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Ships & Modules

 
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EFT vs Neocom

First post
Author
Deimos UK
Doomheim
#1 - 2015-11-08 09:54:22 UTC
o/

As the title, I use EFT on my desktop and Neocom on my phone.

For anyone who doesn't know, Neocom is a similar thing to EFT and I mainly use it to track my training, market orders and mess around with fittings while I am been tortured to death with the Mrs watching Desperate Housewives in the background Evil

I have my APIs for all three characters imported to both EFT and Neocom and both allow you to set all skills to level 5 to forecast best possible stats.

Now for my questions:

A fit on Neocom shows a DPS for my main character as 1004 (Barghest, T2 torps and 3x T2 BCS). The exact same fit and using the same character on EFT shows a DPS of just over half this?

This has happened a few times with various different fits. Short of buying the Barghest and fitting appropriately to see which fit is more accurate I am just wondering if anyone else has encountered this/which software is more accurate and best to use?

Now for my second question:

The rationale for using blasters is detailed on the description and off memory says something along the lines of : No other weapons system can match the blasters for sheer damage output.

Both EFT and Neocom shows a max damage output of 200+ DPS on the Barghest using 7 T2 Torps (with 25% bonus) vs using vindicator using more blasters (8) and 37.5 % bonus damage. This being with the max lvl 5 skills character.

Any ideas ?

Many thanks,


Deimos
Deimos UK
Doomheim
#2 - 2015-11-08 10:57:42 UTC
Anyone ?? SadSad
Portmanteau
Iron Krosz
#3 - 2015-11-08 11:42:17 UTC
Might get more replies if you'd posted in ships and fitting forum ?
Deimos UK
Doomheim
#4 - 2015-11-08 12:02:49 UTC
I thought it would be relevant here as its not specifically asking for fit it's just referencing software and what CCP say re blasters but I can move it to that forum.. If there's a way short of a dev' doing it?
Mr Mieyli
Doomheim
#5 - 2015-11-08 13:00:30 UTC
Blasters don't really get a good enough dps advantage to make up for their extreme close range, I agree.

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Zirashi
Cyclical Destruction
#6 - 2015-11-08 13:31:13 UTC  |  Edited by: Zirashi
Torps require your target to be moving at extremely slow speeds (like 150m/s or slower) and have the sig size of a battleship or larger to do their full damage. Even worse with T2 Rage.

Of that 1k projected torp dps, you're probably only going to do half of that to most targets simply because of their size/speed. EFT is showing you stats under perfect conditions (target and shooter stationary, size appropriate to weapons, 0 resists, in optimal) which we all know is never the case in actual engagements.

Try using the DPS chart feature to give your ship a moving target with an actual resist profile and see what your DPS looks like then.
Otso Bakarti
Doomheim
#7 - 2015-11-08 14:20:44 UTC
and...you really have to view this stat stuff more as an average than a continually repeated thing. Say there's an 80% hit rate, that literally means you'll totally miss twice out of ten shots...however if it's an average, you could miss eight out of ten.

Taking numbers from info panels, EFT, etc., then expecting a certain set up to, with mathematical precision, generate the same result every time isn't how it works. For instance, you can take rail guns, unmount them and throw them at your opponent to get the real damage from them! Amarrians use lasers just to watch the colors while they smoke dope! So, unless you're firing auto-cannons, using smart bombs, or drones, it doesn't matter what your stats are!

No. Really. Blink

There just isn't anything that can be said!

Deimos UK
Doomheim
#8 - 2015-11-08 16:24:05 UTC
Perfect, thank you guys.

I did not take into account the target velocity etc so this makes sense.

That said, I agree with the above comment and the blasters DPS is abysmal with respect to the range offset.

All in all, I am bit bored of grinding in my Rattlesnake and wanted a change. I still prefer PVE to PVP but it is still early days...
Hengle Teron
Red Sky Morning
The Amarr Militia.
#9 - 2015-11-08 17:08:16 UTC
Zirashi wrote:
Torps require your target to be moving at extremely slow speeds (like 150m/s or slower) and have the sig size of a battleship or larger to do their full damage. Even worse with T2 Rage.

Of that 1k projected torp dps, you're probably only going to do half of that to most targets simply because of their size/speed. EFT is showing you stats under perfect conditions (target and shooter stationary, size appropriate to weapons, 0 resists, in optimal) which we all know is never the case in actual engagements.

Try using the DPS chart feature to give your ship a moving target with an actual resist profile and see what your DPS looks like then.

More like, it shows dps before any reduction, because it can't know exactly how much reduction will be applied.
ISD Buldath
#10 - 2015-11-09 01:04:28 UTC  |  Edited by: ISD Buldath
Topic Moved to Ships and Modules

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Bastion Arzi
Ministry of War
Amarr Empire
#11 - 2015-11-09 09:44:45 UTC
check if include reload in the dps is checked in EFT?
Anize Oramara
WarpTooZero
#12 - 2015-11-09 10:03:19 UTC
Blasters are great in frigate size for quite a few of the burners. On battleships they're good for incursions (Vindi). Kronos can get really good range. Torps have problems applying damage to anything smaller than a small moon unless you dedicate a lot of fitting room to application rigs/mods.

My guess with your original problem with EFT is that you didn't have 'all V' skills selected or the characters you used as the pilot in EFT didn't have max skills.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Kosetzu
The Black Crow Bandits
Northern Coalition.
#13 - 2015-11-09 13:33:44 UTC
Did you remember drones for both fittings?