event of failure. Nanite pumps come with primary and secondary tanks. Routed to armour's capillary systems via armour repairer sockets. Shield emitters comes with attachments to Shield Booster systems and supporting rig slots and power amplifiers. Ancillary Shield Boosters already come with Cap Booster sockets and loader-arms.

Missilery: Primary loader arms can be disengaged and secondaries can be transported by in-deck conveyors and slot in place. Missiles are routed by conveyor systems, with alternate routing scheme. Ballistic control systems and firing solutions entirely controlled by capsule working in tandem with shipboard AI for correction. That's what a capsuleer's missilery skill training is for.

Propulsion: No space for crew at all (all taken up by thrusters and fuel tanks with primary and secondary fuel lines), except around the warp drive which lies between Propulsion and Engineering.

Sensors: Only sensor array machinery. Incorporates Drone Control signal transmitters and supporting hardware. Connected to mainframe in Data Core via Tactical Suite.

AI Core: Primary mainframe hardware acquired from CreoDron. Drone Control System is connected but separate hardware. Custom programs installed to handle ship systems including sensor data interpretation, firing solution, Homeostasis Protocols (handles Engineering systems), ship system communications. Comes with own fluid router. Deck walls are heavily reinforced. In case of ship destruction, the AI core will be one of the surviving decks. AI Core comes with own backup power cells to keep itself functioning long enough to transmit all data and programs to home station via in-built fluid router, for examination, diagnostics and installation into new ship. Upon power failure, hardware scrubs itself.

Mother Node: A deck I added into the ship. Sits between Engineering and AI Core and takes away some space from cargo hold. Comes with repair drone hangar of my own design. Repair drones are also of my own design. Runs on the 'Immunity' beta build version 8 program (still a work in progress). 'Immunity' program are heavily inspired by biologic systems, particularly the immune system. Drones travel via 'capillary' vents with multiple alternate routes, using constant communication with each other to coordinate action and assemble repair protocols, inspired by DNA transcription and translation systems, on the fly, using shared CPU resources. Each protocol, existing or newly assembled, are stored within the AI mainframe storage systems.

Cargo hold: Ammunition, cap boosters and nanite pastes are already sorted and held in place by clamps prior to launch. As all items are already RFID tagged, crew is not required to move anything. Transport arms system use the same schema as the ones in gunnery. All transport arms come with RFID scanners and supported by AI for efficient transport. In-deck tractor beams deals with cargo acquisition, though as you might figure, the operating range is limited to a mere 2.5km from cargo in space.

Bridge: Replaced entirely with capsule supporting machinery and directly linked to AI Core mainframe and tactical suite.

Drone bay: Primary and secondary launch rails.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#153 - 2015-11-13 04:17:04 UTC  |  Edited by: Elmund Egivand
Let me add on additional details on the cargo hold. The cargo hold is hexagonal prism chamber located off-center just below the Mother Node and sandwiched between Engineering and AI Core, and is accessed from below the ship. Throughout the ship operation, the cargo hold's artificial gravity is switched off. Cargo and conveyor ports are placed in alternates. Conveyor ports are sorted based on where the conveyor system diverts cargo to. Carrier arms machinery in the center of the cargo-hold.

Drone Bays flank the Cargo Hold.

My Breacher's main ship body is layered. Engineering, AI Core and Mother Node take up the core of the ship. Shield emission and armour repair machinery links Engineering to the epidermal layer via conduits and the capillary system. Sensor and Tactical Suite, Cargo Hold and Propulsion lie between core and outer layer of ship. Missilery forms the outer layer. Again, artificial gravity is usually turned off, as such it is very easy to get disorientated inside my Breacher as one can't experience 'up' and 'down' while she is operating in space.

Missilery decks, AI Core, Mother Node, Propulsions and Sensor and Tactical Suite are actually too small to house any crew. Missilery decks consist of ammo stores, loader arms, hardpoint and ballistic control system computers. Rest space entirely taken up by hardware.

Maintenance work is as such quite tricky. We have to disassemble the ship each time for maintenance purposes. Only Engineering and Cargo Hold has space for humans to operate in, and in case of Engineering, said space is usually used by drones. Also, the space is crammed due to all the routing machinery and coolant dispensers and everything.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Arrendis
TK Corp
#154 - 2015-11-13 06:30:44 UTC
Elmund Egivand wrote:
Maintenance work is as such quite tricky. We have to disassemble the ship each time for maintenance purposes.


I was gonna say, as a former conduit-rat, that layout sounds like you're basically using mouse-drones and nanite spray-paste to do what few repairs you can make when underway...

Really, really sweet modding on the Breacher, though. My biggest set of modifications to any of my ships is making sure there's an access gantry in everything cruiser-sized or bigger. It's the nightmares - I know we're not supposed to get them in the pods, but... technically, I think the medtech called it Post-Traumatic Sensory Association, or something. B-R was the trigger, and ever since, being in the goo too long starts to give me flashbacks. Basically, it's a form of PTSD that's specific to the sensory-deprivation medium of the pod.
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#155 - 2015-11-13 08:47:14 UTC
Arrendis wrote:
Elmund Egivand wrote:
Maintenance work is as such quite tricky. We have to disassemble the ship each time for maintenance purposes.


I was gonna say, as a former conduit-rat, that layout sounds like you're basically using mouse-drones and nanite spray-paste to do what few repairs you can make when underway...



Something like that. The drones are of arachnid-chassis with electromagnetic levitators for quick transit via the capillary ducts. Yes, custom-built.

