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CSM - What might be helpful in bringing in new players faster?

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mika Shazih
Doomheim
#21 - 2015-11-01 22:20:02 UTC
As a new player, hhmm where do i start - scam scam and more scams not to mention buying a chrac just to up your game is a scam also - most who sell have alt accounts so even if you do bid its pointless at times, they bid on them self to up your bid. (ok gutted i lost 20b this way) but was convinced from a player the charc i brought was week on some parts ect next thing i new they were selling 3times the price i sold for !! oh well

just from trading iv made 9b in a 2 weeks but wow did i have to read every thing twice just to avoid a scam.

station yeah if i leave for more them 5min - lets just say iv been blown up so many times i might as well not fly at all


so all in all i can take the being blown up, yeah don't fly what you can't afford to lose :) got it
money to be made on trading in stations only ! bored after a while
DONT trade chrac ever never ever ever !!!!!!!!!!

tho i will look into becoming a master builder that seems pretty cool

so cut back on scams for new players make a room where new players can only trade so we get the hang of it rather to feel like well what the hell and quit - lol space rage quit
Ketenks Endronimy
Endronimy
#22 - 2015-11-10 21:42:36 UTC  |  Edited by: Ketenks Endronimy
I am a completely new player. I haven't played Eve before and I've only been playing Eve for 3 weeks. I decided to start a corporation because I want to do everything in the game. I plan on playing for some time.

Thus, my experience has been poignant for this discussion and you and Eve would do well to listen to what I've seen from the community in a very short time.

This community is not like the WoW community because this game is technical and the players are therefore smarter and take a more mature approach to game play. There is an elegance and a nobility to Eve that isn't seen very often in online gaming.

However, the other side of this complement to the community is that players take the natural expectation of efficiency and shrewdness that this game demands and couple it with brutality, cruelty and even pure maliciousness.

My corporation has suffered devastating blows from spy after spy. We have had our entire hangar wiped, our entire wallet wiped, and we have had 3 war declarations upon us, just for recruiting in local chat. We have used the access rights precisely as they are intended and the corp thieves did not get the most valuable assets but they still rocked our rookie players and we have lost some of our earliest and prized recruits who were seen as leaders in the corporation.

Hear and listen to a brief and purely candid experience from a first time player. The game is wonderful and excellent but the freedom to enact multiple characters within one account is by far destroying this community. If alternate characters are not linked within the API keys then it is far too easy to spy. There must be limitations on having multiple accounts as well. If anything, charge a subsequently higher fee for having shared accounts. Don't make it so easy for players to manipulate the information available to other players.

That is the biggest thing. There needs to be public access to linked accounts and linked characters within the accounts. There also needs to be a way to submit crimes to Concord against a corporation from members within the corporation. There is nothing to do but remove them from the corp and hope they don't make another character and rinse and repeat.

I understand that this is a problem mainly for rookie corporations. But that is why Eve gets new trial accounts that never come to a subscription: all you people are just piranhas in a fish tank. And since you stayed long enough to sharpen your teeth, the game has just become for you a place to cut and bleed others.

That is the problem with this game: the general attitude that is fostered by Eve and its community.

Every time a solution to this attitude is posted. One of you has to stop motion towards it because you think it means PvP won't be the same anymore. But the solution is in campaigning a different way to play. You have to see that this is exactly the problem of our world today - there will be evil people who will just destroy. So if you don't see yourself as one of them, then you have to stand up and fight for what is right. You have to fight to have a stand in Eve that is not malicious, twisted and deceitful.

I am beginning this campaign with my rookie corporation Endronimy. And if Eve devs and what not can't do God's job, then I will do it for them from the ground floor.
macpen
Pator Tech School
Minmatar Republic
#23 - 2015-11-11 14:41:58 UTC
Hi there,

I personally think that the lesser online ppl at a time can be seen in the industry devblog which CCP Phantom has presented. Following the argument of CCP Phantom and previous posts, I think that during summer less ppl play than in winter time. Also some actions like banning bots and other stuff like the change of the training queue limitations is responsible for less accounts online at a time. What we need to know to estimate this would be information on how active a user is during his online session doing different things. but if CCP is able to gather this, they will not share this information with a wide player base.

