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NERF The Watchlist.......

First post
Author
Morgan Agrivar
Doomheim
#141 - 2015-11-06 08:35:43 UTC  |  Edited by: Morgan Agrivar
I see the Locater agents to real life private investigators. You pay them to find someone for you. They have a place here in real life, and I see they have a place in Eve too. Like someone said earlier, it is a snapshot on where that person was when you paid for the information. The time it takes the agent is sometimes 2 to 8 minutes. Depending on ship, you can be 2 to 8 jumps from there when I finally get the information.

I see the watchlist as somewhat akin to private investigators also. Sometimes they are paid to keep an eye on someone. Difference here is that you don't pay anything for a watchlist, something I wouldn't mind doing to keep tabs on them. They only tell you that you are online, NOTHING else. I oppose anything where you can play online but appear 'offline' by clicking on a box. If you are online, everyone who has you on their watchlist should know.

Everyone has these tools available to them. Some might not have access to the higher level Locater agents but that is not my fault. They choose not to work a week or two to ensure they have access. If you pay a private investigator to follow and watch your girlfriend, who then tells you she is cheating on you, she has no right to complain that you hired a private investigator.

I see the locater agent and watchlist the same way. Without these two in place, it would be damn near impossible to find anyone...which I think is exactly what the OP and the opponents want.

A wonderful, safe, carebear Eve. Yeah, I oppose that.
afkalt
Republic Military School
Minmatar Republic
#142 - 2015-11-06 08:55:29 UTC
Khan Wrenth wrote:
afkalt wrote:
It's an interesting question. I'd contend that these are only really vulnerable in transit. A good super scrap is rare enough to make mainstream media.

I'm not sure we need more safety, tbh.


Perhaps more vulnerability could be introduced.....but that is like turkeys voting for thanksgiving.


Good analogy! So considering the dev blogs and incoming capital changes, what else might you change in the game to make up for the lack of watchlists if the OP's proposal came through? I'm just curious for a good brainstorming now.


What you would need is a combination of things.


Make supers worth bringing to grid. the FAX proposals mean that with enough firepower on the opposing side losses WILL happen. This requires one or both of the following, imo:


1) Make the WORTH risking a loss for:
>Easing the loss pain, perhaps insurance?
>Making them affect the field in a way that a multi through hundred billion hull should. I mean, if losses are all but assured you're going to need the ships to make a real big difference


2) Make more contests worth "going in heavy". This is much harder (I actually venture effectively impossible), you'd have to find a mechanic that drove people to commit the supers because the loss from not doing so outweighs the loss of some supers. I say this is likely impossible because if such a driver existed then it creates a meta whereby go super or go home. But then it's early and CCP are smart, maybe there is a way.


The cap review changes mean that these things WILL die more if they come to grid, the real magic will be providing incentive to actually bring them. Graths question to Larrikin could be reworded to "Why would I ever put these on grid?". If CCP can provide that answer, the the rest will fall into line.

Right now we're in a meta where pretty much these only die in transit because they are not committed to the field in a situation where there is ever any risk. The blog changes will ensure that all fields have a much higher risk attached, but the missing counterpart (imho) is that there's still not a reason to put things that expensive into that environment in the first place.
Robert Caldera
Caldera Trading and Investment
#143 - 2015-11-06 09:56:59 UTC
yes, the watchlist in current form is broken.
The person you watchlist should have to accept the request first.
Captain StringfellowHawk
Forsaken Reavers
#144 - 2015-11-06 11:46:37 UTC
I don't fly nor care to fly supercaps. But I do Agree the Watchlist should get the nerf hammer to it. I will not lie I abuse the hell out of the watch list especially for Campers and Blops Pilots. They are more using log off traps then anything. They work, Im not crying about that at all. Pilots fly with blinders on.

