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[CSM Blog] December CSM Summit Report

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Author
Indahmawar Fazmarai
#141 - 2012-01-05 22:46:13 UTC
DeMichael Crimson wrote:
Was a nice read from a Tourist viewpoint. Your blog statements are highlighted due to not being able to place each in a quote.

Future of the CSM

CCP Xhagen and the CSM spent a good ninety minutes discussing everything from how the current CSM compares to previous ones to the actual nomination / election process.


This seems to be more about getting your ego's stroked. I highly doubt there were any recommendations made that would hinder big Alliance's ability to manipulate the current process of getting their own candidate elected.

EVE Veterans / Loyalty Program

Most online games have some sort of initiative to reward long time players for forking over their money every month for long periods of time. This discussion was not only about what kind of 'rewards' might be offered but also how to continue increasing information flow to players so they don't rage quit over things like the Retribution still only having one mid-slot.


First of all, just exactly how long does a player need to play Eve to become a Vet? 1, 3, 5 or more years? Whatever amount is decided, it will inevitably alienate various players causing more bad feelings towards CCP. Long time players already have beneficial knowledge about various 'Tips' and 'Tricks' to successfully play this game. Personally I look at this whole subject as being biased and prejudiced, not to mention unfair to players who haven't put in as much time..

Talk about players 'Rage Quitting', that's mostly done by new players with less than 1 year in-game. Usually due to being ganked in high security space. Now there's a misrepresentation - high security space.

Nullsec - Stations, Sov, Resources

There was quite a bit discussed here but the #1 request the CSM made is that we want to blow up stations. Destructible Outposts are going to be absolutely key to any kind of sov revamp. In the past, for Dominion, the idea was to have wreckable stations that you would be able to repair. Progress on several fronts has apparently made it possible to completely destroy player built outposts. 'Possibly' does not mean with 100% certainty that it will happen, but it's looking more likely than ever before. Obviously the mechanics of what to do with people's stuff need to be worked out but I feel like CCP is now on-board with the fact that big explosions are good things.

Another big topic in this session was how NPC stations in 0.0 affect null sec warfare. Looking at ways to put more control in the hands of the players is something else CCP Soundwave and his team will be looking at this next year.

The old 'Farms & Fields' topic came up again, along with moon goo re-balancing and other sov / null sec-related incomes. There is a lot to do here but for the first time in years CCP seems to have the resources and the mindset to actually tackle and resolve many of the old issues that continue to plague us all.


Looking at real life wars and tactics, it's usually imperative to capture strategic structures. This creates a 'Tug of War' between opposing forces. Total destruction is only a last ditch option which is rarely used. Obviously due to neutral players with items in the station/outpost that are not involved with the war, destroying these structures would create more work on CCP just by petitions alone. How would you like to come back from vacation only to find out that all your possessions have been destroyed? Also what about the characters docked in that structure? Are they destroyed/podded?

NPC stations affecting Null Sec Warfare? Just because it's a neutral station and you have to camp war targets doesn't mean it should be changed. Those stations serve a purpose, especially for non Sov affiliated pilots who need to dock up for whatever reason.

Moon goo re-balancing and other sov / null sec-related incomes? Funny how you make it sound like it's the poor house when in reality Null sec space has the highest isk making potential in the game. This whole subject looks like another way to buff killboard stats and gain more isk, not to mention it doesn't plague us all..

Game Balance

Another issue the CSM brought up was something close to my own heart - for characters that have been in supercaps for the past few years (Seleene has been in a Nyx since late 2006), pretty much everyone has maxed their drone skills. With the complete removal of the ability to use drones in supers, this renders several million skill points worth of training completely obsolete.


Well, that is indeed a shame. What exactly are you guys fishing for, re-allocation of skill points? Have the Drone bay replaced? Suck it up and learn to deal with the changes. Everyone gets hit unfavorably from time to time by changes to the game.

Art - Eye Candy

First off, one of the things that CSM 6 bitched about early on was the horrible rookie ships that everyone starts with. This is your introduction to the game and you are forced to fly something that looks pretty ghetto. Well, that's being solved as we were shown the concept art and nearly complete renderings of all four new Rookie ship skins that will be going into EVE "soon". The new Reaper, in particular, looked amazing and makes me wonder how scary the Rifter will look if / when they get around to tweaking it as well. So, yet another example of how the CSM has no power. :)


Yeah, Rookie ships are ghetto. So what? This makes the other ships gained from Career Agents look that much better. Besides that, the T1 ships are gained rather quickly so the new player is only in a Rookie ship for a very short time. I'm sorry but this to me sounds like a complete waste of development resources. Somebody needs to remind CCP about Murphy's Law.

