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Making the Rorqual Less of a Yawn-Zone: A Reddit Repost

Author
Ulthanon Kaidos
Royal Amarr Institute
Amarr Empire
#1 - 2015-11-03 11:50:56 UTC
Brass tacks: The Rorqual is awesome. Its boosts are ******* amazeballs and its gameplay is some of the most engaging in EVE. Recently, I investigated how one should go about optimizing their time in this industrial powerhouse, and after discussing the topic with the briniest nullcrabs in Bovril I have distilled the essence of Rorq piloting into three complex but essential steps:


  • Take a Wing/Fleet Booster role
  • Turn on your boosts in a POS
  • Go on vacation


Now I know this is already thrill-a-minute kind of stuff, but as a member in EVE's premier asteroid-combating corporation, I still feel as though I could offer some slight tweaks to make this thing less of a Snooze-fest and more of a Crews-fest.

1) Capital-Sized Mining Lasers/Bonuses. I want to lube you bitches up with the easy fixes first so I don't split you down the middle with the industrial shaft of genius. If we want to coax the reclusive Rorqual out of its POS, we have to give it a reason to leave- and with on-grid boosting still somehow *unpossible*, the most *duh* suggestion out there is to implement Capital-sized everything. Strip miners, ice miners, gas huffers, the whole slew of them- T1 and T2 variations- and the crystals to trick them out even further. **OR,** if you don't want to install all-new assets for essentially one ship, give the Rorq ungodly buffs to normal-sized mining gear. But that would be the :poor: choice, wouldn't it, CCP? And we don't like :poors: in this house.

2) Asteroid Tractor Beams. Still fairly easy here- the Rorq is again encouraged to sit on-field, but it can tractor rocks within its range rather than having to slowboat around like some kind of peasant. This ship is the god of the forge given form, the ******* Hephastus of New Eden, and do you think this thing is going to be moving around from rock to rock? **** NO. The Rorqual tells the asteroids to *get their sexy asses over here* and the asteroids ******* listen.

3) Fleet Hangars. Whaaaat? That's right, give this soot-choked cathedral some space to launch ships out of. Let's say... enough m3 for 15-20 Cruisers, with anything bigger than a Medium-sized hull disallowed. *But I thought the ideas were supposed to get cooler as you go on*, you whine. Well sit your thirsty ass back down because I'm about to drop a Spod-sized bomb on your ass.

4) INDUSTRIAL SUPERWEAPONS. You know what to do.


  • Seismic Detonation: First of all, it would sound like this. Now then, with the important stuff out of the way: Whether through module or mode-changing, the Rorq would blow up all asteroids in a given area and turn them into ready-to-collect ore. To balance it, say that the Rorq has to "spool up" to do this for X many minutes; the weapon doesn't go off until the end of that charge period. During that charge time, the Rorq cannot move, warp, or jump, and it appears on everyone's overview, a la cynosural fields. This ability would come with a big cooldown and would cost a lot of fuel, and maybe disallow jumping for a time afterwards, like a Titan's DD currently does. If you want to go *really* crazygonuts, have it deal X much omnidamage in that area. Its not like ships didn't have a chance to get the **** out the way.

  • "Redoubt" Forcefield: So you and your merry band of nullbears get jumped on by some door-to-door content salesmen, and now all those long hours you spent (ahem) *tirelessly earning hard-won iskies* are up in the air as your Rorqual comes under assault. But all is not lost. The Rorq could pop up something like an ungodly lovechild of the current POS Forcefields and the planned Citadel DPS-Caps to give itself precious time to call for help. Again, the Rorq becomes immobilized and a big ol' beacon lights up on everyone's Overview like a neon sign that reads KILLMAILS THIS WAY. Friendly ships are allowed inside the FF and hostile/neutrals are not, and ships inside the FF can't be targeted- all like the POS. This particular forcefield takes the place of the Rorq's own shields, however- so while the Rorq's defenses are increased for the moment, help had better arrive quick because there are no reinforcement timers with this FF. Once its gone, its gone, and while a few passing cruisers probably couldn't overcome it, a dread or two certainly can, and so can a dedicated fleet. This FF might only last 10 minutes or so, after which time it cannot be reactivated again for some time.


