These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Slight rebalance of mining barges - ?reduce AFK mining

Author
Xe'Cara'eos
A Big Enough Lever
#1 - 2015-11-13 11:03:00 UTC  |  Edited by: Xe'Cara'eos
So I had this idea earlier....

current AFK mining involves warping to belt, picking 2 suitable rocks, and alt-tabbing out until you stop hearing that 'hmm'

If the ret/mack could be forced to mine a single asteroid at a time, they'd (generally) hear that hum stopping more quickly

my solution/idea is simple (but would possibly be a coding nightmare?)

remove a highslot from the ret & mack and give it to the proc & skiff (and then swap the role bonuses around, excluding the drone bonus)

Some numbers for any who want them:
let's say the average rock contains 20,000 m3, that's not enough to fill the ore hold of the average ret miner (25,000m3), never mind mack (not sure, say 30,000m3?).
With 2 strips, they can mine 2 rocks to near depletion, get a full ore hold, drop ore off, come back and mine a different pair of rocks.
With a single strip, they mine 1 rock, completely to depletion, and have to come back to their screen at least once before they drop the ore off.

If the rocks were smaller, this would be an even bigger issue.....

I would say that the cov/hulk are in a good place, but could probably do with a slight bonus to the cap use of strip miners, as they are the vessels that are generally short-cutting their strips for highest yield.

EDIT:
Because people don't seem to get this - I'm not proposing minigames, and I don't WANT to see proposals of minigames in this thread please!

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Felsusguy
Panopticon Engineering
#2 - 2015-11-13 12:24:04 UTC
Most asteroids in high-sec are already very small, so even in a Covetor or Hulk you will likely be depleting some of them before your ore hold fills. In low-sec and null-sec, AFK mining is unfeasible anyway (for obvious reasons). Not to mention, having one high-yield strip miner is annoying enough even when you aren't AFK. Half-cycling the strip miner, reactivating the survey scanner after that...

Plus, such a change would make the Skiff even more desirable, and it's already quite the ship.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Faxat
#3 - 2015-11-13 12:25:02 UTC
Not the worst idea, currently the biggest "balance" to the retriever vs procurer is a catalyst.

One thing though - don't assume that miners all go afk while mining, while it certainly happens, it feels like ehat people rather do is to log on multiple accounts and mine 2- 7x the amount.

I would rather they combat this rampant alt/afk mining by implementing minigames to mining to increase yield efficiency. Use something like the "heat" map from PI and have people manually reposition their lasers effectively trippling/quad'ing the yield. The current system just enables eve"s forever present pay2win mentality.

Faxat out! o/

FT Diomedes
The Graduates
#4 - 2015-11-13 12:41:39 UTC
Faxat wrote:
Not the worst idea, currently the biggest "balance" to the retriever vs procurer is a catalyst.

One thing though - don't assume that miners all go afk while mining, while it certainly happens, it feels like ehat people rather do is to log on multiple accounts and mine 2- 7x the amount.

I would rather they combat this rampant alt/afk mining by implementing minigames to mining to increase yield efficiency. Use something like the "heat" map from PI and have people manually reposition their lasers effectively trippling/quad'ing the yield. The current system just enables eve"s forever present pay2win mentality.


The current system just enables a hunter with a good bubble to kill 3-4 mining ships at once rather than only one.

If you do not like other people who choose to multibox, feel free to go kill them. Each account that is out in space and doing things is good for this game.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Faxat
#5 - 2015-11-13 12:59:29 UTC
FT Diomedes wrote:
Faxat wrote:
Not the worst idea, currently the biggest "balance" to the retriever vs procurer is a catalyst.

One thing though - don't assume that miners all go afk while mining, while it certainly happens, it feels like ehat people rather do is to log on multiple accounts and mine 2- 7x the amount.

I would rather they combat this rampant alt/afk mining by implementing minigames to mining to increase yield efficiency. Use something like the "heat" map from PI and have people manually reposition their lasers effectively trippling/quad'ing the yield. The current system just enables eve"s forever present pay2win mentality.