What I don't agree with is the ability to see when players log on and off from clear across the universe without having to even know them. Watch list has been around for how many years now, If super pilots havent learned that you should have the area scouted before log in by now... Then its to the scrapyard for ya. But I am all for getting rid of free intel or delaying it. Even if it means my corp and I are at risk more. The fact is , in its current iteration I can tell when a logged off pilots gets back in game before his screen is even done loading. Any intelligent pilots know to GTFO to safety unless they know whats on the other side of that ship. That in my eyes is poor design. I am not saying get rid of the Watch list, or have players need to approve being added to a list.

Hell forget the whole Null-sec crying over it, when I lived in hi-sec we would watch list entire corporations or alliances that we war-decced or that war-decced us. We would decide if we should log in to play at that time or just hit a different game up depending on what we could do with the amount of targets online.

I would suggest a delay on the watch list notifications. Maybe somewhere around 3-10 minutes or so. Remove the ability to know someone came on before their screen is even finished loading. This keeps the watch list functionality but also gets rid of the Instant Intel ability that so many complain about. While this change or any change to be honest to the functionality of the list would irritate groups that rely on instant intel Vs visually collected intel. This would be a buff to anyone who does Log-off traps/blops/cloaky camp. Log off traps now have a better chance of working. War-Decced corps might be willing to undock and fly with the thought of, well he hasn't appeared on my list yet - means I haven't appeared on his.. quick run to X system with goods and roll the dice. But it also gives those Space Coffins a little extra time to react and have screens load etc. If you want to know if that Coffin logged in, well Locators tell you its last system and old fashioned sitting in a system will let you know when they logged in.

I think a Delay Vs Removal of watch list or "Approval system" would be more accepted bitterly by the warring groups over this system. Also remember, It's called a "Watch List" not a "friends list" or "Acquaintance list". The entire purpose around it was for Intel. But when it was created in its day compared to now has completely changed with new concepts developed around counter-logged off alts near where players logged, as well as stronger understanding of the mechanics and the sheer amount of Coffins this gets used on compared to the past.
Serendipity Lost
Repo Industries
#145 - 2015-11-06 12:41:04 UTC
Captain StringfellowHawk wrote:
I don't fly nor care to fly supercaps. But I do Agree the Watchlist should get the nerf hammer to it. I will not lie I abuse the hell out of the watch list especially for Campers and Blops Pilots. They are more using log off traps then anything. They work, Im not crying about that at all. Pilots fly with blinders on.

What I don't agree with is the ability to see when players log on and off from clear across the universe without having to even know them. Watch list has been around for how many years now, If super pilots havent learned that you should have the area scouted before log in by now... Then its to the scrapyard for ya. But I am all for getting rid of free intel or delaying it. Even if it means my corp and I are at risk more. The fact is , in its current iteration I can tell when a logged off pilots gets back in game before his screen is even done loading. Any intelligent pilots know to GTFO to safety unless they know whats on the other side of that ship. That in my eyes is poor design. I am not saying get rid of the Watch list, or have players need to approve being added to a list.

Hell forget the whole Null-sec crying over it, when I lived in hi-sec we would watch list entire corporations or alliances that we war-decced or that war-decced us. We would decide if we should log in to play at that time or just hit a different game up depending on what we could do with the amount of targets online.

I would suggest a delay on the watch list notifications. Maybe somewhere around 3-10 minutes or so. Remove the ability to know someone came on before their screen is even finished loading. This keeps the watch list functionality but also gets rid of the Instant Intel ability that so many complain about. While this change or any change to be honest to the functionality of the list would irritate groups that rely on instant intel Vs visually collected intel. This would be a buff to anyone who does Log-off traps/blops/cloaky camp. Log off traps now have a better chance of working. War-Decced corps might be willing to undock and fly with the thought of, well he hasn't appeared on my list yet - means I haven't appeared on his.. quick run to X system with goods and roll the dice. But it also gives those Space Coffins a little extra time to react and have screens load etc. If you want to know if that Coffin logged in, well Locators tell you its last system and old fashioned sitting in a system will let you know when they logged in.