The idea is not just to make the Rorqual an ore-sucking behemoth, but to make it a content centerpiece. I always have a thousand horrible ideas for extra **** but the point is that this ship will be better only when it is *part of the action*, not just some sidelined quarterback and/or glorified boost boat. I see a Rorq getting jumped, popping its shields, miners reshipping into combat ships in the fleet hangar to try to kill off enemy tackle while both sides rageping for support fleets. Boom, ten minutes later (or sooner if the attackers bring enough DPS to overcome the FF's caps) you have potentially large-scale content, no need for alarm-clocking or waiting for vulnerability windows. No need for entosis mechanics. You just have pure, unadulterated *gudfights*.

More after the jump.
Ulthanon Kaidos
Royal Amarr Institute
Amarr Empire
#2 - 2015-11-03 11:54:13 UTC

  • Moon Mining Array- Stolen shamelessly from /u/INITMalcanis on the subreddit, we could use the Rorq as a platform to shift those sweet, sweet moon minerals away from an Alliance-level only income stream and into a source of revenue for those willing to put their Herald of Geologic Rearrangement on the line. The Rorq could use a short but intense Siege cycle to harvest the moon minerals- maybe 2.5 minutes or so- which would use a ton of fuel but would allow for a decent yield. I'm really salty I didn't think of this one myself, because moon minerals are some of the biggest conflict-drivers out there, so props to Malcanis for reminding me about this option.

  • High-Res Asteroid Scanner- Probably one of my more "My God, he's gone mad with upvotes!" ideas, but whatever, Tuesdays are not for the faint of heart. Give the Rorq some sort of scanner or whatever that allows a more accurate ore extraction plan for a given asteroid. The effect would be one of two things: Either Players mining that rock would get a set amount of bonus ore per miner cycle (such that, for instance, a rock with 10km3 would leave a fleet with 12km3 by the time it's mined out), Or the scanner would alter the nature of the asteroid itself such that it becomes the next-best quality of that flavor of asteroid (so a vanilla rock becomes a +5%, a +5% becomes a +10%). This last option would mean that the Rorq could essentially create a +15% asteroid variation.


I need a cigarette and a wetnap.
Bla5to Frigate
256th Shadow Wing
Phantom-Recon
#3 - 2015-11-07 21:10:02 UTC
I feel dirty after reading this..... Dirty and excited for more Rorqual!!!
Jhon poopsmear
Deep Stellar Coalition Enterprises
Silent Company
#4 - 2015-11-07 22:17:07 UTC
I was thinking something along the lines of making it a mining carrier.

Put those mining drones to use in a belt while still giving mining bonuses to fleet members. Something like a swarm of 10 or 20 mining drones swarming an asteroid and it disappearing would be pretty cool.

Have it still able to boost from a pos, but it can warp to a belt to mine insane amounts of ore with bonuses to mining drones but to do this it would need to "siege", otherwise it would just mine normal amounts of ore with the mining drones.

I don't know, but i think the mining yield would be much more than a mining barge because of the fact that the rourqual is actually leaving the pos and then sitting in the belt for atleast 5 minutes unable to do anything else but mine or blowup.

Just an idea :p
Bla5to Frigate
256th Shadow Wing
Phantom-Recon
#5 - 2015-11-07 22:36:55 UTC
I just posted this in another Rorqual post also. Some ideas were gathered from this thread as well as others.



#16 - 2015-11-07 22:01:46 UTC | | Edited by: Bla5to Frigate
I think that the Rorqual should be focused on primarily two things. Boosts and Defensive capabilities for the fleet on grid. It should be able to mine as well, just not to an extent of the exhumers.

I like the idea of a capital size mining laser. Not near as powerful as a doomsday type weapon and able to mine an entire asteroid per cycle (thats just crazy), and only useable on certain asteroids. It should have a long cycle, mine at a volumeslightly higher than the barges but less than the exhumers. This just keeps the pilot busy clicking on different things while he constantly spams his dscan in anticipation for him to be the BOSS that his ship allows him to be. Because when a hostile shows up on grid, thats when he really shines.


As far as major defensive needs, I feel like the Force Field module is the most suitable. With a module fit the Rorqual is able to activate a force field around itself that its fleet is capable of entering but the enemy fleet is not. It would need to be large enough that if the ships inside want to warp out, and get into attacking ships there is enough room for them to do so (but that abandons the rorqual). This force field module will require a new skill that will improve three areas per skill level. I'm no statistics guy, but I'm thinking it will improve duration, hitpoints and area that the force field encompasses. This should be capable of being overheated for higher numbers but damages the module so it won't work as effectively without sufficient repairs. Once activated, this will allow a good amount of time for reinforcements to arrive and rescue the operation. Once the duration/hitpoints expire due to a large fleet, poor skill threshold, or any other reasons, the Rorqual looses its force field mode and is now into armor. The FF drops and the entire fleet is now vulnerable to attack.

