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New capital ship for the extraction of ore / ice.

Author
Jurchik82
Independent Union
No Value
#1 - 2015-11-11 17:20:50 UTC
I play the game for 8 years, all this time I have been extremely Meiningen, I love it in igreLol
at the time I started to dig on Vexor, after I moved to the Retriever and the end of course HulkSmile, is now of course for introducing new vehicles for mining, but it's a class frigate, and they are good for beginners (me them togdaLol when I started mine) . Accordingly, as one that found me in the chapel of mining ships, has long dreamed of a ship class of capital.

most importantly, what you want from the ship:
- The opportunity to sit at the ship Exhumers 5 lvl + related skills to the ship's captain
- The possibility to jump on cynosural lighthouse as a full-fledged capital
- Drone bay \ bandwidth drones - menie 350m3 \ 125m3 because mining ships always have nothing to defend, and the tonnage of the ship should be at least a snap.
- The ability to have a compartment for ore ice at least 30 000m3 with the possibility of installing and using the module Industrial Core I, even with the same 5 minutes of work (a vulnerability that needs to be risk), it is possible to remove the presence of the corporate hangar and storage vessels in the direction of having roomy compartment ore.

- That would not introduce new modules for production, you can use the existing Strip Miner II and Ice Miner II, at 3-4 with the bonus slots at a distance exceeding Hulk at least 1.5 times (all the same capital and the place is to accommodate this equipment. BUT, extraction of the ship does not exceed let Hulk'a (that would not break the economy of the game)

the purpose of the ship to produce no more than Hulk, but to be able to move on cynosural lighthouses have longer range Strip Miner II and Ice Miner II, have hold of ore able to accommodate lardzh gravimetrik compressed (gravimetrik natural, not from Awareness hub) Yes let it be slow, as the rorqual of agilnosti \ freytor for it and the ship's captain.
this option is not for an individual, and for the opportunity to be more mobile in the extraction of resources. It requires that the ship itself is in this class, such as multi-Carrier, for both PvP and PvE for, logistician. This class ships offer to enter to continue the development of the characters for the extraction of ore. In all areas is the development of piloting ships in the classroom, at the same miner, it is considered a class cruisers (Hulk).
Xe'Cara'eos
A Big Enough Lever
#2 - 2015-11-12 11:33:24 UTC
so basically you want the rorq to be able to fit 3 strips, with a bonus to range?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Serendipity Lost
Repo Industries
#3 - 2015-11-12 12:39:35 UTC
I think the rorq should have a belt doomsday - fire it at an ice belt and it gets melted into clouds of it's refined products. The clouds of isotopes/stront could then be gassed directly in lieu of bulky ice being mined, hauled and refined. Using the doomsday would keep the rorq in the belt for 30 minutes after firing. Ice would re-freeze over time (some percentage / hour) and of course downtime would reset all ice back to ice to prevent the just prior to downtime shinanigans.
Xe'Cara'eos
A Big Enough Lever
#4 - 2015-11-12 13:52:03 UTC
Serendipity Lost wrote:
I think the rorq should have a belt doomsday - fire it at an ice belt and it gets melted into clouds of it's refined products. The clouds of isotopes/stront could then be gassed directly in lieu of bulky ice being mined, hauled and refined. Using the doomsday would keep the rorq in the belt for 30 minutes after firing. Ice would re-freeze over time (some percentage / hour) and of course downtime would reset all ice back to ice to prevent the just prior to downtime shinanigans.


I actually quite like this..... I know it's a troll, but hey..... I really think it could be a new niche for the rorq! AND it might get them out in the belts where we want to see them!

only problem with this - the isotopes/stront cloud would need to be able to go into an ore bay..... (perhaps a new ore form, that is 1-1 refinable, with little/no waste?)

