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[December] Module Tiericide - Warp Disruption Field Generators

First post
Author
Portmanteau
Iron Krosz
#261 - 2015-11-09 17:59:00 UTC
Nevyn Auscent wrote:
Chainsaw Plankton wrote:

I think my biggest question is what roles do frigates and destroyers play with 37.5km scrams being common on cruisers?

If you think HIC's are going to be common even with this change, you are quite delusional.
HIC's are a highly specialised ship and will continue to be rare even after this change. Can I fly one? Yes, because I can fly anything subcap that is in the combat line (missing a couple of industrial T2's)
Can most people fly a HIC? No.
Will most people train to fly a HIC? Also no.


Hmm instant train (TSPs) incoming disagrees with you.
Lady Rift
His Majesty's Privateers
#262 - 2015-11-09 18:31:58 UTC
Portmanteau wrote:
Nevyn Auscent wrote:
Chainsaw Plankton wrote:

I think my biggest question is what roles do frigates and destroyers play with 37.5km scrams being common on cruisers?

If you think HIC's are going to be common even with this change, you are quite delusional.
HIC's are a highly specialised ship and will continue to be rare even after this change. Can I fly one? Yes, because I can fly anything subcap that is in the combat line (missing a couple of industrial T2's)
Can most people fly a HIC? No.
Will most people train to fly a HIC? Also no.


Hmm instant train (TSPs) incoming disagrees with you.



HIC skill 6x
cruiser is 5x
Propulsion Jamming 3 x
Graviton Physics 5x
Science 1x


each 1x is ~256k lp. are all skills needed at 5 to make good use of the hic (only way to get the 37km scram from t2 mods)

at 100% efficiently would need 20x skills or ~5 120 000sp for all of it. which is just over 10 packs. which in its self pushes a new toon over the mark where they get the skill packs at 100% efficient
Xequecal
Ministry of War
Amarr Empire
#263 - 2015-11-09 19:29:19 UTC
The Devoter will be pretty nuts in lowsec with snakes, tbh. Remember the Navy Omen can't fit snakes because you need a PG implant to fit 4 guns + MWD + injector + ancillary rep, and that **** is really good. Devoter with the same fit and snakes is just as fast, better tank, does a lot more gun DPS, and has the 38km scram and possibly a web as well.
Chainsaw Plankton
FaDoyToy
#264 - 2015-11-09 20:03:36 UTC
Lady Rift wrote:
HIC skill 6x
cruiser is 5x
Propulsion Jamming 3 x
Graviton Physics 5x
Science 1x


each 1x is ~256k lp. are all skills needed at 5 to make good use of the hic (only way to get the 37km scram from t2 mods)

at 100% efficiently would need 20x skills or ~5 120 000sp for all of it. which is just over 10 packs. which in its self pushes a new toon over the mark where they get the skill packs at 100% efficient

and most people have either some of that or all of that already trained. Crusier 5 is very common and one of the first "long" trains many new players do.

I have grav 5 hic 4
alt has grav 4 hic 5
other alt has grav 0 hic 1. I guess ccp changed the reqs to train it at some point. but it will be a quick train to 4/4. and on my other two chars I could probably get the other to 5 if I really cared before this goes live, worst case shortly after.

According to eve-board http://eveboard.com/statistics/ships 19252 pilots can fly an Onyx The least popular is the Devoter with 17918. I would assume there is a lot of overlap. Although there appear to be some oddities in the ship data. "14083 pilots can fly all Interdictors" but then under each individual ship the numbers are between 3527 - 4906. My best guess is the ship reqs got changed and the code on eveboard didn't get updated? Those dictor pilots are pretty close to being in a hic. Also that is just the pilots on eveboard.

using TSP for that does sound a bit iffy, and the other question is when will (if?) that even hit. doubt it would be worth it beyond maybe boosting a level or two of one of the skills.

with grav 4 hic 4 you still get a 32.4km scram with a hic and meta wdfg. and with grav 5 (so t2 wdfg) hic 4 36km. Yea I have doubts about all level 5 pilots being common. But still 30+km scrams are pretty damn strong.

