These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

PVP or Level 5 Implants for Training

Author
RavenPaine
RaVeN Alliance
#61 - 2015-11-14 17:54:43 UTC
Your own comment "Nothing is safe"
You're right about that. And the fact is, that instalocks can happen in low, null, or hi-sec equally across the universe. You keep implying that null is more dangerous, but that's just not true.
CODE, mission griefers, high value ganks, high sec wars, faction wars. These things happen every day.

Your other comment "he trains faster because???"
He trains faster because he chooses to risk his implants, so he CAN train faster. He might choose to mine for a month so he can get some ISK together for the next campaign or he might choose to build ships for a month so his corp can have cheap ships. He might have gotten his implants from an LP store for doing 9785 missions. He might be a damn good pilot in a damn good crew of PvP pilots. But whatever the case, those implants are at risk every time he undocks.

Thousands of players join EVE so they can mine or haul or market or whatever at their own leisure. It may not be adrenaline they look for, it may be just the opposite, after a long day of real life.
Changing the game so that you can go fly suicide fights on an hourly basis, with no consequence, is what you're asking. It would benefit PvP pilots and hurt the more passive players. Having a fixed rate of training would impact newbs the most.
Having the option to train faster or slower is a GREAT mechanic.



Ria Nieyli
Nieyli Enterprises
SL33PERS
#62 - 2015-11-15 10:30:43 UTC  |  Edited by: Ria Nieyli
RavenPaine wrote:
Your own comment "Nothing is safe"
You're right about that. And the fact is, that instalocks can happen in low, null, or hi-sec equally across the universe. You keep implying that null is more dangerous, but that's just not true.
CODE, mission griefers, high value ganks, high sec wars, faction wars. These things happen every day.


Where have I said that null is more dangerous?

RavenPaine wrote:
Your other comment "he trains faster because???"
He trains faster because he chooses to risk his implants, so he CAN train faster. He might choose to mine for a month so he can get some ISK together for the next campaign or he might choose to build ships for a month so his corp can have cheap ships. He might have gotten his implants from an LP store for doing 9785 missions. He might be a damn good pilot in a damn good crew of PvP pilots. But whatever the case, those implants are at risk every time he undocks.

Thousands of players join EVE so they can mine or haul or market or whatever at their own leisure. It may not be adrenaline they look for, it may be just the opposite, after a long day of real life.
Changing the game so that you can go fly suicide fights on an hourly basis, with no consequence, is what you're asking. It would benefit PvP pilots and hurt the more passive players. Having a fixed rate of training would impact newbs the most.
Having the option to train faster or slower is a GREAT mechanic.


I beg to differ. Having a option to train slower is not an option. Training skills were optional too, but not having them would always be an inferior choice, same as implants. You gain nothing by using a blank clone vs training implants, you only lose SP. Axing attribute implants would affect newbies the most, true, but the people that sit in +5 clones would just train at the same speed. What could be the possible problem with that? The current SP bloat is bad enough and it's only getting worse.

Jadon Wallace wrote:
It does come down to risk and reward, you're not entitled to that extra training speed if you go out with a bling pod expect to lose it on the undock. People have suggested some nice alternatives, in particular rolling with 2 +4 implants which are easily affordable and replaceable and having a skill que online clone docked up somewhere.


And you're thinking that I've been doing something else because? Get over yourself.

Jadon Wallace wrote:
Use the starmap, look for pod killing in lowsec systems. Avoid those systems or have it scouted, EVE is a sandbox. Don't risk what you can't afford to lose, I lost a +5 pod, deal with it I replaced it 20 mins later because I left knowing it was a possibility. Get in the right mindset and win EVE.


I got a pod smartbombed in Tama once. My bad. But when every random ganglinked Svipul can deprive you of your pod's contents, that's just boring.

As for winning EVE, the only right move is not to play.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#63 - 2015-11-15 10:52:30 UTC
I dont think you get it...

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ria Nieyli
Nieyli Enterprises
SL33PERS
#64 - 2015-11-15 14:56:26 UTC  |  Edited by: Ria Nieyli
No, I get it very well. I don't think you get it.

See, I can play the adjective game too.
RavenPaine
RaVeN Alliance
#65 - 2015-11-15 18:11:38 UTC
Ria Nieyli wrote:


I beg to differ. Having a option to train slower is not an option. Training skills were optional too, but not having them would always be an inferior choice, same as implants. You gain nothing by using a blank clone vs training implants, you only lose SP. Axing attribute implants would affect newbies the most, true, but the people that sit in +5 clones would just train at the same speed. What could be the possible problem with that? The current SP bloat is bad enough and it's only getting worse.