What I see here is CSM again not representing the majority of the playerbase.


Very nicely put. Add it to the list titled "who does the CSM represent?"
Ladie Harlot
Viziam
Amarr Empire
#142 - 2012-01-05 22:49:30 UTC
Indahmawar Fazmarai wrote:
Very nicely put. Add it to the list titled "who does the CSM represent?"

This is an easy one. They represent the people who bothered to vote.

The artist formerly known as Ladie Scarlet.

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#143 - 2012-01-05 23:14:13 UTC
RubyPorto wrote:
Kuronaga wrote:


You never stated the civilian government had to be well educated. It would obviously be a pre-dominantly military controlled government anyway, as they don't really have elections and would be around for far longer.

However to rectify the error about families, every politician has a chip with a small amount of C4 implanted directly into the back of their head. If it is not regularly charged and inspected, it is detonated via satellite/timer killing them instantly.

No running away is therefore possible, and the killing of families unnecessary.


True, which is why I added that in a sidenote to my main problems with your idea (besides the sanity check, of course).

If you don't really have elections, it fails to be a real voting system.

And so the politician runs for office while refusing to accept the explosive skull perk. Write in candidates are a feature of voting systems.

Finally, dealing with intra voter collusion and other aspects of Political Parties by killing the politicians simply invites the equivalent of suicide ganks.

http://en.wikipedia.org/wiki/Voting_system

Read up on voting systems, and design a voting system that eliminates the influence of Political Parties on the election. (Punishing them for doing so doesn't stop them from doing so, as the punishment invariably occurs after the influence occurs)


Yes, but when you eliminate the entire campaign force and cabinet every term you are essentially destroying any possibility for the political party to keep itself organized enough to coordinate suicide ganks with efficiency. Furthermore if one side can do it, so can the other, so it forces a stalemate where both sides refuse to do it out of mutual fear.

Add to that that inability to wake up in a clone and it is a massively bad idea.
RubyPorto
RubysRhymes
#144 - 2012-01-05 23:26:59 UTC
Kuronaga wrote:
RubyPorto wrote:
Kuronaga wrote:


You never stated the civilian government had to be well educated. It would obviously be a pre-dominantly military controlled government anyway, as they don't really have elections and would be around for far longer.

However to rectify the error about families, every politician has a chip with a small amount of C4 implanted directly into the back of their head. If it is not regularly charged and inspected, it is detonated via satellite/timer killing them instantly.

No running away is therefore possible, and the killing of families unnecessary.


True, which is why I added that in a sidenote to my main problems with your idea (besides the sanity check, of course).

If you don't really have elections, it fails to be a real voting system.

And so the politician runs for office while refusing to accept the explosive skull perk. Write in candidates are a feature of voting systems.

Finally, dealing with intra voter collusion and other aspects of Political Parties by killing the politicians simply invites the equivalent of suicide ganks.

http://en.wikipedia.org/wiki/Voting_system

Read up on voting systems, and design a voting system that eliminates the influence of Political Parties on the election. (Punishing them for doing so doesn't stop them from doing so, as the punishment invariably occurs after the influence occurs)


Yes, but when you eliminate the entire campaign force and cabinet every term you are essentially destroying any possibility for the political party to keep itself organized enough to coordinate suicide ganks with efficiency. Furthermore if one side can do it, so can the other, so it forces a stalemate where both sides refuse to do it out of mutual fear.

Add to that that inability to wake up in a clone and it is a massively bad idea.


Who runs the country? We're looking for a voting system that results in a government, not nobody showing up.

Manipulation by parties is not talking about fraud, it's talking about times when a voter might vote for a choice other than their most favored choice, often due to the expectation that their most favored choice has no chance to win, and thus they vote to avoid their less favored choice among the major party candidates.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Gogela
Epic Ganking Time
CODE.
#145 - 2012-01-05 23:46:27 UTC  |  Edited by: Gogela
The blog was fluffy, though I'm glad to hear destructible stations are on the menu. Man CSM... if you fix null sov I'm going to take back every unkind thing I've ever said about the CSM. Then I'll move to null.

Looking forward to some hard details and some meeting minutes.

Thanks for the update.

EDIT: I want to respond to this crap. ...in itallics

DeMichael Crimson wrote:
Was a nice read from a Tourist viewpoint. Your blog statements are highlighted due to not being able to place each in a quote.