Portmanteau wrote:
CCP Larrikin wrote:
Suitonia wrote:
A separate script that has reduced range (Maybe 40% of normal) would probably make this a bit more balanced. 37.5km Scrams on T2 HIC is incredibly powerful, and actually stronger than best faction linked heating Lachesis, obviously HICs can't get reps like a Lach can but they still have huge buffers and they will be incredibly problematic for small gangs, especially those without links.


Yeah we've got this in our back pocket. We want to see how this works out, and if its too OP we'll introduce a new scrambling script with a shorter range.


What about preventing RSEBOing and well as RRing while HICscramming. These changes have gate camp cancer potential and that would at least help by limiting HICs to SEBOing themselves.

when hics have the WDFG they can't receive remote assistance, so current mechanics mean you cant RSEBO or RR a hic while it is bubbling or pointing. The thing is you can rsebo or rr the hic before it activates the WDFG so it can quick lock something and then infinite point. To deny remote assistance for simply having a WDFG equipped would probably be too strong of a drawback.

@ChainsawPlankto on twitter

Nevyn Auscent
Broke Sauce
#265 - 2015-11-09 20:03:45 UTC  |  Edited by: Nevyn Auscent
Xequecal wrote:
The Devoter will be pretty nuts in lowsec with snakes, tbh. Remember the Navy Omen can't fit snakes because you need a PG implant to fit 4 guns + MWD + injector + ancillary rep, and that **** is really good. Devoter with the same fit and snakes is just as fast, better tank, does a lot more gun DPS, and has the 38km scram and possibly a web as well.

So you are complaining that a T2 Cruiser with pirate implants is going to be better than a Navy Cruiser?
WTF? That is working exactly as intended if a T2 Cruiser with a full set of pirate implants (Did you use HG Snakes or just Med grade?) is better than a Navy Cruiser without an implant set.
Also use the correct scram range, even if you are assuming all V's. Or are we now counting Faction fittings on the HIC vs normal T2/Meta on the Navy Omen also? Biased analysis much?
FT Diomedes
The Graduates
#266 - 2015-11-09 20:05:44 UTC
Trinkets friend wrote:

The only concern i really have is frigates and RLML Onyxes. This is an element of concern, as uber scrams will threaten ceptors, tackle frigs etc, and a single HIC could hold off all tackle. But that's the same with RLML Orthrus.


I also share this concern. I could actually see RLML Onyx gangs being a thing. That has almost as much to do with the RLML as it does with anything else. Still, good luck to any Sabre, Interceptor, Garmur, or other small tackle ship within 37.5km of an Onyx or group of Onyx's. The Broadsword, Devoter, and Phobos will have a harder time applying DPS to small things (without support), but the Onyx will not.

I am sort of assuming that CCP has a specific reason for choosing 37.5km as the maximum range for the HIC's scrambling effect. For example, what are the planned ranges for the capital stasis webifiers, warp disruptors, warp scramblers, etc? What are the planned ranges for capital neutralizers? All these things are important considerations.

It might make sense to rationalize the entire warp scrambling, disrupting field in light of the new capital class modules. Honestly, one of the larger and more refreshing changes CCP could impose on Eve would be a rethinking of all weapon ranges, ship speeds, locking ranges, etc. The whole system is currently very syncretic, after years of adjusting by different developers with different theories of ship design philosophy.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Xequecal
Ministry of War
Amarr Empire
#267 - 2015-11-09 21:08:43 UTC
FT Diomedes wrote:
Trinkets friend wrote:

The only concern i really have is frigates and RLML Onyxes. This is an element of concern, as uber scrams will threaten ceptors, tackle frigs etc, and a single HIC could hold off all tackle. But that's the same with RLML Orthrus.