Nanites are delivered by a combination of spray-nozzle for non-sub-surface repairs and capillary diffusion for sub-surface repairs. Yes, I'm exploiting armour honeycombing technology, mixed up with self-repair material micro-capsules, for the purpose of nanite-based repairs.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Tyrel Toov
Non-Hostile Target
Wild Geese.
#156 - 2015-11-14 23:43:31 UTC
Elmund Egivand wrote:
Arrendis wrote:
Elmund Egivand wrote:
Maintenance work is as such quite tricky. We have to disassemble the ship each time for maintenance purposes.


I was gonna say, as a former conduit-rat, that layout sounds like you're basically using mouse-drones and nanite spray-paste to do what few repairs you can make when underway...



Something like that. The drones are of arachnid-chassis with electromagnetic levitators for quick transit via the capillary ducts. Yes, custom-built.

Nanites are delivered by a combination of spray-nozzle for non-sub-surface repairs and capillary diffusion for sub-surface repairs. Yes, I'm exploiting armour honeycombing technology, mixed up with self-repair material micro-capsules, for the purpose of nanite-based repairs.

I'm going to start doing this to my ships, this setup would work well on a Firetail I bet.

I want to paint my ship Periwinkle.

Diana Kim
State Protectorate
Caldari State
#157 - 2015-11-15 20:05:43 UTC  |  Edited by: Diana Kim
Elmund Egivand wrote:

Let me reiterate again:

You suck at flying solo against anything that can stand up to your ship on equal grounds. You compensate by flying something big and shiny to take on something you clearly outmatch.

The only who suck here is you, minmatar, in realizing what I fly and how. Well, continue dwelling in your ignorance, if you insist. I just wonder what you "compensate" by spewing such ignorance about me on forum. Maybe your cowardice and inability to fight me?

Elmund Egivand wrote:

AI Core.

CONCORD Directive Omega-One-Five, have you heard about it, Minmatar?
Considering CONCORD has rather intrusive supervision of a technology capsuleers use on their ships, putting AI right under their nose would be a tremendous in stupidity act.

So, there are two options:
1) You are lying.
2) You have somehow managed to cheat CONCORD surveillance and applied prohibited in the whole cluster technology on your sole ship.

However, assuming you shown yourself rather stupid and failed to comprehend even concept of Pi, option 2 looks barely viable. Besides, as this media is guided by CONCORD, yelping here about utilizing banned technology would be incredibly idiotic as well, because if that would be true, CONCORD would be already acting against you.

Hey, minmatar? Are you still here at all?...

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Diana Kim
State Protectorate
Caldari State
#158 - 2015-11-15 20:07:50 UTC
Claudia Osyn wrote:

Have you killed one of his ships? He very well may have found a way to automate his vessels. It's ignorance to say he can't without any proof.

I have killed quite a few minmatar ships and the pattern is obvious: they are packed with crews like fishes in a can.
As for his particular ship, I could brought my "can opener", but, unfortunately, he is a bit too coward and slippery to catch. On a good side, while he runs he can't help his beloved Federation anyway.

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#159 - 2015-11-16 02:27:57 UTC  |  Edited by: Elmund Egivand
Diana Kim wrote:

Elmund Egivand wrote:

AI Core.

CONCORD Directive Omega-One-Five, have you heard about it, Minmatar?
Considering CONCORD has rather intrusive supervision of a technology capsuleers use on their ships, putting AI right under their nose would be a tremendous in stupidity act.

So, there are two options:
1) You are lying.
2) You have somehow managed to cheat CONCORD surveillance and applied prohibited in the whole cluster technology on your sole ship.

However, assuming you shown yourself rather stupid and failed to comprehend even concept of Pi, option 2 looks barely viable. Besides, as this media is guided by CONCORD, yelping here about utilizing banned technology would be incredibly idiotic as well, because if that would be true, CONCORD would be already acting against you.

Hey, minmatar? Are you still here at all?...


This only applies to Strong AI. CONCORD does not ban all AIs, otherwise there wouldn't be drones *at all*. You do not need a particularly Smart, near-sentient AI to handle ship housekeeping, sensory data processing, engineering tasks and damage control, only an AI that is able to run a very sophisticated set of directives.

AIs are already used heavily in Gallente vessels, as is already evident in the below schematics already available for public scrutiny: http://imgur.com/Jz3sj9a The technology is widely available and even the Amarr Empire and the latest in Caldari State military technology uses AI for information processing, at the very minimum. Your sensor data is based on input received by your starship AI, processed by your starshp AI and presented to your overview again by the starship AI. The starship AI is also what routes power between hardpoints and what's deciding on how best to perform damage control operations and how best to divert power to the relevant emitters to ensure consistent shield integrity and how best to divert fuel to your thrusters to ensure that your ship turns in a timely fashion with minimal loss of speed. If you had actually studied the damned manual, or at the very least, *walk* in your ship and speak to your crew, you should know at least this much. Unless, of course, your crew had come to an unilateral decision to keep you out of the loop on the day-to-day operations of your starships.

AIs, even not particularly smart ones, are more efficient than human crew in dealing with problems and tasks that require no creativity. If you were using human crew for *everything*, it will take a full minute to acquire data on your overview window, an additional half a minute to achieve target lock and another half a minute to acquire firing solution. Not even the Amarr Empire aging warships are that inefficient.

Get up to date, woman. The following information will reveal the details of AI and their use as well as what is and what isn't banned by CONCORD:

https://wiki.eveonline.com/en/wiki/AI

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.