In addition I feel that there should be some sort of "bowhead" type fleet hanger in the Rorqual to allow for at least a couple of fitted ships for defense. Say there is a small roaming fleet of hostiles in the area, they show up on grid and the Rorqual immediately goes into Force Field mode. The miners in the system all high tail it to the Rorqual, get within its force fields and a few of them (depending on available fitted ships) jump ship into the fleet bay of the Rorqual and hop into some ships with fighting ability while the rest of the fleet wapr off to return in their ships. Near instant small defensive fleet capabilities built right in. (But only if on grid!) In addition, once in Force Field mode the Rorqual also has a boost in bandwith that allows it to pilot up to xxx amount of drones assigned to it by the other fleet members. (I'm no guru, so find the right numbers....) The Rorqual will have a limited drone bay but a much higher bandwith available for this defensive measure.



I'm thinking of a scenario that would go kind of like so. The fleet is busy mining away just flying through an entire asteroid field making quick work of the asteroids with the boosters of the Rorqual. Intel comes in that there are hostiles in route. Everyone has some time to get within the force field distance of the Rorqual once the ship goes into force field mode. The hostile fleet shows up in dscan and the friendly fleet all assign their drones to the Rorqual pilot. The Rorqual then activates his Force Field module just as the fleet lands on grid. The friendly fleet then activates the fleet bay and hops into a couple of assembled battleships to help fend off the attack while several others warp off to return with their own battleships. Friendly enforcements are called in for help. The combination of the couple of battleships plus the drone control capabilities of the Rorqual would fend off an attack of a small roaming fleet. If it is a fleet of more ships than can be handled by this scenario, once the battleships and drones have been destroyed, either the enemy fleet actively attacks the Rorquals force field (which is well trained and has tons of hitpoints/duration timer/etc...) or they get out of the system to avoid the friendly fleet that may or may not be on the way.

I feel like this can be improved upon but I feel that this alone can be a decent defensive platform for the fleet. People good at the numbers things can chip in and make some recommendations as well.
Maldiro Selkurk
Radiation Sickness
#6 - 2015-11-08 08:05:20 UTC
Wait, so a bunch of you on reddit spent time discussing the rorqual and THIS is what you came up with.....LOL!!!!

Oh. it wasnt a gag post........

-10

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Felsusguy
Panopticon Engineering
#7 - 2015-11-08 16:50:19 UTC
Maldiro Selkurk wrote:
Wait, so a bunch of you on reddit spent time discussing the rorqual and THIS is what you came up with.....LOL!!!!

Oh. it wasnt a gag post........

-10

I amazed at the constructiveness of this critique. It succinctly explained your concerns with the idea.

Oh, wait...

The Caldari put business before pleasure. The Gallente put business in pleasure.

ShahFluffers
Ice Fire Warriors
Infinite Pew
#8 - 2015-11-08 19:36:21 UTC  |  Edited by: ShahFluffers
1a) Capital-Sized Mining Lasers/Bonuses - I don't see this happening for a number of reasons. Chiefly; allowing players to hoover up large amounts of ore will simply increase supply, which will bottom out prices (unless demand is magically increased as well). Lower prices for ore/minerals makes mining for small-time organizations less worthwhile.

2a) Asteroid Tractor Beams - as long as it isn't mining the whole rock... I don't have too much of a problem with this. Though, I would put limits for how far you can move a giant ass rock (mass limitations maybe?)

3a) Fleet Hangars - I am going to assume you mean a Ship Maintenance Hold. The Rorqual already has one. It is the same size as a carrier's. You can easily stuff around 5 to 7 cruisers in it (or two battleships)... provided the DEVs remove the "industrial only" restriction (which I would be okay with on the condition that the Rorq loses it's Jump Fatigue bonus).

4a) INDUSTRIAL SUPERWEAPONS - Every single one of the things you posted there can be horribly, horribly abused.


The Moon mining and Ore Scanning ideas... those are things I can get behind.

And the idea behind the Rorqual being a defensive powerhouse... it already is. It just lacks a Triage Module like its combat equivalents (see: carriers).
Like every other capital, the Rorq should require some kind of support fleet to survive while offering itself as a force multiplier... NOT as a standalone "safe harbor" that people can warp to and fro from. No ship has that kind of capability. And no ship should.
Maldiro Selkurk
Radiation Sickness
#9 - 2015-11-09 08:34:33 UTC
Felsusguy wrote:
Maldiro Selkurk wrote:
Wait, so a bunch of you on reddit spent time discussing the rorqual and THIS is what you came up with.....LOL!!!!