I also share this concern. I could actually see RLML Onyx gangs being a thing. That has almost as much to do with the RLML as it does with anything else. Still, good luck to any Sabre, Interceptor, Garmur, or other small tackle ship within 37.5km of an Onyx or group of Onyx's. The Broadsword, Devoter, and Phobos will have a harder time applying DPS to small things (without support), but the Onyx will not.

I am sort of assuming that CCP has a specific reason for choosing 37.5km as the maximum range for the HIC's scrambling effect. For example, what are the planned ranges for the capital stasis webifiers, warp disruptors, warp scramblers, etc? What are the planned ranges for capital neutralizers? All these things are important considerations.

It might make sense to rationalize the entire warp scrambling, disrupting field in light of the new capital class modules. Honestly, one of the larger and more refreshing changes CCP could impose on Eve would be a rethinking of all weapon ranges, ship speeds, locking ranges, etc. The whole system is currently very syncretic, after years of adjusting by different developers with different theories of ship design philosophy.


I'm pretty sure Scorch will hit even an interceptor at 38km with its MWD turned off. Onyx is nuts against frigates but kinetic damage means it's really bad against anything bigger. Pretty much every T2 ship bigger than a destroyer that actually gets flown has a huge kinetic resist bonus.
FT Diomedes
The Graduates
#268 - 2015-11-09 21:16:07 UTC
Xequecal wrote:
FT Diomedes wrote:
Trinkets friend wrote:

The only concern i really have is frigates and RLML Onyxes. This is an element of concern, as uber scrams will threaten ceptors, tackle frigs etc, and a single HIC could hold off all tackle. But that's the same with RLML Orthrus.


I also share this concern. I could actually see RLML Onyx gangs being a thing. That has almost as much to do with the RLML as it does with anything else. Still, good luck to any Sabre, Interceptor, Garmur, or other small tackle ship within 37.5km of an Onyx or group of Onyx's. The Broadsword, Devoter, and Phobos will have a harder time applying DPS to small things (without support), but the Onyx will not.

I am sort of assuming that CCP has a specific reason for choosing 37.5km as the maximum range for the HIC's scrambling effect. For example, what are the planned ranges for the capital stasis webifiers, warp disruptors, warp scramblers, etc? What are the planned ranges for capital neutralizers? All these things are important considerations.

It might make sense to rationalize the entire warp scrambling, disrupting field in light of the new capital class modules. Honestly, one of the larger and more refreshing changes CCP could impose on Eve would be a rethinking of all weapon ranges, ship speeds, locking ranges, etc. The whole system is currently very syncretic, after years of adjusting by different developers with different theories of ship design philosophy.


I'm pretty sure Scorch will hit even an interceptor at 38km with its MWD turned off. Onyx is nuts against frigates but kinetic damage means it's really bad against anything bigger. Pretty much every T2 ship bigger than a destroyer that actually gets flown has a huge kinetic resist bonus.


So, yes, the Devoter might be an issue as well. My Devoter fits FMPL II's with a 33+6 Scorch range. And it can carry two flights of light drones.

Dual propulsion might become very important for certain fleet tackle setups.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#269 - 2015-11-09 21:19:23 UTC  |  Edited by: Stitch Kaneland
Nevyn Auscent wrote:
Xequecal wrote:
The Devoter will be pretty nuts in lowsec with snakes, tbh. Remember the Navy Omen can't fit snakes because you need a PG implant to fit 4 guns + MWD + injector + ancillary rep, and that **** is really good. Devoter with the same fit and snakes is just as fast, better tank, does a lot more gun DPS, and has the 38km scram and possibly a web as well.

So you are complaining that a T2 Cruiser with pirate implants is going to be better than a Navy Cruiser?
WTF? That is working exactly as intended if a T2 Cruiser with a full set of pirate implants (Did you use HG Snakes or just Med grade?) is better than a Navy Cruiser without an implant set.
Also use the correct scram range, even if you are assuming all V's. Or are we now counting Faction fittings on the HIC vs normal T2/Meta on the Navy Omen also? Biased analysis much?