I think a Delay Vs Removal of watch list or "Approval system" would be more accepted bitterly by the warring groups over this system. Also remember, It's called a "Watch List" not a "friends list" or "Acquaintance list". The entire purpose around it was for Intel. But when it was created in its day compared to now has completely changed with new concepts developed around counter-logged off alts near where players logged, as well as stronger understanding of the mechanics and the sheer amount of Coffins this gets used on compared to the past.



How do you feel about removing local also? If we're nerfing free intel, let's get it all. I abuse the hell out of local all the time. I scroll through it and see exactly who is in system and it's even color coded to alert me to who is my friend and who isn't.

Here's the big problem with that. I don't even know the 1000s of dudes that are my friends or my enemies. It would be fair play that you need permission on an individual basis to set standings with someone.

No half way save my super crap here. If eve is going to a 'permission required' game of friends online, the let's do it right. If you need permission to watchlist a player, then you need permission to set standings with a player. Bad corps have good people in them. By proxy the Provi KOS list needs to go. My corp is KOS for actions take years ago by folks that no longer play the game.

Clean it all up - don't do a halfassed job that ony benefits super owners. Do it right and let it benefit everyone.
Serendipity Lost
Repo Industries
#146 - 2015-11-06 12:43:47 UTC
Robert Caldera wrote:
yes, the watchlist in current form is broken.
The person you watchlist should have to accept the request first.



Do you feel the same way about setting standings? If someone needs my permission to watchlist me, then they should also need my permission to set stanings. Standings label me as good, bad or neutral whenever I enter a system. That's a lot more immediately useful free intel than any watchlist ever provided. Also, get rid of setting standings between corps and alliances - it should only be on an individual basis.
Serendipity Lost
Repo Industries
#147 - 2015-11-06 12:50:23 UTC  |  Edited by: Serendipity Lost
oops
Rowells
Pator Tech School
Minmatar Republic
#148 - 2015-11-06 16:01:01 UTC
Serendipity Lost wrote:
Robert Caldera wrote:
yes, the watchlist in current form is broken.
The person you watchlist should have to accept the request first.



Do you feel the same way about setting standings? If someone needs my permission to watchlist me, then they should also need my permission to set stanings. Standings label me as good, bad or neutral whenever I enter a system. That's a lot more immediately useful free intel than any watchlist ever provided. Also, get rid of setting standings between corps and alliances - it should only be on an individual basis.

You mean local chat.
Serendipity Lost
Repo Industries
#149 - 2015-11-06 17:37:56 UTC
Rowells wrote:
Serendipity Lost wrote:
Robert Caldera wrote:
yes, the watchlist in current form is broken.
The person you watchlist should have to accept the request first.



Do you feel the same way about setting standings? If someone needs my permission to watchlist me, then they should also need my permission to set stanings. Standings label me as good, bad or neutral whenever I enter a system. That's a lot more immediately useful free intel than any watchlist ever provided. Also, get rid of setting standings between corps and alliances - it should only be on an individual basis.

You mean local chat.



No. I do want to get rid of local chat, but I mean if I need permission to watchlist someone because 'free intel' then everyone else should need my permission to set standings with me because 'free intel'.

This thread is about getting rid of 'free intel' so I want the little red - or blue + to be removed from local chat.

If it's unfair to know when a person is logged in somewhere in the game, it's definitely unfair for someone to know my character name and my standings toward them until I'm on grid with them.\


Part of the hypocracy of this whole thread is that knowing I'm logged in to Eve somewhere is viewed as unfair intel but knowing I'm in your system (which is an arbitrary spherical thing) is not unfair.