Future of the CSM

This seems to be more about getting your ego's stroked. I highly doubt there were any recommendations made that would hinder big Alliance's ability to manipulate the current process of getting their own candidate elected.


Fair enough. Until a totally rockin' expansion is released I don't think the CSM should be stroking eachother off just yet...

DeMichael Crimson wrote:
EVE Veterans / Loyalty Program

First of all, just exactly how long does a player need to play Eve to become a Vet? 1, 3, 5 or more years? Whatever amount is decided, it will inevitably alienate various players causing more bad feelings towards CCP. Long time players already have beneficial knowledge about various 'Tips' and 'Tricks' to successfully play this game. Personally I look at this whole subject as being biased and prejudiced, not to mention unfair to players who haven't put in as much time..

Talk about players 'Rage Quitting', that's mostly done by new players with less than 1 year in-game. Usually due to being ganked in high security space. Now there's a misrepresentation - high security space.


This is dumb. They could come out with some kind of "token" system like they did with the Aurum for the x-mas gift or they could set up a "CCP LP" store for which you accrue 1 point for every day you are subscribed... there are a lot of potential solutions to this. It looks to me like you are whining just to whine.

DeMichael Crimson wrote:
Nullsec - Stations, Sov, Resources

Looking at real life wars and tactics, it's usually imperative to capture strategic structures. This creates a 'Tug of War' between opposing forces. Total destruction is only a last ditch option which is rarely used. Obviously due to neutral players with items in the station/outpost that are not involved with the war, destroying these structures would create more work on CCP just by petitions alone. How would you like to come back from vacation only to find out that all your possessions have been destroyed? Also what about the characters docked in that structure? Are they destroyed/podded?

NPC stations affecting Null Sec Warfare? Just because it's a neutral station and you have to camp war targets doesn't mean it should be changed. Those stations serve a purpose, especially for non Sov affiliated pilots who need to dock up for whatever reason.

Moon goo re-balancing and other sov / null sec-related incomes? Funny how you make it sound like it's the poor house when in reality Null sec space has the highest isk making potential in the game. This whole subject looks like another way to buff killboard stats and gain more isk, not to mention it doesn't plague us all.


Are you kidding? Total destruction is THE way to go! There are a ton of reasons to allow total destruction: Demoralize your enemy, get them out of that space for good, make the space less valuable to future aggressors (certainly that would be a good strategic move in certain circumstances for chilling out boarder regions of larger alliances)... the list goes on. You just seem really uncreative here. Yah I like NPC stations in some instances of Null though... look at Fountain as an example of where NPC stations work well.... it's like the frickin' wild west out there. However, Null does not have the highest earning potential in the game. Not right now. Not by a LONG shot.

DeMichael Crimson wrote:
Game Balance

Well, that is indeed a shame. What exactly are you guys fishing for, re-allocation of skill points? Have the Drone bay replaced? Suck it up and learn to deal with the changes. Everyone gets hit unfavorably from time to time by changes to the game.


I agree with this though... it sounds like this topic even came up because everyone in the CSM has a buthurt supercap alt.

DeMichael Crimson wrote:
Art - Eye Candy

Yeah, Rookie ships are ghetto. So what? This makes the other ships gained from Career Agents look that much better. Besides that, the T1 ships are gained rather quickly so the new player is only in a Rookie ship for a very short time. I'm sorry but this to me sounds like a complete waste of development resources. Somebody needs to remind CCP about Murphy's Law.


Who cares about Rookie ships at all? Only nubs. But guess what? Nubs are where the fresh meat in your freezer comes from, and if you want them to stay and you want eve to grow, you need to realize that nubs are a top priority. Give them their pretty and badass looking ibis... let them see how awesome eve looks. Why not? You have forgotten how long it takes just to get the basics of this game. Try going to a starter system and see how many nub ships are on infinite coast undocking unable to figure out how to re-dock. Most nubs will spend a significant amount of time in their nub ship just trying to decide if they want to play for another day or even another hour... that is a pretty critical time, imho. I almost walked away in 2006 when I started. EvE just looked too complicated and boring. If I wasn't such a die-hard space dork coming off of a Freelancer high I may have just uninstalled and went back to freelancer mods (kind of like I did when I tried "Black Prophecy" and came back to EvE b/c BP sucked donkey nuts.)

Signatures should be used responsibly...