The more interesting thing is how long a rookie player (no alt) in average stays with the game before quitting. It is those players that must be asked why they have quit. Not the ones staying in the game. It is like in any industry. Nobody ask the guys turning the product their back. Here CCP has at least the mail adress and could ask ppl help CCP to find the real arguments why they have quit their EVE account. Based on this information an improvement could be done to hold ppl in the game.

I don't think it is too hard for newbies to look out for conpagnionship (I have no idea if this word exist in English Language). EVE is a Sandbox game and too much guidance ends up in quitting a little later after the guidance ends. Because what do you do as a guided player when you have done all "levels" of your guided eve? You have to evolve. Like Mr. Darwin said....."surviving of the fittest" or Marmite in that Game. "adapt or die". The evolving begins after the tutorial lessons. Having the information why ppl quit when they come to that point could be end in an better tutorial.

Cheers
Mac
Ketenks Endronimy
Endronimy
#24 - 2015-11-11 14:45:32 UTC
This is what I propose, for a new and fresh experience for players: migrate all accounts older than 1 year into a separate dedicated server.

All those accounts can play Eve together, and all new incoming accounts can start playing Eve as though the game was new. And after 5-10 years you can do the same migration and keep people posted so that if new players want to play, they can come in after migration.

This will create the right atmosphere for folks who are new. Don't tell me this just "wouldn't be Eve" when Eve would be exactly the same in both servers but there would now just be 2 Eves; one for young and one for old.
FT Diomedes
The Graduates
#25 - 2015-11-12 12:35:46 UTC
When I talk with folks about gaming, the other ones my age (mid-30's) have all heard of it. The college age kids do not seem to be as aware of it. The most common quote I hear about Eve is. "That's a hardcore game. You can lose everything. It requires a real commitment and a certain amount of masochism to play Eve."

The thing about see is that it is so big and varied and unpredictable. Content can be hard to find. I am okay with that, but many are not. Some nights I'll log in, no one in my corporation is on, and I spend four hours solo exploring (waving at random blues in local as they pass through). Other nights, it's a madhouse of one roaming gang after another.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Syeed Ameer Ali
Drunken Beaver Mining
#26 - 2015-11-12 18:08:08 UTC
Advertising. Frankly I never heard of EVE until my brother told me about it. My impression is that only people who actively follow gaming media know about EVE. If more people knew this game existed then more would play.
Calanthas
Ninja Pixels
#27 - 2015-11-17 00:54:08 UTC
Freelancer117 wrote:
It would help if we had avatars that could move about past their confines of 4 walls. Don't get me wrong, it is nice to fly in space ships across a galaxy, but the captain's quarters are so restrictive.


Its outer space, and we have clone vats, with a copy of our clone in a memory chip somewhere - why do we need to walk anywhere?
Calanthas
Ninja Pixels
#28 - 2015-11-17 01:04:08 UTC
Ketenks Endronimy wrote:
I am a completely new player. I haven't played Eve before and I've only been playing Eve for 3 weeks. I decided to start a corporation because I want to do everything in the game. I plan on playing for some time.

This community is not like WoW community........ the players are therefore smarter.......players take the natural expectation of efficiency and shrewdness that this game demands and couple it with brutality, cruelty and even pure maliciousness.

My corporation has suffered devastating blows from spy after spy. We have had our entire hangar wiped, our entire wallet wiped, and we have had 3 war declarations upon us.............all you people are just piranhas in a fish tank......you stayed long enough to sharpen your teeth, the game has just become for you a place to cut and bleed others.


That's Eve. You really need to take small steps and learn every step of the way as people DO, rinse/repeat.
Mallak Azaria
Caldari Provisions
Caldari State
#29 - 2015-11-17 13:14:30 UTC
Lakotnik wrote:
Maybe we should stop with all the griefing and player harmful behaviour that prevents organized groups of players from expanding into the universe.

Essentially, it's players ourselves that are guilty for creating a newbie UNfriendly environment.


Getting rid of attitudes like the one above, who consider every single act of ship shooting as griefing.