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Serendipity Lost
Repo Industries
#5 - 2015-11-12 14:03:42 UTC
Not a troll. Rorq needs 2 things:

1. A purpose
2. A way to be destroyed out in space.

This does both.
Teckos Pech
Hogyoku
Goonswarm Federation
#6 - 2015-11-12 16:35:16 UTC
Xe'Cara'eos wrote:
Serendipity Lost wrote:
I think the rorq should have a belt doomsday - fire it at an ice belt and it gets melted into clouds of it's refined products. The clouds of isotopes/stront could then be gassed directly in lieu of bulky ice being mined, hauled and refined. Using the doomsday would keep the rorq in the belt for 30 minutes after firing. Ice would re-freeze over time (some percentage / hour) and of course downtime would reset all ice back to ice to prevent the just prior to downtime shinanigans.


I actually quite like this..... I know it's a troll, but hey..... I really think it could be a new niche for the rorq! AND it might get them out in the belts where we want to see them!

only problem with this - the isotopes/stront cloud would need to be able to go into an ore bay..... (perhaps a new ore form, that is 1-1 refinable, with little/no waste?)


Yeah, I'd love to see the bottom fall out of the mineral/ice markets too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Serendipity Lost
Repo Industries
#7 - 2015-11-12 16:49:57 UTC
The doomsday could be... you know, a destructive process. The gas clouds could contain perhaps some percentage of the original ice that was destroyed. The gas clouds of the raw mats would still take time to pull in. There are a lot of variables here to balance it with. That's all backend math for the Dev team. The important thing is to get the rorq out in harms way and give it a reason to be there.

Your one dimensional thinking is a discredit to you, your corp and your alliance. Your leadership will be in touch with you shortly to help you find your place on the forums. Good luck!
Zimmer Jones
Aliastra
Gallente Federation
#8 - 2015-11-12 17:49:27 UTC
So rorq blows the stuff to smithereens, how long does it have to remain on grid? typical DD cooldown?

I'd be happy if the clouds despawn a certain time after the rorq leaves the grid. Let the gas clouds be disturbed by the wind of its passage or something, after disturbing the ice with the passage of its wind. Let them who dealt it smelt it.

I really only replied to get that last bit in there. I just couldnt help myself.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Serendipity Lost
Repo Industries
#9 - 2015-11-12 18:52:02 UTC
I like 30 min. It's the current standard for DD. I think the clouds would re-freeze back into their 'natural state' over time. So rorq drops the hammer and enters 30 cool down (it's stuck in the ice field and can't warp out). After 30 minutes the belt begins to freeze up. 1 hour after the DD things are back to normal ice mining.

I'll be honest, I'm not a detail girl. I think there are enough things that could be varried that it could be balanced. The concept is the rorq has to get to the ice belt, fire the icicle doomsday and wait out it's C/D timer. The benefit to the mining crew would be improved harvest rates over not brining a rorq into the belt. So you get 100 widgets (after refining) w/out the DD and you get either 100 refined widgets in 85% of the time or 115 widegets before the refreeze. So get more in the same time or get the same in less time.

Give the rorq-in-the-belt a reasonable incentive to be there. Miners get goodies and I get to nab the occaisional rorq-in-the-belt. They could add new modules and skills for the new ice vapor clouds. It could be a whole thing.

I think it would be a hoot if the next BR escallated from 8 mining barges and a rorq-in-the-belt.
Teckos Pech
Hogyoku
Goonswarm Federation
#10 - 2015-11-12 18:53:54 UTC
Serendipity Lost wrote:
The doomsday could be... you know, a destructive process. The gas clouds could contain perhaps some percentage of the original ice that was destroyed. The gas clouds of the raw mats would still take time to pull in. There are a lot of variables here to balance it with. That's all backend math for the Dev team. The important thing is to get the rorq out in harms way and give it a reason to be there.

Your one dimensional thinking is a discredit to you, your corp and your alliance. Your leadership will be in touch with you shortly to help you find your place on the forums. Good luck!