DeMichael Crimson
Republic University
Minmatar Republic
#146 - 2012-01-06 00:40:18 UTC
RubyPorto wrote:
DeMichael Crimson wrote:

Future of the CSM

CCP Xhagen and the CSM spent a good ninety minutes discussing everything from how the current CSM compares to previous ones to the actual nomination / election process.


This seems to be more about getting your ego's stroked. I highly doubt there were any recommendations made that would hinder big Alliance's ability to manipulate the current process of getting their own candidate elected.


Find me a voting system that can't be manipulated by Political Parties, and I will come to your house, strip naked, and give you a sandwich. Then steal the idea and become famous as the guy who broke Game Theory.


First of all, my posted reply is directed to Seleene, not you.

Secondly, who appointed you as the Official Spokesperson?

Thirdly, I'd rather die first than accept your offer even if you added in a million dollars.


Malcanis wrote:
DeMichael Crimson wrote:
Was a nice read from a Tourist viewpoint. Your blog statements are highlighted due to not being able to place each in a quote.

Future of the CSM

CCP Xhagen and the CSM spent a good ninety minutes discussing everything from how the current CSM compares to previous ones to the actual nomination / election process.


This seems to be more about getting your ego's stroked. I highly doubt there were any recommendations made that would hinder big Alliance's ability to manipulate the current process of getting their own candidate elected.


So from a position of knowing nothing about exactly what was discussed, you conclude that the agenda exactly matched your assumptions?


The same goes for you.

First of all, my posted reply is directed to Seleene, not you.

Secondly, who appointed you as the Official Spokesperson?

Thirdly, I'm not assuming anything nor did I make a factual statement.


As much as I detest responding to players who try to provoke and berate others, I'll address your questions. A little common sense while viewing the Blog statement presents a good idea of what transpired.


Everyone knows that the first rule of Public Relations is to establish good relations, usually done with gifts and excessive compliments (normally known as 'Kissing Butt'). Comparing the current CSM to previous CSM's is where that happens. CCP is not going to start a summit meeting by saying the current CSM is the worst group ever even if it is true. Quite the opposite. It is in CCP's best interest to bolster good feelings with the group so that most everything is accepted in a positive viewpoint. Probably at least a 1/2 hour discussion spent doing this.

About the nomination / election process, it is in the Alliance members best interest to propose and agree with procedures that are favorable to them, such as being able to indirectly influence the outcome. You can be sure the last thing they would do is cut their own throats by recommending any changes that would hinder that ability. I would venture to say that at least 1 hour discussion was spent on this subject.

As for ideas on a new voting process, there's probably plenty of ideas in the sub forum channels 'Jita Park Speakers Corner' and 'Features And Ideas Discussion'. You're welcome to do a search.

However, I did happen to stumble upon this idea which I think has a good starting base for more development.
https://forums.eveonline.com/default.aspx?g=posts&m=607397#post607397 (Page 3 post 51)

Anyway, as I said before, your names are not Seleene and you're not the Official Spokesperson for this thread. You may have self proclaimed yourselves as that but all I see is some players who try to belittle others for voicing a different opinion.
Disdaine
#147 - 2012-01-06 00:55:24 UTC  |  Edited by: Disdaine
DeMichael Crimson wrote:

About the nomination / election process, it is in the Alliance members best interest to propose and agree with procedures that are favorable to them, such as being able to indirectly influence the outcome. You can be sure the last thing they would do is cut their own throats by recommending any changes that would hinder that ability. I would venture to say that at least 1 hour discussion was spent on this subject.


Probably why the goons are against a mandatory voting system.

Quote:
so because you don't like the current CSM, the next one should be voted for by the uninformed drooling masses, through mandatory voting, in hopes that it will accomplish absolutely nothing? what an idea


https://forums.eveonline.com/default.aspx?g=posts&t=53672&find=unread

Quote:
This is an easy one. They represent the people who bothered to vote.

The Mittani wrote:
i only represent my constituents


http://wiki.eveonline.com/en/wiki/What_is_the_CSM

Represent the public views on issues to the CCP Council
DeMichael Crimson
Republic University
Minmatar Republic
#148 - 2012-01-06 02:35:45 UTC  |  Edited by: DeMichael Crimson
Just wanted to point out that only the top quote in the above posted reply by Disdaine is a statement by me. None of the other quotes are mine.


Gogela wrote:
EDIT: I want to respond to this crap. ...in itallics

DeMichael Crimson wrote:
EVE Veterans / Loyalty Program

First of all, just exactly how long does a player need to play Eve to become a Vet? 1, 3, 5 or more years? Whatever amount is decided, it will inevitably alienate various players causing more bad feelings towards CCP. Long time players already have beneficial knowledge about various 'Tips' and 'Tricks' to successfully play this game. Personally I look at this whole subject as being biased and prejudiced, not to mention unfair to players who haven't put in as much time..