The current system just enables a hunter with a good bubble to kill 3-4 mining ships at once rather than only one.

If you do not like other people who choose to multibox, feel free to go kill them. Each account that is out in space and doing things is good for this game.


What? Are we suddenly in nullsec now? :-)

I don't like that the games economy or ressources have to be balanced by ccp taking into account multiboxers.

As for multiboxers themselves - I have no hate for those that play the game as well as they can. It is the design behind such a feature I have an issue with :-)

Faxat out! o/

FT Diomedes
The Graduates
#6 - 2015-11-13 13:07:10 UTC
Faxat wrote:
FT Diomedes wrote:
Faxat wrote:
Not the worst idea, currently the biggest "balance" to the retriever vs procurer is a catalyst.

One thing though - don't assume that miners all go afk while mining, while it certainly happens, it feels like ehat people rather do is to log on multiple accounts and mine 2- 7x the amount.

I would rather they combat this rampant alt/afk mining by implementing minigames to mining to increase yield efficiency. Use something like the "heat" map from PI and have people manually reposition their lasers effectively trippling/quad'ing the yield. The current system just enables eve"s forever present pay2win mentality.


The current system just enables a hunter with a good bubble to kill 3-4 mining ships at once rather than only one.

If you do not like other people who choose to multibox, feel free to go kill them. Each account that is out in space and doing things is good for this game.


What? Are we suddenly in nullsec now? :-)

I don't like that the games economy or ressources have to be balanced by ccp taking into account multiboxers.

As for multiboxers themselves - I have no hate for those that play the game as well as they can. It is the design behind such a feature I have an issue with :-)


Yes, we are suddenly in Null Sec now, because Eve pretty much uses the same mechanics everywhere (at least in this regard). So, you have to balance it out based on how it will be used/abused in all parts of space.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Donnachadh
United Allegiance of Undesirables
#7 - 2015-11-13 14:57:10 UTC
Faxat wrote:
Not the worst idea, currently the biggest "balance" to the retriever vs procurer is a catalyst.

One thing though - don't assume that miners all go afk while mining, while it certainly happens, it feels like ehat people rather do is to log on multiple accounts and mine 2- 7x the amount.

I would rather they combat this rampant alt/afk mining by implementing minigames to mining to increase yield efficiency. Use something like the "heat" map from PI and have people manually reposition their lasers effectively trippling/quad'ing the yield. The current system just enables eve"s forever present pay2win mentality.

Mini-games will change nothing the afk miners will just use more alts to counter the lower yields, or just mine for a longer period of time to counter the lower yields.

Let's face facts here mining does not really require much in the way of movement, hell even drones mining or otherwise can be set to an automated mode so how do you know if a miner you are watching is truly AFK?

In the end I find myself in agreement with FT Diomedes.
If you hate AFK miners then
1. Join CODE in their quest to counter all AFK play styles with extreme force.
2. Don't like CODE then start your own group.

To be sure you understand this

-1 to your idea of a mini-game.
Xe'Cara'eos
A Big Enough Lever
#8 - 2015-11-13 18:00:47 UTC
Donnachadh wrote:
Faxat wrote:
Not the worst idea, currently the biggest "balance" to the retriever vs procurer is a catalyst.

One thing though - don't assume that miners all go afk while mining, while it certainly happens, it feels like ehat people rather do is to log on multiple accounts and mine 2- 7x the amount.

I would rather they combat this rampant alt/afk mining by implementing minigames to mining to increase yield efficiency. Use something like the "heat" map from PI and have people manually reposition their lasers effectively trippling/quad'ing the yield. The current system just enables eve"s forever present pay2win mentality.

Mini-games will change nothing the afk miners will just use more alts to counter the lower yields, or just mine for a longer period of time to counter the lower yields.

Let's face facts here mining does not really require much in the way of movement, hell even drones mining or otherwise can be set to an automated mode so how do you know if a miner you are watching is truly AFK?