Like what? 95% of the belt is obliterated? If it takes me 30 minutes to blap a belt and then move to the next, in 2 hours (plus a few minutes for warping) I could hoover up 4 belts with one ship.

My point is that productivity enhancements result in lower prices. This is one reason why there was a sustained period of deflation in the U.S. in the latter half of the 1800s. Huge productivity improvements allowed for increased production with the same or even less inputs.

If you make it so it is as much work as it currently is (and good luck with that) then why do it? Just to get rorquals in the belts...why do that when the traditional method still does just as good a job and you risk less assets?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amak Boma
Dragon Factory
xX SERENITY Xx
#11 - 2015-11-12 19:09:49 UTC
imo we should have capital mining ship that could fit capital mining turret BUT
- it cant overclass t1 barges/exhumers
- they need to have average orie hold and mining yield
- be able to fit both strip miners, ice harvesters, gas harvesters and mining lasers
- should have 6 high slots 4 for turret hardpoints
- something like bastion module but to increase mining yield at cost of ability to warp for 5 minutes after module is turned off
- immune to bubbles and +10 warp core strenght
- good align time but slow warp
- only two rig slots
Serendipity Lost
Repo Industries
#12 - 2015-11-12 19:33:44 UTC
Teckos Pech wrote:
Serendipity Lost wrote:
The doomsday could be... you know, a destructive process. The gas clouds could contain perhaps some percentage of the original ice that was destroyed. The gas clouds of the raw mats would still take time to pull in. There are a lot of variables here to balance it with. That's all backend math for the Dev team. The important thing is to get the rorq out in harms way and give it a reason to be there.

Your one dimensional thinking is a discredit to you, your corp and your alliance. Your leadership will be in touch with you shortly to help you find your place on the forums. Good luck!


Like what? 95% of the belt is obliterated? If it takes me 30 minutes to blap a belt and then move to the next, in 2 hours (plus a few minutes for warping) I could hoover up 4 belts with one ship.

My point is that productivity enhancements result in lower prices. This is one reason why there was a sustained period of deflation in the U.S. in the latter half of the 1800s. Huge productivity improvements allowed for increased production with the same or even less inputs.

If you make it so it is as much work as it currently is (and good luck with that) then why do it? Just to get rorquals in the belts...why do that when the traditional method still does just as good a job and you risk less assets?



I couldn't understand why you weren't getting my message. Then you said 'and you risk less assets' - it all became clear.

I want to get rorqs into belts so I can blow them up. It's a pvp thing. You're looking at it from the risk averse... well, whatever risk averse angle you are at. Let me put it in your terms. If everyone in eve were as risk averse as you, then there would be no demand for anything. That would make everything worthless. I would give you the real life analogy, but tbh even in real life there is risk. In short - I can't help you to understand.


Take your panic panties off your head and read for comprehension (you 'the sky is falling' dance is amusing though). Here is were you currently look silly. I haven't given any numbers other than examples and yet you've taken my lack of paramaters and somehow taken an ice mining dooms day and freaked that I could use it to level 4 belts with one ship in 2 hours. I'll break it down for you.... slowly.

1. this is for ice, not belts (you dragon horde of minerals is not at risk)
2. the rorq is in the ice field 30 minutes after the DD goes off as a c/d - not the ice field is gone in 30 minutes
3. once the DD goes off, other ships have to come in to collect the stuff - that could take who knows how long
4. i play the game to blow stuff up, not minimize risk and loss (we log into the same game, but we play different ones)

Try breathing into a paper bag a few times. Everything is going to be OK.
Catherine Laartii
Doomheim
#13 - 2015-11-12 19:35:58 UTC
Xe'Cara'eos wrote:
Serendipity Lost wrote:
I think the rorq should have a belt doomsday - fire it at an ice belt and it gets melted into clouds of it's refined products. The clouds of isotopes/stront could then be gassed directly in lieu of bulky ice being mined, hauled and refined. Using the doomsday would keep the rorq in the belt for 30 minutes after firing. Ice would re-freeze over time (some percentage / hour) and of course downtime would reset all ice back to ice to prevent the just prior to downtime shinanigans.