Here's my question: From an immersion standpoint, how is magically finding out I'm in the universe different that magically finding out I'm in the same system as you are?
Masao Kurata
Perkone
Caldari State
#150 - 2015-11-06 17:43:48 UTC
"Free intel" is a silly meaningless meme and any argument using it can be ignored. All intel has to be observed to be useful. Is the watchlist free? It requires attention and gives minimal info: online or offline. Is local free? It requires being in the same system and paying attention. Are station guest lists free intel? They require being docked. Is the overview free intel? Do you want us zooming in with the camera and manually reading registration numbers on ships? That's still "free". Intel is intel, I don't know what the hell "free intel" is.
Ele Rebellion
Center for Advanced Studies
Gallente Federation
#151 - 2015-11-06 18:08:36 UTC
In full honesty. This nerf is unnecessary as these super pilots will now be able to dock their supers in XL Citadels and go fight in a frigate if they wanted to. (just because they log in doesn't mean they will be in their super, or in the right system, or even the right clone)
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#152 - 2015-11-06 18:15:20 UTC
STOP CALLING IT THE WATCHLIST!!!


the watchlist is the thing which tells you the ehp sate of 10 people or so in your fleet.
Xe'Cara'eos
A Big Enough Lever
#153 - 2015-11-06 18:49:07 UTC
watchlist is hugely OP in any kind of scenario when a player:
Cannot change ship (supercaps)
Cannot change location (WH guerilla warfare, blockading a POS)
Is trying to avoid another player or hunt another player who doesn't much care who they hunt/doesn't know who's hunting them

In short - make watchlist require neutral or better standings.
perhaps no standings could be watchlisted for a small monthly fee..... negative standings shouldn't be watchlistable.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Morgan Agrivar
Doomheim
#154 - 2015-11-06 19:32:39 UTC
Xe'Cara'eos wrote:
watchlist is hugely OP in any kind of scenario when a player:
Cannot change ship (supercaps)
Cannot change location (WH guerilla warfare, blockading a POS)
Is trying to avoid another player or hunt another player who doesn't much care who they hunt/doesn't know who's hunting them

In short - make watchlist require neutral or better standings.
perhaps no standings could be watchlisted for a small monthly fee..... negative standings shouldn't be watchlistable.....


I disagree. Why should it be up to my enemy to decide if I can see if they are online or not? Only the very stupid ones will accept the request. So if I dont know if my enemy is on, I would have to fly around the 5000 or so star systems looking in local for each system to find them?

That is just plain stupid. It is like suspecting that your girlfriend is cheating on you, but having to ask her permission to have a private investigator follow her just to make sure she isn't. And if this is stemming from the supercap pilots wanting to get rid of this, then this has reached a whole another level of stupid. It is their choice to sit in a ship all day, no one forced you into it.

Do not get rid of the online watch list. For that pilot throwing a tantrum about the term 'watch list', don't worry, your precious fleet watch list won't go anywhere.

The watch list and locater agents have limits and are not always perfect. They are not OP.

If you want to build stuff in peace, there is always Minecraft to go play.
Rowells
Pator Tech School
Minmatar Republic
#155 - 2015-11-06 19:35:15 UTC  |  Edited by: Rowells
Serendipity Lost wrote:
Rowells wrote:
Serendipity Lost wrote:
Robert Caldera wrote:
yes, the watchlist in current form is broken.
The person you watchlist should have to accept the request first.



Do you feel the same way about setting standings? If someone needs my permission to watchlist me, then they should also need my permission to set stanings. Standings label me as good, bad or neutral whenever I enter a system. That's a lot more immediately useful free intel than any watchlist ever provided. Also, get rid of setting standings between corps and alliances - it should only be on an individual basis.

You mean local chat.



No. I do want to get rid of local chat, but I mean if I need permission to watchlist someone because 'free intel' then everyone else should need my permission to set standings with me because 'free intel'.

This thread is about getting rid of 'free intel' so I want the little red - or blue + to be removed from local chat.

If it's unfair to know when a person is logged in somewhere in the game, it's definitely unfair for someone to know my character name and my standings toward them until I'm on grid with them.\


Part of the hypocracy of this whole thread is that knowing I'm logged in to Eve somewhere is viewed as unfair intel but knowing I'm in your system (which is an arbitrary spherical thing) is not unfair.

