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Issues, Workarounds & Localization

 
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A GM please verify DPS Fitting Window Bug

First post
Author
Adeena Torcfist
Right Hand Of The Legion.
Get Off My Lawn
#1 - 2012-01-05 21:07:44 UTC
i usually cant be bothered filing a bug report, or let alone how to do one. But i'd like to bring it up for a GM to test so it aint just me getting it.

for some reason, in the fitting windwo, the DPS shown ( launchers only to keep it simple ) theres times im getting different results.

so please try this.

a torp Golem, 4 torps, fill lows with 4 BCS. T1 ammo.

CNR 7 Cruise launchers with 4 BCS. seems cruise is getting more dps than a torp golem.

Torp golem, Navy ammo T2 Seige - 1070 DPS

CNR Navy Launchers Navy ammo - 1549 DPS

I then swop into a T3 ( legion ), back into the NAvy Raven, its at 784

Undock, open up fitting Window its at 559.

Please note that these damage values are for the launchers only, cant verify the Turret Hardpoints at the moment. Id just like a GM to see if "they" are getting the same results as i am. If so, then, i guess, im bringing it up to your attention.

Cool
curedCrow
Deep Core Mining Inc.
Caldari State
#2 - 2012-01-07 03:00:21 UTC
i am also showing this bug. my tengu shows 726 in station and 570 something outside station. once in a blue it shows the correct dps outside. if this is just superficial i dont really care. if i am ACTUALLY dropping dps im going to quit eve because this is like the umpteenth time a bug has messed with my ability to fight.
H3ndrix
Commonwealth Mercenaries
BLACKFLAG.
#3 - 2012-01-07 03:06:39 UTC
Also getting same bug with my tengu, docked showing 661.5 DPS, undock it drops to 501.7
Adeena Torcfist
Right Hand Of The Legion.
Get Off My Lawn
#4 - 2012-01-07 22:24:32 UTC
o, well, it aint just me. I am suprised no GM has come in, told me hes tested it, & gotten the same problem. boo hoo :(
Kais Alenzo
State War Academy
Caldari State
#5 - 2012-01-08 16:51:36 UTC  |  Edited by: Kais Alenzo
Hey guys, I have had this problem too. A temporary fix for it seems to be putting a module offline before undocking and onlining it after. I assume it would have to be a dps module, I did it with a bcs and everything was fine, even after reload. I don't know if this will work for others, but best of luck. Hopefully they'll fix it permanently soon.
EDIT: I reported the bug and it was moved to a defect, so CCP will be working to fix it at some point.
Bienator II
madmen of the skies
#6 - 2012-01-08 18:30:19 UTC
is it only the fitting window or is it the actual dps? because what happens from time to time is that skills don't get applied when you are switching ships. E.g it happened to me that i couldn't lock more that 1 target and also couldn't launch my tech 2 drones while being in a lvl4 mission. Luckily i noticed this early enough...

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Adeena Torcfist
Right Hand Of The Legion.
Get Off My Lawn
#7 - 2012-01-09 02:46:29 UTC
cant say ive noticed on my skills much. This is where a GM should test it out & confirm/deny that actual is getting affected. Tho good news is,if its happening to you, its happening to everyone else.

i Remember when there was a problem around T3's & skills wernt applying to them. Im wonderring if this is the same thing, & its not taking your skills into effect, once you undock or swop ships.

Come on you Games Masters! Talk to ME!!! Pirate
Anton Kumamato
Homocidal Pacifists
#8 - 2012-01-09 15:32:29 UTC  |  Edited by: Anton Kumamato
Can someone merge my post (https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=55221) into this one?

I have tested if this impacts the damage you're dealing.

So I shot my corpmate outside of a station multiple times with 1 missile, with every missile I got the same damage. Then I put a BCS offline and the online (which fixes the error in the fitting window) and my damage did not increase.

I have then calculated if the damage I did was valid according to the skills I trained and the things I fitted on my ship and it was correct, so I think it is only a UI bug.
Klingon Admiral
Carcinisation
#9 - 2012-01-09 15:51:36 UTC  |  Edited by: Klingon Admiral
I did a bit of research on the example of my CNR.

The fitting window gives me the following DPS numbers (only launchers): 416.6 (station) 320.6 (space)

The DPS on station equals the DPS in EFT, so they seem to be correct.

Then I tested if some skills aren't applied, but no combination of skills gave me the 320.6 DPS.

So I looked at the stats of missiles and launchers:

Missile Damage: 388.8 HP
Launcher RoF: 8.49 sec

The RoF is identical with EFT, the damage/missile is not ( 505.2778 there). However, if I unfit all Ballistic Controls in EFT, it diplays 388.79999 damage/missile, so I conclude that the damage-bonus of the ballistic control isn't applied correctly, however I'm not sure if this is purely an UI issue or the bonus is really not applied. The module's RoF-bonus is applied, however.

EDIT:

Seems to be an UI issue, BCU still affect damage per hit.
CCP Tuxford
C C P
C C P Alliance
#10 - 2012-01-09 22:38:13 UTC
Klingon Admiral wrote:
I did a bit of research on the example of my CNR.

The fitting window gives me the following DPS numbers (only launchers): 416.6 (station) 320.6 (space)

The DPS on station equals the DPS in EFT, so they seem to be correct.

Then I tested if some skills aren't applied, but no combination of skills gave me the 320.6 DPS.

So I looked at the stats of missiles and launchers:

Missile Damage: 388.8 HP
Launcher RoF: 8.49 sec

The RoF is identical with EFT, the damage/missile is not ( 505.2778 there). However, if I unfit all Ballistic Controls in EFT, it diplays 388.79999 damage/missile, so I conclude that the damage-bonus of the ballistic control isn't applied correctly, however I'm not sure if this is purely an UI issue or the bonus is really not applied. The module's RoF-bonus is applied, however.

EDIT:

Seems to be an UI issue, BCU still affect damage per hit.

Nice job. My first thought was the damage bonus of BCUs as that is sort of hacked into the game. It is basically a multiplier on the character and it is then used to scale the damage when the missile explodes.

The information displayed in the fitting screen is gotten from two separate systems godma, that keep tracks of attributes sent from the server, and dogma, that maintains its own simulation of the ship. In station we are not located inside the ship so we have the client run it's own simulation as the ship is possibly not even loaded (and we not in it so none our skills would apply anyway).

In my opinion we should just show the simulated state all the time but in that case we'd have to allow you to simulate the active and overloaded state of your modules but that's just crazy talk right?

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

Adeena Torcfist
Right Hand Of The Legion.
Get Off My Lawn
#11 - 2012-01-09 23:16:01 UTC
well, if its one thing, you guys can fix it!

Now that "finally" you know about this issue Tuxford, someone can work on it to fix it.

i should be a proffessional bug hunter & get payed for it. i find so many bugs in games, that i should write it on my CV P

But thanks for replying in my topic. That is all i ( & others here ) wants. Cool
Cryten Jones
Advantage Inc
#12 - 2012-01-10 00:27:33 UTC
CCP Tuxford wrote:

.......

In my opinion we should just show the simulated state all the time but in that case we'd have to allow you to simulate the active and overloaded state of your modules but that's just crazy talk right?



Err... is no a valid answer :-)

-CJ