I actually quite like this..... I know it's a troll, but hey..... I really think it could be a new niche for the rorq! AND it might get them out in the belts where we want to see them!

only problem with this - the isotopes/stront cloud would need to be able to go into an ore bay..... (perhaps a new ore form, that is 1-1 refinable, with little/no waste?)

Reaver Glitterstim
The Scope
Gallente Federation
#14 - 2015-11-12 19:58:13 UTC
Jurchik82 wrote:
the purpose of the ship to produce no more than Hulk,

Always a breath of fresh air to see these.



I'd like to see a mining capital ship. More big toys is always fun. It should do more than just mine, though. Maybe they should just make it so you can configure a Rorqual to mine, at the expense of some other feature(s)?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Teckos Pech
Hogyoku
Goonswarm Federation
#15 - 2015-11-12 23:39:17 UTC
Serendipity Lost wrote:
Teckos Pech wrote:
Serendipity Lost wrote:
The doomsday could be... you know, a destructive process. The gas clouds could contain perhaps some percentage of the original ice that was destroyed. The gas clouds of the raw mats would still take time to pull in. There are a lot of variables here to balance it with. That's all backend math for the Dev team. The important thing is to get the rorq out in harms way and give it a reason to be there.

Your one dimensional thinking is a discredit to you, your corp and your alliance. Your leadership will be in touch with you shortly to help you find your place on the forums. Good luck!


Like what? 95% of the belt is obliterated? If it takes me 30 minutes to blap a belt and then move to the next, in 2 hours (plus a few minutes for warping) I could hoover up 4 belts with one ship.

My point is that productivity enhancements result in lower prices. This is one reason why there was a sustained period of deflation in the U.S. in the latter half of the 1800s. Huge productivity improvements allowed for increased production with the same or even less inputs.

If you make it so it is as much work as it currently is (and good luck with that) then why do it? Just to get rorquals in the belts...why do that when the traditional method still does just as good a job and you risk less assets?



I couldn't understand why you weren't getting my message. Then you said 'and you risk less assets' - it all became clear.

I want to get rorqs into belts so I can blow them up. It's a pvp thing. You're looking at it from the risk averse... well, whatever risk averse angle you are at. Let me put it in your terms. If everyone in eve were as risk averse as you, then there would be no demand for anything. That would make everything worthless. I would give you the real life analogy, but tbh even in real life there is risk. In short - I can't help you to understand.


Take your panic panties off your head and read for comprehension (you 'the sky is falling' dance is amusing though). Here is were you currently look silly. I haven't given any numbers other than examples and yet you've taken my lack of paramaters and somehow taken an ice mining dooms day and freaked that I could use it to level 4 belts with one ship in 2 hours. I'll break it down for you.... slowly.

1. this is for ice, not belts (you dragon horde of minerals is not at risk)
2. the rorq is in the ice field 30 minutes after the DD goes off as a c/d - not the ice field is gone in 30 minutes
3. once the DD goes off, other ships have to come in to collect the stuff - that could take who knows how long
4. i play the game to blow stuff up, not minimize risk and loss (we log into the same game, but we play different ones)

Try breathing into a paper bag a few times. Everything is going to be OK.


Oh....you are one of those. One of those people who hurls risk aversion around like it is an insult. I'm sorry, but that is just a stupid viewpoint.

People are risk averse, generally speaking. Whether it is in RL or in video games. This is why most of NS have intel channels, why most players moving around NS keep local as a separate window. Why people use scouts even in HS depending on the circumstances. The list goes on of how people mitigate risk in the game. Just about everybody uses some if not many of them.

