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SOV mehanics

Author
Zduhac Aldent
Federal Navy Academy
Gallente Federation
#1 - 2015-11-13 19:26:16 UTC
I need those who agree to write +1 we need to make ccp change sov system,timers on entosising are too long and if you are flying low number fleet it can take up to few hours to just take tcu or i hub,i like that defender starts with 60% but bad thing is autoregeneration each one we dont do in 1.5 hr will count toward defender so taking inactive alliance with small fleet is next to impossible considering how much mind strenght and willpower you need to do it,i mean cmon guy you just made impposible for small active,good alliances to take even ******* inactive systems in eve
Esrevid Nekkeg
Justified and Ancient
#2 - 2015-11-13 19:29:05 UTC
Didn't CCP implement a SOV overhaul in say, the past year or so? Yes, yes I think they did.....Roll

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Zduhac Aldent
Federal Navy Academy
Gallente Federation
#3 - 2015-11-13 19:43:25 UTC
Esrevid Nekkeg wrote:
Didn't CCP implement a SOV overhaul in say, the past year or so? Yes, yes I think they did.....Roll


Dunno im only 3 month old but started taking systems with fleets in maybe last week or two and it takes ******* 4-5 hours to take one object like if its only 20 min on lowest defensive multiplyer its still 4 hours to do it in perfect conditions with one entosis linker imagine doing that where it takes 40 min to take one node in 30 man fleet while getting harrased by 2-3 diffrent fleets
its like infinite even with 4-5 entosis links
Hal Morsh
Doomheim
#4 - 2015-11-13 21:06:29 UTC
Zduhac Aldent wrote:
Esrevid Nekkeg wrote:
Didn't CCP implement a SOV overhaul in say, the past year or so? Yes, yes I think they did.....Roll


Dunno im only 3 month old but started taking systems with fleets in maybe last week or two and it takes ******* 4-5 hours to take one object like if its only 20 min on lowest defensive multiplyer its still 4 hours to do it in perfect conditions with one entosis linker imagine doing that where it takes 40 min to take one node in 30 man fleet while getting harrased by 2-3 diffrent fleets
its like infinite even with 4-5 entosis links



Isn't neighborly politics a part of sov?

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Cidanel Afuran
Grant Village
#5 - 2015-11-13 21:09:10 UTC
Zduhac Aldent wrote:
I need those who agree to write +1 we need to make ccp change sov system,timers on entosising are too long and if you are flying low number fleet it can take up to few hours to just take tcu or i hub,i like that defender starts with 60% but bad thing is autoregeneration each one we dont do in 1.5 hr will count toward defender so taking inactive alliance with small fleet is next to impossible considering how much mind strenght and willpower you need to do it,i mean cmon guy you just made impposible for small active,good alliances to take even ******* inactive systems in eve


Fun fact: there is only one period in this post, and it isn't being used to start a new sentence.

Why should it be easy for a 3 month old character to be able to take over a system in sov null?
DaReaper
Net 7
Cannon.Fodder
#6 - 2015-11-13 21:26:00 UTC
get friends?

/thread

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Zduhac Aldent
Federal Navy Academy
Gallente Federation
#7 - 2015-11-13 21:31:42 UTC
Cidanel Afuran wrote:
Zduhac Aldent wrote:
I need those who agree to write +1 we need to make ccp change sov system,timers on entosising are too long and if you are flying low number fleet it can take up to few hours to just take tcu or i hub,i like that defender starts with 60% but bad thing is autoregeneration each one we dont do in 1.5 hr will count toward defender so taking inactive alliance with small fleet is next to impossible considering how much mind strenght and willpower you need to do it,i mean cmon guy you just made impposible for small active,good alliances to take even ******* inactive systems in eve


Fun fact: there is only one period in this post, and it isn't being used to start a new sentence.

Why should it be easy for a 3 month old character to be able to take over a system in sov null?


It should not but im saying it is also hard if you have 1000 years old char because timers run on same time no matternof skills of one who is entosising so your point is....kinda bad and i really cant find part where i said "im 3 month old char i want to take systems by myself **** you ccp for not letting me"
Zduhac Aldent
Federal Navy Academy
Gallente Federation
#8 - 2015-11-13 21:36:04 UTC
DaReaper wrote:
get friends?