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Calanthas
Ninja Pixels
#30 - 2015-11-17 13:23:59 UTC
Mallak Azaria wrote:
Lakotnik wrote:
Maybe we should stop with all the griefing and player harmful behaviour that prevents organized groups of players from expanding into the universe.

Essentially, it's players ourselves that are guilty for creating a newbie UNfriendly environment.


Getting rid of attitudes like the one above, who consider every single act of ship shooting as griefing.


Adding to this: consider a grief as a basic step in Eve to the hazing you will go through in Eve, if you are serious about this game. Otherwise there are plenty of other games people can play instead.
Calanthas
Ninja Pixels
#31 - 2015-11-17 13:30:22 UTC
Ketenks Endronimy wrote:
This is what I propose, for a new and fresh experience for players: migrate all accounts older than 1 year into a separate dedicated server.

All those accounts can play Eve together, and all new incoming accounts can start playing Eve as though the game was new. And after 5-10 years you can do the same migration and keep people posted so that if new players want to play, they can come in after migration.

This will create the right atmosphere for folks who are new. Don't tell me this just "wouldn't be Eve" when Eve would be exactly the same in both servers but there would now just be 2 Eves; one for young and one for old.


This likely won't happen for the simple reason a "New Player" is just as capable as an older player. Only takes about 2 months or so to become an extremely deadly "Piranha".
Bumblefck
Kerensky Initiatives
#32 - 2015-11-17 15:19:07 UTC
Ketenks Endronimy wrote:
This is what I propose, for a new and fresh experience for players: migrate all accounts older than 1 year into a separate dedicated server.





FFS, no - that would kill EVE, once and for all. One server (well, apart from China), and all of the playerbase (apart from the mainland Chinese) on that one server - that's the essence. No PVP areas, no instances, nothing like that. One universe, living and breathing and by God is it good.

I have to say that your anecdote about your corp being infiltrated by spies and being constantly ripped-off says a lot more about your apparent gullibility and your security BSP (or lack thereof). Ask yourself this: if your hangars and/or wallet is being cleared out by newcomers, should I be granting roles willy-nilly to whomever wants them?


Be more careful. The problem is not with the game - it's with how you approach it.



Perfection is a dish best served like wasabi .

Bumble's Space Log

Terranid Meester
Tactical Assault and Recon Unit
#33 - 2015-11-23 00:39:25 UTC
There is too much hand-holding in eve as it is, you give people 100 million and then when they lose it all, its a big loss.
Too many telling people to join some rookie filled organisation like eve university and not enough on prompting them to take their own lead. Too many people trying to turn new players into a cookie cutter clone of the last.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#34 - 2015-12-13 16:18:12 UTC
finish walking in stations and make the WiS part of the game free2play

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Paul Pohl
blue media poetry
#35 - 2015-12-14 01:27:34 UTC
Terranid Meester wrote:
There is too much hand-holding in eve as it is, you give people 100 million and then when they lose it all, its a big loss.
Too many telling people to join some rookie filled organisation like eve university and not enough on prompting them to take their own lead. Too many people trying to turn new players into a cookie cutter clone of the last.


I rather agree with this

There is an awful lot of mythology about what Eve is, and how it should be played, that is less than helpful
B0RG 0VERLORD
Viziam
Amarr Empire
#36 - 2015-12-20 12:18:10 UTC
This really makes me chuckle.... a lot... what incentive can eve as a game offer new,upcoming players to make them want to stick around..

DON'T **** OVER YOUR PLAYER BASE.

I would put it down to simply that,why would players play a game that they spend money and time on only to have it taken away from them..

i had 13 accounts at one point,now i barely play one.
GREYSCALE=Fail
Fozzie=Fail
Isboxer changes = Fail
you train for months/years to get into a capital and have almost all the benefit taken away
also yes high sec should be a safe place for these new players but it is not if your not scammed in a station your ganked on the undock..

to be honest i would be more concerned about the Vets in the game than the new players,they are what made eve what it is today and they are leaving due to the changes listed as 3 fails above.

why would you want to play a game like this when you know your hard work is going to be swept out from under your feet??!!!

my 2 cents.

Does CCP mean crap coding people

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