In the end I find myself in agreement with FT Diomedes.
If you hate AFK miners then
1. Join CODE in their quest to counter all AFK play styles with extreme force.
2. Don't like CODE then start your own group.

To be sure you understand this

-1 to your idea of a mini-game.


I never suggested a minigame - please read first post.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Xe'Cara'eos
A Big Enough Lever
#9 - 2015-11-13 18:03:14 UTC
Felsusguy wrote:
Most asteroids in high-sec are already very small, so even in a Covetor or Hulk you will likely be depleting some of them before your ore hold fills. In low-sec and null-sec, AFK mining is unfeasible anyway (for obvious reasons). Not to mention, having one high-yield strip miner is annoying enough even when you aren't AFK. Half-cycling the strip miner, reactivating the survey scanner after that...

Plus, such a change would make the Skiff even more desirable, and it's already quite the ship.


will annoyance not drive people to stop doing something?
and yes, I'm aware that it will be slightly problematic for the AtK ret miner, but really - with a single strip - deactivating it/having the odd mining drone should sort out the issue of tiny fractions left.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Zimmer Jones
Aliastra
Gallente Federation
#10 - 2015-11-13 18:45:18 UTC
But AFKers of every stripe provide targets for the opportunist to mess with. Kill, bump, poach, these things are important, as well as a break in the monotonous and cost of doing unprotected activities in defenseless ships.

I agree there should be a bit of revitalization, but afkers are not the enemies everyone thinks they are.

Porch and banjo time:
When i started minerals markets were in a rediculous slump, t1 ships were embarassingly cheap, and noobs could be in them with very little isk grinding. Hulkageddon happened to cull and remind the lazy to be a bit more vigilant, but there was always warning announcements. Then Gankers got some awesome and needed boosts, and prices went up. The only ones really losing out from our outdated mining system and noobies that get discouraged by the big afk fleets.

Maudlin over, I'd support a seperate series of ships with low entry requirements, but witrh ultra-low yields countered by a more intensive mining (i hate to use the term) minigame. Mining is already a minigame, scan select particular type of 'roid, get in range, proper crystals at the ready.

Adding a different series of ships with different mining style would be a breath of fresh air, more likely to get noobs into the trade and reward them for a more active playstyle. AFK players still get their passive income, and can deal with the consequences of inattention.

Part of the new "minigame" would be that 2 active multiboxed accounts could outmine 2 macks by a reasonably attractive margin, but would require a lot of character juggling, roid scanning and constant tweaking or ultra low yields result. instead of large cargo holds, they would have maintenece bays so in fleet haulers can pick up while the miners remain concentrated on their trade. cargo and cap would be small enough that staggering the mods would be more or less required, and a paper tank would help keep the pilots aware of their surroundings.

Hulks would still be king, that shouldn't change because they are great targets.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Lara Sunji
Doomheim
#11 - 2015-11-13 21:28:45 UTC
All gankbears assume all miners go afk when mining. It's hilariously wrong.
Nevyn Auscent
Broke Sauce
#12 - 2015-11-13 21:47:15 UTC
No minigames. Minigames might be fun briefly, but mining is an activity that takes hours.
Please play your minigame for three to four hours straight without a break and tell me how fun it is then playing 'click on the white spot'
Also it then takes attention away from all the other areas of your screen.

And most Macks don't actually mine away from keyboard.
Phoenix Jones
Small-Arms Fire
#13 - 2015-11-13 21:53:10 UTC
.... Don't need my Netflix time....

Yaay!!!!

Xe'Cara'eos
A Big Enough Lever
#14 - 2015-11-13 22:51:48 UTC
I
AM
NOT
SUGGESTING
MINIGAMES!

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Phoenix Jones
Small-Arms Fire
#15 - 2015-11-13 23:13:37 UTC
Xe'Cara'eos wrote:
I
AM
NOT
SUGGESTING
MINIGAMES!