Well the nomen doesnt get a 30km+ scram. The devoter benefits from the same bonuses as the nomen though. He did specifically say lowsec too. Lowsec is brimming with implanted/linked everything, so its really not that surprising to mention this. You really believe the playerbase and the linked sh-tlords in lowsec arent goimg to abuse the ever loving hell out of a 30km+ scram? Have you not seen what lowsec has been turned into since garm/orthrus/gila become the standard risk averse gang composition?

Dual nano devoter with HG snakes is about 2k cold. Still slower than the nomen. However, you can fit a web instead of point (since you have the high slot uber scram). You have t2 resists + 20% more resist added on and the same drone bay. Add in links and now you have long webs, long scram, great resist, great cap, absolute range control and decent dps (400 out to 40km).

This isnt even including the blob that is behind this thing. Or the speed/tank bonus that links will apply. By itself i would agree it would be annoying, but MAYBE counterable. But thats the thing, no one flies these things solo excluding a couple people. There is always a gang nearby when a HIC is around. Its like when you see a lone garmur, there is a gang behind it. Its job is to hold you, tank you for 30 seconds and then let the blob kill you. At least a garm/orthrus has to get around 20km to scram... not the HIC though.

If garm/orthrus are any idea on what happens when you give ships scram bonuses, i expect these to be just as prevalent. Consider the cost of orthrus and then the cost of a HIC. HIC is cheaper (than orthrus) in most cases and will now have a super scram.
Moac Tor
Cyber Core
Immediate Destruction
#270 - 2015-11-09 21:52:11 UTC  |  Edited by: Moac Tor
I don't think people realise how strong it is to have extra scram range over your opponent. By using it defensively you basically get complete range control. A HIC with its MWD active will have the speed advantage over any other ship in the game when a scram is applied.

So with the range control advantage you are forced to engage the HIC at range, this will be around 35km. What this means in its essence is that anything that cannot out damage and out tank a HIC at that range will either be dead or at best will be held in place until the fight escalates.

I don't think many in this thread are understanding this fact; every extra KM of scram range you give a ship means it is pushing more and more ships into a position where they are in a position where they cannot engage. At 37.5+km you have pushed the majority of ship in eve into this position as they cannot out damage a HIC at this distance.

There will be a couple of counters such as a rapier and arazu combo for example, although these counters are too few and far between, and a lot of them will be pushed out of being able to engage due to not being able to break the HIC tank without backup.

Hopefully this summarises the crux of the issue in its essence.

(I just thought of a possible solution for keeping the 37.5km scram range - when the HIC focused point is active it disables the HICs propulsion modules, this would severely diminish the ability of the HIC to use its scram defensively, although would still allow it to pin a target from range giving fleet members enough of a chance to apply a scram to the kiter. This would be a perfect solution as the HIC would retain its role as an amazing fleet tackler without making into a solo monster)
Portmanteau
Iron Krosz
#271 - 2015-11-09 23:42:47 UTC  |  Edited by: Portmanteau
Chainsaw Plankton wrote:
The thing is you can rsebo or rr the hic before it activates the WDFG so it can quick lock something and then infinite point. To deny remote assistance for simply having a WDFG equipped would probably be too strong of a drawback.


That was kind of what I was getting at, just very poorly worded/slightly misunderstood, I disagree that it would be too strong penalty, have a feeling these will be the new gatecamp cancer ship, ofc I may well be being slightly too paranoid :) We'll see I guess.

As far the TSP thing is concerned, I agree that many pilots will have a lot of the pre reqs already trained, I have cruiser V, propulsion jamming V. To me Grav phys V and HIC V seem ideal candidates to drop TSPs on if this were to become a FOTM ship. Instant HIC pilots were already being mentioned as one of several insta train/new character possibilities for TSPs before these changes were mentioned and FOTM 36km scram HICs will only require a small ish jump in skills for many pilots having most of the skills trained already. I think TSP/FOTM issues are a real *possibility*, a lot would depend on price and if (lol) / when TSPs happen.
Goldensaver
Maraque Enterprises
Just let it happen
#272 - 2015-11-10 00:00:35 UTC
Portmanteau wrote:
Chainsaw Plankton wrote:
The thing is you can rsebo or rr the hic before it activates the WDFG so it can quick lock something and then infinite point. To deny remote assistance for simply having a WDFG equipped would probably be too strong of a drawback.


