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Player Features and Ideas Discussion

 
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Color Code Gates in overview

Author
Serious Desire
Annoyance.
Darwinism.
#1 - 2015-11-03 16:52:33 UTC
Why can't we color code gates like we do characters?

High Sec gates could be white

low sec could be orange

0.0 could be red

Really, you should be able to manage the colors, icons, etc. for all the items in the over view yourself. That's really a sandbox. Adding bookmarks to the overview etc.


No, i'm not a carebear, look at my sec status. It could help the carebears, but also pirates flying through high sec to know what system they could bail out into if needed, or just regular people looking to jump into the nearest low sec system.
Paranoid Loyd
#2 - 2015-11-03 16:57:04 UTC
If you are not familiar with your surroundings, setting a destination will display the systems in a color coded fashion along your route under the autopilot menu.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Lloyd Roses
Artificial Memories
#3 - 2015-11-03 17:24:46 UTC
I like this. It's a sane additional indicator and a lot better than show info on gate, then show info on linked system.
Iain Cariaba
#4 - 2015-11-04 06:40:16 UTC
Lloyd Roses wrote:
I like this. It's a sane additional indicator and a lot better than show info on gate, then show info on linked system.

So much better than asking players to do something hard, like learn something about the area surrounding their usual stomping ground. Roll
Ares Desideratus
Republic Military School
Minmatar Republic
#5 - 2015-11-05 03:15:50 UTC
Iain Cariaba wrote:

So much better than asking players to do something hard, like learn something about the area surrounding their usual stomping ground. Roll

Exactly. I don't wanna spend time doing boring research and reconnaissance, sometimes I just wanna fly randomly throughout space, and it would be funner if I could just look at the overview to see which gates led to which security status systems.

I like this idea, more in depth overview customization in general is a good idea.
Felsusguy
Panopticon Engineering
#6 - 2015-11-05 10:26:59 UTC
This is a Good Idea™.

CCP should implement it Soon™. Or, better yet, soon.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Lugh Crow-Slave
#7 - 2015-11-05 14:33:13 UTC
is there not a warning that tells you if you are leaving HS


would this change be bad for the game? no

would it be a valuable use of dev time? no
Felsusguy
Panopticon Engineering
#8 - 2015-11-05 14:38:25 UTC
Lugh Crow-Slave wrote:
is there not a warning that tells you if you are leaving HS


would this change be bad for the game? no

would it be a valuable use of dev time? no

But is there a warning that tells you when you are leaving low-sec?

Is there a warning that appears before you warp, to not waste your time?

What about a warning whenever I'm about to read one of your posts which are, quite frankly, killjoys?

The Caldari put business before pleasure. The Gallente put business in pleasure.

Serious Desire
Annoyance.
Darwinism.
#9 - 2015-11-06 05:36:54 UTC
I roam around a lot. Most of the time I'm not familiar with my surroundings. (there are more than 5000 systems in eve) Sometimes I'd like to see what sec status is behind that gate when i jump into a system going from point A on one side of eve to point B on the other side of eve.

Who gives a crap what my reason is, why not be able to customize the overview? If you don't like it, don't turn it on. Why would anybody object to this? I don't get it, unless you're just a troll.
Iain Cariaba
#10 - 2015-11-06 06:01:25 UTC
Serious Desire wrote:
I roam around a lot. Most of the time I'm not familiar with my surroundings. (there are more than 5000 systems in eve) Sometimes I'd like to see what sec status is behind that gate when i jump into a system going from point A on one side of eve to point B on the other side of eve.

Who gives a crap what my reason is, why not be able to customize the overview? If you don't like it, don't turn it on. Why would anybody object to this? I don't get it, unless you're just a troll.

Oh, nevermind. I see you've tossed in the "make it optional" reasoning. I withdraw my objections, because making this optional doesn't make it a bad idea anymore.

Roll

Now that the sarcasm is over, I still say no. Your "I roam around a lot" excuse is invalid. You're not the only one that does that, and at least I make it a point to learn at least the rudimentary geography of where I'm roaming. Maps exist for a reason, and there are even two of them available in game.
Nevyn Auscent
Broke Sauce
#11 - 2015-11-06 08:04:54 UTC
The fact that most people use out of game maps is a strong argument FOR giving additional navigation information.
Iain Cariaba
#12 - 2015-11-06 08:23:17 UTC
Nevyn Auscent wrote:
The fact that most people use out of game maps is a strong argument FOR giving additional navigation information.

No, it's not. Most of that information is already available in game already, OP is simply too lazy to look at the in game sources. Hell, the new map is even a window that can be resized and kept open, so a mere glance can tell him what he wants to know with some slight adjustment of the window arrangement.
Serendipity Lost
Repo Industries
#13 - 2015-11-06 12:21:24 UTC  |  Edited by: Serendipity Lost
It's a great idea. Now to the details. That is A LOT OF FREAKING PAINT. Paint isn't cheap. To offset the cost of this wonderful idea all NPC corp taxes need to be raised by 3%.