/thread

Thats what im talking about that is what ccp wants its like this : oh you want system of inactive alliance who is not even defending it well no problem just make 100 man fleet and its yours. So small alliances with 200-300 toons really cant even get inactive systems in reasonable time.Dunno why all the hate its not like i said i hate this game cuz its not giving me everything on plate but a 10-12 or more hr to take over system is kinda asking too much from not only casuals but from addicts on eve
Krevnos
Back Door Burglars
#9 - 2015-11-13 21:36:37 UTC
Zduhac Aldent wrote:
I need those who agree to write +1 we need to make ccp change sov system,timers on entosising are too long and if you are flying low number fleet it can take up to few hours to just take tcu or i hub,i like that defender starts with 60% but bad thing is autoregeneration each one we dont do in 1.5 hr will count toward defender so taking inactive alliance with small fleet is next to impossible considering how much mind strenght and willpower you need to do it,i mean cmon guy you just made impposible for small active,good alliances to take even ******* inactive systems in eve



Other fun fact: Entosis linking is reasonably quick in abandoned systems. I don't see what the issue is here.
DaReaper
Net 7
Cannon.Fodder
#10 - 2015-11-13 21:55:10 UTC
Zduhac Aldent wrote:
DaReaper wrote:
get friends?

/thread

Thats what im talking about that is what ccp wants its like this : oh you want system of inactive alliance who is not even defending it well no problem just make 100 man fleet and its yours. So small alliances with 200-300 toons really cant even get inactive systems in reasonable time.Dunno why all the hate its not like i said i hate this game cuz its not giving me everything on plate but a 10-12 or more hr to take over system is kinda asking too much from not only casuals but from addicts on eve



the hate is that if the system is dead the multiplyer is low, it should take you more then like 60 min (estimated prolly off as i have not tried new sov yet) to get the system if you split up and attack the nodes. 10 min to rf/capture with no multiplyer... so whats your problem? if its inactive and no one if fighting you, split your group up, hit all the nodes at once, win system in 10 min.

not that hard.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Aiwha
School of Applied Knowledge
Caldari State
#11 - 2015-11-13 23:45:25 UTC
Its the same time sink it was before. Except ow you can do it with a single ship doing the entosising rather than a 100 man ishtar fleet grinding HP.

Sanity is fun leaving the body.

Tank Murdock Jnr
Imperial Shipment
Amarr Empire
#12 - 2015-11-13 23:55:49 UTC
Zduhac Aldent wrote:
Everything this character has said so far.


This really has to be a joke. Right?

When a person is insane, as you clearly are, do you know that you're insane? Maybe you're just sitting around, reading 'Guns and Ammo', masturbating in your own faeces...do you just stop and go, 'Wow! It is amazing how f*cking crazy I really am!'?

Cidanel Afuran
Grant Village
#13 - 2015-11-14 00:05:36 UTC
Zduhac Aldent wrote:
Thats what im talking about that is what ccp wants its like this : oh you want system of inactive alliance who is not even defending it well no problem just make 100 man fleet and its yours. So small alliances with 200-300 toons really cant even get inactive systems in reasonable time.Dunno why all the hate its not like i said i hate this game cuz its not giving me everything on plate but a 10-12 or more hr to take over system is kinda asking too much from not only casuals but from addicts on eve


Again, get more friends. Team up with another smaller alliance. Hire mercs to help. Stay in NPC null/LS/HS until you recruit enough to be able to move to null.
Marsha Mallow
#14 - 2015-11-14 00:06:04 UTC  |  Edited by: Marsha Mallow
If you write up a proper battlereport detailing everything you did and where you think the problems are it probably will get eyeballed. A semi coherent paragraph of moaning in GD will just get trolled, and probably locked.

I saw something like this a few days ago from Tri moaning after a 3-4 hour engagement that saw 1000 people in system and 50 bill+ destroyed - but tbh it looked like they were trying to play Aegis sov using Dominion tactics. One guy even complained that they just wanted to slug it out for 20 minutes then get out, rather than be warping smaller groups to multiple objectives over a few hours. Really don't get this. After a few years of sitting on titan for an hour, then bridge in and just follow broadcasts, you'd think people would be enthused by mechanics that allow you to constantly scrap in one system over split objectives with a lot more chance and variety on the field, but nope >.> Apparently that isn't how sov warfare should be. I'm assuming people prefer being bored out of their minds 95% of the time.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#15 - 2015-11-14 04:44:23 UTC  |  Edited by: Scipio Artelius
Zduhac Aldent wrote:
DaReaper wrote:
get friends?