With Training skills (learning skills) the total SP to max them was 5,120,000 SP (If I recall).
The time period to get full benefit from that was 2years and some odd months. It was labeled as the 'pay back point' or 'break even point' for time spent training those skills.
If you didn't train those skills, you would have the equivalent SP in other categories in your first 2.4 years.
Those skills also gave a player options. Instant gratification or long term planning.

To say you gain nothing by using a blank clone is false.
What you gain, is a risk free clone. You can suicide that guy as fast as you can undock. You can suck up the enemy DPS like a sponge, and have zero ISK at risk.

The main 2 problems are:
1-Your idea would affect newbs adversely. Since new subscriptions are very important, that's just a bad scenario. The #1 complaint I see from them, is the skill point wall/catch up barrier.

2-It's a given that everyone can train/fight/die in +3's. (please tell me you're not hurt by the cost of +3's?)
So what your real concept revolves around, is +4's or +5's.
This is the part where players have an option to risk ISK for a slightly faster train time.
The game gives every player an opportunity to make ISK. They get to choose how they want to do that, and can even buy ISK through PLEX system.
I LIKE the option to train faster! I can afford to risk the implants, IF I choose my fights. If I miscalculate, I lose them.
I WANT my enemy to have the same risk of loss.

My one example would be:
If you ever played online poker, you know that the fake money sites, the players don't really play the same, because they have nothing to lose. They tilt, implode, suicide.
But the REAL MONEY sites, those players play differently. They play better, more consistent, more skill.
The risk of a real loss makes for a better game.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#66 - 2015-11-15 19:18:02 UTC  |  Edited by: Ria Nieyli
RavenPaine wrote:
With Training skills (learning skills) the total SP to max them was 5,120,000 SP (If I recall).
The time period to get full benefit from that was 2years and some odd months. It was labeled as the 'pay back point' or 'break even point' for time spent training those skills.
If you didn't train those skills, you would have the equivalent SP in other categories in your first 2.4 years.
Those skills also gave a player options. Instant gratification or long term planning.


Last time I looked into it average account age was less than a year. Let's be realistic here, those skills would've never paid out for most people.

RavenPaine wrote:
To say you gain nothing by using a blank clone is false.
What you gain, is a risk free clone. You can suicide that guy as fast as you can undock. You can suck up the enemy DPS like a sponge, and have zero ISK at risk.


You still lose your ship though. Let's put it in other terms, 40m ISK is more than the difference between flying a T1 frigate and a T1 cruiers.

RavenPaine wrote:
The main 2 problems are:
1-Your idea would affect newbs adversely. Since new subscriptions are very important, that's just a bad scenario. The #1 complaint I see from them, is the skill point wall/catch up barrier.


Why would training faster affect new players adversely? Unless you're implying that at some point I'll have more SP than people that started playing 10 years before I did. That's not going to happen.

RavenPaine wrote:
2-It's a given that everyone can train/fight/die in +3's. (please tell me you're not hurt by the cost of +3's?)
So what your real concept revolves around, is +4's or +5's.
This is the part where players have an option to risk ISK for a slightly faster train time.
The game gives every player an opportunity to make ISK. They get to choose how they want to do that, and can even buy ISK through PLEX system.
I LIKE the option to train faster! I can afford to risk the implants, IF I choose my fights. If I miscalculate, I lose them.
I WANT my enemy to have the same risk of loss.


Your option to train faster comes at the expense of other people having the option to train slower being forced one them. Even if attribute implants disappeared this very instant I'd still be able to buy ships and go out to lose them.

As for losing shiny pods, hardwirings and pirate implants exist. People lose billion pods every day. There's still risk involved in that, and it hurts more ISK wise than losing two training implants.

RavenPaine wrote:
My one example would be:
If you ever played online poker, you know that the fake money sites, the players don't really play the same, because they have nothing to lose. They tilt, implode, suicide.
But the REAL MONEY sites, those players play differently. They play better, more consistent, more skill.
The risk of a real loss makes for a better game.


EVE is a game. Nothing is a real loss. How motivated you are comes down to how motivated you are in general. Most people aren't very motivated.
RavenPaine
RaVeN Alliance
#67 - 2015-11-15 22:31:43 UTC  |  Edited by: RavenPaine
Ria Nieyli wrote:


RavenPaine wrote:
To say you gain nothing by using a blank clone is false.
What you gain, is a risk free clone. You can suicide that guy as fast as you can undock. You can suck up the enemy DPS like a sponge, and have zero ISK at risk.