The notion that risk aversion is somehow "bad" is moronic. And even more amusing, the people who hold that view point will be the first to call somebody an idiot who does not use methods to mitigate risk.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Serendipity Lost
Repo Industries
#16 - 2015-11-13 14:44:34 UTC  |  Edited by: Serendipity Lost
Teckos Pech wrote:
Serendipity Lost wrote:
Teckos Pech wrote:
Serendipity Lost wrote:
The doomsday could be... you know, a destructive process. The gas clouds could contain perhaps some percentage of the original ice that was destroyed. The gas clouds of the raw mats would still take time to pull in. There are a lot of variables here to balance it with. That's all backend math for the Dev team. The important thing is to get the rorq out in harms way and give it a reason to be there.

Your one dimensional thinking is a discredit to you, your corp and your alliance. Your leadership will be in touch with you shortly to help you find your place on the forums. Good luck!


Like what? 95% of the belt is obliterated? If it takes me 30 minutes to blap a belt and then move to the next, in 2 hours (plus a few minutes for warping) I could hoover up 4 belts with one ship.

My point is that productivity enhancements result in lower prices. This is one reason why there was a sustained period of deflation in the U.S. in the latter half of the 1800s. Huge productivity improvements allowed for increased production with the same or even less inputs.

If you make it so it is as much work as it currently is (and good luck with that) then why do it? Just to get rorquals in the belts...why do that when the traditional method still does just as good a job and you risk less assets?



I couldn't understand why you weren't getting my message. Then you said 'and you risk less assets' - it all became clear.

I want to get rorqs into belts so I can blow them up. It's a pvp thing. You're looking at it from the risk averse... well, whatever risk averse angle you are at. Let me put it in your terms. If everyone in eve were as risk averse as you, then there would be no demand for anything. That would make everything worthless. I would give you the real life analogy, but tbh even in real life there is risk. In short - I can't help you to understand.


Take your panic panties off your head and read for comprehension (you 'the sky is falling' dance is amusing though). Here is were you currently look silly. I haven't given any numbers other than examples and yet you've taken my lack of paramaters and somehow taken an ice mining dooms day and freaked that I could use it to level 4 belts with one ship in 2 hours. I'll break it down for you.... slowly.

1. this is for ice, not belts (you dragon horde of minerals is not at risk)
2. the rorq is in the ice field 30 minutes after the DD goes off as a c/d - not the ice field is gone in 30 minutes
3. once the DD goes off, other ships have to come in to collect the stuff - that could take who knows how long
4. i play the game to blow stuff up, not minimize risk and loss (we log into the same game, but we play different ones)

Try breathing into a paper bag a few times. Everything is going to be OK.


Oh....you are one of those. One of those people who hurls risk aversion around like it is an insult. I'm sorry, but that is just a stupid viewpoint.

People are risk averse, generally speaking. Whether it is in RL or in video games. This is why most of NS have intel channels, why most players moving around NS keep local as a separate window. Why people use scouts even in HS depending on the circumstances. The list goes on of how people mitigate risk in the game. Just about everybody uses some if not many of them.

The notion that risk aversion is somehow "bad" is moronic. And even more amusing, the people who hold that view point will be the first to call somebody an idiot who does not use methods to mitigate risk.


Most things are good in moderation. I only look down on those who take it too far. It's an epic space fantasy game - live a little. Do risky things. I didn't call you an idiot - I called you a sissy (in so many words). One can't be helped and the other can.

You're bald is a fact. Your half bald with a pony tail is a bad choice. See the difference?

Like I said - I can't help you learn to take chances - you have to reach within for that. I'm only helping you read and understand plain english. I just want my idea to be clear and not molested by some guy running around with panic panties on his head. I'm pretty sure I'm done discussing you at this point. Feel free to take the final shot and walk away superior - I'm OK with it. You have my permisison.