/thread

Thats what im talking about that is what ccp wants its like this : oh you want system of inactive alliance who is not even defending it well no problem just make 100 man fleet and its yours. So small alliances with 200-300 toons really cant even get inactive systems in reasonable time.

You don't need a 100 man fleet.

We typically use multiple groups of 2 together, entosising multiple nodes at the same time, with a reaction fleet to go help on a node if needed.

However, we also just use cheap ships for entosing (rookie ships work well), so they are almost throw away.

If you are trying to take the system of an inactive Alliance, it is still relatively easy even post the change, except for Capital systems, which will still have the x3 ADM so are an exercise in boredom.

We've been managing it lately with fleets as small as 10 total, running multiple nodes concurrently.
Otso Bakarti
Doomheim
#16 - 2015-11-14 05:49:57 UTC  |  Edited by: Otso Bakarti
Doesn't it also depend on what system you're trying to take, like, how developed it is?

FizzleSoV® is endgame content...if there is one in EVE...or "meta" game if you buy into that fabricated usage. At any rate, it's something you work up to. It's not something you have a right to, and it's certainly not territory new players are able to work effectively. . . maybe if you're lucky.

Before you call the electrician, or have the TV redesigned, check to see if it's plugged in.

There just isn't anything that can be said!

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#17 - 2015-11-14 06:44:59 UTC
Sov should be hard to get, and hard to keep.
That is all.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#18 - 2015-11-14 07:22:36 UTC  |  Edited by: Scipio Artelius
Otso Bakarti wrote:
Doesn't it also depend on what system you're trying to take, like, how developed it is?

Yes.

Activity Defense Modifiers change the base time required as an attacker to reinforce a structure and to then capture command nodes.

ADMs are based on 4 aspects:

1. Capital: one system per sov holding Alliance that has a base ADM of x3
2. Military activity: based on killing NPCs
3. Industry activity: based on mining
4. Strategic index: based on IHUB upgrades

Together they form a single sov defense modifier that determines how long it takes for an attacker to capture a node.

In recent changes, the nodes were changed to provide a self-capture system, so that only attackers that are actually serious can capture/destroy a structure. This resulted from a lot of entosis trolling that occurred where a structure would be reinforced and a defense fleet would form when the nodes spawn, but then no attackers turned up. Was kind of boring. So now spawned nodes self-capture in favor of the defenders.

Activity also affects the length of the vulnerability window (how long each structure is vulnerable for each day) and by association, the time that nodes begin to spawn after a structure is reinforced.

So an active Alliance, using and defending their space, can hold it quite easily as they'll have a high ADM (maximum x6) and a short vulnerability window each day, which they get to set in terms of start time.

An inactive Alliance, or one not using it's space can lose it quite easily and if the space is not used, small groups can fairly comfortably capture/destroy structures in a system, because there will be no one available to defend, the ADM will be low and the vulnerability window will be large.
Mr Mieyli
Doomheim
#19 - 2015-11-14 10:01:02 UTC
Marsha Mallow wrote:
If you write up a proper battlereport detailing everything you did and where you think the problems are it probably will get eyeballed. A semi coherent paragraph of moaning in GD will just get trolled, and probably locked.

I saw something like this a few days ago from Tri moaning after a 3-4 hour engagement that saw 1000 people in system and 50 bill+ destroyed - but tbh it looked like they were trying to play Aegis sov using Dominion tactics. One guy even complained that they just wanted to slug it out for 20 minutes then get out, rather than be warping smaller groups to multiple objectives over a few hours. Really don't get this. After a few years of sitting on titan for an hour, then bridge in and just follow broadcasts, you'd think people would be enthusiased by mechanics that allow you to constantly scrap in one system over split objectives with a lot more chance and variety on the field, but nope >.> Apparently that isn't how sov warfare should be. I'm assuming people prefer being bored out of their minds 95% of the time.


It's almost like they don't want to play the game, warping and combat mechanics are fairly clunky though so I can picture the annoyance of chasing people round for a few hours before getting dunked (or dunking some other dudes). What if somehow playing was more boring than not playing the game, would that not explain Tri's behaviour?

People love a good climax, maybe it's this that is lacking from the new sov system.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Zduhac Aldent
Federal Navy Academy
Gallente Federation
#20 - 2015-11-14 12:50:57 UTC
Jarod Garamonde wrote:
Sov should be hard to get, and hard to keep.
That is all.


Yup but seems many here didnt get what i think problem is problem is its hard to get but easy to keep becuse of node automatic regeneration so game is actually defending for you so just get that part out of the game and we are all good
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