You still lose your ship though. Let's put it in other terms, 40m ISK is more than the difference between flying a T1 frigate and a T1 cruiers.

RavenPaine wrote:
The main 2 problems are:
1-Your idea would affect newbs adversely. Since new subscriptions are very important, that's just a bad scenario. The #1 complaint I see from them, is the skill point wall/catch up barrier.


Why would training faster affect new players adversely? Unless you're implying that at some point I'll have more SP than people that started playing 10 years before I did. That's not going to happen.

RavenPaine wrote:
2-It's a given that everyone can train/fight/die in +3's. (please tell me you're not hurt by the cost of +3's?)
So what your real concept revolves around, is +4's or +5's.
This is the part where players have an option to risk ISK for a slightly faster train time.
The game gives every player an opportunity to make ISK. They get to choose how they want to do that, and can even buy ISK through PLEX system.
I LIKE the option to train faster! I can afford to risk the implants, IF I choose my fights. If I miscalculate, I lose them.
I WANT my enemy to have the same risk of loss.


Your option to train faster comes at the expense of other people having the option to train slower being forced one them. Even if attribute implants disappeared this very instant I'd still be able to buy ships and go out to lose them.

As for losing shiny pods, hardwirings and pirate implants exist. People lose billion pods every day. There's still risk involved in that, and it hurts more ISK wise than losing two training implants.

RavenPaine wrote:
My one example would be:
If you ever played online poker, you know that the fake money sites, the players don't really play the same, because they have nothing to lose. They tilt, implode, suicide.
But the REAL MONEY sites, those players play differently. They play better, more consistent, more skill.
The risk of a real loss makes for a better game.


EVE is a game. Nothing is a real loss. How motivated you are comes down to how motivated you are in general. Most people aren't very motivated.


So:
1. You are serious about 40 million isk. That's sad, and you should be embarrassed to use that as a point of argument.
2. Under your plan, newbs would not have an option to train faster. They would in fact, train at the exact same rate as every other player. No chance to ever close ground on the older players. Even a 1 day older player would be 'uncatchable'.
3. Nobody is forcing anything on anybody. You have the exact same option for risk as every other player. If you want to train as fast as I do, MAN UP and risk something for it. Stop whining about 40 million isk. which brings me to
4. If nothing is a real loss, why are you still posting? Of course there are real losses. That's what makes EVE a good game.
You are starting to play your arguments from both sides of the fence here. Makes me wonder if you're trolling, or being purposely blind to the facts that have been presented.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#68 - 2015-11-16 09:14:55 UTC  |  Edited by: Ria Nieyli
RavenPaine wrote:
So:
1. You are serious about 40 million isk. That's sad, and you should be embarrassed to use that as a point of argument.
2. Under your plan, newbs would not have an option to train faster. They would in fact, train at the exact same rate as every other player. No chance to ever close ground on the older players. Even a 1 day older player would be 'uncatchable'.
3. Nobody is forcing anything on anybody. You have the exact same option for risk as every other player. If you want to train as fast as I do, MAN UP and risk something for it. Stop whining about 40 million isk. which brings me to
4. If nothing is a real loss, why are you still posting? Of course there are real losses. That's what makes EVE a good game.
You are starting to play your arguments from both sides of the fence here. Makes me wonder if you're trolling, or being purposely blind to the facts that have been presented.


1. Well, people were very adamant about clone upgrade costs, and those high costs were only there fot older players, who should be quote "embarrassed to use that as a point of argument".
2. Right now newbies train slower due to not being able to afford +5 sets anyway. You can never catch up in skillpoints to people who started before you, but that does not mean that you should have arbitrary restrictions on your training speed.
3. Unsubstantiated ad hominem. Class. If nobody is forcing anything on anybody, why do you keep insisting on the implants? They bring nothing but training to the table and people are forced to use them. Now get this, if you don't use them you're falling behind, not the other way around as you think. I'd much rather have 40m of hardwiring in my pod. IE, sprucing up about 20m can give you a 603 small turret and a 903 surgical strike thingy for your frigate, 40m is a 803 and a 903 for your cruiser. That's 6% damage bonus, which is equivalent to three extra skill levels in the weapon specialisation of your choice. But no, you have to have learning implants because they're such good gameplay.
4. I could ask the same question for you. Take a gander at 3, and moreover being unhappy with a bad gameplay mechanic is now trolling.