Here's my question: From an immersion standpoint, how is magically finding out I'm in the universe different that magically finding out I'm in the same system as you are?
you do realize that before standings (and presumably after) there were tools and ways of getting a friend or foe designator for you?

Also, I'm loving this "who gave him permission to have an opinion on me??" Idea. You're trying a little too hard there. You gonna try and argue that you need permission to write notes about someone next? There's quite a difference between the game telling me when another player does something, and indicating a notation I have made myself.

Btw, it's not 'free' Intel, if someone made it. Game doesn't automatically decide who is friend and who is not.

And again, your problem is local chat. Not standings.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#156 - 2015-11-09 09:50:12 UTC
I would like it if there was a mobile structure whose job it was to keep eyes on people of interests within a certain range. Like a deployable watchlist. That would be a decent alternative.
Lady Rift
His Majesty's Privateers
#157 - 2015-11-09 15:18:28 UTC
Rowells wrote:
Serendipity Lost wrote:
Rowells wrote:
Serendipity Lost wrote:
Robert Caldera wrote:
yes, the watchlist in current form is broken.
The person you watchlist should have to accept the request first.



Do you feel the same way about setting standings? If someone needs my permission to watchlist me, then they should also need my permission to set stanings. Standings label me as good, bad or neutral whenever I enter a system. That's a lot more immediately useful free intel than any watchlist ever provided. Also, get rid of setting standings between corps and alliances - it should only be on an individual basis.

You mean local chat.



No. I do want to get rid of local chat, but I mean if I need permission to watchlist someone because 'free intel' then everyone else should need my permission to set standings with me because 'free intel'.

This thread is about getting rid of 'free intel' so I want the little red - or blue + to be removed from local chat.

If it's unfair to know when a person is logged in somewhere in the game, it's definitely unfair for someone to know my character name and my standings toward them until I'm on grid with them.\


Part of the hypocracy of this whole thread is that knowing I'm logged in to Eve somewhere is viewed as unfair intel but knowing I'm in your system (which is an arbitrary spherical thing) is not unfair.

Here's my question: From an immersion standpoint, how is magically finding out I'm in the universe different that magically finding out I'm in the same system as you are?
you do realize that before standings (and presumably after) there were tools and ways of getting a friend or foe designator for you?

Also, I'm loving this "who gave him permission to have an opinion on me??" Idea. You're trying a little too hard there. You gonna try and argue that you need permission to write notes about someone next? There's quite a difference between the game telling me when another player does something, and indicating a notation I have made myself.

Btw, it's not 'free' Intel, if someone made it. Game doesn't automatically decide who is friend and who is not.

And again, your problem is local chat. Not standings.


the problem is both.


If you get rid of watchlist then get rid of local, standings, locator agents, and killboards at the same time.

that way there's no way to tell if someone is online, where they are, what kind of ships they fly with what kind of guns or what kinds of fits if they are the ones being exploded.

only thing left in should be the guest list in a station.
Serendipity Lost
Repo Industries
#158 - 2015-11-10 12:05:16 UTC
Rowells wrote:
Serendipity Lost wrote:
Rowells wrote:
Serendipity Lost wrote:
Robert Caldera wrote:
yes, the watchlist in current form is broken.
The person you watchlist should have to accept the request first.



Do you feel the same way about setting standings? If someone needs my permission to watchlist me, then they should also need my permission to set stanings. Standings label me as good, bad or neutral whenever I enter a system. That's a lot more immediately useful free intel than any watchlist ever provided. Also, get rid of setting standings between corps and alliances - it should only be on an individual basis.

You mean local chat.



No. I do want to get rid of local chat, but I mean if I need permission to watchlist someone because 'free intel' then everyone else should need my permission to set standings with me because 'free intel'.

This thread is about getting rid of 'free intel' so I want the little red - or blue + to be removed from local chat.

If it's unfair to know when a person is logged in somewhere in the game, it's definitely unfair for someone to know my character name and my standings toward them until I'm on grid with them.\


Part of the hypocracy of this whole thread is that knowing I'm logged in to Eve somewhere is viewed as unfair intel but knowing I'm in your system (which is an arbitrary spherical thing) is not unfair.