Talk about players 'Rage Quitting', that's mostly done by new players with less than 1 year in-game. Usually due to being ganked in high security space. Now there's a misrepresentation - high security space.


This is dumb. They could come out with some kind of "token" system like they did with the Aurum for the x-mas gift or they could set up a "CCP LP" store for which you accrue 1 point for every day you are subscribed... there are a lot of potential solutions to this. It looks to me like you are whining just to whine.

As you so eloquently stated, I also want to respond to this crap. ...in Bold

In reality, this is just another form of appeasement intended to placate some very vocal bitter vets. CCP has already done enough of that. I still stand by my original statement. What's dumb is suggesting CCP divert Development Resources from core game issues to this frivolous and prejudiced idea. Looks to me like you're trying to troll.

Gogela wrote:
DeMichael Crimson wrote:
Nullsec - Stations, Sov, Resources

Looking at real life wars and tactics, it's usually imperative to capture strategic structures. This creates a 'Tug of War' between opposing forces. Total destruction is only a last ditch option which is rarely used. Obviously due to neutral players with items in the station/outpost that are not involved with the war, destroying these structures would create more work on CCP just by petitions alone. How would you like to come back from vacation only to find out that all your possessions have been destroyed? Also what about the characters docked in that structure? Are they destroyed/podded?

NPC stations affecting Null Sec Warfare? Just because it's a neutral station and you have to camp war targets doesn't mean it should be changed. Those stations serve a purpose, especially for non Sov affiliated pilots who need to dock up for whatever reason.

Moon goo re-balancing and other sov / null sec-related incomes? Funny how you make it sound like it's the poor house when in reality Null sec space has the highest isk making potential in the game. This whole subject looks like another way to buff killboard stats and gain more isk, not to mention it doesn't plague us all.


Are you kidding? Total destruction is THE way to go! There are a ton of reasons to allow total destruction: Demoralize your enemy, get them out of that space for good, make the space less valuable to future aggressors (certainly that would be a good strategic move in certain circumstances for chilling out boarder regions of larger alliances)... the list goes on. You just seem really uncreative here. Yah I like NPC stations in some instances of Null though... look at Fountain as an example of where NPC stations work well.... it's like the frickin' wild west out there. However, Null does not have the highest earning potential in the game. Not right now. Not by a LONG shot.


Guess you have no idea about strategic warfare tactics. Take a lesson from real life history, the 'Scorched Earth Policy' is rarely ever done. Why? Because it takes too long and costs too much to rebuild. And Null Sec does too have the highest isk making potential. Higher NPC bounties, higher mission rewards, higher level exploration sites, high end Ores / PI. Oh yeah, lets not forget the ability to beef everything up with Infrastructure Upgrades.
DeMichael Crimson
Republic University
Minmatar Republic
#149 - 2012-01-06 02:36:15 UTC
Gogela wrote:
DeMichael Crimson wrote:
Art - Eye Candy

Yeah, Rookie ships are ghetto. So what? This makes the other ships gained from Career Agents look that much better. Besides that, the T1 ships are gained rather quickly so the new player is only in a Rookie ship for a very short time. I'm sorry but this to me sounds like a complete waste of development resources. Somebody needs to remind CCP about Murphy's Law.


Who cares about Rookie ships at all? Only nubs. But guess what? Nubs are where the fresh meat in your freezer comes from, and if you want them to stay and you want eve to grow, you need to realize that nubs are a top priority. Give them their pretty and badass looking ibis... let them see how awesome eve looks. Why not? You have forgotten how long it takes just to get the basics of this game. Try going to a starter system and see how many nub ships are on infinite coast undocking unable to figure out how to re-dock. Most nubs will spend a significant amount of time in their nub ship just trying to decide if they want to play for another day or even another hour... that is a pretty critical time, imho. I almost walked away in 2006 when I started. EvE just looked too complicated and boring.


I agree new players are an important priority. Other than that, you're wrong.
I haven't forgotten anything since I'm still in NPC corp and I interact and help lot's of new players everyday. They are usually out of Rookie ships within the first couple hours playing due to Career Agents. The current tutorial is quite good and a lot better than when I started in 2008 which has changed a lot from your 2006 tutorial. As I said before, Development Resources could be wisely allocated to other game play content.