But you're right, maybe I should be trolling. I mean,

RavenPaine wrote:
You are starting to play your arguments from both sides of the fence here. Makes me wonder if you're trolling, or being purposely blind to the facts that have been presented.


This is a strawman. You know it. You can't equate using cheaper implants to lessen the impact of loss on your ingame wallet to let's say, having your car tires stolen. EVE is a game, the psychological aspect of loss or trauma does not apply to ingame assets. You never had them in the first place, you were merely working within game constraints to accomplish a task. You don't even own your account.
RavenPaine
RaVeN Alliance
#69 - 2015-11-16 17:44:19 UTC
I started my account.
Paid real dollars for it.
Then I created every asset it has with time spent in game.
I made decisions on which direction to take it, and sometimes they were bad decisions.


There's nothing strawman about any of that. It was first hand application and results.
The fact is, I am the ONLY user that can touch that account. It most certainly is my account, created by me, for me.

I could work at a job and earn 25$ an hour 7 days a week. My hours have a value, every one of them, every day. Time spent in EVE is valuable time.
I could work at a job, to buy PLEX. so I could buy a Wyvern or Nyx.
And guess what? That Nyx would cost me more than a set of used tires.
I most certainly can and do compare those assets.
Mephiztopheleze
Laphroaig Inc.
#70 - 2015-11-16 22:59:39 UTC
Ria Nieyli wrote:

1. Well, people were very adamant about clone upgrade costs, and those high costs were only there fot older players, who should be quote "embarrassed to use that as a point of argument"


Bad comparison to make. Back in the day, not so long back really, the clone upgrade cost for a high SP character could get pretty horrific.

Clone upgrade costs weren't an option, you either upgraded your clone, or risked a serious setback every time you undocked.

Unlike ISK for Implants, which can be earned in a number of ways both passive and active, SP is accrued in one way only: Time.

I'm still a relative newbie in many ways, I can't fly anything much bigger than a frigate terribly well (I have Gal/Cal/Ama frigate V, Min IV along with T2 small hybrids and projectiles). I still managed to lose SP as a complete newbro and it nearly drove me out of EVE altogether.

Thankfully, that awful, awful mechanic is no longer with us.

Make a better argument.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Ria Nieyli
Nieyli Enterprises
SL33PERS
#71 - 2015-11-17 12:59:57 UTC
RavenPaine wrote:
I started my account.
Paid real dollars for it.
Then I created every asset it has with time spent in game.
I made decisions on which direction to take it, and sometimes they were bad decisions.


There's nothing strawman about any of that. It was first hand application and results.
The fact is, I am the ONLY user that can touch that account. It most certainly is my account, created by me, for me.

I could work at a job and earn 25$ an hour 7 days a week. My hours have a value, every one of them, every day. Time spent in EVE is valuable time.
I could work at a job, to buy PLEX. so I could buy a Wyvern or Nyx.
And guess what? That Nyx would cost me more than a set of used tires.
I most certainly can and do compare those assets.


Can you sell your Nyx for real dollars and buy yourself tires then? Or your character, or your account, or anything ingame?

Mephiztopheleze wrote:
Ria Nieyli wrote:

1. Well, people were very adamant about clone upgrade costs, and those high costs were only there fot older players, who should be quote "embarrassed to use that as a point of argument"


Bad comparison to make. Back in the day, not so long back really, the clone upgrade cost for a high SP character could get pretty horrific.

Clone upgrade costs weren't an option, you either upgraded your clone, or risked a serious setback every time you undocked.

Unlike ISK for Implants, which can be earned in a number of ways both passive and active, SP is accrued in one way only: Time.

I'm still a relative newbie in many ways, I can't fly anything much bigger than a frigate terribly well (I have Gal/Cal/Ama frigate V, Min IV along with T2 small hybrids and projectiles). I still managed to lose SP as a complete newbro and it nearly drove me out of EVE altogether.

Thankfully, that awful, awful mechanic is no longer with us.

Make a better argument.


That's the whole point. You're losing SP unless you splurge for implants. You don't really have a choice on the matter.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#72 - 2015-11-17 13:12:26 UTC
plug implants in and get faster training.

dont plug implants in and have no risk of losing isk

thats 2 choices how hard is it to comprehend?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ria Nieyli
Nieyli Enterprises
SL33PERS
#73 - 2015-11-17 13:28:23 UTC  |  Edited by: Ria Nieyli
Lan Wang wrote:
plug implants in and get faster training.

dont plug implants in and have no risk of losing isk

thats 2 choices how hard is it to comprehend?