That was kind of what I was getting at, just very poorly worded/slightly misunderstood, I disagree that it would be too strong penalty, have a feeling these will be the new gatecamp cancer ship, ofc I may well be being slightly too paranoid :) We'll see I guess.

As far the TSP thing is concerned, I agree that many pilots will have a lot of the pre reqs already trained, I have cruiser V, proulsion jamming V. To me Grav phys V and HIC V seem ideal candidates to drop TSPs on if this were to become a FOTM ship. Instant HIC pilots were already being mentioned as one of several insta train/new character possibilities for TSPs before these changes were mentioned and FOTM 36km scram HICs will only require a small ish jump in skills for many pilots having most of the skills trained already. I think TSP/FOTM issues are a real *possibility*, a lot would depend on price and if (lol) / when TSPs happen.

Oh yeah. That penalty is fine. It's not like a Hictor might need reps at all, especially not when you're tackling a super in low with a buddy Hictor and trading off activations to keep yourselves alive. Hictors definitely don't die enough in their main role, the definitely need to be the kind of ship that not only do you bubble yourself half the time, but when you're not bubbling yourself you are still going to die anyways because you can't get repped.
FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#273 - 2015-11-10 00:09:24 UTC
Moac Tor wrote:
I don't think people realise how strong it is to have extra scram range over your opponent. By using it defensively you basically get complete range control. A HIC with its MWD active will have the speed advantage over any other ship in the game when a scram is applied.

I don't think many in this thread are understanding this fact; every extra KM of scram range you give a ship means it is pushing more and more ships into a position where they are in a position where they cannot engage. At 37.5+km you have pushed the majority of ship in eve into this position as they cannot out damage a HIC at this distance.


And very much the same can be said about the current long pointing kiting ships; fly one or watch it orbit you out of reach until you die or the other player gets bored. So it seems that the feedback in this thread can almost be distilled down to two possible options:

1. Implement the HICs as proposed, with a 35km scram, to give everyone not in a Garmur a way to catch one
2. Make the Garmur less powerful somehow.
Portmanteau
Iron Krosz
#274 - 2015-11-10 00:20:33 UTC
Goldensaver wrote:

Oh yeah. That penalty is fine. It's not like a Hictor might need reps at all, especially not when you're tackling a super in low with a buddy Hictor and trading off activations to keep yourselves alive. Hictors definitely don't die enough in their main role, the definitely need to be the kind of ship that not only do you bubble yourself half the time, but when you're not bubbling yourself you are still going to die anyways because you can't get repped.


I meant applying to RSEBOing only
Stitch Kaneland
The Tuskers
The Tuskers Co.
#275 - 2015-11-10 00:44:06 UTC
FearlessLittleToaster wrote:
Moac Tor wrote:
I don't think people realise how strong it is to have extra scram range over your opponent. By using it defensively you basically get complete range control. A HIC with its MWD active will have the speed advantage over any other ship in the game when a scram is applied.

I don't think many in this thread are understanding this fact; every extra KM of scram range you give a ship means it is pushing more and more ships into a position where they are in a position where they cannot engage. At 37.5+km you have pushed the majority of ship in eve into this position as they cannot out damage a HIC at this distance.


And very much the same can be said about the current long pointing kiting ships; fly one or watch it orbit you out of reach until you die or the other player gets bored. So it seems that the feedback in this thread can almost be distilled down to two possible options:

1. Implement the HICs as proposed, with a 35km scram, to give everyone not in a Garmur a way to catch one
2. Make the Garmur less powerful somehow.