Oh. it wasnt a gag post........

-10

I amazed at the constructiveness of this critique. It succinctly explained your concerns with the idea.

Oh, wait...


Ah, so we found one of the people that spent 3 weeks discussing this on Reddit.
Roll

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Felsusguy
Panopticon Engineering
#10 - 2015-11-12 16:29:32 UTC
Maldiro Selkurk wrote:
Felsusguy wrote:
Maldiro Selkurk wrote:
Wait, so a bunch of you on reddit spent time discussing the rorqual and THIS is what you came up with.....LOL!!!!

Oh. it wasnt a gag post........

-10

I amazed at the constructiveness of this critique. It succinctly explained your concerns with the idea.

Oh, wait...


Ah, so we found one of the people that spent 3 weeks discussing this on Reddit.
Roll

I don't use Reddit. I don't even like the ideas here. Just wanted to point out how unproductive your post was.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Teckos Pech
Hogyoku
Goonswarm Federation
#11 - 2015-11-12 16:41:15 UTC
Yes! Mineral and ice product prices are ridiculously high.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Celthric Kanerian
Viziam
Amarr Empire
#12 - 2015-11-16 14:00:10 UTC
Holy hell. I don't think I have ever laughed so hard at a forum post before... Thank you for that.
To the general idea I love the thought of the Rorqual having capital asteroid tractor beam, though of course with a mass implication so it cannot pull, for example, the huge untouched veldspar 'stroids, as it could be abused. (Take the huge whealthy rock out of sight to mine in peace)

Because you made me laugh, hard, I am not gonna talk about the Rorqual-topic redundant.
CCP has already said that they'll release info about it soon for the upcoming Capital rebalance.
Kyeudo Van'mynai
KarmaFleet
Goonswarm Federation
#13 - 2015-11-16 15:44:46 UTC
ShahFluffers wrote:

4a) INDUSTRIAL SUPERWEAPONS - Every single one of the things you posted there can be horribly, horribly abused.


Abused? I'd call it "emergent gameplay".

Celthric Kanerian wrote:

To the general idea I love the thought of the Rorqual having capital asteroid tractor beam, though of course with a mass implication so it cannot pull, for example, the huge untouched veldspar 'stroids, as it could be abused. (Take the huge whealthy rock out of sight to mine in peace)


Is that really abuse? Or is that the reward for having the Rorqual away from its safe POS and out somewhere it can be scanned down and shot?
Cidanel Afuran
Grant Village
#14 - 2015-11-16 16:36:31 UTC
I support capital sized mining lasers only if the rorq has to remain immobile (unable to jump/warp) for 30 minutes in a belt while those lasers are active.
Shitposting Forum Alt
Doomheim
#15 - 2015-11-16 20:22:08 UTC  |  Edited by: Shitposting Forum Alt
your last idea is gud
Bobinu
Unsober
#16 - 2015-11-18 10:41:58 UTC
Greetings,

The Rorq has missed out on rebalance love, the above ideas are interesting and hope they inspire the Rorq to get more use, the tractor beam idea is good, maybe if the speed of the drag is dependant on the mass, bigger the slower.

Mining Fighters another fun idea, as long as it means people are more keen to use it outside a POS and not yawn themselves of their chair its a good move.

My idea's, only ever sat in a Rorq, so apologies if the ideas are rubbish or repeats from other threads:

1. What if mining boost amount what dependant on range, under 1au full boosts, 14+ au minimal (ie same as Orca or slightly better).

2. Large range to compress Ore, so those mining can Compress ore as they mine, means more clicking, and storing in own bays.

3. being able to fit a short range cyno jammer, OFC not thought this through, just throwing idea's out that may in hope become something useful.

4. Carrier RR bonus, to keep its mining barges alive

5. Addes bonus / slots for defensive fleet assist mods.

Nevyn Auscent
Broke Sauce
#17 - 2015-11-18 10:54:51 UTC
Teckos Pech wrote:
Yes! Mineral and ice product prices are ridiculously high.

Look at what a miner earns per hour. Mineral and Ice products should be about three times more valuable than they are currently. Then there would be balance between professions.

If you are the sort of person who believes miners should have to have escorts, then mineral & ice prices should be about six times higher. So they can actually afford to pay someone.

i.e. You are delusional/