Don't plug implants in and get slower training. Don't tell me that anyone would consciously choose to train slower.

Putting a faction shield extender on your ship is a choice, with clear risk and reward. Training implants are not.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#74 - 2015-11-17 13:29:55 UTC
yes plenty do because the isk loss is enough of a deterant

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ria Nieyli
Nieyli Enterprises
SL33PERS
#75 - 2015-11-17 13:33:01 UTC
Lan Wang wrote:
yes plenty do because the isk loss is enough of a deterant


I'm sorry, are you under the impression that being dettered by cost is a choice?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#76 - 2015-11-17 13:33:46 UTC
yes the choice is lose isk or lose sp

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Mephiztopheleze
Laphroaig Inc.
#77 - 2015-11-17 14:10:46 UTC
Ria Nieyli wrote:

Don't plug implants in and get slower training. Don't tell me that anyone would consciously choose to train slower.


People DO consciously choose to train slower when they feel there is a clear benefit to doing so.

Having a deadhead clone gives some undeniable advantages. Being able to 'death clone' back to either your home system or school system at will is actually a pretty big deal.

Here's an example:

Let's say I've deployed with a group chasing content in some ungodly backwater in the far, far reaches of 0.0, 60+ jumps from my Home system and 45+ jumps from my School (I do and I have). The kind of place you need to use a taxi interceptor to get to first time around.

Let's also say I have friends who do regular roams staging not far from my School system (which I do), where I have a bunch of combat ships and a sweet Snakes/Genolutions/WhatHaveYou clone for playing shenanigans with.

I leave a deadhead jump clone and a couple of combat ships down in the aforementioned back of beyond.

Now, here's where the magic can happen. I get a ping saying there's a brawl brewing down in said backwater. I Jump Clone OUT of my +4s or Snakes or whatever down to my deadhead and go play pewpew with the locals.

During that fight, I get notice that my mates are forming up to go on a roam. Once the battle in the backwater is done, I can install a clean jump clone and death clone back to my School. I then jump in my pretty new Reaper and head off to pick up a combat ship and join my mates.

Now, I won't have the bonuses of my sweet clone that I leave there for these roams, but rather than miss out on spending time flying with friends, I can indulge in multiple battles across multiple regions fairly easily, with very low risk.

Once these things are complete and my Jump Clone timer expires (c'mon CCP, speed that up huh? Add in Advanced Infomorph Synchronising or something) I can then look at what's coming up and either jump back into +4s to keep training or I can stay in my deadhead for the moment until I have a clearer idea what's going on.

Sure, I train a little slower than I might for a day, but it's not the end of the world and I've been able to effectively jump clone twice in under a day and get into some sweet fleet fights (which is why I play anyways).

That's a pretty BIG benefit I've just gotten for 'choosing to train slower'.

That said, if I'm pretty sure I won't be doing either of those activities for a couple of days, I make sure I get back into my +4s ASAP.

If I'm IN My +4s and can't jump clone and a Call To Arms comes out? I just go anyways. 40m for 2x +4s is one and a bit 0.0 Forsaken Hub anomalies. I can have an alt running those in the background while I'm playing pewpew.

I agree that the attribute system kinda sucks balls for newbros who need to train Int/Mem, Per/Wil and Mem/Per skills, hell I AM still one of those newbros in many, many ways.

But I don't cry about losing a set of +3s, that happened when my HG Snakes got smartbombed Cry

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Ria Nieyli
Nieyli Enterprises
SL33PERS
#78 - 2015-11-17 16:22:07 UTC
Lan Wang wrote:
yes the choice is lose isk or lose sp


So, what you're saying is that if someone can not afford to use higher tier attribute implants, he's choosing to do so.

Mephiztopheleze wrote:

-snip-


There's no benefit to training slower.

As for the gymnastics you just described, you can only do them once per day, then you have to wait out your jump clone timer anyway. And if it's not a big problem for you because you're running a second account, why don't you supply your "deadhead" clone with implants as well?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#79 - 2015-11-17 16:28:52 UTC  |  Edited by: Lan Wang
so what you are saying is if someone cant afford something it should be removed?

If someone cant afford to buy something then he cant afford it, simple isnt it? so why have this argument because some people can and cant afford to buy something, it doesn't affect the choice you have it only affects the availability

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ria Nieyli
Nieyli Enterprises
SL33PERS
#80 - 2015-11-17 16:51:40 UTC
Because attribute implants offer nothing, save for training, yet you have to have them.