Gogela
Epic Ganking Time
CODE.
#150 - 2012-01-06 02:52:45 UTC
DeMichael Crimson wrote:
Guess you have no idea about strategic warfare tactics. Take a lesson from real life history, the 'Scorched Earth Policy' is rarely ever done. Why? Because it takes too long and costs too much to rebuild. And Null Sec does too have the highest isk making potential. Higher NPC bounties, higher mission rewards, higher level exploration sites, high end Ores / PI. Oh yeah, lets not forget the ability to beef everything up with Infrastructure Upgrades.

I do take lessons from history... and if you go back WWII or before scorched earth was the name of the game, son. Fields were burned to prevent movement of armies and decimate enemy populations throughout the history of war/mankind. During the 30 years war plague infested bodies were catapulted into towns to wipe out their populations. Hell, in Vietnam the US sprayed agent orange over entire forests/cities and invented the "daisy cutter". These are not precision weapons. ...nor are Nukes. To this day scorched earth is still policy (though it's been renamed mutually assured destruction now) but the truth is that in a REAL war... wars about the very survival of the populace on both sides, wars in which greater powers will not intervene, wars without bounds or humanity such as those I think we would all love to have in EvE, scorched earth is VERY effective at wiping out opposing populations and making potential future enemies pay the f*** attention when you are swinging your stick. You should take a lesson from history and realize this tiny little island of time we live in is one of the most peaceful and civilized periods since long before Europeans turned gunpowder into bullet go-juice.

Wait for it. Just wait. Goons... PL... hell most of the major alliances right now are on cruise control. If they even bother to hold space it's an afterthought. We get some non-conformal resources, destructible outposts, and more scaleable combat, these null sec pods will burn down all of creation. People were super-serious (a lot more than recently I feel) about there internet spaceships back in the day... it's a level of crazy I've never seen anywhere else or since... but I digress.

TL;DR; - History: you're doing it wrong. Google harder.

Signatures should be used responsibly...

Frau JeanYus
PsiTit Corp
#151 - 2012-01-06 04:19:08 UTC
1st - Thanks Seleene - appreciate the post.! Smile

Any talk / discussion about Dust514 and any interaction with EvE ? Or is the CSM totally out of the picture regarding Dust?

Just curious.

Thanks again to all involved (CSM) Pirate

Fly Smart

Indahmawar Fazmarai
#152 - 2012-01-06 08:45:30 UTC
Just a quick thought. Destructable stations mean that someone could destroy every station and not rebuild them in order to disable nullsec just for the fun of it. And also there's the issue with neutral assets in destroyed stations... how does CCP plan to deal with a potential break of the rule that "docked is safe"? By making neutrals indestructable so station owners just keep the corpo hangars empty and contract all stuff to neutral alts if they can't hold the station? Or will CCP really go and break the "docked is safe" rule?

If i was CCP, *I* would not trust nullsec to the gratuitously assumed good will of bored players; destructable game rules are a call to destructable gameplay, which is a call to destroying the game.
Scatim Helicon
State War Academy
Caldari State
#153 - 2012-01-06 23:07:15 UTC  |  Edited by: Scatim Helicon
Indahmawar Fazmarai wrote:
Just a quick thought. Destructable stations mean that someone could destroy every station and not rebuild them in order to disable nullsec just for the fun of it. And also there's the issue with neutral assets in destroyed stations... how does CCP plan to deal with a potential break of the rule that "docked is safe"? By making neutrals indestructable so station owners just keep the corpo hangars empty and contract all stuff to neutral alts if they can't hold the station? Or will CCP really go and break the "docked is safe" rule?

If i was CCP, *I* would not trust nullsec to the gratuitously assumed good will of bored players; destructable game rules are a call to destructable gameplay, which is a call to destroying the game.


I'm not convinced about fully destructable stations since its just one more deterrent in a long list of deterrents for people looking at making the move into zerosec, but I'd be very much onboard with wrecking the **** out of them in ways that make them completely non-functional until repaired, and a gigantic pain in the ass to repair (and by gigantic pain in the ass to repair I'm thinking deployment of very expensive, very bulky, very vulnerable repair structures which slowly patch up a wrecked station, not just triaging on the undock until the shields come back).

Every time you post a WiS thread, Hilmar strangles a kitten.

RubyPorto
RubysRhymes
#154 - 2012-01-06 23:38:44 UTC
DeMichael Crimson wrote:


First of all, my posted reply is directed to Seleene, not you.

Secondly, who appointed you as the Official Spokesperson?