I have developed an implementation plan for this project. To be fiscally sound we'll raise the tax immediately. Once we get the initial pool of isk going (3 trillion is my accounting firms initial estimate) then we can start buying some paint and air brush drones. Phase 2 we'll start painting gates. It takes 2 weeks to paint an online stargate, but only 3 days if it's offline (the power surge from launching a ship a few lightyears really messes with the painting drones, so the have to do small portions between activations). Phase 2 - Empire gates will take about 2 years. Once the empire gates are done Phase 3 low sex gates will take 1.5 years. Phase 4 - Null will take an additional 3 years. Phase 5 drone reclemation will take about 4 months to break down and reprocess the bulk of the painting drones. Phase 6 - maintenance - Then npc tax of 3% can be reduced down to 1% above the current value as we enter the perpetual maintenance of stargate painting.

Variances:

1. Raising the NPC corp tax an additional 1% will reduce the overall project time by 6%
2. Phase-3 amd Phase-4 time and cost estimates are based the cooperation of locals (the project may drag out if locals are against the stargate upgrade project.
3. Taking all stargates off line at a rate of 10 every 3 days will reduce the project timeline appreciably.
4. There are several problematic gates that are too busy to paint while online that will have to be taken offline. (I would think most of you could name a few of them)


I recommend we raise the NPC corp tax immediately by 3% and get this project under way!!
Felsusguy
Panopticon Engineering
#14 - 2015-11-06 12:51:06 UTC
Iain Cariaba wrote:
Nevyn Auscent wrote:
The fact that most people use out of game maps is a strong argument FOR giving additional navigation information.

No, it's not. Most of that information is already available in game already, OP is simply too lazy to look at the in game sources. Hell, the new map is even a window that can be resized and kept open, so a mere glance can tell him what he wants to know with some slight adjustment of the window arrangement.

"This would save time, so it's a bad idea. Grr kwuality of lief. Grr."

The Caldari put business before pleasure. The Gallente put business in pleasure.

Khan Wrenth
Viziam
Amarr Empire
#15 - 2015-11-06 13:44:49 UTC
There was plenty of dev time to devote to stripping color and functionality out of the UI where we once had custom coloration. If they have time to regress UI for kicks and giggles, they have time to put some functions back in. They still haven't apologized for that and restored UI colors, this is quite literally the LEAST they could do in the meantime until they fix it.
Serious Desire
Annoyance.
Darwinism.
#16 - 2015-11-06 14:52:36 UTC
This game I've been playing since Summer of 2006, has always been touted as THE "sandbox" of games.

If it is such, why do we all have to play with functionality CCP decides we need? If it was truly sandbox, I should be able to build my "castle" the way I want. If I want 3 towers and a gate, then I should be able to build it with 3 towers and a gate... or if I want to color code something a specific way I want it, why shouldn't I be able to?

The bull sh** argument that "I should know my surroundings" is simply your holy-er than thou opinion that everyone should play the game the way you do. Having options to play it your way OR my way is what sandbox is all about.

A cookie cutter/one size fits all game is boring and you'll lose subscribers (population decline) to the game... uh, already happening?

Let us customize our overviews and set them up the way WE/the playerbase wants... with the ability to assign security colors to gates as a start.
Lloyd Roses
Artificial Memories
#17 - 2015-11-06 15:01:13 UTC
Iain Cariaba wrote:
Nevyn Auscent wrote:
The fact that most people use out of game maps is a strong argument FOR giving additional navigation information.

No, it's not. Most of that information is already available in game already, OP is simply too lazy to look at the in game sources. Hell, the new map is even a window that can be resized and kept open, so a mere glance can tell him what he wants to know with some slight adjustment of the window arrangement.


How about getting off your high horse and seeing that it's little more than a coloured entry in your overview, it's not like it's touching you in inappropriate places. Inofrmation is avaiable, why not put it where we'd look first?

To get on your level: *Don't colour the outgate yellow if you got a route selected, you got that part of information in your glorious map already.*

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#18 - 2015-11-06 15:21:09 UTC
I wouldn't want the entire icon to be colored I think that would be kind of garish, but the basic idea is fairly sound.
Serious Desire
Annoyance.
Darwinism.
#19 - 2015-11-06 15:52:05 UTC
Vimsy Vortis wrote:
I wouldn't want the entire icon to be colored I think that would be kind of garish, but the basic idea is fairly sound.



Having the OPTION to do either is the best plan. CCP should quit directing the way they want us to see the overview and let us modify it to our own liking. Most of this crap should be handled by the game client anyway.
Iain Cariaba
#20 - 2015-11-06 17:33:59 UTC
Lloyd Roses wrote:
Iain Cariaba wrote:
Nevyn Auscent wrote:
The fact that most people use out of game maps is a strong argument FOR giving additional navigation information.

No, it's not. Most of that information is already available in game already, OP is simply too lazy to look at the in game sources. Hell, the new map is even a window that can be resized and kept open, so a mere glance can tell him what he wants to know with some slight adjustment of the window arrangement.


How about getting off your high horse and seeing that it's little more than a coloured entry in your overview, it's not like it's touching you in inappropriate places. Inofrmation is avaiable, why not put it where we'd look first?

To get on your level: *Don't colour the outgate yellow if you got a route selected, you got that part of information in your glorious map already.*

How about you use the tools already provided. You don't need 15 different hammers to drive in the same nail.
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