TL/DR LONG LIVE THE RORQ DD!!!! (Keep that 'Ice Ice Baby' theme music in your head)

EDIT - now that I think about it - the 30 minute cool down while the rorq is there helpless in the ice field should have the "Ice Ice Baby' song looped over and over for everyone on grid! Sweet times indeed!
Teckos Pech
Hogyoku
Goonswarm Federation
#17 - 2015-11-13 17:37:44 UTC
Serendipity Lost wrote:


Most things are good in moderation. I only look down on those who take it too far. It's an epic space fantasy game - live a little. Do risky things. I didn't call you an idiot - I called you a sissy (in so many words). One can't be helped and the other can.

You're bald is a fact. Your half bald with a pony tail is a bad choice. See the difference?

Like I said - I can't help you learn to take chances - you have to reach within for that. I'm only helping you read and understand plain english. I just want my idea to be clear and not molested by some guy running around with panic panties on his head. I'm pretty sure I'm done discussing you at this point. Feel free to take the final shot and walk away superior - I'm OK with it. You have my permisison.

TL/DR LONG LIVE THE RORQ DD!!!! (Keep that 'Ice Ice Baby' theme music in your head)

EDIT - now that I think about it - the 30 minute cool down while the rorq is there helpless in the ice field should have the "Ice Ice Baby' song looped over and over for everyone on grid! Sweet times indeed!


Well I am calling your viewpoint moronic. It is moronic because not taking steps to mitigate risk when you quite easily can is stupid. Nobody puts forwards the risk seeker as an ideal. The guy who ruins his family by gambling everything away in Vegas…most consider him a complete idiot. The guy who puts his company into bankruptcy for making an overly risky put option, a complete idiot. If somebody in this game says, “I never use a scout, I never use local, and I’m dying all the time what is the problem?” You and people like you would be calling him a complete idiot. However, he is engaging in risk seeking behavior. He is not taking even cheap steps to mitigate his risk. So when I say, “Why should I put a rorqual in the belts when the current methods work just fine and I risk less assets,” it is perfectly in accord with the notion of mitigating risk where you can.

I’ll go even a step further, that risk aversion may very well be a component that drives game content and is part of the “evolutionary” process at work in the game. If we all played as risk loving dopes there would be no strategy, no new doctrines, no theory crafting, no fleets, etc. We’d all just undock and try and slaughter each other in glue fits on any old hull. As soon as you sit down and start to think about your fit you are risk averse. Once you team up, you are risk averse. Once you implement a strategy you are risk averse. With people being risk averse they come up with new fits, new strategies, and so forth. As one group changes its doctrines that may lead to a new or modified doctrine for whomever will be fighting them.

To be quite honest, I just don’t think you really know what risk aversion means. To you it means somebody who is afraid or fearful, when that is not the case. Risk aversion does not mean one does not take chances, it is just that there are certain chances they may not take. EVERY FC in this game is to varying degrees risk averse. They look at the hostile numbers, fleet comp, etc. and decide if they can take the fight or not. If they can’t it is not unheard of to stand down.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Serendipity Lost
Repo Industries
#18 - 2015-11-13 17:44:22 UTC
You're right and I am sorry.

Let's get back to the real topic.

My Rorq ice doomsday, vapor cloud mining and blowing up rorqs in belts.

We're on the verge of something epic and need to stay focussed.

I think the graphics team could do some astonishing things to ice belts as they get turned to vapor.



Ice Ice Baby
Cidanel Afuran
Grant Village
#19 - 2015-11-13 18:28:53 UTC
Serendipity Lost wrote:
You're right and I am sorry.

Let's get back to the real topic.

My Rorq ice doomsday, vapor cloud mining and blowing up rorqs in belts.

We're on the verge of something epic and need to stay focussed.

I think the graphics team could do some astonishing things to ice belts as they get turned to vapor.



Ice Ice Baby


I endorse any idea that forces a rorq to be unable to warp while in an ice belt for 30 minutes
Serendipity Lost
Repo Industries
#20 - 2015-11-13 18:44:53 UTC
See, that's the spirit! Wooo Hooo

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