Except garm/orthrus you could always MJD away from in a BS/BC. Now with the uber scram HIC that tactic flies out the window. At least with a garm/orthrus when they moved in to scram an MJD cycle they would be in range of large neuts. Not the case with these HICs.

Destroying the almost non existant large ship meta (BS/BC) just to fix garmurs seems a bit excessive dont you think? Damp a garm is a much better tactic. Bringing a lach/arazu/keres counters garmur. Hell just nerfing the point range bonus on the garmur would be a hell of a lot better than the proposed 30km+ scram HIC.

I dont know about everyone else, but im tired of the small ship meta. BC/BS have been dumpstered for some time now. BC just now getting their legs back. Now they will be dumpstered again because the one module that makes them flexible has been rendered useless if there is a HIC around. Same for BS.

So i guess its going to be HIC/Sansha online now? Since the only ship to counter an uber scram will be sansha ships with AB bonus.

I know i sound a little salty, and so be it, but this seems too heavy handed on an already weak meta and just pushes the meta further into small ships that can get decent AB speed when roaming.
Moac Tor
Cyber Core
Immediate Destruction
#276 - 2015-11-10 01:19:29 UTC  |  Edited by: Moac Tor
FearlessLittleToaster wrote:
Moac Tor wrote:
I don't think people realise how strong it is to have extra scram range over your opponent. By using it defensively you basically get complete range control. A HIC with its MWD active will have the speed advantage over any other ship in the game when a scram is applied.

I don't think many in this thread are understanding this fact; every extra KM of scram range you give a ship means it is pushing more and more ships into a position where they are in a position where they cannot engage. At 37.5+km you have pushed the majority of ship in eve into this position as they cannot out damage a HIC at this distance.


And very much the same can be said about the current long pointing kiting ships; fly one or watch it orbit you out of reach until you die or the other player gets bored. So it seems that the feedback in this thread can almost be distilled down to two possible options:

1. Implement the HICs as proposed, with a 35km scram, to give everyone not in a Garmur a way to catch one
2. Make the Garmur less powerful somehow.

Or keep the scram range but make it so that the HIC cannot activate a propulsion module with it active. That would still be a heavy nerf to kitey ships without it negatively impacting everything else.
Naoru Kozan
Perkone
Caldari State
#277 - 2015-11-10 11:32:04 UTC
Xequecal wrote:
The Devoter will be pretty nuts in lowsec with snakes, tbh. Remember the Navy Omen can't fit snakes because you need a PG implant to fit 4 guns + MWD + injector + ancillary rep, and that **** is really good. Devoter with the same fit and snakes is just as fast, better tank, does a lot more gun DPS, and has the 38km scram and possibly a web as well.



Ummm yeah...standard Nomen fit as double T2 locus + ACR.
Naoru Kozan
Perkone
Caldari State
#278 - 2015-11-10 11:40:01 UTC
36KM scram on a massively tanked cruiser feels a little bit broken to me. Honestly if people are so concerned about the "kite meta" simply toning down the point range bonus on the Garmur + Orthrus fixes many complaints.

RLML boats aside the current kiting window is between 30-40KM. 36KM scram HICs reduce the margin for pilot error to zero. Because when an Arazu or Lach lands on you there is a fighting chance of dropping it before the backup lands (Prot is a different story).

But hey, these things will be great for camping gates at least!

If the changes go through as is I will have tons of fun messing around with HICs (once I get through the 2 month train to fly them lol). Also a stealth buff for the Sansha ship line!
big miker
Frogleap Factories
#279 - 2015-11-10 12:45:37 UTC
Give the Garmur / Orthrus the navy maulus treatment.
10% bonus to warp disruptor range, and NOT scrambler range.
afkalt
Republic Military School
Minmatar Republic
#280 - 2015-11-10 13:10:56 UTC
big miker wrote:
Give the Garmur / Orthrus the navy maulus treatment.
10% bonus to warp disruptor range, and NOT scrambler range.


You have that backwards:

Quote:
10% bonus to Warp Scrambler range (This bonus does not apply to Warp Disruptors)