Thirdly, I'd rather die first than accept your offer even if you added in a million dollars.


This is a Forum discussion, based on the Fora of ancient Rome where everyone (who was politically powerful enough to be allowed in) was allowed to yell at each other. So if you want to make some private communication to CSM Seleene, you could have sent an EVEmail or something like that rather than making a public post.

Secondly, the INTERNET appointed me as the Official Spokesperson.

Thirdly, in that case, don't attempt to answer that question then. But you're missing out.


There are something like 5 times as many people living in Hisec than Nullsec. If you want the CSM to represent your interests, organize and put forward a fleet of candidates that you all vote for. Then you'll get an all Hiseccer CSM.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#155 - 2012-01-06 23:48:55 UTC
RubyPorto wrote:
Kuronaga wrote:
RubyPorto wrote:
Kuronaga wrote:


You never stated the civilian government had to be well educated. It would obviously be a pre-dominantly military controlled government anyway, as they don't really have elections and would be around for far longer.

However to rectify the error about families, every politician has a chip with a small amount of C4 implanted directly into the back of their head. If it is not regularly charged and inspected, it is detonated via satellite/timer killing them instantly.

No running away is therefore possible, and the killing of families unnecessary.


True, which is why I added that in a sidenote to my main problems with your idea (besides the sanity check, of course).

If you don't really have elections, it fails to be a real voting system.

And so the politician runs for office while refusing to accept the explosive skull perk. Write in candidates are a feature of voting systems.

Finally, dealing with intra voter collusion and other aspects of Political Parties by killing the politicians simply invites the equivalent of suicide ganks.

http://en.wikipedia.org/wiki/Voting_system

Read up on voting systems, and design a voting system that eliminates the influence of Political Parties on the election. (Punishing them for doing so doesn't stop them from doing so, as the punishment invariably occurs after the influence occurs)


Yes, but when you eliminate the entire campaign force and cabinet every term you are essentially destroying any possibility for the political party to keep itself organized enough to coordinate suicide ganks with efficiency. Furthermore if one side can do it, so can the other, so it forces a stalemate where both sides refuse to do it out of mutual fear.

Add to that that inability to wake up in a clone and it is a massively bad idea.


Who runs the country? We're looking for a voting system that results in a government, not nobody showing up.

Manipulation by parties is not talking about fraud, it's talking about times when a voter might vote for a choice other than their most favored choice, often due to the expectation that their most favored choice has no chance to win, and thus they vote to avoid their less favored choice among the major party candidates.


Just shut up and give me my sandwich.
RubyPorto
RubysRhymes
#156 - 2012-01-06 23:52:32 UTC
Kuronaga wrote:
RubyPorto wrote:
Kuronaga wrote:
RubyPorto wrote:
Kuronaga wrote:


You never stated the civilian government had to be well educated. It would obviously be a pre-dominantly military controlled government anyway, as they don't really have elections and would be around for far longer.

However to rectify the error about families, every politician has a chip with a small amount of C4 implanted directly into the back of their head. If it is not regularly charged and inspected, it is detonated via satellite/timer killing them instantly.

No running away is therefore possible, and the killing of families unnecessary.


True, which is why I added that in a sidenote to my main problems with your idea (besides the sanity check, of course).

If you don't really have elections, it fails to be a real voting system.

And so the politician runs for office while refusing to accept the explosive skull perk. Write in candidates are a feature of voting systems.

Finally, dealing with intra voter collusion and other aspects of Political Parties by killing the politicians simply invites the equivalent of suicide ganks.

http://en.wikipedia.org/wiki/Voting_system

Read up on voting systems, and design a voting system that eliminates the influence of Political Parties on the election. (Punishing them for doing so doesn't stop them from doing so, as the punishment invariably occurs after the influence occurs)


Yes, but when you eliminate the entire campaign force and cabinet every term you are essentially destroying any possibility for the political party to keep itself organized enough to coordinate suicide ganks with efficiency. Furthermore if one side can do it, so can the other, so it forces a stalemate where both sides refuse to do it out of mutual fear.

Add to that that inability to wake up in a clone and it is a massively bad idea.


Who runs the country? We're looking for a voting system that results in a government, not nobody showing up.

Manipulation by parties is not talking about fraud, it's talking about times when a voter might vote for a choice other than their most favored choice, often due to the expectation that their most favored choice has no chance to win, and thus they vote to avoid their less favored choice among the major party candidates.


Just shut up and give me my sandwich.