Here's my question: From an immersion standpoint, how is magically finding out I'm in the universe different that magically finding out I'm in the same system as you are?
you do realize that before standings (and presumably after) there were tools and ways of getting a friend or foe designator for you?

Also, I'm loving this "who gave him permission to have an opinion on me??" Idea. You're trying a little too hard there. You gonna try and argue that you need permission to write notes about someone next? There's quite a difference between the game telling me when another player does something, and indicating a notation I have made myself.

Btw, it's not 'free' Intel, if someone made it. Game doesn't automatically decide who is friend and who is not.

And again, your problem is local chat. Not standings.


You're not getting it. I'm fine w/ the watch list and want it to stay. In true forum fashion I'm asking for an unreasonable compromise. Consensual watchlisting should be accompanied by consensual setting of standings. They are both equally rediculous to me. The difference is that super flying null bears would love to do w/out watchlisting,but couldn't bear to part with reds and blues. It's about them wanting everything in their favor.

Madeleine Lemmont
Ars Vivendi
#159 - 2015-11-11 11:00:16 UTC
Here you can find some pro and some contra. My 2 cents...

No. There's no issue what would need to be changed.
As a carebear I further need to add wardeccers or usual suspects (Gankers) to my watchlist without their permission.

But I'm wise enough to provide a compromise. So I could agree following:

  • Wardeccers could be added to the watchlist without their permission, while the war is active. The watchlist entries will be deleted automatically after the war ends.
  • Within the same region Gankers could be added to the watchlist without their permission up to 1 hour after their last kill and/or while a public killright is active. - These entries will be deleted automatically after 7 days without any further kill by this char or when a war ends what has been declared in the meantime where ganker was a member of a war party or when biomassing the char.
  • Every char who has been added with given permission, would be in list until manual deletion or biomassing it.




Iam Widdershins
Project Nemesis
#160 - 2015-11-18 08:13:15 UTC
Quoting myself:

Let me tell you why I use the watch list.

Sometimes I'll add acquaintances from long ago that I wonder, are they still playing? If they log in, hooray! I can convo them! Without watch lists, someone might disable this and end up isolated.

Am I following a person of interest and need to know if they logged off entirely, vs they went out a different gate or clone jumped? Good, I had them on watch list!

Do my targets have me watch listed and all dock up every time I'm logged in? Darn, that's too bad but why should I be mad about it? Keep in mind that watch lists, in almost every situation I've used it, has been much less important than actually getting seen in the first place. If I'm harassing some poor guy so much that he wants to not play any time I'm online, why would you take that ability away from him? I should be bothering someone else for a change!

Mutual-friend contacts mean that anyone with access to your friends' friend lists know something private about you: that you're friends with them. Am I giving my full API to some corp I'm not sure about, and don't want them to know every one of my friends, innocent and guilty? If I were to do something that really pissed them off, why should they know who all my mutual friends are? Many of them would never hurt a fly, but I can name you any number of groups that would happily blacklist anyone I'm really friends with if only they knew.

Keep in mind that removing watch list would be HUGELY more of an advantage to larger groups and players with numerous alts; solo players would be at a much greater disadvantage by comparison, because the alternative is seeing the person you are looking for in local. Removing watch list capabilities, regardless of whether you think it 'makes sense' in your headcanon of Eve's lore, would be yet another disadvantage stacked against smaller corps/alliances and players with fewer accounts, something CCP has been trying to get away from for years now.

What people here in this community think is good, bad, or witch hunt worthy has no bearing on reality. Eve is not Facebook: Nothing much else in the game happens by mutual consent, why should this?

The only change that might make sense is to make the watch list a non-instant indicator, perhaps on the scale of 5-10 minutes. Removing it or making it mutual is one of the worst ideas I've ever heard.

Lobbying for your right to delete your signature