I'll elaborate. If there was something I could do to increase my yield, such as a mini game I could activate and do anytime.. sure. But if I just want to afk and not worry about it, I should be permitted.

Closest thing I could figure is that when you target a rock, you have a unlock better mineral game. Now a good person could complete the minigame in 15.. to 30 seconds. If successful, that rock unlocks and everybody can mine it to get the better mineral composition in it.

Something like that I'm ok with.

But a Captcha image every minute will annoy me.

Yaay!!!!

Orca Platypus
Pator Tech School
Minmatar Republic
#16 - 2015-11-13 23:40:25 UTC
Xe'Cara'eos wrote:
So I had this idea earlier....

current AFK mining involves warping to belt, picking 2 suitable rocks, and alt-tabbing out until you stop hearing that 'hmm'

"I am mad at people who get less than 7 mil per hour to obtain ore they still have to compress and haul out to sell later and neither is possible afk".

Xe'Cara'eos wrote:
If the ret/mack could be forced to mine a single asteroid at a time, they'd (generally) hear that hum stopping more quickly

my solution/idea is simple (but would possibly be a coding nightmare?)

remove a highslot from the ret & mack and give it to the proc & skiff (and then swap the role bonuses around, excluding the drone bonus)

Some numbers for any who want them:
let's say the average rock contains 20,000 m3, that's not enough to fill the ore hold of the average ret miner (25,000m3), never mind mack (not sure, say 30,000m3?).
With 2 strips, they can mine 2 rocks to near depletion, get a full ore hold, drop ore off, come back and mine a different pair of rocks.
With a single strip, they mine 1 rock, completely to depletion, and have to come back to their screen at least once before they drop the ore off.

If the rocks were smaller, this would be an even bigger issue.....

I would say that the cov/hulk are in a good place, but could probably do with a slight bonus to the cap use of strip miners, as they are the vessels that are generally short-cutting their strips for highest yield.

EDIT:
Because people don't seem to get this - I'm not proposing minigames, and I don't WANT to see proposals of minigames in this thread please!


I mean, on the problem scale of 0 to 10, the afk mining will struggle to get 1.
The whole issue that hisec mining is nerfed into oblivion is 5. I can confirm it made me unsub 5 accs when nerfs hit.
If you're so mad to ask wasting CCP time on it, get on the catalyst and fix it yourself. Sandbox, remember?

P.S. Last time I mined in hisec (after Odyssey hisec mining was essentially dead and gone), biggest 0.7 rocks were 13000-16000 m3 and there was like 2 of them in each system. Average rock was ~10000m3, and you can't fill a retriever with 2 of those. Rocks were a bit bigger in 0.5 systems, but afk mining there is a ganktard attraction, so nobody did that. So tell me again, where is the problem? Some impoverished newbies sometimes afk when their barge is on the belt and it makes you mad is the problem? If people afking is the problem, go raid Deklein for afktars.
Shitposting Forum Alt
Doomheim
#17 - 2015-11-14 00:28:27 UTC  |  Edited by: Shitposting Forum Alt
Why you posters here always want to change mining? Miners like the way mining works, go ask them. They are easy to catch and kill and they make little ISK per hour compared to others. Whats the motivation to keep trying to change it, mostly suggested by people who don't even mine? If your answer is AFK, gtfo. Everything is AFK, what do you call PI?
Faxat
#18 - 2015-11-14 01:19:54 UTC
Xe'Cara'eos wrote:
I
AM
NOT
SUGGESTING
MINIGAMES!


Sorry dude; was just trying to add some flesh to my post, not just criticize :-/

Seems people just went nuts over a relatively mining mini game :-)

Faxat out! o/

Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2015-11-14 02:28:46 UTC
Just get rid of the big rocks in high sec.

The really big rocks should only occur outside of empire space.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Darth Squeemus
Doomheim
#20 - 2015-11-14 03:29:43 UTC
What's wrong with AFK miners? If they want to lose their stuff because of inattentiveness, let them.
12Next page