You've earned the sandwich, but you really need to work harder to earn the striptease. And they're a package deal.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

DeMichael Crimson
Republic University
Minmatar Republic
#157 - 2012-01-07 00:28:51 UTC
Gogela wrote:
DeMichael Crimson wrote:
Guess you have no idea about strategic warfare tactics. Take a lesson from real life history, the 'Scorched Earth Policy' is rarely ever done. Why? Because it takes too long and costs too much to rebuild. And Null Sec does too have the highest isk making potential. Higher NPC bounties, higher mission rewards, higher level exploration sites, high end Ores / PI. Oh yeah, lets not forget the ability to beef everything up with Infrastructure Upgrades.

I do take lessons from history... and if you go back WWII or before scorched earth was the name of the game, son. Fields were burned to prevent movement of armies and decimate enemy populations throughout the history of war/mankind. During the 30 years war plague infested bodies were catapulted into towns to wipe out their populations. Hell, in Vietnam the US sprayed agent orange over entire forests/cities and invented the "daisy cutter". These are not precision weapons. ...nor are Nukes. To this day scorched earth is still policy (though it's been renamed mutually assured destruction now) but the truth is that in a REAL war... wars about the very survival of the populace on both sides, wars in which greater powers will not intervene, wars without bounds or humanity such as those I think we would all love to have in EvE, scorched earth is VERY effective at wiping out opposing populations and making potential future enemies pay the f*** attention when you are swinging your stick. You should take a lesson from history and realize this tiny little island of time we live in is one of the most peaceful and civilized periods since long before Europeans turned gunpowder into bullet go-juice.

TL;DR; - History: you're doing it wrong. Google harder.



Yeah I agree, small towns, villages, bridges, fields, etc were all destroyed. And yes, biological warfare was also used. The underlying theme here is about killing the populace and resources of opposing forces when advancing or slowing down the onslaught of an advancing hostile force. Major usable structures like a Castle, Fortress, Port of Call, etc. usually were not destroyed. Most of those were invaded and captured.

Using that analogy for Eve, the POS, POCO, Jump Bridge, etc would be the small towns, villages, fields, etc. which are all expendable and can be quickly replaced. Space station, Outpost, etc is like a Castle, Fortress, Port Of Call, etc which are strategic targets to be captured, especially since they take a lot of time and resources to build.

Anyway, this is now getting off topic and everyone is entitled to their own viewpoint and interpretation of 'Scorched Earth Policy'.

TL;DR; Mutually Assured Destruction is not the same as Scorched Earth Policy.
DeMichael Crimson
Republic University
Minmatar Republic
#158 - 2012-01-07 00:53:31 UTC
RubyPorto wrote:
DeMichael Crimson wrote:


First of all, my posted reply is directed to Seleene, not you.

Secondly, who appointed you as the Official Spokesperson?

Thirdly, I'd rather die first than accept your offer even if you added in a million dollars.


This is a Forum discussion, based on the Fora of ancient Rome where everyone (who was politically powerful enough to be allowed in) was allowed to yell at each other. So if you want to make some private communication to CSM Seleene, you could have sent an EVEmail or something like that rather than making a public post.

Secondly, the INTERNET appointed me as the Official Spokesperson.

Thirdly, in that case, don't attempt to answer that question then. But you're missing out.


There are something like 5 times as many people living in Hisec than Nullsec. If you want the CSM to represent your interests, organize and put forward a fleet of candidates that you all vote for. Then you'll get an all Hiseccer CSM.


Guess you missed this part:

Seleene wrote:
I could have written more but I wanted to get this thing out before Christmas. I hope you enjoy the write up. Feel free to ask questions and I'll keep an eye on this thread and try to reply as time allows. Cool


You're not in the CSM, you weren't at the Summit Meeting, you didn't help create the Blog and you didn't post this thread. Your opinion and remarks are irrelevant unless directed towards Seleene.

The only thing the internet did was allow you to self appoint yourself as the Official Trollperson, which you do very well.
Disdaine
#159 - 2012-01-07 00:54:33 UTC  |  Edited by: Disdaine
What the hell is this :

The Office of the Chairman: A ~chill place~ for constituent issues
https://forums.eveonline.com/default.aspx?g=posts&t=29569

Could someone explain to this dbag that he is supposed to represent the entire playerbase and not the 5,365 alt accounts who voted him in.
Baidol Veris
Perkone
Caldari State
#160 - 2012-01-07 01:03:07 UTC
I'll be happy to log off of one of my 5365 alt accounts to log back into The Mittani after I finish burning down Branch.